迁移No.128 更新于:5 月 23 日 上午 10:33上git

This commit is contained in:
FA507RM-KALOSPA\Kalo
2023-05-23 11:11:33 +08:00
parent b9da8b88ab
commit 348fd5569e
104 changed files with 31920 additions and 3038 deletions

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namespace = distar
# Technology available upon gaining all insights
country_event = {
id = distar.10904
title = "distar.10904.name"
desc = {
text = "distar.10904.desc"
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
}
desc = {
text = "distar.10904.desc"
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
}
picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal
is_triggered_only = yes
immediate = {
observer_event = { id = observer.61 }
}
option = {
name = GOOD
if = { # You can only research to open it if it has not been opened already
limit = { can_research_technology = tech_lgate_activation }
add_research_option = tech_lgate_activation
}
}
}
# Project available
country_event = {
id = distar.10905
title = "distar.10905.name"
desc = {
text = "distar.10905.desc"
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
}
desc = {
text = "distar.10905.desc"
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
}
picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
is_triggered_only = yes
immediate = {
end_event_chain = "l_cluster_chain"
event_target:candidate_gateway = {
solar_system = { save_event_target_as = candidate_gateway_system }
}
}
option = {
name = "distar.10905.a"
event_target:candidate_gateway = {
enable_special_project = {
name = RG_LCLUSTER_PROJECT
location = this
}
}
}
}
# Abandoned Cluster Found
country_event = {
id = distar.10951
title = "distar.10951.name"
desc = "distar.10951.desc"
picture = GFX_evt_l-gateway
show_sound = event_activating_unknown_technology
location = event_target:candidate_gateway
is_triggered_only = yes
immediate = {
country_event = { id = distar.11000 }
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root }
}
country_event = { id = distar.10952 }
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = distar.10954 }
}
every_playable_country = {
limit = {
NOR = {
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
country_event = { id = distar.10953 }
}
observer_event = { id = observer.62 }
}
option = {
name = "distar.10951.a"
}
}
# Research Project Aborted
country_event = {
id = distar.10952
title = "distar.10952.name"
desc = "distar.10952.desc"
picture = GFX_evt_glitchy_matrix
show_sound = event_alien_signal
is_triggered_only = yes
immediate = {
abort_special_project = { type = RG_LCLUSTER_PROJECT }
}
option = {
name = "distar.10952.a"
}
}
# Informed about AI being close to opening L-Gate (HIDDEN)
event = {
id = distar.10955
hide_window = yes
is_triggered_only = yes
trigger = {
any_playable_country = {
is_ai = no
OR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
any_relation = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
}
}
}
immediate = {
random_playable_country = {
limit = {
is_ai = no
OR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
any_relation = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
}
}
random_relation = {
limit = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
}
save_event_target_as = lgate_warning_country
set_country_flag = lgate_warned@prev
}
country_event = { id = distar.10956 }
}
}
}

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namespace = kdc_event
# 初始化小灰起源
country_event = {
id = kdc_event.9990
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
trigger = {
# is_multiplayer = no
is_ai = no
has_origin = origin_gray
}
immediate = {
set_global_flag = gray_origin_activate
set_country_flag = origin_gray_country
country_event = { id = kdc_event.9991 days = 1 }
set_timed_country_flag = { flag = day_0 days = 1 }
capital_scope = {
save_global_event_target_as = old_empire_home
solar_system = {
set_star_flag = lgate
every_system_planet = {
limit = { has_orbital_station = yes }
orbital_station = { dismantle = yes }
}
set_surveyed = {
surveyed = no
surveyor = root
}
}
}
# 加特质
every_owned_pop = {
modify_species = {
species = owner_main_species
add_trait = trait_gray_origin
change_scoped_species = yes
}
last_created_species = {
save_event_target_as = gray_species
}
}
change_dominant_species = {
species = event_target:gray_species
change_all = yes
}
# add_modifier = {
# modifier = starbase_influence_cost_reduce_base
# multiplier = 90
# }
# L星门
set_spawn_system_batch = begin
# batch-processes the spawn_system effects between "begin" and "end",
# so caches are recalculated only once rather than for every system spawned
# can also be used when removing and adding hyperlanes
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = distantstars_init_01
