彻底混乱的天机工程
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				| @ -1,794 +0,0 @@ | ||||
| 
 | ||||
| rg_create_gray_const = { | ||||
| 	optimize_memory | ||||
| 	if = { | ||||
| 		limit = { has_country_flag = gray_warship_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:gray_warship } | ||||
| 			event_target:gray_warship = { | ||||
| 				save_event_target_as = gray_constship_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_controlled_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_fleet } | ||||
| 				save_event_target_as = gray_constship_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_juggernaut_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:gray_juggernaut } | ||||
| 			event_target:gray_juggernaut = { | ||||
| 				save_event_target_as = gray_constship_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_controlled_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_juggernaut_fleet } | ||||
| 				save_event_target_as = gray_constship_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_army_active } | ||||
| 		if = { | ||||
| 			limit = { | ||||
| 				any_owned_army = { | ||||
| 					army_type = gray_army | ||||
| 					exists = planet | ||||
| 				} | ||||
| 			} | ||||
| 			random_owned_army = { | ||||
| 				limit = { army_type = gray_army } | ||||
| 				planet = { save_event_target_as = gray_constship_location } | ||||
| 			} | ||||
| 		} | ||||
| 		else = { | ||||
| 			random_owned_army = { | ||||
| 				limit = { army_type = gray_army } | ||||
| 				fleet = { save_event_target_as = gray_constship_location } | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_governor_active } | ||||
| 		if = { | ||||
| 			limit = { any_owned_planet = { | ||||
| 				exists = sector.leader | ||||
| 				sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 			} | ||||
| 			random_owned_planet = { | ||||
| 				limit = { | ||||
| 					exists = sector.leader | ||||
| 					sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 				save_event_target_as = gray_constship_location | ||||
| 			} | ||||
| 		} | ||||
| 		else = { | ||||
| 			capital_scope = { save_event_target_as = gray_constship_location } | ||||
| 		} | ||||
| 	}  | ||||
| 	else = { | ||||
| 		capital_scope = { save_event_target_as = gray_constship_location } | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		if = { | ||||
| 			###等级检测 | ||||
| 			limit = { | ||||
| 				has_leader_flag = rg_gray_leader | ||||
| 				NOT = { | ||||
| 					has_leader_flag = rg_gray_leader_temp | ||||
| 				} | ||||
| 			} | ||||
| 			export_trigger_value_to_variable = { | ||||
| 				trigger = has_skill | ||||
| 				variable = rg_gray_level_temp | ||||
| 			} | ||||
| 			owner = { | ||||
| 				set_variable = { | ||||
| 					which = rg_gray_level | ||||
| 					value = prev.rg_gray_level_temp | ||||
| 				} | ||||
| 			} | ||||
| 			clear_variable = rg_gray_level_temp | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		limit = { has_leader_flag = rg_gray_leader } | ||||
| 		set_owner = event_target:rg_gray_country | ||||
| 		set_leader_flag = rg_gray_leader_temp | ||||
| 		# kill_leader = { show_notification = no } | ||||
| 	} | ||||
| 
 | ||||
| 	if = { | ||||
| 		limit = {  | ||||
| 			exists = event_target:gray_leader_scientist | ||||
| 		} | ||||
| 		event_target:gray_leader_scientist = {  | ||||
| 			set_owner = event_target:gray_owner  | ||||
| 			remove_leader_flag = rg_gray_leader_temp | ||||
| 		} | ||||
| 	} | ||||
| 	else = { | ||||
| 		create_leader = { | ||||
| 			class = scientist | ||||
| 			species = event_target:gray_species | ||||
| 			name = "NAME_Gray" | ||||
| 			immortal = yes | ||||
| 			event_leader = yes | ||||
| 			gender = female | ||||
| 			skill = 10 | ||||
| 			set_age = 18 | ||||
| 			traits = { | ||||
| 				trait = RG_leader_trait_scientist_gray | ||||
| 				trait = leader_trait_carefree | ||||
| 			} | ||||
| 			effect = { | ||||
| 				save_global_event_target_as = gray_leader_scientist | ||||
