彻底混乱的天机工程
This commit is contained in:
parent
2ead818343
commit
69f2d6d2b4
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@ -1,794 +0,0 @@
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rg_create_gray_const = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_event_target_as = gray_constship_location }
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_constship_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_scientist
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}
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event_target:gray_leader_scientist = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = scientist
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_scientist_gray
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trait = leader_trait_carefree
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}
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effect = {
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save_global_event_target_as = gray_leader_scientist
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_scientist
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change_leader_portrait = Gray
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}
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}
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}
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set_country_flag = gray_constship_active
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_scienceship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:gray_constship_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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random_owned_leader = {
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limit = { has_leader_flag = gray_scientist }
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set_skill = owner.rg_gray_level
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}
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}
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rg_create_gray_army = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_transport_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_transport_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = general
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = leader_trait_army_logistician
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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change_leader_portrait = Gray
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}
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}
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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set_country_flag = gray_army_active
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:gray_transport_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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limit = { has_leader_flag = gray_general }
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set_skill = owner.rg_gray_level
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}
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}
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rg_create_gray_governor = {
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optimize_memory
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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kill_leader = { show_notification = no }
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
|
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|
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if = {
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limit = {
|
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exists = event_target:gray_governor
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}
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event_target:gray_governor = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = governor
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species = event_target:gray_species
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name = "NAME_Gray"
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gender = female
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immortal = yes
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event_leader = yes
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skill = 10
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set_age = 18
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traits = {
|
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trait = RG_leader_trait_governor_gray
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trait = leader_trait_retired_fleet_officer
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}
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effect = {
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save_global_event_target_as = gray_governor
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_governor
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}
|
||||
}
|
||||
}
|
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set_country_flag = gray_governor_active
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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limit = { has_leader_flag = gray_governor }
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set_skill = owner.rg_gray_level
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}
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}
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|
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rg_create_gray_warship = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_constship_active }
|
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if = {
|
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limit = { exists = event_target:global_gray_constship }
|
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event_target:global_gray_constship = {
|
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save_event_target_as = gray_warship_location
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||||
}
|
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} else = {
|
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random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
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else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
trait = leader_trait_gale_speed
