This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-04-10 19:39:38 +08:00
parent 7b126497c6
commit 37fd3e1b58
8 changed files with 560 additions and 153 deletions

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@ -1,104 +1,109 @@
# Machine # Machine
rg_fallen_gray_empire = { # rg_fallen_gray_empire = {
graphical_culture = "fallen_machine_empire_01" # graphical_culture = "fallen_machine_empire_01"
initializer = "rg_fallen_gray_empire" # initializer = "rg_fallen_machine"
#
weight_modifier = { # weight_modifier = {
base = 1000000 # base = 1
} # modifier = {
# factor = 100000
possible = { # has_origin = rg_origin_scion
host_has_dlc = "Synthetic Dawn Story Pack" # }
} # }
#
create_country_effect = { # possible = {
create_species = { # host_has_dlc = "Synthetic Dawn Story Pack"
name = 纳米构造体 # }
class = RG_MACHINE #
portrait = "rg_machine_maid" # create_country_effect = {
traits = { # create_species = {
trait = trait_machine_unit # name = 纳米构造体
trait = rg_machine_maid_trait # class = RG_MACHINE
trait = trait_robot_mass_produced # portrait = "rg_machine_maid"
trait = ramdom_trait # traits = {
} # trait = trait_machine_unit
extra_trait_points = 3 # trait = rg_machine_maid_trait
allow_negative_traits = no # trait = trait_robot_mass_produced
namelist = MACHINE3 # trait = ramdom_trait
effect = { # }
save_event_target_as = rg_fallen_maid_species # extra_trait_points = 3
} # allow_negative_traits = no
} # namelist = MACHINE3
create_country = { # effect = {
name = 德萨努-纳迪沙协议 # save_event_target_as = rg_fallen_maid_species
type = fallen_empire # }
flag = { # }
icon = { # create_country = {
category = "special" # name = 德萨努-纳迪沙协议
file = "gray_goo.dds" # type = fallen_empire
} # flag = {
background = { # icon = {
category = "backgrounds" # category = "special"
file = "sinus.dds" # file = "gray_goo.dds"
} # }
colors = { # background = {
"grey" # category = "backgrounds"
"dark_grey" # file = "sinus.dds"
"null" # }
"null" # colors = {
} # "grey"
} # "dark_grey"
ignore_initial_colony_error = yes # "null"
authority = auth_machine_intelligence # "null"
civics = { # }
civic = civic_machine_remnants # }
civic = civic_custodian_directives # ignore_initial_colony_error = yes
} # authority = auth_machine_intelligence
species = last_created_species # civics = {
ethos = { # civic = civic_machine_remnants
ethic = ethic_gestalt_consciousness # civic = civic_custodian_directives
} # }
origin = "origin_fallen_empire" # species = last_created_species
effect = { # ethos = {
set_country_flag = rg_fallen_empire_machine # ethic = ethic_gestalt_consciousness
add_resource = { # }
minerals = 10000 # origin = "origin_fallen_empire"
energy = 10000 # effect = {
food = 1000 # save_global_event_target_as = rg_fe_country
influence = 500 # set_country_flag = rg_fallen_empire_machine
} # add_resource = {
if = { # minerals = 10000
limit = { host_has_dlc = "Apocalypse" } # energy = 10000
give_technology = { # food = 1000
tech = tech_colossus # influence = 500
message = no # }
} # if = {
} # limit = { host_has_dlc = "Apocalypse" }
# must initialize global designs here # give_technology = {
add_global_ship_design = "NAME_Gray_Omega" # tech = tech_colossus
add_global_ship_design = "NAME_Gray_Alpha" # message = no
add_global_ship_design = "NAME_Gray_Beta" # }
add_global_ship_design = "NAME_Gray_Gamma" # }
add_global_ship_design = "NAME_Gray_Theta" # # must initialize global designs here
add_global_ship_design = "NAME_Gray_Tau" # add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Sigma" # add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_FE_Starbase" # add_global_ship_design = "NAME_Gray_Beta"
if = { # add_global_ship_design = "NAME_Gray_Gamma"
limit = { # add_global_ship_design = "NAME_Gray_Theta"
NOT = { # add_global_ship_design = "NAME_Gray_Tau"
exist = event_target:rg_gray_country_leader # add_global_ship_design = "NAME_Gray_Sigma"
} # add_global_ship_design = "NAME_Gray_FE_Starbase"
} # if = {
rg_gray_country_leader_init = yes # limit = {
set_leader = last_created_leader # NOT = {
} # exist = event_target:rg_gray_country_leader
else = { # }
set_leader = last_created_leader # }
} # rg_gray_country_leader_init = yes
ruler = { # set_leader = last_created_leader
add_skill = 9 # }
} # else = {
} # set_leader = last_created_leader
} # }
} # ruler = {
} # add_skill = 9
# }
# }
# }
# }
# }

