筛查修语法bug
This commit is contained in:
@@ -2,16 +2,27 @@
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# BASIC SHIP COMPUTERS #
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########################
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@cost1 = 5
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@cost2 = 10
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@cost3 = 15
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@cost4 = 20
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@power0 = -5
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@power1 = -10
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@power2 = -15
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@power3 = -20
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@power4 = -30
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utility_component_template = {
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key = "RG_COMBAT_COMPUTER_SWARM_DEFAULT"
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size = small
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icon = "GFX_ship_part_computer_default"
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icon_frame = 1
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power = @power0
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power = -5
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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}
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}
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ship_behavior = "swarm"
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@@ -40,11 +51,11 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_computer_default"
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icon_frame = 1
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power = @power0
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power = -5
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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}
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}
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ship_behavior = "picket"
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@@ -75,11 +86,11 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_computer_default"
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icon_frame = 1
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power = @power0
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power = -5
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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}
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}
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ship_behavior = "line"
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@@ -108,11 +119,11 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_computer_default"
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icon_frame = 1
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power = @power0
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power = -5
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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}
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}
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ship_behavior = "artillery"
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@@ -141,11 +152,11 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_computer_default"
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icon_frame = 1
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power = @power0
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power = -5
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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}
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}
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ship_behavior = "torpedo"
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@@ -371,40 +371,40 @@ utility_component_template = {
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}
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utility_component_template = {
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key = "RG_Mothership_DARK_MATTER_REACTOR"
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size = small
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icon = "GFX_ship_part_dark_matter_power_core"
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icon_frame = 1
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power =
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resources = {
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category = ship_components
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cost = {
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alloys = 296
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sr_dark_matter = 8
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}
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upkeep = {
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energy = 2.98
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alloys = 0.298
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}
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}
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prerequisites = {
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"tech_dark_matter_power_core"
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}
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component_set = "power_core"
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size_restriction = {
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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ai_weight = {
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weight = 6
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modifier = {
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factor = 0
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no_resource_for_component = {
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RESOURCE = sr_dark_matter
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}
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}
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}
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key = "RG_Mothership_DARK_MATTER_REACTOR"
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size = small
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icon = "GFX_ship_part_dark_matter_power_core"
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icon_frame = 1
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power = 20
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resources = {
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category = ship_components
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cost = {
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alloys = 296
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sr_dark_matter = 8
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}
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upkeep = {
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energy = 2.98
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alloys = 0.298
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}
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}
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prerequisites = {
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"tech_dark_matter_power_core"
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}
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component_set = "power_core"
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size_restriction = {
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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ai_weight = {
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weight = 6
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modifier = {
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factor = 0
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no_resource_for_component = {
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RESOURCE = sr_dark_matter
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}
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}
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}
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}
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utility_component_template = {
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@@ -446,7 +446,7 @@ utility_component_template = {
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category = ship_components
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cost = {
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alloys = 80
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nanties = 2
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nanites = 2
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}
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upkeep = {
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energy = 0.8
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@@ -473,7 +473,7 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_thruster_1"
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icon_frame = 1
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power = @battleship_power_1
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power = -80
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resources = {
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category = ship_components
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cost = {
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@@ -508,7 +508,7 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_thruster_2"
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icon_frame = 1
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power = @battleship_power_2
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power = -120
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resources = {
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category = ship_components
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cost = {
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@@ -545,7 +545,7 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_thruster_3"
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icon_frame = 1
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power = @battleship_power_3
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power = -160
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resources = {
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category = ship_components
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cost = {