hyperlane = no
effect = {
save_global_event_target_as = lcluster1
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
event_target:lcluster1 = {
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = distantstars_init_02
hyperlane = no
effect = {
save_global_event_target_as = lcluster2
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = distantstars_init_03
hyperlane = no
effect = {
save_global_event_target_as = lcluster3
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = distantstars_init_01b
hyperlane = no
effect = {
save_global_event_target_as = lcluster1b
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
}
event_target:lcluster2 = {
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = distantstars_init_02b
hyperlane = no
effect = {
save_global_event_target_as = lcluster2b
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
}
event_target:lcluster3 = {
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = origin_gray_home_system
hyperlane = no
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = distantstars_init_03b
hyperlane = no
effect = {
save_global_event_target_as = lcluster3b
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
}
event_target:origin_gray_home_system = {
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = distantstars_init_05
hyperlane = no
effect = {
save_global_event_target_as = lcluster5
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = distantstars_init_04b
hyperlane = no
effect = {
save_global_event_target_as = lcluster4b
remove_star_flag = lcluster
set_star_flag = gray_origin_lcluster
}
}
}
}
every_system = {
limit = { has_star_flag = gray_origin_lcluster }
every_system_planet = {
limit = { is_planet_class = pc_gray_goo }
add_deposit = d_nanites_deposit
random_list = {
65 = { add_deposit = d_nanites_deposit }
35 = {}
}
random_list = {
30 = { add_deposit = d_nanites_deposit }
70 = {}
}
random_list = {
50 = { add_deposit = d_nanites_deposit }
50 = {}
}
}
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:origin_gray_home_system
}
create_country = {
name = "NAME_gray_enemy_country"
type = faction
flag = {
icon = {
category = "domination"
file = "domination_16.dds"
}
background = {
category = "backgrounds"
file = "00_solid.dds"
}
colors={
"blue"
"blue"
"null"
"null"
}
}
effect = {
wg_boss_default_initial_effect = yes
set_country_flag = gray_enemy_country_flag
save_event_target_as = gray_enemy_country
}
}
random_system_planet = {
create_fleet = {
name = "NAME_gray_tempest_fleet"
effect = {
set_owner = event_target:gray_enemy_country
create_ship = {
name = "NAME_gray_tempest_fleet"
design = NAME_Nanite_Interdictor
upgradable = no
}
set_location = {
target = prev
distance = 15
angle = random
}
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 500
set_fleet_flag = gray_enemy_fleet
add_modifier = {
modifier = gray_tempest_fleet_debuff
days = -1
}
}
settings = {
spawn_debris = no
}
}
}
}
event_target:origin_gray_home_system = {
add_hyperlane = {
from = event_target:origin_gray_home_system
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:origin_gray_home_system
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:origin_gray_home_system
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
# 处理开局文字的一堆flag
remove_country_flag = human_1
remove_country_flag = human_2
set_country_flag = custom_start_screen
event_target:origin_gray_home_system = {
random_system_planet = {
limit = { has_planet_flag = origin_gray_empire_home }
save_event_target_as = origin_gray_empire_home
}
}
# 移民
event_target:old_empire_home = {
every_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:origin_gray_empire_home
}
unemploy_pop = yes
}
}
root = { every_owned_fleet = {
delete_fleet = this
}}
# 生成首都的东西
event_target:origin_gray_empire_home = {
solar_system = {
generate_home_system_resources = yes
create_starbase = {
owner = root
size = starbase_starport
module = shipyard
module = trading_hub
building = crew_quarters
}
}
prevent_anomaly = yes
clear_deposits = yes
add_deposit = d_decrepit_dwellings
add_deposit = d_failing_infrastructure
add_deposit = d_failing_infrastructure
# 5 + 3 energy
add_deposit = d_searing_desert
add_deposit = d_underwater_vent
add_deposit = d_tempestous_mountain
# 5 + 3 mining
add_deposit = d_ore_rich_caverns
add_deposit = d_prosperous_mesa
add_deposit = d_submerged_ore_veins
# 5 + 3 farming (lithoids swap 3 for minerals)
add_deposit = d_lush_jungle
add_deposit = d_teeming_reef
if = {
limit = { root = { is_lithoid_empire = yes } }
add_deposit = d_rich_mountain
}
else = {
add_deposit = d_black_soil
}
# 1 random medium deposit
random_list = {
33 = { add_deposit = d_frozen_gas_lake }