| 				set_leader_flag = rg_gray_leader | ||||
| 				set_leader_flag = gray_scientist | ||||
| 				change_leader_portrait = Gray | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	set_country_flag = gray_constship_active | ||||
| 	create_fleet = { | ||||
| 		name = "NAME_Gray" | ||||
| 		settings = {  | ||||
| 			can_upgrade = no  | ||||
| 			can_disband = no | ||||
| 			can_change_composition = no  | ||||
| 			can_change_leader = yes  | ||||
| 			uses_naval_capacity = no | ||||
| 			spawn_debris = no  | ||||
| 		} | ||||
| 		effect = { | ||||
| 			set_owner = prev | ||||
| 			create_ship = { | ||||
| 				name = "NAME_Gray" | ||||
| 				design = "NAME_RG_GRAY_scienceship" | ||||
| 				prefix = no | ||||
| 				upgradable = yes | ||||
| 			} | ||||
| 			set_fleet_stance = evasive | ||||
| 			set_location = { | ||||
| 				target = event_target:gray_constship_location | ||||
| 				distance = 0 | ||||
| 				angle = random  | ||||
| 			} | ||||
| 			set_fleet_flag = gray_constship | ||||
| 			save_global_event_target_as = global_gray_constship | ||||
| 			set_cloaking_active = yes | ||||
| 			assign_leader = event_target:gray_leader_scientist | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_fleet } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_army = { | ||||
| 		limit = { army_type = gray_army } | ||||
| 		if = { | ||||
| 			limit = { exists = leader } | ||||
| 			unassign_leader = leader | ||||
| 		} | ||||
| 		remove_army = yes | ||||
| 	} | ||||
| 
 | ||||
| 	remove_country_flag = gray_army_active | ||||
| 	remove_country_flag = gray_warship_active | ||||
| 	remove_country_flag = gray_governor_active | ||||
| 
 | ||||
| 
 | ||||
| 	random_owned_leader = { | ||||
| 		limit = { has_leader_flag = gray_scientist } | ||||
| 		set_skill = owner.rg_gray_level | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| rg_create_gray_army = { | ||||
| 	optimize_memory | ||||
| 	if = { | ||||
| 		limit = { has_country_flag = gray_constship_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:global_gray_constship } | ||||
| 			event_target:global_gray_constship = { | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_owned_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_constship } | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_warship_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:gray_warship } | ||||
| 			event_target:gray_warship = { | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_owned_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_fleet } | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_juggernaut_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:gray_juggernaut } | ||||
| 			event_target:gray_juggernaut = { | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_controlled_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_juggernaut_fleet } | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_governor_active } | ||||
| 		if = { | ||||
| 			limit = { any_owned_planet = { | ||||
| 				exists = sector.leader | ||||
| 				sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 			} | ||||
| 			random_owned_planet = { | ||||
| 				limit = { | ||||
| 					exists = sector.leader | ||||
| 					sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 				save_event_target_as = gray_transport_location | ||||
| 			} | ||||
| 		} | ||||
| 		else = { | ||||
| 			capital_scope = { save_event_target_as = gray_warship_location } | ||||
| 		} | ||||
| 	}  | ||||
| 	else = { | ||||
| 		capital_scope = { save_event_target_as = gray_transport_location } | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		if = { | ||||
| 			###等级检测 | ||||
| 			limit = { | ||||
| 				has_leader_flag = rg_gray_leader | ||||
| 				NOT = { | ||||
| 					has_leader_flag = rg_gray_leader_temp | ||||
| 				} | ||||
| 			} | ||||
| 			export_trigger_value_to_variable = { | ||||
| 				trigger = has_skill | ||||
| 				variable = rg_gray_level_temp | ||||
| 			} | ||||
| 			owner = { | ||||
