位置判断重置
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@ -1,5 +1,92 @@
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#灰风
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#灰风舰船刷新位置检测
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rg_global_gray_location_check = {
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_global_event_target_as = global_gray_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_global_event_target_as = global_gray_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_global_event_target_as = global_gray_location
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}
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}
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else = {
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capital_scope = { save_global_event_target_as = global_gray_location }
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_global_event_target_as = global_gray_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_global_event_target_as = global_gray_location }
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}
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}
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}
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else = {
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capital_scope = { save_global_event_target_as = global_gray_location }
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}
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}
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#创造灰风总督
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rg_create_gray_governor = {
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#延迟执行
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@ -95,78 +182,7 @@ rg_create_gray_governor = {
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rg_create_gray_warship = {
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optimize_memory
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#舰船刷新位置检测
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_event_target_as = gray_warship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_event_target_as = gray_warship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_warship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_warship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_event_target_as = gray_warship_location }
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_warship_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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rg_global_gray_location_check = yes
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# 存储当前领袖等级
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every_owned_leader = {
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if = {
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@ -236,7 +252,7 @@ rg_create_gray_warship = {
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:gray_warship_location
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -279,7 +295,7 @@ rg_create_gray_warship = {
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:gray_warship_location
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -319,7 +335,7 @@ rg_create_gray_warship = {
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}
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set_fleet_stance = aggressive
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set_location = {
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target = root.capital_scope
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -354,7 +370,7 @@ rg_create_gray_warship = {
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}
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set_fleet_stance = aggressive
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set_location = {
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target = event_target:gray_warship_location
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -413,71 +429,8 @@ rg_create_gray_warship = {
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#创造灰风地面单位
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rg_create_gray_army = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_transport_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_transport_location }
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}
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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@ -536,7 +489,7 @@ rg_create_gray_army = {
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:gray_transport_location
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -581,78 +534,8 @@ rg_create_gray_army = {
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#创造灰风科学舰
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rg_create_gray_const = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_event_target_as = gray_constship_location }
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_constship_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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#舰船刷新位置检测
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rg_global_gray_location_check = yes
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every_owned_leader = {
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if = {
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@ -718,7 +601,7 @@ rg_create_gray_const = {
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:gray_constship_location
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -62,7 +62,7 @@ rg_create_gray_warship_1 = {
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effect = { set_ship_flag = rg_mothership }
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}
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set_location = {
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target = root.capital_scope
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -89,7 +89,7 @@ rg_create_gray_juggernautship_1 = {
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upgradable = yes
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}
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set_location = {
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target = root.capital_scope
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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@ -117,7 +117,7 @@ rg_create_gray_constship_1 = {
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upgradable = yes
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}
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set_location = {
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target = root.capital_scope
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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|
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@ -178,10 +178,43 @@ rg_create_gray_constship_1 = {
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upgradable = yes
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}
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set_location = {
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target = root.capital_scope
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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}
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}
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}
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rg_create_gray_colony_1 = {
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create_ship_design = {
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design = "NAME_RG_armed_colony_ship"
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}
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add_ship_design = last_created_design
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_disband = yes
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can_upgrade = yes
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can_change_composition = yes
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can_change_leader = yes
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uses_naval_capacity = yes
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spawn_debris = yes
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}
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effect = {
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set_owner = root
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_armed_colony_ship"
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prefix = no
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upgradable = yes
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}
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set_location = {
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target = event_target:global_gray_location
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distance = 0
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angle = random
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}
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}
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}
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remove_ship_design = last_created_design
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}
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@ -23,18 +23,8 @@ country_event = {
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country_event = {
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id = rg.2
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title = "graygoo.500.title"
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desc = {
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text = "rg.2.desc"
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}
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hide_window = yes
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picture_event_data = {
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portrait = root.species
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room = "ethic_spaceship_room"
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}
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is_triggered_only = yes
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immediate = {
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|
@ -109,7 +99,7 @@ country_event = {
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diplomatic = yes
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picture_event_data = {
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portrait = root.species
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portrait = event_target:rg_gray_country_leader
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room = "ethic_spaceship_room"
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}
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|
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|
@ -1395,6 +1395,29 @@ country_event = {
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}
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option = { # 购买殖民船
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name = rg.4.g
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trigger = {
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NOT = { has_country_flag = gray_reforming }
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}
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allow = {
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resource_stockpile_compare = { resource = food value >= 2000 }
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resource_stockpile_compare = { resource = energy value >= 2000 }
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}
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add_resource = {
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food = -2000
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energy = -2000
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}
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|
||||
hidden_effect = {
|
||||
rg_create_gray_colony_1 = yes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = { # 没钱了,救救
|
||||
name = rg.4.c
|
||||
trigger = {
|
||||
|
|
|
@ -1287,7 +1287,7 @@ country_event = {
|
|||
}
|
||||
|
||||
option = { # 购买灰风母舰
|
||||
name = rg_graygoo.4.a
|
||||
name = rg.4.a
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
@ -1319,7 +1319,7 @@ country_event = {
|
|||
}
|
||||
|
||||
option = { # 购买工程船
|
||||
name = rg_graygoo.4.b
|
||||
name = rg.4.b
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
@ -1340,8 +1340,31 @@ country_event = {
|
|||
|
||||
}
|
||||
|
||||
option = { # 购买殖民船
|
||||
name = rg.4.g
|
||||
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
||||
allow = {
|
||||
resource_stockpile_compare = { resource = food value >= 2000 }
|
||||
resource_stockpile_compare = { resource = energy value >= 2000 }
|
||||
}
|
||||
|
||||
add_resource = {
|
||||
food = -2000
|
||||
energy = -2000
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
rg_create_gray_colony_1 = yes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = { # 没钱了,救救
|
||||
name = rg_graygoo.4.c
|
||||
name = rg.4.c
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
|
|
@ -107,7 +107,8 @@
|
|||
|
||||
rg.4.a:0 "§H建造灰风母舰§!"
|
||||
rg.4.b:0 "§H建造武装工程舰§!"
|
||||
rg.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg.4.g:0 "§H建造模拟殖民舰§!"
|
||||
rg.4.e:0 "§B开启隐形力场§!"
|
||||
rg.4.f:0 "§B关闭隐形力场§!"
|
||||
rg.4.c:0 "又没钱了,老婆救救"
|
||||
|
|
Loading…
Reference in New Issue