"更新纳米区段翻译并添加城市特化区域定义"
This commit is contained in:
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@ -12,8 +12,8 @@ district_rg_city = {
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_government
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slot_city_01
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slot_city_02
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slot_rg_city_01
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slot_rg_city_02
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}
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show_on_uncolonized = {
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@ -152,8 +152,8 @@ district_rg_hive = {
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_government
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slot_city_01
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slot_city_02
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slot_rg_city_01
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slot_rg_city_02
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}
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show_on_uncolonized = {
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@ -241,8 +241,8 @@ district_rg_nexus = {
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_government
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slot_city_01
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slot_city_02
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slot_rg_city_01
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slot_rg_city_02
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}
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show_on_uncolonized = {
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@ -327,7 +327,7 @@ district_rg_generator = {
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# TODO_CD: change to real slots
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zone_slots = {
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slot_energy
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slot_rg_city_01
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}
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show_on_uncolonized = {
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@ -351,46 +351,8 @@ district_rg_generator = {
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}
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produces = {
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energy = 50
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}
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}
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triggered_planet_modifier = {
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planet_housing_add = 1000
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}
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}
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district_rg_mining = {
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icon = district_hab_mining
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base_buildtime = 30
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is_capped_by_modifier = no
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zone_slots = {
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slot_minerals
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}
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show_on_uncolonized = {
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uses_district_set = rg_station
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exists = from
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}
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potential = {
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exists = owner
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uses_district_set = rg_station
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}
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convert_to = {
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}
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resources = {
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category = planet_districts
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cost = {
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minerals = @rw_cost
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}
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upkeep = {
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energy = 5
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}
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produces = {
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minerals = 50
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food = 50
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}
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}
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@ -399,27 +361,104 @@ district_rg_mining = {
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}
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}
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district_rg_farming = {
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icon = district_rw_farming
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# district_rg_mining = {
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# icon = district_hab_mining
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# base_buildtime = 30
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# is_capped_by_modifier = no
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#
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# zone_slots = {
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# slot_minerals
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# }
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#
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# show_on_uncolonized = {
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# uses_district_set = rg_station
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# exists = from
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# }
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#
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# potential = {
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# exists = owner
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# uses_district_set = rg_station
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# }
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#
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# convert_to = {
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# }
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#
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# resources = {
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# category = planet_districts
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# cost = {
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# minerals = @rw_cost
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# }
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# upkeep = {
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# energy = 5
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# }
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# produces = {
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# minerals = 50
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# }
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# }
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#
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# triggered_planet_modifier = {
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# planet_housing_add = 1000
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# }
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# }
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#district_rg_farming = {
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# icon = district_rw_farming
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# base_buildtime = 30
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# is_capped_by_modifier = no
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#
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# # TODO_CD: change to real slots
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# zone_slots = {
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# slot_food
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# }
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#
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# show_on_uncolonized = { uses_district_set = rg_station }
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#
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# potential = {
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# uses_district_set = rg_station
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# exists = owner
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# NOT = {
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# AND = {
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# owner = { is_ai = yes }
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# owner = { country_uses_food = no }
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# }
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# }
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# }
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#
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# resources = {
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# category = planet_districts
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# cost = {
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# minerals = @rw_cost
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# }
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# upkeep = {
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# energy = 5
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# }
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# produces = {
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# food = 50
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# }
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# }
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#
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# # triggered for tooltip formatting purposes
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# triggered_planet_modifier = {
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# modifier = {
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# planet_housing_add = 1000
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# }
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# }
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#}
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district_rg_industrial = {
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icon = district_rw_industrial
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base_buildtime = 30
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is_capped_by_modifier = no
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# TODO_CD: change to real slots
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zone_slots = {
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slot_food
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slot_city_02
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}
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show_on_uncolonized = { uses_district_set = rg_station }
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potential = {
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uses_district_set = rg_station
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exists = owner
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NOT = {
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AND = {
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owner = { is_ai = yes }
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owner = { country_uses_food = no }
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}
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}
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}
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resources = {
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@ -429,17 +468,20 @@ district_rg_farming = {
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}
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upkeep = {
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energy = 5
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minerals = 40
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}
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produces = {
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food = 50
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nanites = 40
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}
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}
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# triggered for tooltip formatting purposes
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triggered_planet_modifier = {
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modifier = {
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planet_housing_add = 1000
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}
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planet_housing_add = 1000
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}
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inline_script = {
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script = jobs/industrial_districts_factory_add
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AMOUNT = 500
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}
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}
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@ -450,7 +492,7 @@ district_rg_science = {
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_01
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slot_city_03
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}
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show_on_uncolonized = { uses_district_set = rg_station }
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@ -478,7 +520,7 @@ district_rg_science = {
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minerals = @rw_cost
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}
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upkeep = {
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energy = @rw_maintenance
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energy = 5
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}
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}
