Changes 笨蛋光环回滚 特质纳米维护费
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@@ -2038,43 +2038,43 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_halo
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}
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# friendly_aura = {
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# name = "RG_ANTIBAKAHALO"
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# radius = @shipAuraRange
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# apply_on = ships
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# stack_info = {
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# #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
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# id = friendly_BAKAHALO
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# priority = 233
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# }
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# modifier = {
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# ship_shield_mult = -0.1
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# ship_speed_mult = -0.1
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# ship_armor_mult = -0.1
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# ship_hull_mult = -0.1
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# ship_shield_hardening_add = 1
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# ship_armor_hardening_add = 1
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# ship_shield_penetration_mult = 1
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# ship_armor_penetration_mult = 1
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# ship_weapon_range_mult = -0.1
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# ship_tracking_add = -10
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# ship_engagement_range_mult = -0.1
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# ship_disengage_chance_mult = -0.1
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# ship_ftl_jumpdrive_range_mult = -0.1
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# ship_windup_mult = 0.1
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# ship_jumpdrive_cooldown_mult = 0.1
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# }
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# graphics = {
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# area_effect = {
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# entity = "circle_area_entity"
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# dynamic_scale = yes
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# }
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# ship_effect = {
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# entity = "ship_aura_positive_entity"
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# dynamic_scale = no
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# }
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# }
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# }
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friendly_aura = {
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name = "RG_ANTIBAKAHALO"
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radius = @shipAuraRange
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apply_on = ships
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stack_info = {
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#A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
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id = friendly_BAKAHALO
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priority = 233
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}
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modifier = {
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ship_shield_mult = -0.1
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ship_speed_mult = -0.1
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ship_armor_mult = -0.1
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ship_hull_mult = -0.1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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ship_shield_penetration_mult = 1
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ship_armor_penetration_mult = 1
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ship_weapon_range_mult = -0.1
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ship_tracking_add = -10
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ship_engagement_range_mult = -0.1
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ship_disengage_chance_mult = -0.1
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ship_ftl_jumpdrive_range_mult = -0.1
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ship_windup_mult = 0.1
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ship_jumpdrive_cooldown_mult = 0.1
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}
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graphics = {
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area_effect = {
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entity = "circle_area_entity"
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dynamic_scale = yes
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}
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ship_effect = {
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entity = "ship_aura_positive_entity"
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dynamic_scale = no
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}
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}
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}
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hull_damage = 0
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shield_penetration = 0
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shield_damage = 0
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@@ -2124,51 +2124,51 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_halo
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}
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# hostile_aura = {
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# name = "RG_BAKAHALO"
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# radius = @shipAuraRange
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# apply_on = ships
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# stack_info = {
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# id = hostile_BAKAHALO
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# priority = 233
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# }
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# modifier = {
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# ship_shield_mult = -0.1
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# ship_speed_mult = -0.1
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# ship_armor_mult = -0.1
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# ship_hull_mult = -0.1
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# ship_shield_hardening_add = -1
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# ship_armor_hardening_add = -1
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# ship_shield_penetration_mult = -1
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# ship_armor_penetration_mult = -1
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# ship_weapon_range_mult = -0.1
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# ship_tracking_add = -10
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# ship_engagement_range_mult = -0.1
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# ship_disengage_chance_mult = -0.1
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# ship_ftl_jumpdrive_range_mult = -0.1
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# ship_windup_mult = 1
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# ship_jumpdrive_cooldown_mult = 1
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# }
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# damage_per_day = {
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# accuracy = 0.5
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# damage = {
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# min = 96
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# max = 192
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# }
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# shield_penetration = 1
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# armor_penetration = 1
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# }
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# graphics = {
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# area_effect = {
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# entity = "circle_area_entity"
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# dynamic_scale = yes
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# }
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# ship_effect = {
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# entity = "ship_aura_negative_entity"
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# dynamic_scale = no
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# }
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# }
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# }
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hostile_aura = {
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name = "RG_BAKAHALO"
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radius = @shipAuraRange
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apply_on = ships
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stack_info = {
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id = hostile_BAKAHALO
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priority = 233
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}
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modifier = {
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ship_shield_mult = -0.1
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ship_speed_mult = -0.1
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ship_armor_mult = -0.1
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ship_hull_mult = -0.1
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ship_shield_hardening_add = -1
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ship_armor_hardening_add = -1
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ship_shield_penetration_mult = -1
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ship_armor_penetration_mult = -1
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ship_weapon_range_mult = -0.1
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ship_tracking_add = -10
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ship_engagement_range_mult = -0.1
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ship_disengage_chance_mult = -0.1
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ship_ftl_jumpdrive_range_mult = -0.1
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ship_windup_mult = 1
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ship_jumpdrive_cooldown_mult = 1
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}
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damage_per_day = {
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accuracy = 0.5
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damage = {
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min = 96
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max = 192
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}
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shield_penetration = 1
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armor_penetration = 1
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}
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graphics = {
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area_effect = {
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entity = "circle_area_entity"
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dynamic_scale = yes
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}
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ship_effect = {
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entity = "ship_aura_negative_entity"
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dynamic_scale = no
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}
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}
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}
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hull_damage = 0
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shield_penetration = 0
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shield_damage = 0
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