| 				set_variable = { | ||||
| 					which = rg_gray_level | ||||
| 					value = prev.rg_gray_level_temp | ||||
| 				} | ||||
| 			} | ||||
| 			clear_variable = rg_gray_level_temp | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		limit = { has_leader_flag = rg_gray_leader } | ||||
| 		set_owner = event_target:rg_gray_country | ||||
| 		set_leader_flag = rg_gray_leader_temp | ||||
| 		# kill_leader = { show_notification = no } | ||||
| 	} | ||||
| 
 | ||||
| 	if = { | ||||
| 		limit = {  | ||||
| 			exists = event_target:gray_leader_general | ||||
| 		} | ||||
| 		event_target:gray_leader_general = {  | ||||
| 			set_owner = event_target:gray_owner  | ||||
| 			remove_leader_flag = rg_gray_leader_temp | ||||
| 		} | ||||
| 	} | ||||
| 	else = { | ||||
| 		create_leader = { | ||||
| 			class = general | ||||
| 			species = event_target:gray_species | ||||
| 			name = "NAME_Gray" | ||||
| 			immortal = yes | ||||
| 			event_leader = yes | ||||
| 			gender = female | ||||
| 			skill = 10 | ||||
| 			set_age = 18 | ||||
| 			traits = { | ||||
| 				trait = RG_leader_trait_general_gray | ||||
| 				trait = leader_trait_army_logistician | ||||
| 			} | ||||
| 			effect = { | ||||
| 				save_global_event_target_as = gray_leader_general | ||||
| 				set_leader_flag = rg_gray_leader | ||||
| 				set_leader_flag = gray_general | ||||
| 				change_leader_portrait = Gray | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	create_ship_design = { | ||||
| 		design = "NAME_RG_armed_transport_ship" | ||||
| 	} | ||||
| 	add_ship_design = last_created_design | ||||
| 	set_country_flag = gray_army_active | ||||
| 	create_fleet = { | ||||
| 		name = "NAME_Gray" | ||||
| 		effect = { | ||||
| 			set_owner = prev | ||||
| 			create_army_transport = { | ||||
| 				ship_name = "NAME_Gray" | ||||
| 				army_name = "NAME_Gray" | ||||
| 				army_type = "gray_army" | ||||
| 			} | ||||
| 			set_location = { | ||||
| 				target = event_target:gray_transport_location | ||||
| 				distance = 0 | ||||
| 				angle = random  | ||||
| 			} | ||||
| 			# set_cloaking_active = yes | ||||
| 			set_fleet_stance = aggressive | ||||
| 		} | ||||
| 	} | ||||
| 	last_created_army = { | ||||
| 		assign_leader = event_target:gray_leader_general | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_fleet } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_constship } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	remove_country_flag = gray_warship_active | ||||
| 	remove_country_flag = gray_governor_active | ||||
| 	remove_country_flag = gray_constship_active | ||||
| 	 | ||||
| 	remove_ship_design = last_created_design | ||||
| 
 | ||||
| 	random_owned_leader = { | ||||
| 		limit = { has_leader_flag = gray_general } | ||||
| 		set_skill = owner.rg_gray_level | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| rg_create_gray_governor = {	 | ||||
| 	optimize_memory | ||||
| 	every_owned_leader = { | ||||
| 		limit = { has_leader_flag = rg_gray_leader } | ||||
| 		kill_leader = { show_notification = no } | ||||
| 	} | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_fleet } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_constship } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_army = { | ||||
| 		limit = { army_type = gray_army } | ||||
| 		if = { | ||||
| 			limit = { exists = leader } | ||||
| 			unassign_leader = leader | ||||
| 		} | ||||
| 		remove_army = yes | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		if = { | ||||
| 			###等级检测 | ||||
| 			limit = { | ||||
| 				has_leader_flag = rg_gray_leader | ||||
| 				NOT = { | ||||
| 					has_leader_flag = rg_gray_leader_temp | ||||
| 				} | ||||
| 			} | ||||
| 			export_trigger_value_to_variable = { | ||||
| 				trigger = has_skill | ||||
| 				variable = rg_gray_level_temp | ||||
| 			} | ||||
| 			owner = { | ||||
| 				set_variable = { | ||||
| 					which = rg_gray_level | ||||
| 					value = prev.rg_gray_level_temp | ||||
| 				} | ||||
| 			} | ||||