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@ -585,97 +627,47 @@ district_rg_science = {
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}
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}
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district_rg_industrial = {
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icon = district_rw_industrial
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base_buildtime = 30
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is_capped_by_modifier = no
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_01
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}
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show_on_uncolonized = { uses_district_set = rg_station }
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potential = {
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uses_district_set = rg_station
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}
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resources = {
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category = planet_districts
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cost = {
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minerals = @rw_cost
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}
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upkeep = {
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energy = @rw_maintenance
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}
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upkeep = {
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trigger = {
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exists = owner
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owner = {
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has_edict = industrial_maintenance
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}
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}
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energy = 4
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}
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}
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triggered_planet_modifier = {
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planet_housing_add = 1000
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}
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inline_script = {
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script = jobs/industrial_districts_factory_add
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AMOUNT = 500
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}
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inline_script = {
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script = jobs/industrial_districts_foundry_add
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AMOUNT = 500
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}
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}
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district_rg_nanites = {
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icon = district_rg_nanites
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base_buildtime = 30
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is_capped_by_modifier = no
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# TODO_CD: change to real slots
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zone_slots = {
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slot_city_01
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}
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show_on_uncolonized = {
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uses_district_set = rg_station
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exists = from
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}
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potential = {
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exists = owner
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uses_district_set = rg_station
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}
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convert_to = {
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}
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resources = {
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category = planet_districts
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cost = {
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minerals = @rw_cost
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}
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upkeep = {
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energy = 5
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minerals = 40
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}
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produces = {
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nanites = 40
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}
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}
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triggered_planet_modifier = {
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planet_housing_add = 1000
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}
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}
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# district_rg_nanites = {
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# icon = district_rg_nanites
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# base_buildtime = 30
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# is_capped_by_modifier = no
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#
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# # TODO_CD: change to real slots
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# zone_slots = {
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# slot_city_01
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# }
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#
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# show_on_uncolonized = {
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# uses_district_set = rg_station
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# exists = from
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# }
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#
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# potential = {
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# exists = owner
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# uses_district_set = rg_station
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# }
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#
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# convert_to = {
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# }
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#
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# resources = {
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# category = planet_districts
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# cost = {
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# minerals = @rw_cost
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# }
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# upkeep = {
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# energy = 5
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# minerals = 40
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# }
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# produces = {
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# nanites = 40
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# }
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# }
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#
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# triggered_planet_modifier = {
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# planet_housing_add = 1000
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# }
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# }
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# district_rg_commercial = {
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# icon = district_rw_commercial
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@ -542,6 +542,21 @@ rg_harbitar_size_calculate = {
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}
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}
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rg_habitat_maid_init = {
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if = {
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limit = {
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NOT = {
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exists = event_target:rg_owner_main_maid_species
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}
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}
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event_target:rg_gray_habitat_target = {
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every_owned_pop_group = {
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rg_event_effect_planet2027_spawn_maid_species = yes
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}
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}
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}
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}
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#Country event_target:gray_owner
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#创造灰风纳米空间站
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rg_juggernaut_habitat_init = {
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@ -584,16 +599,6 @@ rg_juggernaut_habitat_init = {
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species = owner_main_species
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ethos = owner
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}
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if = {
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limit = {
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NOT = {
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exists = event_target:rg_owner_main_maid_species
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}
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}
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every_owned_pop_group = {
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rg_event_effect_planet2027_spawn_maid_species = yes
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}
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}
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set_name = "NAME_rg_gray_habitat_base"
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if = {
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limit = {
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@ -605,22 +610,6 @@ rg_juggernaut_habitat_init = {
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}
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set_planet_size = owner.rg_habitat_size
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generate_start_buildings_and_districts = yes
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while = {
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count = 1
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add_district = district_rg_generator
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}
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while = {
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count = 1
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add_district = district_rg_mining
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}
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while = {
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count = 1
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add_district = district_rg_farming
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}
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while = {
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count = 1
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add_district = district_rg_industrial
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}
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if = {
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limit = {
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exists = owner
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@ -657,6 +646,18 @@ rg_juggernaut_habitat_init = {
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add_district = district_rg_nexus
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}
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}
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while = {
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count = 1
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add_district = district_rg_generator
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}
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while = {
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count = 1
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add_district = district_rg_industrial
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}
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while = {
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count = 1
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add_district = district_rg_science
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}
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create_pop_group = {
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species = owner_main_species
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size = 5
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@ -671,6 +672,7 @@ rg_juggernaut_habitat_init = {
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}
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}
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}
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rg_habitat_maid_init = yes
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rg_set_gray_harbitat_active_effect = yes
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}
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}
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63
common/zone_slots/rg_zone_slots.txt
Normal file
63
common/zone_slots/rg_zone_slots.txt
Normal file
@ -0,0 +1,63 @@
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# Planet District Zone Slots
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# slot_test_01 = {
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# start = zone_default # A zone of this type is immediately placed in a new district slot.
