This commit is contained in:
ProjectKoi-Kalo\Kalo 2023-10-28 16:31:32 +08:00
parent 86465b862e
commit 9fc5a0358a
10 changed files with 42 additions and 24 deletions

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@ -6,7 +6,7 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
}
@ -36,13 +36,13 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
component_set = {
key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
@ -90,7 +90,7 @@ component_set = {
component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "STRIKE_CRAFT_HANGAR_3"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}
@ -159,4 +159,4 @@ component_set = {
key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1
}
}

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@ -94,7 +94,7 @@ weapon_component_template = {
size = large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
damage = {
min = 120
@ -582,7 +582,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 2000
@ -638,7 +638,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 20000
@ -890,7 +890,7 @@ strike_craft_component_template = {
weapon_type = instant
projectile_gfx = "gatebuilder_titan_weapon_ex"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
tags = {
@ -959,7 +959,7 @@ strike_craft_component_template = {
weapon_type = instant
projectile_gfx = "gatebuilder_torpedo"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
tags = {
@ -1027,7 +1027,7 @@ strike_craft_component_template = {
weapon_type = instant
projectile_gfx = "proton_torpedoes"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
tags = {
@ -1093,7 +1093,7 @@ strike_craft_component_template = {
shield_damage = 1.2
armor_penetration = 1
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_FIGHTER_HANGAR_BEAM"
tags = {
@ -2154,7 +2154,7 @@ weapon_component_template = {
utility_component_template = {
key = "RG_gatebuilder_jump"
size = small
icon = "GFX_ship_part_warp_drive_3"
icon = "GFX_ship_part_mod_warp_drive_3"
icon_frame = 1
power = -50
# hidden = yes

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@ -1,7 +1,7 @@
spriteTypes = {
spriteType = {
name = "GFX_ship_part_gray_armor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
noOfFrames = 1
}
spriteType = {
@ -16,7 +16,7 @@ spriteTypes = {
}
spriteType = {
name = "GFX_ship_part_graymine"
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
noOfFrames = 1
}
spriteType = {
@ -24,4 +24,22 @@ spriteTypes = {
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_mod_warp_drive_3"
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_rg_spacetime_disruptor"
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_phaser_bank"
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
}
spriteType = {
name = "GFX_ship_weapon_rg_cutting_beam"
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
}
}

View File

@ -42,21 +42,21 @@
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「苹果」§!"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「泡泡」§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_FIGHTER_HANGAR_BEAM:0 "§Y「光」§!"
RG_FIGHTER_HANGAR_BEAM:0 "§Y「光」§!"
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「光」§!"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「光」§!"
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜,还有风滚草的故事。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了造不出第二台。"
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是一种妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
bombardment_graygoo:0 "§R灰色风暴§!"
@ -203,7 +203,7 @@
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头被设计成只能发射一次的终极火炮。这种武器通常成编制部署占据了整艘战舰一半以上的质量。"
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头弹头能够自我加速到极限。却依然无法再次发射。"
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
@ -245,7 +245,7 @@
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个他人的梦。§!\n§Y发射高能级纳米射线重构行星大气将所有智慧生命形态彻底重构。以恒星级功率发射时剧烈的扰动将摧毁恒星引发超新星爆炸并污染星系中所有行星。若将能量重定向到敌舰上会很痛。§!"
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气将所有智慧生命形态彻底重构。以恒星级功率发射时剧烈的扰动将摧毁恒星引发超新星爆炸并污染星系中所有行星。若将能量重定向到敌舰上会很痛。§!"
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
@ -253,7 +253,7 @@
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个他人的梦。§!\n§Y发射高能级纳米射线重构行星大气将所有智慧生命形态彻底重构。以恒星级功率发射时剧烈的扰动将摧毁恒星引发超新星爆炸并污染星系中所有行星。若将能量重定向到敌舰上会很痛。§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气将所有智慧生命形态彻底重构。以恒星级功率发射时剧烈的扰动将摧毁恒星引发超新星爆炸并污染星系中所有行星。若将能量重定向到敌舰上会很痛。§!"
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"