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1971,3 +1971,70 @@ rg_create_graygoo_fleet_random = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_country_after_init = {
|
||||
# 送灰风母舰初始科技
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
save_global_event_target_as = gray_owner
|
||||
set_country_flag = gray_owner
|
||||
#初始化好感度和衣柜
|
||||
set_variable = { which = gray_affection value = 1 }
|
||||
set_variable = { which = gray_affection_level value = 1 }
|
||||
set_variable = { which = wg_gray_cloth value = 6 }
|
||||
|
||||
# 否则事件会自动移除好感度特质(回娘家时保留特质)
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
# 默认关闭自动建造中继器
|
||||
# set_country_flag = rg_can_const_hyper_relay
|
||||
# 初始化小灰领袖等级
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
set_variable = { which = rg_gray_level value = 1 }
|
||||
} else = {
|
||||
set_variable = { which = rg_gray_level value = 10 }
|
||||
}
|
||||
rg_storyline_trigger = yes
|
||||
event_target:rg_gray_country = {
|
||||
establish_communications_no_message = root
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_country_init = {
|
||||
create_country = {
|
||||
name = "NAME_Gray"
|
||||
type = gray
|
||||
flag = {
|
||||
icon= {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background= {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors={
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
rg_create_gray_species = yes
|
||||
# 灰风国家用于领袖切换时暂存领袖
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
}
|
||||
}
|
||||
last_created_country = {
|
||||
# establish_communications_no_message = root
|
||||
save_global_event_target_as = rg_gray_country
|
||||
}
|
||||
}
|
|
@ -208,10 +208,17 @@ country_event = {
|
|||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
rg_gray_country_init = yes #创建国家
|
||||
rg_gray_govener_init = yes
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:rg_gray_country
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.405.a
|
||||
hidden_effect = {
|
||||
rg_gray_govener_init = yes
|
||||
owner = {
|
||||
country_event = { id = graygoo.406 }
|
||||
}
|
||||
|
@ -271,6 +278,17 @@ country_event = {
|
|||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
}
|
||||
}
|
||||
country_event = { id = graygoo.499 }
|
||||
}
|
||||
}
|
||||
|
@ -289,64 +307,13 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
create_country = {
|
||||
name = "NAME_Gray"
|
||||
type = gray
|
||||
flag = {
|
||||
icon= {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background= {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors={
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
rg_create_gray_species = yes
|
||||
# 灰风国家用于领袖切换时暂存领袖
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
}
|
||||
}
|
||||
last_created_country = {
|
||||
rg_gray_country_after_init = yes
|
||||
event_target:rg_gray_country = {
|
||||
establish_communications_no_message = root
|
||||
save_global_event_target_as = rg_gray_country
|
||||
}
|
||||
# 送灰风母舰初始科技
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
event_target:gray_governor = {
|
||||
set_owner = root
|
||||
}
|
||||
save_global_event_target_as = gray_owner
|
||||
set_country_flag = gray_owner
|
||||
#初始化好感度和衣柜
|
||||
set_variable = { which = gray_affection value = 1 }
|
||||
set_variable = { which = gray_affection_level value = 1 }
|
||||
set_variable = { which = wg_gray_cloth value = 6 }
|
||||
|
||||
# 否则事件会自动移除好感度特质(回娘家时保留特质)
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
# 默认关闭自动建造中继器
|
||||
# set_country_flag = rg_can_const_hyper_relay
|
||||
# 初始化小灰领袖等级
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
set_variable = { which = rg_gray_level value = 1 }
|
||||
} else = {
|
||||
set_variable = { which = rg_gray_level value = 10 }
|
||||
}
|
||||
rg_storyline_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -377,22 +344,6 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
if = { # 检查是否存在任何形式的小灰
|
||||
limit = {
|
||||
any_owned_leader = {
|
||||
NOR = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
OR = {
|
||||
has_leader_flag = gray_governor
|
||||
has_leader_flag = gray_admiral
|
||||
has_leader_flag = gray_general
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_gray_govener_init = yes #创建一个衣架子
|
||||
}
|
||||
country_event = { id = rg_grayleader.500 } #放行。
|
||||
}
|
||||
}
|
||||
|
@ -422,22 +373,6 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
if = { # 检查是否存在任何形式的小灰
|
||||
limit = {
|
||||
any_owned_leader = {
|
||||
NOR = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
OR = {
|
||||
has_leader_flag = gray_governor
|
||||
has_leader_flag = gray_admiral
|
||||
has_leader_flag = gray_general
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_gray_govener_init = yes #创建一个衣架子
|
||||
}
|
||||
country_event = { id = rg_grayleader.501 } #放行。
|
||||
}
|
||||
}
|
||||
|
@ -469,22 +404,6 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
if = { # 检查是否存在任何形式的小灰
|
||||
limit = {
|
||||
any_owned_leader = {
|
||||
NOR = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
OR = {
|
||||
has_leader_flag = gray_governor
|
||||
has_leader_flag = gray_admiral
|
||||
has_leader_flag = gray_general
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_gray_admiral_init = yes #创建一个衣架子
|
||||
}
|
||||
country_event = { id = rg_grayleader.502 } #放行。
|
||||
}
|
||||
}
|
||||
|
@ -524,22 +443,6 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
if = { # 检查是否存在任何形式的小灰
|
||||
limit = {
|
||||
any_owned_leader = {
|
||||
NOR = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
OR = {
|
||||
has_leader_flag = gray_governor
|
||||
has_leader_flag = gray_admiral
|
||||
has_leader_flag = gray_general
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_gray_general_init = yes #创建一个衣架子
|
||||
}
|
||||
country_event = { id = rg_grayleader.503 } #放行。
|
||||
}
|
||||
}
|
||||
|
@ -615,22 +518,6 @@ country_event = {
|
|||
}
|
||||
|
||||
immediate = {
|
||||
if = { # 检查是否存在任何形式的小灰
|
||||
limit = {
|
||||
any_owned_leader = {
|
||||
NOR = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
OR = {
|
||||
has_leader_flag = gray_governor
|
||||
has_leader_flag = gray_admiral
|
||||
has_leader_flag = gray_general
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_gray_scientist_init = yes #创建一个衣架子
|
||||
}
|
||||
country_event = { id = rg_grayleader.505 } #放行。
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ country_event = {
|
|||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg.2.desc"
|
||||
days = @toast_message_days
|
||||
target = root
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
|
|
Loading…
Reference in New Issue