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#
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# include = { # A list of zone types that are available to be built in the slot. The key 'all' can be used to include all existing zone types.
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# all
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# }
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#
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# exclude = { # A list of zone types that aren't available to be built in the slot.
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# zone_test_05
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# }
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#
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# potential = {
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# always = yes # Trigger that defines whether the slot is available on the planet at all. Scope = Planet.
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# }
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#
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# unlock = { # Trigger that defines whether the slot is unlocked on the planet. Scope = Planet.
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# always = yes
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# }
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# }
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slot_rg_city_01 = {
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include = {
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zone_rg_city_housing
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zone_rg_city_foundry
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zone_rg_city_alloys
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zone_rg_city_science
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}
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exclude = {
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zone_default
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}
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unlock = { # planet scope
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uses_district_set = rg_station
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}
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}
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slot_rg_city_02 = {
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include = {
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zone_rg_city_housing
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zone_rg_city_foundry
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zone_rg_city_alloys
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zone_rg_city_science
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}
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exclude = {
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zone_default
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}
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unlock = { # planet scope
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uses_district_set = rg_station
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}
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}
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slot_rg_city_03 = {
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include = {
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zone_rg_city_housing
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zone_rg_city_foundry
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zone_rg_city_alloys
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zone_rg_city_science
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}
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exclude = {
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zone_default
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}
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unlock = { # planet scope
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uses_district_set = rg_station
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}
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}
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228
common/zones/rg_zones.txt
Normal file
228
common/zones/rg_zones.txt
Normal file
@ -0,0 +1,228 @@
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# Planet District Zones
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# zone_test_01 = {
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# potential = { # Trigger that defines whether the zone can potentially be built on the Planet. Scope = Planet
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# always = yes
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# }
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#
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# unlock = { # Trigger that defines whether the zone is unlocked for building on the planet. Scope = Planet
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# always = yes
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# }
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#
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# resources = { # Cost of building. Scope = Planet
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# category = planet_districts
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# cost = {
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# minerals = 50
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# }
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# }
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#
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# max_buildings = 3 # Number of slots for buildings.
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#
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# planet_modifier = { # Planet modifier from the zone
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# }
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#
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# triggered_planet_modifier = { # Triggered planet modifier from the zone. Scope = Planet
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# potential = {
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# always = yes
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# }
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# }
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#
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# triggered_planet_pop_group_modifier = { # Triggered modifier applied to pop groups on planet.
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# potential = { # Modifier values are divided in proportion to size between pop groups for which the trigger is true.
|
||||
# always = yes # Scope = Pop group
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# district_planet_modifier = { # Planet modifier from the zone. Modifier value is multiplied by the District Level
|
||||
# }
|
||||
#
|
||||
# triggered_district_planet_modifier = { # Triggered planet modifier from the zone. Modifier value is multiplied by the District Level. Scope = Planet
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# include = { } # Buildings listed here can be constructed in this zone.