| 			clear_variable = rg_gray_level_temp | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		limit = { has_leader_flag = rg_gray_leader } | ||||
| 		set_owner = event_target:rg_gray_country | ||||
| 		set_leader_flag = rg_gray_leader_temp | ||||
| 		# kill_leader = { show_notification = no } | ||||
| 	} | ||||
| 
 | ||||
| 	if = { | ||||
| 		limit = {  | ||||
| 			exists = event_target:gray_governor | ||||
| 		} | ||||
| 		event_target:gray_governor = {  | ||||
| 			set_owner = event_target:gray_owner  | ||||
| 			remove_leader_flag = rg_gray_leader_temp | ||||
| 			} | ||||
| 	} | ||||
| 	else = { | ||||
| 		create_leader = {							 | ||||
| 			class = governor | ||||
| 			species = event_target:gray_species | ||||
| 			name = "NAME_Gray" | ||||
| 			gender = female | ||||
| 			immortal = yes | ||||
| 			event_leader = yes | ||||
| 			skill = 10 | ||||
| 			set_age = 18 | ||||
| 			traits = { | ||||
| 				trait = RG_leader_trait_governor_gray | ||||
| 				trait = leader_trait_retired_fleet_officer | ||||
| 			} | ||||
| 			effect = { | ||||
| 				save_global_event_target_as = gray_governor | ||||
| 				set_leader_flag = rg_gray_leader | ||||
| 				set_leader_flag = gray_governor | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	set_country_flag = gray_governor_active | ||||
| 
 | ||||
| 	remove_country_flag = gray_warship_active | ||||
| 	remove_country_flag = gray_constship_active | ||||
| 	remove_country_flag = gray_army_active | ||||
| 
 | ||||
| 	random_owned_leader = { | ||||
| 		limit = { has_leader_flag = gray_governor } | ||||
| 		set_skill = owner.rg_gray_level | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| rg_create_gray_warship = { | ||||
| 	optimize_memory | ||||
| 	if = { | ||||
| 		limit = { has_country_flag = gray_constship_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:global_gray_constship } | ||||
| 			event_target:global_gray_constship = { | ||||
| 				save_event_target_as = gray_warship_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_controlled_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_constship } | ||||
| 				save_event_target_as = gray_warship_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_juggernaut_active } | ||||
| 		if = { | ||||
| 			limit = { exists = event_target:gray_juggernaut } | ||||
| 			event_target:gray_juggernaut = { | ||||
| 				save_event_target_as = gray_warship_location | ||||
| 			} | ||||
| 		} else = { | ||||
| 			random_controlled_fleet = { | ||||
| 				limit = { has_fleet_flag = gray_juggernaut_fleet } | ||||
| 				save_event_target_as = gray_warship_location | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_army_active } | ||||
| 		if = { | ||||
| 			limit = { | ||||
| 				any_owned_army = { | ||||
| 					army_type = gray_army | ||||
| 					exists = planet | ||||
| 				} | ||||
| 			} | ||||
| 			random_owned_army = { | ||||
| 				limit = { army_type = gray_army } | ||||
| 				planet = { save_event_target_as = gray_warship_location } | ||||
| 			} | ||||
| 		} | ||||
| 		else = { | ||||
| 			random_owned_army = { | ||||
| 				limit = { army_type = gray_army } | ||||
| 				fleet = { save_event_target_as = gray_warship_location } | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { has_country_flag = gray_governor_active } | ||||
| 		if = { | ||||
| 			limit = { any_owned_planet = { | ||||
| 				exists = sector.leader | ||||
| 				sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 			} | ||||
| 			random_owned_planet = { | ||||
| 				limit = { | ||||
| 					exists = sector.leader | ||||
| 					sector.leader = { has_leader_flag = gray_governor } | ||||
| 				} | ||||
| 				save_event_target_as = gray_warship_location | ||||
| 			} | ||||
| 		} | ||||
| 		else = { | ||||
| 			capital_scope = { save_event_target_as = gray_warship_location } | ||||
| 		} | ||||
| 	}  | ||||
| 	else = { | ||||
| 		capital_scope = { save_event_target_as = gray_warship_location } | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		if = { | ||||