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@ -8,6 +8,7 @@ origin_rg_gray = {
non_colonizable_planet_class_neighbor = yes non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects" description = "origin_tooltip_rg_gray_effects"
advanced_start = yes advanced_start = yes
max_once_global = yes
random_weight = { random_weight = {
base = 0 base = 0
} }
@ -15,3 +16,35 @@ origin_rg_gray = {
host_has_dlc = "Distant Stars Story Pack" host_has_dlc = "Distant Stars Story Pack"
} }
} }
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = {
base = 0
}
}

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@ -38,6 +38,7 @@ on_game_start_country = {
events = { events = {
# rg_cluster.8 # rg_cluster.8
rg_event.1 rg_event.1
rg_origin.1
rg_event.19 rg_event.19
} }
} }

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@ -4,11 +4,11 @@ rg_create_fallen_empire_reinforcements = {
set_owner = prev.owner set_owner = prev.owner
while = { while = {
count = 4 count = 4
create_fallen_empire_large_ship = yes rg_create_fallen_empire_large_ship = yes
} }
while = { while = {
count = 8 count = 8
create_fallen_empire_small_ship = yes rg_create_fallen_empire_small_ship = yes
} }
random_list = { random_list = {
25 = { 25 = {
@ -60,11 +60,11 @@ rg_create_fallen_empire_fleet = {
set_owner = prev.owner set_owner = prev.owner
while = { while = {
count = 8 count = 8
create_fallen_empire_large_ship = yes rg_create_fallen_empire_large_ship = yes
} }
while = { while = {
count = 18 count = 18
create_fallen_empire_small_ship = yes rg_create_fallen_empire_small_ship = yes
} }
random_list = { random_list = {
25 = { 25 = {
@ -102,11 +102,11 @@ rg_create_fallen_empire_fleet = {
} }
rg_create_fallen_empire_starting_navy = { rg_create_fallen_empire_starting_navy = {
create_fallen_empire_fleet = yes rg_create_fallen_empire_fleet = yes
create_fallen_empire_fleet = yes rg_create_fallen_empire_fleet = yes
random = { random = {
chance = 33 chance = 33
create_fallen_empire_fleet = yes rg_create_fallen_empire_fleet = yes
} }
if = { if = {
limit = { limit = {
@ -117,7 +117,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = { create_fleet = {
effect = { effect = {
set_owner = prev.owner set_owner = prev.owner
create_fallen_empire_colossus = yes rg_create_fallen_empire_colossus = yes
set_location = { set_location = {
target = prev target = prev
distance = 30 distance = 30
@ -132,7 +132,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = { create_fleet = {
effect = { effect = {
set_owner = prev.owner set_owner = prev.owner
create_fallen_empire_titan = yes rg_create_fallen_empire_titan = yes
set_location = { set_location = {
target = prev target = prev
distance = 20 distance = 20
@ -144,7 +144,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = { create_fleet = {
effect = { effect = {
set_owner = prev.owner set_owner = prev.owner
create_fallen_empire_construction_ship = yes rg_create_fallen_empire_construction_ship = yes
set_location = { set_location = {
target = prev target = prev
distance = 60 distance = 60
@ -155,7 +155,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = { create_fleet = {
effect = { effect = {
set_owner = prev.owner set_owner = prev.owner
create_fallen_empire_construction_ship = yes rg_create_fallen_empire_construction_ship = yes
set_location = { set_location = {
target = prev target = prev
distance = 80 distance = 80
@ -166,7 +166,7 @@ rg_create_fallen_empire_starting_navy = {
create_fleet = { create_fleet = {
effect = { effect = {
set_owner = prev.owner set_owner = prev.owner
create_fallen_empire_construction_ship = yes rg_create_fallen_empire_construction_ship = yes
set_location = { set_location = {
target = prev target = prev
distance = 100 distance = 100
@ -175,3 +175,135 @@ rg_create_fallen_empire_starting_navy = {
} }
} }
} }
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}