33 = { add_deposit = d_prosperous_mesa }
33 = { add_deposit = d_fertile_lands }
}
add_deposit = d_dust_caverns
add_deposit = d_bubbling_swamp
add_deposit = d_crystalline_caverns
set_owner = ROOT
set_controller = root
set_capital = yes
generate_start_buildings_and_districts = yes
clear_planet_modifiers = yes
set_sector_capital = yes
ROOT = { random_owned_leader = {
limit = { leader_class = governor }
unassign_leader = yes
save_event_target_as = target_governor
}}
sector = { assign_leader = event_target:target_governor }
add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes }
check_planet_employment = yes
while = {
count = 5
create_army = {
name = random
owner = root
species = root.owner_main_species
type = "defense_army"
}
}
create_fleet = {
effect = {
set_owner = root
create_ship = {
name = random
random_existing_design = science
}
set_fleet_stance = evasive
set_location = root.capital_scope.star
owner = {
random_owned_leader = {
limit = {
leader_class = scientist
NOR = {
is_researching_area = physics
is_researching_area = society
is_researching_area = engineering
}
}
save_event_target_as = science_ship_leader
}
}
if = {
limit = {
exists = event_target:science_ship_leader
}
set_leader = event_target:science_ship_leader
}
}
}
create_fleet = {
effect = {
set_owner = root
create_ship = {
name = random
random_existing_design = constructor
}
set_fleet_stance = evasive
set_location = root.capital_star
}
}
create_fleet = {
effect = {
set_owner = root
while = { count = 3
create_ship = {
name = random
random_existing_design = corvette
}
}
set_fleet_stance = passive
set_location = root.capital_star
}
}
}
# 将旧首都的东西全部移除(搬家了)
event_target:old_empire_home = {
remove_all_armies = yes
remove_all_districts = yes
remove_all_buildings = yes
remove_star_flag = empire_home_system
remove_star_flag = ring_world_built
clear_deposits = yes
reroll_deposits = yes
destroy_colony = yes
solar_system = {
remove_star_flag = empire_home_system
starbase = { fleet = { delete_fleet = this }}
set_name = random
random_system_planet = {
limit = { is_star = yes }
set_name = solar_system
}
# 生成一个L门以免其他星系没有L门过不去
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
set_surveyed = {
surveyed = no
surveyor = root
}
}
}
every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home }
event_target:origin_gray_home_system = {
every_system_planet = {
if = {
limit = {
has_deposit_for = shipclass_mining_station
has_mining_station = no
}
create_mining_station = { owner = root }
}
if = {
limit = {
has_deposit_for = shipclass_research_station
has_research_station = no
}
create_research_station = { owner = root }
}
}
}
country_event = { id = gray_origin.1 days = 1 }
# 不让所有国家弹出L门事件
every_playable_country = {
set_country_flag = encountered_first_lgate
}
# 封锁L门科技
set_global_flag = l_cluster_opened
}
}

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namespace = rg_cluster
# Spawn L-Cluster
country_event = {
id = rg_cluster.8
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
trigger = {
AND = {
has_origin = origin_rg_gray
NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
set_global_flag = rg_origin_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = { has_star_flag = lcluster1 }
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = { has_star_flag = lcluster2 }
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = { has_star_flag = lcluster3 }
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_04
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = { has_star_flag = lcluster4 }
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = { has_star_flag = lcluster5 }
save_global_event_target_as = lcluster5
}
random_system = {
limit = { has_star_flag = lcluster1b }
save_global_event_target_as = lcluster1b
}
random_system = {
limit = { has_star_flag = lcluster2b }
save_global_event_target_as = lcluster2b
}
random_system = {
limit = { has_star_flag = lcluster3b }
save_global_event_target_as = lcluster3b
}
random_system = {
limit = { has_star_flag = lcluster4b }
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = { has_star_flag = lcluster }
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
country_event = { id = rg_cluster.9 days = -1 }
}
}
# Move home system
country_event = {
id = rg_cluster.9
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
random_system = {
limit = {
has_star_flag = lcluster4
}
save_event_target_as = rg_cluster_home_system
random_system_planet = {
limit = {
has_planet_flag = start_rg_cluster_gatebuilders
}
save_event_target_as = rg_cluster_home_planet
}
random_system_planet = {
limit = {
has_planet_flag = start_gatebuilders_mining_station1
}
save_event_target_as = start_gatebuilders_mining_station_target1