| 			###等级检测 | ||||
| 			limit = { | ||||
| 				has_leader_flag = rg_gray_leader | ||||
| 				NOT = { | ||||
| 					has_leader_flag = rg_gray_leader_temp | ||||
| 				} | ||||
| 			} | ||||
| 			export_trigger_value_to_variable = { | ||||
| 				trigger = has_skill | ||||
| 				variable = rg_gray_level_temp | ||||
| 			} | ||||
| 			owner = { | ||||
| 				set_variable = { | ||||
| 					which = rg_gray_level | ||||
| 					value = prev.rg_gray_level_temp | ||||
| 				} | ||||
| 			} | ||||
| 			clear_variable = rg_gray_level_temp | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_leader = { | ||||
| 		limit = { has_leader_flag = rg_gray_leader } | ||||
| 		set_owner = event_target:rg_gray_country | ||||
| 		set_leader_flag = rg_gray_leader_temp | ||||
| 		# kill_leader = { show_notification = no } | ||||
| 	} | ||||
| 
 | ||||
| 	if = { | ||||
| 		limit = {  | ||||
| 			exists = event_target:gray_leader_admiral | ||||
| 		} | ||||
| 		event_target:gray_leader_admiral = {  | ||||
| 			set_owner = event_target:gray_owner  | ||||
| 			remove_leader_flag = rg_gray_leader_temp | ||||
| 			} | ||||
| 	} | ||||
| 	else = { | ||||
| 		create_leader = { | ||||
| 			class = admiral | ||||
| 			species = event_target:gray_species | ||||
| 			name = "NAME_Gray" | ||||
| 			immortal = yes | ||||
| 			event_leader = yes | ||||
| 			gender = female | ||||
| 			skill = 10 | ||||
| 			set_age = 18 | ||||
| 			traits = { | ||||
| 			   trait = RG_leader_trait_admiral_gray | ||||
| 			   trait = leader_trait_gale_speed | ||||
| 			} | ||||
| 			effect = { | ||||
| 			   save_global_event_target_as = gray_leader_admiral | ||||
| 			   set_leader_flag = rg_gray_leader | ||||
| 			   set_leader_flag = gray_admiral | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	set_country_flag = gray_warship_active | ||||
| 	if = { | ||||
| 		limit = { | ||||
| 			has_country_flag = rg_gray_level_2 | ||||
| 		} | ||||
| 		create_fleet = { | ||||
| 			name = "NAME_Gray" | ||||
| 			settings = {  | ||||
| 				can_upgrade = no  | ||||
| 				can_disband = no | ||||
| 				can_change_composition = no  | ||||
| 				can_change_leader = yes  | ||||
| 				uses_naval_capacity = no | ||||
| 				spawn_debris = no  | ||||
| 			} | ||||
| 			effect = { | ||||
| 				set_owner = prev | ||||
| 				create_ship = { | ||||
| 					name = "NAME_Gray" | ||||
| 					design = "NAME_Gray_Warship" | ||||
| 					prefix = no | ||||
| 					upgradable = yes | ||||
| 				} | ||||
| 				set_fleet_stance = aggressive | ||||
| 				set_location = { | ||||
| 					target = event_target:gray_warship_location | ||||
| 					distance = 0 | ||||
| 					angle = random  | ||||
| 				} | ||||
| 				set_fleet_flag = gray_fleet | ||||
| 				save_global_event_target_as = gray_warship | ||||
| 
 | ||||
| 				assign_leader = event_target:gray_leader_admiral | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { | ||||
| 			has_country_flag = rg_gray_level_3 | ||||
| 			NOT = { | ||||
| 				has_country_flag = gray_warship_is_juggernaut | ||||
| 			} | ||||
| 		} | ||||
| 		create_fleet = { | ||||
| 			name = "NAME_Gray" | ||||
| 			settings = {  | ||||
| 				can_upgrade = no  | ||||
| 				can_disband = no | ||||
| 				can_change_composition = no  | ||||
| 				can_change_leader = yes  | ||||
| 				uses_naval_capacity = no | ||||
| 				spawn_debris = no  | ||||
| 			} | ||||
| 			effect = { | ||||
| 				set_owner = prev | ||||
| 				create_ship = { | ||||
| 					name = "NAME_Gray" | ||||
| 					design = "NAME_gray_capitalship" | ||||
| 					prefix = no | ||||
| 					upgradable = yes | ||||
| 				} | ||||
| 				set_fleet_stance = aggressive | ||||
| 				set_location = { | ||||
| 					target = event_target:gray_warship_location | ||||
| 					distance = 0 | ||||
| 					angle = random  | ||||
| 				} | ||||
| 				set_fleet_flag = gray_fleet | ||||
| 				save_global_event_target_as = gray_warship | ||||
| 
 | ||||