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@@ -582,7 +582,7 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_thruster_4"
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icon_frame = 1
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power = @battleship_power_4
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power = -200
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resources = {
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category = ship_components
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cost = {
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@@ -619,7 +619,7 @@ utility_component_template = {
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size = small
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icon = "GFX_ship_part_thruster_5"
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icon_frame = 1
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power = @battleship_power_5
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power = -240
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resources = {
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category = ship_components
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cost = {
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@@ -1183,7 +1183,7 @@ utility_component_template = {
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"tech_cloaking_3"
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}
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component_set = "science_cloaking_components"
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upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
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upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
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ai_weight = {
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weight = 15
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}
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@@ -1,3 +1,5 @@
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@shipAuraRange = 80
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#混合装甲
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utility_component_template = {
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key = "LARGE_GRAY_MIX_ARMOR"
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@@ -988,7 +990,7 @@ strike_craft_component_template = {
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speed = 225
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rotation_speed = 0.25
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acceleration = 0.6
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size_damage_factor = 1
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# size_damage_factor = 1
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shield_damage = 1.2
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armor_penetration = 1
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weapon_type = instant
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@@ -1050,7 +1052,7 @@ strike_craft_component_template = {
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speed = 225
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rotation_speed = 0.25
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acceleration = 0.6
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size_damage_factor = 1
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# size_damage_factor = 1
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shield_damage = 1.2
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armor_penetration = 1
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weapon_type = instant
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@@ -1637,7 +1639,7 @@ utility_component_template = {
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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nanites = 4
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}
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}
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@@ -1661,11 +1663,11 @@ utility_component_template = {
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icon = "GFX_ship_part_enigmatic_encoder"
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icon_frame = 1
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hidden = yes
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power = @cost0
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power = 0
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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nanites = 4
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}
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}
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@@ -1693,7 +1695,7 @@ utility_component_template = {
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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nanites = 4
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}
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}
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@@ -1721,11 +1723,11 @@ utility_component_template = {
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icon = "GFX_ship_part_instrument_covenant_aux"
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icon_frame = 1
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hidden = yes
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power = @cost0
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power = 0
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resources = {
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category = ship_components
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cost = {
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alloys = @cost0
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alloys = 0
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nanites = 4
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}
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}
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@@ -1963,15 +1965,15 @@ utility_component_template = {
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id = friendly_BAKAHALO
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priority = 233
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}
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damage_per_day = {
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accuracy = 0.5
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damage = {
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min = 48
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max = 96
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}
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shield_penetration = 1
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armor_penetration = 1
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}
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# damage_per_day = {
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# accuracy = 0.5
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# damage = {
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# min = 48
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# max = 96
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# }
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# shield_penetration = 1
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# armor_penetration = 1
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# }
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modifier = {
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ship_shield_mult = -0.1
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ship_speed_mult = -0.1
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@@ -2036,43 +2038,43 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_halo
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}
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friendly_aura = {
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name = "RG_ANTIBAKAHALO"
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radius = @shipAuraRange
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apply_on = ships
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stack_info = {
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#A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
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id = friendly_BAKAHALO
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priority = 233
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}
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modifier = {
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ship_shield_mult = -0.1
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ship_speed_mult = -0.1
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ship_armor_mult = -0.1
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ship_hull_mult = -0.1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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ship_shield_penetration_mult = 1
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ship_armor_penetration_mult = 1
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ship_weapon_range_mult = -0.1
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ship_tracking_add = -10
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ship_engagement_range_mult = -0.1
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ship_disengage_chance_mult = -0.1
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ship_ftl_jumpdrive_range_mult = -0.1
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ship_windup_mult = 0.1
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ship_jumpdrive_cooldown_mult = 0.1
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}
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graphics = {
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area_effect = {
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entity = "circle_area_entity"
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dynamic_scale = yes
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}
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ship_effect = {
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entity = "ship_aura_positive_entity"
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dynamic_scale = no
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}
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}
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}
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# friendly_aura = {
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# name = "RG_ANTIBAKAHALO"