|
||||
#
|
||||
# exclude = { } # Buildings listed here cannot be constructed in this zone.
|
||||
#
|
||||
# included_building_sets = {
|
||||
# # Buildings belonging to any building set listed here can be constructed in this zone.
|
||||
# }
|
||||
#
|
||||
# excluded_building_sets = {
|
||||
# # Buildings belonging to any building set listed here cannot be constructed in this zone.
|
||||
# }
|
||||
#
|
||||
# triggered_desc = { # Triggered description of the zone's effect. Scope = Planet
|
||||
# trigger = {
|
||||
# exists = owner
|
||||
# }
|
||||
# text = job_clerk_effect_desc
|
||||
# }
|
||||
# }
|
||||
|
||||
zone_rg_city_housing = {
|
||||
icon = GFX_colony_type_urban
|
||||
base_buildtime = 120
|
||||
potential = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
|
||||
unlock = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
resources = {
|
||||
category = planet_zones
|
||||
cost = {
|
||||
}
|
||||
}
|
||||
|
||||
include = {
|
||||
all
|
||||
}
|
||||
included_building_sets = {
|
||||
}
|
||||
|
||||
triggered_district_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
}
|
||||
planet_housing_add = 1000
|
||||
planet_crime_add = -10
|
||||
planet_amenities_add = 1000
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
zone_building_slots_add = 3
|
||||
}
|
||||
}
|
||||
|
||||
zone_rg_city_foundry = {
|
||||
icon = GFX_resource_energy_large
|
||||
base_buildtime = 120
|
||||
potential = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
|
||||
unlock = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
resources = {
|
||||
category = planet_zones
|
||||
cost = {
|
||||
}
|
||||
}
|
||||
|
||||
include = {
|
||||
all
|
||||
}
|
||||
included_building_sets = {
|
||||
}
|
||||
|
||||
inline_script = {
|
||||
script = jobs/zone_technicians_add
|
||||
AMOUNT = 1000
|
||||
}
|
||||
inline_script = {
|
||||
script = jobs/zone_miner_add
|
||||
AMOUNT = 1000
|
||||
}
|
||||
inline_script = {
|
||||
script = jobs/zone_farmers_add
|
||||
AMOUNT = 1000
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
zone_building_slots_add = 3
|
||||
}
|
||||
}
|
||||
|
||||
zone_rg_city_alloys = {
|
||||
icon = GFX_resource_energy_large
|
||||
base_buildtime = 120
|
||||
potential = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
|
||||
unlock = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
resources = {
|
||||
category = planet_zones
|
||||
cost = {
|
||||
}
|
||||
}
|
||||
|
||||
include = {
|
||||
all
|
||||
}
|
||||
included_building_sets = {
|
||||
}
|
||||
inline_script = {
|
||||
script = jobs/zone_foundry_add
|
||||
AMOUNT = 1000
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
zone_building_slots_add = 3
|
||||
}
|
||||
}
|
||||
zone_rg_city_science = {
|
||||
icon = GFX_colony_type_research
|
||||
base_buildtime = 120
|
||||
potential = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
unlock = { # planet scope
|
||||
always = yes
|
||||
}
|
||||
resources = {
|
||||
category = planet_zones
|
||||
cost = {
|
||||
}
|
||||
}
|
||||
include = {
|
||||
all
|
||||
}
|
||||
included_building_sets = {
|
||||
}
|
||||
triggered_district_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_physicist_add = 1000
|
||||
job_biologist_add = 1000
|
||||
job_engineer_add = 1000
|
||||
}
|
||||
}
|
||||
|
||||
triggered_district_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_calculator_physicist_add = 1000
|
||||
job_calculator_biologist_add = 1000
|
||||
job_calculator_engineer_add = 1000
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_calculator_physicist_add = 1000
|
||||
job_calculator_biologist_add = 1000
|
||||
job_calculator_engineer_add = 1000
|
||||
}
|
||||
}
|
||||
planet_modifier = {
|
||||
zone_building_slots_add = 3
|
||||
}
|
||||
}
|
@ -262,11 +262,11 @@ country_event = {
