暂存
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4c3bd989aa
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common
global_ship_designs
on_actions
scripted_effects
scripted_triggers
traits
events
@ -249,6 +249,10 @@ ship_design = {
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slot = "EXTRA_LARGE_01"
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template = "GRAY_BEAM_STATIC_X"
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}
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component = {
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slot = "EXTRA_LARGE_02"
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template = "GRAY_BEAM_STATIC_X"
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}
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component = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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@ -313,6 +317,10 @@ ship_design = {
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slot = "AUX_UTILITY_2"
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template = "SHIELD_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_3"
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template = "SHIELD_BOOSTER"
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}
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}
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required_component="SENSOR_4"
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required_component="JUMP_DRIVE_1"
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@ -337,6 +345,10 @@ ship_design = {
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slot = "LARGE_GUN_01"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "LARGE_GUN_02"
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template = "LARGE_GRAY_WEAPON_LANCE"
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}
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component = {
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slot = "SMALL_GUN_01"
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template = "SMALL_GRAY_WEAPON_LANCE"
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@ -397,6 +409,10 @@ ship_design = {
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slot = "AUX_UTILITY_1"
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template = "SHIELD_BOOSTER"
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}
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component = {
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slot = "AUX_UTILITY_2"
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template = "SHIELD_BOOSTER"
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}
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}
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required_component="SENSOR_4"
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required_component="JUMP_DRIVE_1"
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@ -175,13 +175,4 @@ on_space_battle_lost = {
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events = {
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rg_skill.15
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}
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}
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on_pop_assembled = {
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events = {
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crisis.2055
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crisis.2312
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necroids.250 #makes zombie pops
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cyber.7 # Limited Cybernetic pops
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}
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}
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@ -75,6 +75,13 @@ rg_create_fallen_empire_country_effect = {
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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set_graphical_culture = fallen_machine_empire_01
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add_modifier = {
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modifier = fe_ship_cost_modifier
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days = -1
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}
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if = {
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limit = {
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NOT = {
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@ -0,0 +1,8 @@
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has_budding_trait = {
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OR = {
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has_trait = trait_plantoid_budding
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has_trait = trait_lithoid_budding
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has_trait = trait_advanced_budding
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has_trait = rg_machine_maid_trait
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}
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}
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@ -2,7 +2,7 @@ rg_machine_maid_trait = {
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cost = {
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base = 0
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}
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# custom_tooltip = rg_machine_maid_trait_effect
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custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
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initial = no
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species_potential_add = { always = no }
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species_possible_remove = { always = no }
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@ -859,7 +859,7 @@ country_event = {
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fire_only_once = yes
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picture = GFX_evt_drifting_gateway
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trigger = {
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mid_game_years_passed >= 0
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years_passed >= 25
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NOT = {
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is_multiplayer = yes
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has_global_flag = has_origin_gray_dragon
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