}
}
capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet
solar_system = {
save_event_target_as = rg_cluster_previous_home_system
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
if = {
limit = { exists = sector }
sector = {
leader = {
unassign_leader = this
save_event_target_as = rg_cluster_sector_gov
}
}
}
else = {
root = {
random_owned_leader = {
limit = { leader_class = governor }
save_event_target_as = rg_cluster_sector_gov
}
}
}
}
# Spaceport setup
if = {
limit = {
is_gestalt = yes
}
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "solar_panel_network"
building = "crew_quarters"
owner = root
}
}
}
else = {
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "trading_hub"
building = "crew_quarters"
owner = root
}
}
}
event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = {
owner = root
}
}
# Planet setup
event_target:rg_cluster_home_planet = {
set_owner = root
set_controller = root
set_capital = yes
set_sector_capital = yes
sector = { assign_leader = event_target:rg_cluster_sector_gov }
set_name = random
generate_start_buildings_and_districts = yes
}
if = {
limit = {
owner = { is_machine_empire = no }
}
every_owned_pop = {
modify_species = {
species = this
ideal_planet_class = pc_nuked
}
species = { save_event_target_as = target_species }
}
root = {
change_dominant_species = { species = event_target:target_species change_all = yes }
}
}
event_target:rg_cluster_home_system = {
random_system_planet = {
limit = {
is_star = yes
}
save_event_target_as = rg_cluster_home_system_loc
}
}
every_owned_fleet = {
limit = {
any_owned_ship = {
OR = {
is_ship_size = corvette
is_ship_size = constructor
is_ship_size = science
}
}
}
set_location = event_target:rg_cluster_home_system_loc
}
event_target:rg_cluster_previous_home_planet = {
# move pops
every_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_cluster_home_planet
}
unemploy_pop = yes
}
remove_planet = yes
}
event_target:rg_cluster_home_planet = {
every_owned_pop = {
unemploy_pop = yes
clear_pop_category = yes
}
check_planet_employment = yes
}
event_target:rg_cluster_previous_home_system = {
set_name = random
random_system_planet = {
limit = {
is_star = yes
}
set_name = solar_system
}
remove_star_flag = sol
remove_star_flag = deneb_system
}
event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = {
delete_fleet = this
}
}
owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
every_owned_pop_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
country_event = { id = rg_cluster.3 days = -1 }
}
}
# Allow all nanite worlds to be terraformed
country_event = {
id = rg_cluster.3
hide_window = yes
is_triggered_only = yes
immediate = {
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
}
}
# Special project completed (overwrite)
country_event = {
id = rg_cluster.2
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
}
}
set_global_flag = l_cluster_opened
# Activate Terminal Egress L-Gate
event_target:lcluster1 = {
random_system_megastructure = {
activate_gateway = this
set_megastructure_flag = lgate_activated
}
}
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
}
activate_gateway = this
}
set_global_flag = lgates_activated_globally
every_playable_country = {
if = {
limit = { is_researching_technology = tech_lgate_activation }
give_technology = {
tech = tech_lgate_activation
message = no
}
}
}
every_playable_country = {
if = {
limit = { has_modifier = rg_distant_stars_modifier }
remove_modifier = rg_distant_stars_modifier
every_owned_ship = {
limit = { has_modifier = rg_distant_stars_modifier }
remove_modifier = rg_distant_stars_modifier
}
}
}
country_event = { id = rg_cluster.10 }
}
else = {
country_event = { id = distar.10950 }
}
}
}
# L-Cluster Opened
country_event = {
id = rg_cluster.10
is_triggered_only = yes
title = "rg_cluster.10.name"
desc = {
text = "rg_cluster.10.desc.a"
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
}
desc = {
text = "rg_cluster.10.desc.b"
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
}
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
immediate = {
every_playable_country = {
limit = {
OR = {
has_origin = origin_rg_gray
}
NOT = { is_same_value = root }
}
country_event = { id = rg_cluster.11 }
}
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root }
}
country_event = { id = rg_cluster.12 }
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = rg_cluster.13}
}
every_playable_country = {
limit = {
NOR = {
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
country_event = { id = rg_cluster.12 }
}
observer_event = { id = observer.62 }
}
option = {
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.a"
}
option = {