|
||||
NOR = {
|
||||
free_jobs_of_type = {
|
||||
job = mortal_initiate
|
||||
value >= 1
|
||||
value >= 100
|
||||
}
|
||||
free_jobs_of_type = {
|
||||
category = bio_trophy
|
||||
value >= 1
|
||||
value >= 100
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -298,11 +298,11 @@ country_event = {
|
||||
NOR = {
|
||||
free_jobs_of_type = {
|
||||
job = mortal_initiate
|
||||
value >= 1
|
||||
value >= 100
|
||||
}
|
||||
free_jobs_of_type = {
|
||||
category = bio_trophy
|
||||
value >= 1
|
||||
value >= 100
|
||||
}
|
||||
}
|
||||
# exists = event_target:rg_gray_habitat_target
|
||||
|
@ -14,30 +14,43 @@
|
||||
district_rg_farming: "农业区段"
|
||||
district_rg_farming_plural: "农业区段"
|
||||
district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
|
||||
district_rg_generator: "发电区段"
|
||||
district_rg_generator_plural: "发电区段"
|
||||
district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
|
||||
district_rg_nanites: "纳米区段"
|
||||
district_rg_nanites_plural: "纳米区段"
|
||||
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
|
||||
district_rg_generator: "纳米复制区段"
|
||||
district_rg_generator_plural: "纳米复制区段"
|
||||
district_rg_generator_desc: "纳米机器复制仪填满了这个区段,专注于生产基础资源。"
|
||||
district_rg_nanites: "纳米铸造区段"
|
||||
district_rg_nanites_plural: "纳米铸造区段"
|
||||
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人与合金。"
|
||||
district_rg_mining: "采矿区段"
|
||||
district_rg_mining_plural: "采矿区段"
|
||||
district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
|
||||
district_rg_science: "研究区段"
|
||||
district_rg_science_plural: "研究区段"
|
||||
district_rg_science_desc: "这个区段充满了各类研究设施。"
|
||||
district_rg_science: "纳米科研区段"
|
||||
district_rg_science_plural: "纳米科研区段"
|
||||
district_rg_science_desc: "这个区段充满了住房与各类研究设施。"
|
||||
district_rg_commercial: "商业区段"
|
||||
district_rg_commercial_plural: "商业区段"
|
||||
district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
|
||||
district_rg_city: "城市区段"
|
||||
district_rg_city_plural: "城市区段"
|
||||
district_rg_city: "纳米居住区段"
|
||||
district_rg_city_plural: "纳米居住区段"
|
||||
district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
|
||||
district_rg_hive: "蜂巢区段"
|
||||
district_rg_hive_plural: "蜂巢区段"
|
||||
district_rg_hive: "纳米蜂巢区段"
|
||||
district_rg_hive_plural: "纳米蜂巢区段"
|
||||
district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
|
||||
district_rg_nexus: "中枢区段"
|
||||
district_rg_nexus_plural: "中枢区段"
|
||||
district_rg_nexus: "纳米中枢区段"
|
||||
district_rg_nexus_plural: "纳米中枢区段"
|
||||
district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
|
||||
district_rg_industrial: "工业区段"
|
||||
district_rg_industrial_plural: "工业区段"
|
||||
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
|
||||
district_rg_industrial: "纳米铸造区段"
|
||||
district_rg_industrial_plural: "纳米铸造区段"
|
||||
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
|
||||
|
||||
zone_rg_city_housing:0 "纳米居住特化"
|
||||
zone_rg_city_housing_desc:0 "使用零素方钢和纳米物质,房屋就像凭空出现一样相互堆叠。"
|
||||
zone_rg_city_housing_plural:0 "纳米居住特化"
|
||||
zone_rg_city_foundry:0 "纳米复制特化"
|
||||
zone_rg_city_foundry_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪专注于生产基础资源。"
|
||||
zone_rg_city_foundry_plural:0 "纳米复制特化"
|
||||
zone_rg_city_science:0 "纳米研发特化"
|
||||
zone_rg_city_science_desc:0 "通过缩减研究人员宿舍空间,我们的科研设备数量得以增加。"
|
||||
zone_rg_city_science_plural:0 "纳米研发特化"
|
||||
zone_rg_city_alloys:0 "纳米铸造特化"
|
||||
zone_rg_city_alloys_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪目标是生产尽可能多的纳米机器人与合金。"
|
||||
zone_rg_city_alloys_plural:0 "纳米铸造特化"
|
@ -5,6 +5,9 @@
|
||||
},
|
||||
{
|
||||
"path": "../../../../../../../Steam/steamapps/common/Stellaris"
|
||||
},
|
||||
{
|
||||
"path": "../../../../../../../Steam/steamapps/workshop/content/281990/2293827000"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user