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# radius = @shipAuraRange
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# apply_on = ships
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# stack_info = {
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# #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
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# id = friendly_BAKAHALO
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# priority = 233
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# }
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# modifier = {
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# ship_shield_mult = -0.1
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# ship_speed_mult = -0.1
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# ship_armor_mult = -0.1
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# ship_hull_mult = -0.1
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# ship_shield_hardening_add = 1
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# ship_armor_hardening_add = 1
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# ship_shield_penetration_mult = 1
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# ship_armor_penetration_mult = 1
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# ship_weapon_range_mult = -0.1
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# ship_tracking_add = -10
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# ship_engagement_range_mult = -0.1
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# ship_disengage_chance_mult = -0.1
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# ship_ftl_jumpdrive_range_mult = -0.1
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# ship_windup_mult = 0.1
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# ship_jumpdrive_cooldown_mult = 0.1
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# }
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# graphics = {
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# area_effect = {
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# entity = "circle_area_entity"
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# dynamic_scale = yes
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# }
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# ship_effect = {
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# entity = "ship_aura_positive_entity"
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# dynamic_scale = no
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# }
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# }
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# }
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hull_damage = 0
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shield_penetration = 0
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shield_damage = 0
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@@ -2122,51 +2124,51 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_halo
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}
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hostile_aura = {
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name = "RG_BAKAHALO"
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radius = @shipAuraRange
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apply_on = ships
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stack_info = {
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id = hostile_BAKAHALO
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priority = 233
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}
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modifier = {
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ship_shield_mult = -0.1
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ship_speed_mult = -0.1
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ship_armor_mult = -0.1
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ship_hull_mult = -0.1
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ship_shield_hardening_add = -1
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ship_armor_hardening_add = -1
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ship_shield_penetration_mult = -1
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ship_armor_penetration_mult = -1
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ship_weapon_range_mult = -0.1
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ship_tracking_add = -10
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ship_engagement_range_mult = -0.1
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ship_disengage_chance_mult = -0.1
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ship_ftl_jumpdrive_range_mult = -0.1
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ship_windup_mult = 1
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ship_jumpdrive_cooldown_mult = 1
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}
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damage_per_day = {
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accuracy = 0.5
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damage = {
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min = 96
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max = 192
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}
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shield_penetration = 1
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armor_penetration = 1
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}
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graphics = {
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area_effect = {
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entity = "circle_area_entity"
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dynamic_scale = yes
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}
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ship_effect = {
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entity = "ship_aura_negative_entity"
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dynamic_scale = no
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}
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||||
}
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}
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# hostile_aura = {
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# name = "RG_BAKAHALO"
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# radius = @shipAuraRange
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# apply_on = ships
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# stack_info = {
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# id = hostile_BAKAHALO
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# priority = 233
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||||
# }
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# modifier = {
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# ship_shield_mult = -0.1
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# ship_speed_mult = -0.1
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||||
# ship_armor_mult = -0.1
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||||
# ship_hull_mult = -0.1
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||||
# ship_shield_hardening_add = -1
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||||
# ship_armor_hardening_add = -1
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# ship_shield_penetration_mult = -1
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||||
# ship_armor_penetration_mult = -1
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||||
# ship_weapon_range_mult = -0.1
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||||
# ship_tracking_add = -10
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||||
# ship_engagement_range_mult = -0.1
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# ship_disengage_chance_mult = -0.1
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||||
# ship_ftl_jumpdrive_range_mult = -0.1
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||||
# ship_windup_mult = 1
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||||
# ship_jumpdrive_cooldown_mult = 1
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||||
# }
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||||
# damage_per_day = {
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||||
# accuracy = 0.5
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||||
# damage = {
|
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# min = 96
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||||
# max = 192
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||||
# }
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||||
# shield_penetration = 1
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||||
# armor_penetration = 1
|
||||
# }
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||||
# graphics = {
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||||
# area_effect = {
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# entity = "circle_area_entity"
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# dynamic_scale = yes
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# }
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# ship_effect = {
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# entity = "ship_aura_negative_entity"
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||||
# dynamic_scale = no
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||||
# }
|
||||
# }
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||||
# }
|
||||
hull_damage = 0
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||||
shield_penetration = 0
|
||||
shield_damage = 0
|
||||
@@ -2198,7 +2200,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
nanties = 10
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
@@ -2230,7 +2232,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 100
|
||||
nanties = 5
|
||||
nanites = 5
|
||||
}
|
||||
}
|
||||
sensor_range = 15
|
||||
@@ -2260,7 +2262,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanties = 10
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
@@ -2287,7 +2289,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 12
|
||||
nanites = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2322,7 +2324,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 24
|
||||
nanites = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2355,7 +2357,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 120
|
||||
nanites = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2390,7 +2392,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanties = 10
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
|
||||
Reference in New Issue
Block a user