| 				assign_leader = event_target:gray_leader_admiral | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else_if = { | ||||
| 		limit = { | ||||
| 			has_country_flag = gray_warship_is_juggernaut | ||||
| 		} | ||||
| 		create_fleet = { | ||||
| 		name = "NAME_Gray" | ||||
| 		settings = {  | ||||
| 			can_upgrade = no  | ||||
| 			can_disband = no | ||||
| 			can_change_composition = no  | ||||
| 			can_change_leader = yes  | ||||
| 			uses_naval_capacity = no | ||||
| 			spawn_debris = no  | ||||
| 		} | ||||
| 		effect = { | ||||
| 			set_owner = prev | ||||
| 			create_ship = { | ||||
| 				name = "NAME_Gray" | ||||
| 				design = "NAME_gray_juggernautship" | ||||
| 				prefix = no | ||||
| 				upgradable = yes | ||||
| 			} | ||||
| 			set_fleet_stance = aggressive | ||||
| 			set_location = { | ||||
| 				target = root.capital_scope | ||||
| 				distance = 0 | ||||
| 				angle = random  | ||||
| 			} | ||||
| 			set_fleet_flag = gray_fleet | ||||
| 			save_global_event_target_as = gray_warship | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else = { | ||||
| 		create_fleet = { | ||||
| 			name = "NAME_Gray" | ||||
| 			settings = {  | ||||
| 				can_upgrade = no  | ||||
| 				can_disband = no | ||||
| 				can_change_composition = no  | ||||
| 				can_change_leader = yes  | ||||
| 				uses_naval_capacity = no | ||||
| 				spawn_debris = no  | ||||
| 			} | ||||
| 			effect = { | ||||
| 				set_owner = prev | ||||
| 				create_ship = { | ||||
| 					name = "NAME_Gray" | ||||
| 					design = "NAME_Gray_Warship_base" | ||||
| 					prefix = no | ||||
| 					upgradable = yes | ||||
| 				} | ||||
| 				set_fleet_stance = aggressive | ||||
| 				set_location = { | ||||
| 					target = event_target:gray_warship_location | ||||
| 					distance = 0 | ||||
| 					angle = random  | ||||
| 				} | ||||
| 				set_fleet_flag = gray_fleet | ||||
| 				save_global_event_target_as = gray_warship | ||||
| 
 | ||||
| 				assign_leader = event_target:gray_leader_admiral | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	every_owned_army = { | ||||
| 		limit = { army_type = gray_army } | ||||
| 		if = { | ||||
| 			limit = { exists = leader } | ||||
| 			unassign_leader = leader | ||||
| 		} | ||||
| 		remove_army = yes | ||||
| 	} | ||||
| 	every_owned_fleet = { | ||||
| 		limit = { has_fleet_flag = gray_constship } | ||||
| 		delete_fleet = { | ||||
| 			target = this | ||||
| 			kill_leader = no | ||||
| 			destroy_template = yes | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 
 | ||||
| 	remove_country_flag = gray_constship_active | ||||
| 	remove_country_flag = gray_governor_active | ||||
| 	remove_country_flag = gray_army_active | ||||
| 
 | ||||
| 	random_owned_leader = { | ||||
| 		limit = { has_leader_flag = gray_admiral } | ||||
| 		set_skill = owner.rg_gray_level | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @ -1971,3 +1971,70 @@ rg_create_graygoo_fleet_random = { | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| rg_gray_country_after_init = { | ||||
| 	# 送灰风母舰初始科技 | ||||
| 	give_technology = { | ||||
| 		tech = tech_object_gray_5 | ||||
| 		message = no  | ||||
| 	} | ||||
| 	save_global_event_target_as = gray_owner | ||||
| 	set_country_flag = gray_owner | ||||
| 	#初始化好感度和衣柜 | ||||
| 	set_variable = { which = gray_affection value = 1 } | ||||
| 	set_variable = { which = gray_affection_level value = 1 } | ||||
| 	set_variable = { which = wg_gray_cloth value = 6 } | ||||
| 
 | ||||
| 	# 否则事件会自动移除好感度特质(回娘家时保留特质) | ||||
| 	set_country_flag = can_have_wg_affection_country_flag | ||||
| 	# 默认关闭自动建造中继器 | ||||
| 	# set_country_flag = rg_can_const_hyper_relay | ||||
| 	# 初始化小灰领袖等级 | ||||
| 	if = { | ||||
| 		limit = {  | ||||
| 			OR = { | ||||
| 				has_country_flag = origin_rg_gray #遥远约定 | ||||
| 				has_country_flag = origin_gray_country #远星之歌 | ||||
| 			} | ||||
| 		} | ||||
| 		set_variable = { which = rg_gray_level value = 1 } | ||||
| 	} else = { | ||||
| 		set_variable = { which = rg_gray_level value = 10 } | ||||