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.b"
}
}
# Inform the Gatebuilders of the L-Cluster being open
country_event = {
id = rg_cluster.11
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.11.a"
}
}
# Inform other empires of the L-Cluster being open (has project or event chain)
country_event = {
id = rg_cluster.12
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.12.a"
}
}
# Inform other empires of the L-Cluster being open (has nothing)
country_event = {
id = rg_cluster.13
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
option = {
name = "rg_cluster.13.a"
}
}

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namespace = rg_skill
#fleet_event = {
# id = rg_skill.1
# hide_window = yes
# is_triggered_only = yes
#
# trigger = {
# NOT = { has_global_flag = rg_grayskill_cooldown }
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
#
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
# random_owned_fleet = {
# if = {
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
# save_event_target_as = gray_warship_location
# }
# }
# create_fleet = {
# name = "NAME_RG_carrier"
# settings = {
# can_disband = yes
# can_upgrade = no
# can_change_composition = yes
# can_change_leader = no
# uses_naval_capacity = no
# spawn_debris = no
# }
# effect = {
# set_owner = event_target:gray_owner
# while = {
# count = 4
# create_ship = {
# name = random
# design = "RG_carrier_Interdictor"
# graphical_culture = "pirate_01"
# prefix = no
# upgradable = no
# }
# }
# set_location = {
# target = event_target:gray_warship_location
# distance = 55
# angle = 270
# }
# set_fleet_flag = RG_carrier_fleet
# save_global_event_target_as = RG_carrier_fleet
# }
# }
#
# set_timed_global_flag = {
# flag = rg_grayskill_cooldown days = 120
# }
# }
# }
#}
#fleet_event = {
# id = rg_skill.2
# hide_window = yes
# is_triggered_only = yes
#
# trigger = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
#
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
# event_target:RG_carrier_fleet = { delete_ship = this }
# }
# }
#}
#自动星系建设
ship_event = {
id = rg_skill.3
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
AND = {
is_ship_size = RG_armed_science_ship
OR = {
has_component = RG_AUTOCONST_HANGER
}
}
}
solar_system = {
OR = {
#星系无主
NOT = { exists = space_owner }
#星系为我方但有空间站未建造
AND = {
space_owner = { is_same_empire = root.controller }
any_system_planet = {
RG_planet_can_auto_build = yes
}
}
}
#邻国不能是军孤
NOT = {
any_neighbor_system = {
has_owner = yes
owner = {
OR = {
is_fallen_empire_xenophobe = yes
has_ai_personality = fallen_empire_xenophobe
has_ai_personality = awakened_fallen_empire_xenophobe
}
}
}
}
}
}
immediate = {
if = {
limit = {
solar_system = {
NOT = { #星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = { is_hostile = root.controller }
}
}
}
}
if = {
limit = {
solar_system = {
#星系必须完成扫描
is_surveyed = {
who = root.controller
status = yes
}
#星系内不能有其他自动工蜂
NOT = { any_fleet_in_system = { any_controlled_ship = { is_ship_size = RG_armed_constructor_ship } } }
}
}
#创建自动工蜂国家
if = {
limit = {
NOT = { exists = event_target:RG_const_country }
}
create_country = {
name = RG_const_country
type = RG_gray_friendly
auto_delete = no
flag = root.controller
effect = {
save_global_event_target_as = RG_const_country
establish_communications_no_message = root.controller
set_faction_hostility = {
target = root.controller
set_friendly = yes
}
#对野怪国家中立
every_country = {
limit = {
OR = {
is_amoeba_country_type = yes
is_tiyanki_country_type = yes
is_crystal_country_type = yes
is_drone_country_type = yes
}
}
set_faction_hostility = {
target = prev
set_neutral = yes
}
}
}
}
controller = {
add_intel = {
who = event_target:RG_const_country
amount = 1000
}
}
}
#释放工蜂
switch = {
trigger = has_component
RG_AUTOCONST_HANGER = {
RG_const_auto_build_effect = {
count = 1
starbase_time = 30
station_time = 150
}
}
}
}
}
#循环检查
ship_event = {
id = rg_skill.3
days = 10
}
}
}
# Gray Breeds(?
fleet_event = {
id = rg_skill.4
hide_window = yes
mean_time_to_happen = { years = 1 }
trigger = {
any_controlled_ship = {
has_ship_flag = rg_mothership
}
num_ships < 20
is_ship_size = RG_graygoo_mothership
}
immediate = {
random_list = {
14 = {
create_ship = {
name = random
design = "RG_aircruiser_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_carrier_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_battleship_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_titan_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_torpedo_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_AA_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_torpedocruiser_interdictor"
upgradable = yes
}
}
}
}
}
#Tempest Breeds(?