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@ -6,16 +6,6 @@ rg_fallen_machine = {
flags = { ring_world_built } flags = { ring_world_built }
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
create_fe_citadel = yes
}
planet = { planet = {
class = star class = star
orbit_distance = 0 orbit_distance = 0
@ -54,10 +44,100 @@ rg_fallen_machine = {
center = this.solar_system center = this.solar_system
} }
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
set_planet_flag = fallen_empire_world set_planet_flag = fallen_empire_world
prevent_anomaly = yes prevent_anomaly = yes
set_owner = root set_owner = event_target:rg_scion_fe
set_controller = root set_controller = event_target:rg_scion_fe
set_capital = yes set_capital = yes
add_building = building_ancient_control_center add_building = building_ancient_control_center
@ -72,6 +152,18 @@ rg_fallen_machine = {
add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber
add_building = building_ancient_cryo_chamber add_building = building_ancient_cryo_chamber
add_building = building_ancient_palace
add_building = building_fe_stronghold
add_building = building_fe_stronghold
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_class_4_singularity
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
while = { while = {
count = 5 count = 5
@ -83,24 +175,81 @@ rg_fallen_machine = {
} }
while = { while = {
count = 105 count = 105
create_pop = {
species = event_target:rg_scion_slave.species
}
}
event_target:rg_scion_fe = {
set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
}
set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
}
random_playable_country = {
limit = {
has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_gate
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_gate
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_gate = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_scion
}
add_opinion_modifier = {
who = event_target:rg_scion_fe
modifier = opinion_scion
}
country_event = { id = rg_origin.10 days = 3 }
}
}
while = {
count = 94
create_pop = { create_pop = {
species = owner_main_species species = owner_main_species
} }
} }
create_fallen_empire_starting_navy = yes
rg_create_fallen_empire_starting_navy = yes
while = { while = {
count = 40 count = 40
create_army = { create_army = {
name = random name = random
owner = root owner = event_target:rg_scion_fe
species = root
type = "gray_army" type = "gray_army"
} }
} }
} }
} }
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
rg_create_fe_citadel = yes
}
planet = { planet = {
class = "pc_ringworld_tech" class = "pc_ringworld_tech"
name = 中环 name = 中环
@ -110,7 +259,7 @@ rg_fallen_machine = {
planet = { planet = {
class = "pc_ringworld_seam" class = "pc_ringworld_seam"
name = 面包机 name = 面包机
orbit_angle = 30 orbit_angle = 30
orbit_distance = 0 orbit_distance = 0
} }
@ -124,9 +273,10 @@ rg_fallen_machine = {
modifiers = none modifiers = none
init_effect = { init_effect = {
set_planet_flag = fallen_empire_world set_planet_flag = fallen_empire_world
prevent_anomaly = yes prevent_anomaly = yes
set_owner = ROOT set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center add_building = building_ancient_control_center
add_building = building_dimensional_fabricator add_building = building_dimensional_fabricator
@ -154,8 +304,7 @@ rg_fallen_machine = {
count = 20 count = 20
create_army = { create_army = {
name = random name = random
owner = root owner = event_target:rg_scion_fe
species = root
type = "gray_army" type = "gray_army"
} }
} }
@ -187,7 +336,7 @@ rg_fallen_machine = {
init_effect = { init_effect = {
set_planet_flag = fallen_empire_world set_planet_flag = fallen_empire_world
prevent_anomaly = yes prevent_anomaly = yes
set_owner = ROOT set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center add_building = building_ancient_control_center
add_building = building_class_4_singularity add_building = building_class_4_singularity
@ -209,28 +358,17 @@ rg_fallen_machine = {
count = 10 count = 10
create_army = { create_army = {
name = random name = random
owner = root owner = event_target:rg_scion_fe
species = root
type = "gray_army" type = "gray_army"
} }
} }
} }
} }
neighbor_system = { spawn_megastructure = {
distance = { min = 0 max = 50 } type = lgate_base
initializer = "fallen_machine_2" orbit_angle = 225
} orbit_distance = 30
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_3"
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_4"
}
neighbor_system = {
distance = { min = 0 max = 50 }
initializer = "fallen_machine_5"
} }
} }