| 	} | ||||
| 	rg_storyline_trigger = yes | ||||
| 	event_target:rg_gray_country = { | ||||
| 		establish_communications_no_message = root | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| rg_gray_country_init = { | ||||
| 	create_country = { | ||||
| 		name = "NAME_Gray" | ||||
| 		type = gray | ||||
| 		flag = { | ||||
| 			icon= { | ||||
| 				category = "special" | ||||
| 				file = "gray_goo.dds" | ||||
| 			} | ||||
| 			background= { | ||||
| 				category = "backgrounds" | ||||
| 				file = "sinus.dds" | ||||
| 			} | ||||
| 			colors={ | ||||
| 				"grey" | ||||
| 				"dark_grey" | ||||
| 				"null" | ||||
| 				"null" | ||||
| 			} | ||||
| 		} | ||||
| 		effect = { | ||||
| 			rg_create_gray_species = yes | ||||
| 			# 灰风国家用于领袖切换时暂存领袖 | ||||
| 			set_country_flag = can_have_wg_affection_country_flag | ||||
| 		} | ||||
| 	} | ||||
| 	last_created_country = { | ||||
| 		# establish_communications_no_message = root | ||||
| 		save_global_event_target_as = rg_gray_country | ||||
| 	} | ||||
| } | ||||
| @ -208,10 +208,17 @@ country_event = { | ||||
| 
 | ||||
| 	is_triggered_only = yes | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		rg_gray_country_init = yes #创建国家 | ||||
| 		rg_gray_govener_init = yes | ||||
| 		event_target:gray_governor = { | ||||
| 			set_owner = event_target:rg_gray_country | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	option = { | ||||
| 		name = graygoo.405.a | ||||
| 		hidden_effect = { | ||||
| 			rg_gray_govener_init = yes | ||||
| 			owner = { | ||||
| 				country_event = { id = graygoo.406 } | ||||
| 			} | ||||
| @ -271,6 +278,17 @@ country_event = { | ||||
| 		default_hide_option = yes | ||||
| 		tag = hire_leader | ||||
| 		hidden_effect = { | ||||
| 			create_message = { | ||||
| 				type = MESSAGE_RECRUITED_LEADER | ||||
| 				localization =  MESSAGE_RECRUITED_LEADER_DESC | ||||
| 				days = @toast_message_days | ||||
| 				target = event_target:gray_governor | ||||
| 				variable = { | ||||
| 					type = name | ||||
| 					localization = LEADER | ||||
| 					scope = event_target:gray_governor | ||||
| 				} | ||||
| 			} | ||||
| 			country_event = { id = graygoo.499 } | ||||
| 		} | ||||
| 	} | ||||
| @ -289,64 +307,13 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		create_country = { | ||||
| 			name = "NAME_Gray" | ||||
| 			type = gray | ||||
| 			flag = { | ||||
| 				icon= { | ||||
| 					category = "special" | ||||
| 					file = "gray_goo.dds" | ||||
| 				} | ||||
| 				background= { | ||||
| 					category = "backgrounds" | ||||
| 					file = "sinus.dds" | ||||
| 				} | ||||
| 				colors={ | ||||
| 					"grey" | ||||
| 					"dark_grey" | ||||
| 					"null" | ||||
| 					"null" | ||||
| 				} | ||||
| 			} | ||||
| 			effect = { | ||||
| 				rg_create_gray_species = yes | ||||
| 				# 灰风国家用于领袖切换时暂存领袖 | ||||
| 				set_country_flag = can_have_wg_affection_country_flag | ||||
| 			} | ||||
| 		} | ||||
| 		last_created_country = { | ||||
| 		rg_gray_country_after_init = yes | ||||
| 		event_target:rg_gray_country = { | ||||
| 			establish_communications_no_message = root | ||||
| 			save_global_event_target_as = rg_gray_country | ||||
| 		} | ||||
| 		# 送灰风母舰初始科技 | ||||
| 		give_technology = { | ||||
| 			tech = tech_object_gray_5 | ||||
| 			message = no  | ||||
| 		event_target:gray_governor = { | ||||
| 			set_owner = root | ||||
| 		} | ||||
| 		save_global_event_target_as = gray_owner | ||||
| 		set_country_flag = gray_owner | ||||
| 		#初始化好感度和衣柜 | ||||
| 		set_variable = { which = gray_affection value = 1 } | ||||
| 		set_variable = { which = gray_affection_level value = 1 } | ||||
| 		set_variable = { which = wg_gray_cloth value = 6 } | ||||
| 
 | ||||
| 		# 否则事件会自动移除好感度特质(回娘家时保留特质) | ||||
| 		set_country_flag = can_have_wg_affection_country_flag | ||||
| 		# 默认关闭自动建造中继器 | ||||
| 		# set_country_flag = rg_can_const_hyper_relay | ||||
| 		# 初始化小灰领袖等级 | ||||
| 		if = { | ||||
| 			limit = {  | ||||
| 				OR = { | ||||