fleet_event = {
id = rg_skill.5
hide_window = yes
mean_time_to_happen = { months = 5 }
trigger = {
any_controlled_ship = {
OR = {
OR = {
is_ship_size = RG_graygoo_mothership
is_ship_size = graygoo_mothership
}
has_ship_flag = rg_nanite_mothership
}
owner = { is_country_type = gray_goo }
}
num_ships < 40
}
immediate = {
random_list = {
14 = {
create_ship = {
name = random
design = "RG_aircruiser_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_carrier_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_battleship_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_titan_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_torpedo_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_AA_interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
upgradable = yes
}
}
12 = {
create_ship = {
name = random
design = "RG_icebreaker_interdictor"
upgradable = yes
}
}
}
}
}
# Tempest incoming traits
# Recursive check every X days
# This = planet
# From = country attacking
planet_event = {
id = rg_skill.6
hide_window = yes
is_triggered_only = yes
immediate = {
save_event_target_as = tempest_incoming_battlefield_planet
if = { # planet
limit = { has_ground_combat = no }
remove_planet_flag = checking_tempest_incoming
}
else = { #planet
any_ground_combat_attacker = { #army
exists = leader
leader = { #leader
has_trait = RG_leader_trait_general_gray_skill
owner = { #country
save_event_target_as = attacking_general_country
}
}
}
# Do the same check again in X days
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days
}
}
}
# tempest incoming traits
# Inital event started by on_ground_combat_started
# to kick of the recursive check in X days
# This = planet
# From = country attacking
planet_event = {
id = rg_skill.7
hide_window = yes
is_triggered_only = yes
# Prevent duplicate events
trigger = {
not = { has_planet_flag = checking_tempest_incoming }
}
immediate = {
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
planet_event = {
id = rg_skill.6
days = 1
}
}
}
# On army killed in combat.
# This = owner
# From = army
# FromFrom = opponent
# FromFromFrom = planet
country_event = {
id = rg_skill.8
hide_window = yes
is_triggered_only = yes
immediate = {
FROMFROMFROM = { # Planet where ground combat is taking place.
# Check if dead army is a defensive army.
if = {
limit = {
any_ground_combat_defender = {
is_same_value = ROOT.FROM
}
}
# Check if attacking army has general with Crusader trait.
random_ground_combat_attacker = {
limit = {
exists = leader
leader = {
OR = {
has_trait = RG_leader_trait_general_gray_skill
}
}
}
leader = {
save_event_target_as = attacking_general
owner = {
save_event_target_as = attacking_general_country
}
}
}
}
if = { # planet where ground combat is taking place.
limit = { exists = event_target:attacking_general }
if = {
limit = {
event_target:attacking_general_country = { # attacking general country
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } }
}
}
event_target:attacking_general_country = {
change_variable = {
which = rg_general_skill_combat_killed_variable
value = 1
}
change_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
}
}
# Handle both sides of the ground combat
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender }
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker }
}
}
}
}
country_event = {
id = rg_skill.9
hide_window = yes
is_triggered_only = yes
trigger = {
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
immediate = {
set_variable = { # country
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = { # country
which = rg_general_skill_combat_killed_variable
value = 0
}
}
}
country_event = {
id = rg_skill.10
hide_window = yes
is_triggered_only = yes
trigger = {
any_owned_army = {
army_type = gray_army
exists = leader
leader = {
OR = {
has_trait = RG_leader_trait_general_gray_skill
}
}
if = {
limit = { exists = planet }
planet = { has_ground_combat = yes }
}
}
}
immediate = {
event_target:attacking_general_country = {
change_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
}
country_event = { id = rg_skill.10 days = 1 }
}
}
# 重组仪
country_event = {
id = rg_skill.11
hide_window = yes
is_triggered_only = yes
trigger = {
FromFromFrom = {
is_in_combat = yes
has_component = RG_revive_component
}
}
immediate = {
FromFromFrom = {
save_event_target_as = event_ship
}
FromFromFrom.fleet = {
create_ship = {
name = event_target:event_ship
design = event_target:event_ship
}
}
}
}

1776
events/RG_events.txt Normal file

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namespace = RG_planet_killer