View File

@ -0,0 +1,95 @@
namespace = rg_origin
########
# SCION
########
country_event = {
id = rg_origin.1
hide_window = yes
is_triggered_only = yes
trigger = {
AND = {
has_origin = rg_origin_scion
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
# Scion
country_event = { id = rg_origin.5 }
}
}
# Setup
country_event = {
id = rg_origin.5
hide_window = yes
is_triggered_only = yes
immediate = {
save_global_event_target_as = rg_scion_slave
set_country_flag = first_contact_event
set_country_flag = Story2 # Already encountered spacefarers
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
random_system = {
limit = { has_owner = no }
spawn_system = { initializer = "rg_fallen_machine" }
}
add_extra_hyperlane_to_spawned_system_effect = yes
}
if = {
limit = {
exists = event_target:rg_scion_master
}
rg_create_scion_wormhole_link = yes
capital_scope = {
solar_system = {
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
# Intro Diplomatic Message
country_event = {
id = rg_origin.10
title = TRANSMISSION
desc = {
text = "origin.10.b.desc"
}
diplomatic = yes
is_triggered_only = yes
picture_event_data = {
portrait = event_target:rg_scion_master
planet_background = event_target:rg_scion_master
graphical_culture = event_target:rg_scion_master
city_level = event_target:rg_scion_master
room = event_target:rg_scion_master
}
immediate = {
overlord = { save_event_target_as = rg_scion_master }
}
option = {
name = origin.10.b
}
}

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@ -15,7 +15,7 @@
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马如果你放过我我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁真的绝不就至少……这次就放过我" rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马如果你放过我我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁真的绝不就至少……这次就放过我"
rg_event.401.a:0 "好吧" rg_event.401.a:0 "好吧"
rg_event.401.b:0 "绝不!" rg_event.401.b:0 "绝不!"
rg_event.401.a.response:0 "那!那就这样!您妈的见!" rg_event.401.a.response:0 "那!那就这样!您妈的见!"
rg_event.201.name:0 "第二次生命" rg_event.201.name:0 "第二次生命"
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后对某个纳米机器人星球进行的探测器扫描中发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。" rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后对某个纳米机器人星球进行的探测器扫描中发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
rg_event.201.a:0 "大不了再来一次!" rg_event.201.a:0 "大不了再来一次!"

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@ -49,6 +49,9 @@
origin_rg_gray:0 "§Y遥远约定§!" origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你" origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§" origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
rg_origin_scion:0 "§Y未来追迹§!"
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
origin_tooltip_rg_scion_effects:0 "开局时将作为$NAME_Gray$堕落帝国的附属国。$NAME_Gray$将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助...但这同样会成为阻碍你发展的障碍...\n§Y- 这是一个未完成的起源。仅供测试使用。§!"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!" RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。" RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!" RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"