| 					has_country_flag = origin_rg_gray #遥远约定 | ||||
| 					has_country_flag = origin_gray_country #远星之歌 | ||||
| 				} | ||||
| 			} | ||||
| 			set_variable = { which = rg_gray_level value = 1 } | ||||
| 		} else = { | ||||
| 			set_variable = { which = rg_gray_level value = 10 } | ||||
| 		} | ||||
| 		rg_storyline_trigger = yes | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| @ -377,22 +344,6 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		if = { # 检查是否存在任何形式的小灰 | ||||
| 			limit = { | ||||
| 				any_owned_leader = { | ||||
| 					NOR = { | ||||
| 						has_leader_flag = rg_gray_leader | ||||
| 						OR = { | ||||
| 							has_leader_flag = gray_governor | ||||
| 							has_leader_flag = gray_admiral | ||||
| 							has_leader_flag = gray_general | ||||
| 							has_leader_flag = gray_scientist | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			rg_gray_govener_init = yes #创建一个衣架子 | ||||
| 		} | ||||
| 		country_event = { id = rg_grayleader.500 } #放行。 | ||||
| 	} | ||||
| } | ||||
| @ -422,22 +373,6 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		if = { # 检查是否存在任何形式的小灰 | ||||
| 			limit = { | ||||
| 				any_owned_leader = { | ||||
| 					NOR = { | ||||
| 						has_leader_flag = rg_gray_leader | ||||
| 						OR = { | ||||
| 							has_leader_flag = gray_governor | ||||
| 							has_leader_flag = gray_admiral | ||||
| 							has_leader_flag = gray_general | ||||
| 							has_leader_flag = gray_scientist | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			rg_gray_govener_init = yes #创建一个衣架子 | ||||
| 		} | ||||
| 		country_event = { id = rg_grayleader.501 } #放行。 | ||||
| 	} | ||||
| } | ||||
| @ -469,22 +404,6 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		if = { # 检查是否存在任何形式的小灰 | ||||
| 			limit = { | ||||
| 				any_owned_leader = { | ||||
| 					NOR = { | ||||
| 						has_leader_flag = rg_gray_leader | ||||
| 						OR = { | ||||
| 							has_leader_flag = gray_governor | ||||
| 							has_leader_flag = gray_admiral | ||||
| 							has_leader_flag = gray_general | ||||
| 							has_leader_flag = gray_scientist | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			rg_gray_admiral_init = yes #创建一个衣架子 | ||||
| 		} | ||||
| 		country_event = { id = rg_grayleader.502 } #放行。 | ||||
| 	} | ||||
| } | ||||
| @ -524,22 +443,6 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		if = { # 检查是否存在任何形式的小灰 | ||||
| 			limit = { | ||||
| 				any_owned_leader = { | ||||
| 					NOR = { | ||||
| 						has_leader_flag = rg_gray_leader | ||||
| 						OR = { | ||||
| 							has_leader_flag = gray_governor | ||||
| 							has_leader_flag = gray_admiral | ||||
| 							has_leader_flag = gray_general | ||||
| 							has_leader_flag = gray_scientist | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			rg_gray_general_init = yes #创建一个衣架子 | ||||
| 		} | ||||
| 		country_event = { id = rg_grayleader.503 } #放行。 | ||||
| 	} | ||||
| } | ||||
| @ -615,22 +518,6 @@ country_event = { | ||||
| 	} | ||||
| 
 | ||||
| 	immediate = { | ||||
| 		if = { # 检查是否存在任何形式的小灰 | ||||
| 			limit = { | ||||
| 				any_owned_leader = { | ||||
| 					NOR = { | ||||
| 						has_leader_flag = rg_gray_leader | ||||
| 						OR = { | ||||
| 							has_leader_flag = gray_governor | ||||
| 							has_leader_flag = gray_admiral | ||||
| 							has_leader_flag = gray_general | ||||
| 							has_leader_flag = gray_scientist | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			rg_gray_scientist_init = yes #创建一个衣架子 | ||||
| 		} | ||||
| 		country_event = { id = rg_grayleader.505 } #放行。 | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @ -46,7 +46,7 @@ country_event = { | ||||
| 				type = MESSAGE_RECRUITED_LEADER | ||||
| 				localization = "rg.2.desc" | ||||
| 				days = @toast_message_days | ||||
| 				target = root | ||||
| 				target = event_target:gray_governor | ||||
| 				variable = { | ||||
| 					type = name | ||||
| 					localization = LEADER | ||||
|  | ||||
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