# Destroyed a star.
planet_event = {
id = RG_planet_killer.1
hide_window = yes
is_triggered_only = yes
trigger = { is_star = yes }
immediate = {
set_update_modifiers_batch = begin
solar_system = { RG_destroy_star_system = yes }
every_country = {
create_message = {
type = "STAR_DESTROYED"
localization = "message_RG_planet_killer_killed_star_desc"
days = 30
target = root
variable = {
type = name
localization = "RG_target_planet"
scope = root
}
variable = {
type = name
localization = "RG_target_system"
scope = root.solar_system
}
variable = {
type = name
localization = "RG_attacker"
scope = from.owner
}
variable = {
type = name
localization = "RG_attacker_ship"
scope = from
}
}
}
set_update_modifiers_batch = end
}
}
# Cracked
planet_event = {
id = RG_planet_killer.2
is_triggered_only = yes
hide_window = yes
trigger = { is_star = no }
immediate = {
set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes
every_country = {
create_message = {
type = "PLANET_DESTROYED"
localization = "message_RG_planet_killer_killed_planet_desc"
days = 30
target = root
variable = {
type = name
localization = "RG_target_planet"
scope = root
}
variable = {
type = name
localization = "RG_attacker"
scope = from.owner
}
variable = {
type = name
localization = "RG_attacker_ship"
scope = from
}
}
}
set_update_modifiers_batch = end
}
}
# SP_Cracked
planet_event = {
id = RG_planet_killer.3
is_triggered_only = yes
hide_window = yes
trigger = { is_star = no }
immediate = {
set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes
every_country = {
create_message = {
type = "PLANET_DESTROYED"
localization = "message_RG_planet_killer_killed_planet_sp_desc"
days = 30
target = root
variable = {
type = name
localization = "RG_target_planet"
scope = root
}
variable = {
type = name
localization = "RG_attacker"
scope = from.owner
}
variable = {
type = name
localization = "RG_attacker_ship"
scope = from
}
}
}
set_update_modifiers_batch = end
}
}

664
events/RG_story_event.txt Normal file
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namespace = rg_story
country_event = {
id = rg_story.2
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.2.desc"
}
option = {
name = rg_story.2.a
hidden_effect = {
country_event = { id = rg_story.3}
}
default_hide_option = yes
}
option = {
name = rg_story.2.b
hidden_effect = {
country_event = { id = rg_story.3 }
}
}
option = {
name = rg_story.2.c
hidden_effect = {
country_event = { id = rg_story.3 }
}
}
}
country_event = {
id = rg_story.3
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.3.desc"
}
option = {
name = rg_story.3.a
hidden_effect = {
country_event = { id = rg_story.4 }
}
default_hide_option = yes
}
option = {
name = rg_story.3.b
hidden_effect = {
country_event = { id = rg_story.4 }
}
}
option = {
name = rg_story.3.c
hidden_effect = {
country_event = { id = rg_story.4 }
}
}
}
country_event = {
id = rg_story.4
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.4.desc"
}
option = {
name = rg_story.4.a
hidden_effect = {
country_event = { id = rg_story.5 }
}
default_hide_option = yes
}
option = {
name = rg_story.4.b
hidden_effect = {
country_event = { id = rg_story.5 }
}
}
option = {
name = rg_story.4.c
hidden_effect = {
country_event = { id = rg_story.5 }
}
}
}
country_event = {
id = rg_story.5
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.5.desc"
}
option = {
name = rg_story.5.a
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
default_hide_option = yes
}
}
planet_event = {
id = rg_story.6
title = "rg_story.6.title"
is_triggered_only = yes
fire_only_once = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
picture = GFX_evt_failed_observation
show_sound = evn_fc_observation
immediate = {
every_country = {
every_owned_fleet = {
limit = {
any_owned_ship = {
has_ship_flag = rg_test_ship
}
}
delete_fleet = this
}
}
}
desc = {
text = "rg_story.6.desc"
}
option = {
name = rg_story.6.a
hidden_effect = {
country_event = { id = rg_story.7 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_story.7
is_triggered_only = yes
hide_window = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
immediate = {
every_owned_fleet = {
limit = {
has_fleet_flag = rg_test_ship_fleet
}
delete_fleet = this
}
event_target:rg_test_ship_global_event_target = {
delete_ship = this
}
}
}
country_event = {
id = rg_story.8
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.8.desc"
