抹除领袖

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-05-12 17:25:53 +08:00
parent 59cd78cab6
commit 64e90acfe9
2 changed files with 107 additions and 107 deletions

View File

@ -68,36 +68,36 @@
# Step 4: Assign the highest leader/location pair based on the weight # Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps # Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
rg_nanite_leader = { # rg_nanite_leader = {
name = rg_nanite_leader # name = rg_nanite_leader
name_plural = rg_nanite_leader_plural # name_plural = rg_nanite_leader_plural
description = rg_nanite_leader_description # description = rg_nanite_leader_description
#
can_lead_army = yes # can_lead_army = yes
can_lead_navy = yes # can_lead_navy = yes
can_govern_planet = yes # can_govern_planet = yes
can_be_envoy = yes # can_be_envoy = yes
can_research_tech = yes # can_research_tech = yes
can_research_special_projects = yes # can_research_special_projects = yes
can_crew_science_ship = yes # can_crew_science_ship = yes
can_research_anomalies = yes # can_research_anomalies = yes
can_research_archaeology_site = yes # can_research_archaeology_site = yes
can_survey = yes # can_survey = yes
can_boost_cloaking_detection = yes # can_boost_cloaking_detection = yes
can_explore_rifts = yes # can_explore_rifts = yes
can_conduct_active_reconnaissance = yes # can_conduct_active_reconnaissance = yes
can_govern_planet = yes # can_govern_planet = yes
can_have_traits = yes # can_have_traits = yes
can_rule_empire = yes # can_rule_empire = yes
recruitable = no # recruitable = no
max_trait_points = 3 # max_trait_points = 3
leader_capacity = 3 # leader_capacity = 3
#
ai_weight = { # ai_weight = {
modifier = { # modifier = {
factor = 0 # factor = 0
} # }
} # }
icon = 4 # icon = 4
paragon_background_selector = "paragon_background_selector" # paragon_background_selector = "paragon_background_selector"
} # }

View File

@ -33,78 +33,78 @@
# randomized = no # randomized = no
# } # }
RG_leader_trait_offical_gray = { # RG_leader_trait_offical_gray = {
#唯一特质 # #唯一特质
cost = 0 # cost = 0
inline_script = { # inline_script = {
script = trait/icon_psionic # script = trait/icon_psionic
CLASS = leader # CLASS = leader
ICON = "GFX_leader_trait_psionic_chosen_one" # ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon # RARITY = paragon
COUNCIL = no # COUNCIL = no
TIER = none # TIER = none
} # }
immortal_leaders = yes # immortal_leaders = yes
triggered_self_modifier = { # triggered_self_modifier = {
potential = { # potential = {
always = yes # always = yes
} # }
leader_skill_levels = 1 # leader_skill_levels = 1
mult = trigger:has_skill # mult = trigger:has_skill
} # }
self_modifier = { # self_modifier = {
species_leader_exp_gain = 1 # species_leader_exp_gain = 1
} # }
councilor_modifier = { # councilor_modifier = {
all_technology_research_speed = 0.5 # all_technology_research_speed = 0.5
} # }
planet_modifier = { # planet_modifier = {
planet_buildings_cost_mult = -0.4 # planet_buildings_cost_mult = -0.4
planet_building_build_speed_mult = 0.6 # planet_building_build_speed_mult = 0.6
planet_jobs_alloys_produces_mult = 0.25 # planet_jobs_alloys_produces_mult = 0.25
planet_jobs_engineering_research_produces_mult = 0.25 # planet_jobs_engineering_research_produces_mult = 0.25
deposit_blockers_cost_mult = -0.4 # deposit_blockers_cost_mult = -0.4
planet_clear_blocker_time_mult = -0.6 # planet_clear_blocker_time_mult = -0.6
} # }
sector_modifier = { # sector_modifier = {
planet_buildings_cost_mult = -0.2 # planet_buildings_cost_mult = -0.2
planet_building_build_speed_mult = 0.2 # planet_building_build_speed_mult = 0.2
planet_jobs_alloys_produces_mult = 0.1 # planet_jobs_alloys_produces_mult = 0.1
planet_jobs_engineering_research_produces_mult = 0.1 # planet_jobs_engineering_research_produces_mult = 0.1
deposit_blockers_cost_mult = -0.2 # deposit_blockers_cost_mult = -0.2
planet_clear_blocker_time_mult = -0.2 # planet_clear_blocker_time_mult = -0.2
starbase_shipyard_build_cost_mult = -0.25 # starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3 # starbase_shipyard_build_speed_mult = -0.3
} # }
fleet_modifier = { # fleet_modifier = {
ship_armor_mult = 3.5 # ship_armor_mult = 3.5
ship_hull_mult = 3.5 # ship_hull_mult = 3.5
ships_upkeep_mult = -0.4 # ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 5 # ship_hull_regen_add_perc = 5
ship_armor_regen_add_perc = 5 # ship_armor_regen_add_perc = 5
} # }
army_modifier = { # army_modifier = {
army_collateral_damage_mult = 0.15 # army_collateral_damage_mult = 0.15
army_disengage_chance_mult = 0.5 # army_disengage_chance_mult = 0.5
army_health = 0.35 # army_health = 0.35
} # }
modifier = { # modifier = {
ship_archaeological_site_excavation_speed_mult = 0.5 # ship_archaeological_site_excavation_speed_mult = 0.5
science_ship_survey_speed = 1 # science_ship_survey_speed = 1
# ship_windup_mult = -1 # # ship_windup_mult = -1
# ship_speed_mult = 0.5 # # ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1 # ship_anomaly_generation_chance_mult = -1
} # }
triggered_modifier = { # triggered_modifier = {
potential = { # potential = {
has_astral_planes_dlc = yes # has_astral_planes_dlc = yes
} # }
country_astral_rift_speed_mult = 0.5 # country_astral_rift_speed_mult = 0.5
} # }
leader_class = { rg_nanite_leader } # leader_class = { rg_nanite_leader }
initial = no # initial = no
randomized = no # randomized = no
} # }
RG_leader_trait_governor_gray = { RG_leader_trait_governor_gray = {
#总督特质 #总督特质
@ -270,7 +270,7 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1 country_base_influence_produces_add = 1
mult = trigger:has_skill mult = trigger:has_skill
} }
leader_class = { official rg_nanite_leader } leader_class = { official }
initial = no initial = no
randomized = no randomized = no
} }
@ -418,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05 army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable mult = owner.rg_general_skill_combat_daypassed_variable
} }
leader_class = { commander rg_nanite_leader } leader_class = { commander }
initial = no initial = no
randomized = no randomized = no
} }