}
option = {
name = rg_story.8.a
hidden_effect = {
country_event = { id = rg_story.9 }
}
default_hide_option = yes
}
option = {
name = rg_story.8.b
hidden_effect = {
country_event = { id = rg_story.9 }
}
}
option = {
name = rg_story.8.c
hidden_effect = {
country_event = { id = rg_story.9 }
}
}
}
country_event = {
id = rg_story.9
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.9.desc"
}
option = {
name = rg_story.9.a
hidden_effect = {
rg_create_gray_paperwork_testship_1 = yes
}
default_hide_option = yes
}
}
country_event = {
id = rg_story.10
title = "rg_story.10.title"
is_triggered_only = yes
fire_only_once = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
any_owned_fleet = {
any_owned_ship = {
has_component = RG_revive_component
}
}
}
picture = GFX_evt_ship_in_orbit
show_sound = event_radio_chatter
desc = {
text = "rg_story.10.desc"
}
option = {
name = rg_story.10.a
default_hide_option = yes
}
option = {
name = rg_story.10.b
}
}
country_event = {
id = rg_story.11
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
exists = event_target:guardian_dragon_country
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.11.desc"
}
option = {
name = rg_story.11.a
hidden_effect = {
country_event = { id = rg_story.12 }
}
default_hide_option = yes
}
option = {
name = rg_story.11.b
hidden_effect = {
country_event = { id = rg_story.12 }
}
}
option = {
name = rg_story.11.c
hidden_effect = {
country_event = { id = rg_story.12 }
}
}
}
country_event = {
id = rg_story.12
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.12.desc"
}
immediate = {
event_target:guardian_dragon_country = {
random_owned_fleet = {
limit = {
has_fleet_flag = dragon_fleet
}
save_event_target_as = dragon_fleet_target
}
}
}
option = {
name = rg_story.12.a
allow = {
exists = event_target:guardian_dragon_country
event_target:guardian_dragon_country = {
any_owned_fleet = {
has_fleet_flag = dragon_fleet
}
}
}
hidden_effect = {
enable_special_project = {
name = RG_FAKE_DRAGON_SCAN_PROJECT
location = event_target:dragon_fleet_target
owner = root
}
}
}
option = {
name = rg_story.12.b
}
option = {
name = rg_story.12.c
}
}
country_event = {
id = rg_story.13
title = "rg_story.13.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.13.desc"
}
option = {
name = rg_story.13.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.14
title = "rg_story.14.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.14.desc"
}
option = {
name = rg_story.14.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.15
title = "rg_story.15.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.15.desc"
}
option = {
name = rg_story.15.a
hidden_effect = {
country_event = { id = rg_story.16 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_story.16
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.16.desc"
}
option = {
name = rg_story.16.a
hidden_effect = {
country_event = { id = rg_story.17 days= 360 random = 640 }
}
default_hide_option = yes
}
}
country_event = {
id = rg_story.17
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.17.desc"
}
option = {
name = rg_story.17.a
hidden_effect = {
country_event = { id = rg_story.18 }
}
default_hide_option = yes
}
option = {
name = rg_story.17.b
hidden_effect = {
country_event = { id = rg_story.18 }
}
}
option = {
name = rg_story.17.c
hidden_effect = {
country_event = { id = rg_story.18 }
}
}
}
country_event = {
id = rg_story.18
title = "simulasion_dragon_name"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:RG_sim_dragon_species
room = "ethic_spaceship_room"
}
desc = {
text = "rg_story.18.desc"
}
option = {
name = rg_story.18.a
hidden_effect = {
country_event = { id = rg_story.19 }
}
default_hide_option = yes
}
option = {
name = rg_story.18.b
hidden_effect = {
country_event = { id = rg_story.19 }
}
}
option = {
name = rg_story.18.c
hidden_effect = {
country_event = { id = rg_story.19 }
}
}
}
country_event = {
id = rg_story.19
title = "graygoo.500.title"
is_triggered_only = yes
trigger = {
NOT = {
# has_global_flag = has_wsg_mod
}
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
immediate = {
rg_create_fake_dragon = yes
}
desc = {
text = "rg_story.19.desc"
}
option = {
name = rg_story.19.a
default_hide_option = yes
}
option = {
name = rg_story.19.b
}
option = {
name = rg_story.19.c
}
}

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