筛查修史山

This commit is contained in:
ProjectKoi-Kalo\Kalo 2024-09-22 20:17:00 +08:00
parent 7f928c6f67
commit b56cf39382
21 changed files with 233 additions and 371 deletions

View File

@ -88,6 +88,8 @@ building_rg_nanolab_1 = {
upgrades = {
"building_rg_nanolab_2"
}
custom_storm_ai_weight = { }
}
building_rg_nanolab_2 = {
@ -174,6 +176,8 @@ building_rg_nanolab_2 = {
}
text = job_nanotech_researcher_effect_desc
}
custom_storm_ai_weight = { }
}
building_rg_nanotech_cauldron = {
@ -225,6 +229,8 @@ building_rg_nanotech_cauldron = {
nanites = 25
}
}
custom_storm_ai_weight = { }
}
building_rg_nanite_transmuter = {
@ -279,4 +285,6 @@ building_rg_nanite_transmuter = {
always = yes
}
}
custom_storm_ai_weight = { }
}

View File

@ -10,3 +10,4 @@ weapon_type_rg_secondary
weapon_type_rg_torpedoe
weapon_type_rg_main
weapon_type_rg_armor
weapon_type_rg_reactor

View File

@ -73,8 +73,6 @@ utility_component_template = {
ai_tags = { screen }
ai_tag_weight = 0
upgrades_to = "RG_COMBAT_COMPUTER_PICKET_BASIC"
ai_tags = { screen }
ai_tag_weight = 0
ai_weight = {
weight = 1

View File

@ -7,7 +7,6 @@ utility_component_template = {
component_set = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 3840
@ -58,7 +57,6 @@ utility_component_template = {
component_set = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 7680
@ -119,6 +117,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -134,9 +133,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -169,6 +165,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -183,9 +180,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -218,6 +212,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_energy
}
armor_damage = 1.2
shield_penetration = 1
@ -232,9 +227,6 @@ weapon_component_template = {
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
@ -272,6 +264,7 @@ weapon_component_template = {
upgrades_to = "GRAY_BEAM_STATIC_X"
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -283,9 +276,6 @@ weapon_component_template = {
alloys = 4
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
@ -323,6 +313,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -335,9 +326,6 @@ weapon_component_template = {
alloys = 4
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
@ -492,6 +480,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_main
weapon_type_energy
}
resources = {
category = ship_components
@ -504,9 +493,6 @@ weapon_component_template = {
alloys = 2
}
}
tags = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_titan_weapon_ex"
ai_weight = {
weight = 0
@ -658,6 +644,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_kinetic
}
armor_damage = 1.2
shield_penetration = 1
@ -672,9 +659,6 @@ weapon_component_template = {
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
@ -714,6 +698,7 @@ weapon_component_template = {
}
tags = {
weapon_type_rg_secondary
weapon_type_kinetic
}
armor_damage = 1.2
shield_penetration = 1
@ -728,9 +713,6 @@ weapon_component_template = {
}
}
projectile_gfx = "adv_kinetic_artillery"
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
@ -1765,7 +1747,6 @@ weapon_component_template = {
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
use_ship_kill_target = no
firing_arc = 15
min_range = 30
firing_arc = 25
damage = {

View File

@ -2,3 +2,11 @@ concept_tradition_rg_nanotech = {
icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
tooltip_override = "tradition_category:tradition_rg_nanotech"
}
concept_rg_gray = {
alias = { }
}
concept_rg_scion = {
alias = { }
}

View File

@ -271,7 +271,7 @@ orbital_ring_restored = {
}
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
design = "RG_ORBITAL_RING_TIER_1_STARBASE"
}
add_ship_design = last_created_design
}

View File

@ -7,7 +7,7 @@ rg_tempest_invocator = {
category = relics
# Activation cost
cost = {
nanties = 5000
nanites = 5000
}
}
@ -25,7 +25,6 @@ rg_tempest_invocator = {
set_country_flag = "started_placing_storm"
start_storm_area_placing = {
sacrifice_leader_with_ui = no
cosmic_storm = graytempest_storm
immediate = yes

View File

@ -1,17 +1,17 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = num_traits
trigger_scope = pop
parameters = {
limit = {
has_trait = rg_machine_maid_trait
}
}
mode = add
}
# max = 20
}
# rg_count_maid = {
# base = 0
# complex_trigger_modifier = {
# trigger = num_traits
# trigger_scope = pop
# parameters = {
# limit = {
# has_trait = rg_machine_maid_trait
# }
# }
# mode = add
# }
# # max = 20
# }
rg_maid_trait_mult = {
base = 3

View File

@ -73,25 +73,25 @@ rg_global_gray_location_check = {
if = {
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
exists = leader
leader = {
is_same_value = event_target:gray_official
}
}
save_global_event_target_as = global_gray_location
save_event_target_as = global_gray_location
}
}
else = {
capital_scope = {
save_global_event_target_as = global_gray_location
save_event_target_as = global_gray_location
}
}
}

View File

@ -1359,7 +1359,9 @@ RG_const_auto_build_effect = {
prefix = no
design = "NAME_RG_GRAY_constructor"
effect = {
set_cloaking_active = yes
PREV = {
set_cloaking_active = yes
}
}
}
}

View File

@ -328,7 +328,7 @@ rg_create_gray_destroyer_1 = {
set_owner = root
create_ship = {
name = "NAME_RG_base_destroyer"
design = "RG_base_destroyer_key"
design = "NAME_RG_base_destroyer"
prefix = no
upgradable = no
}

View File

@ -8,7 +8,7 @@ graytempest_storm_add = {
inline_script = {
script = cosmic_storms/StormVisuals
STORM_NAME = "graytempest_storm"
STORM_NAME = "particle_storm"
}
}
@ -94,7 +94,7 @@ graytempest_storm_apply_aftermath_modifier = {
}
}
graytempests_storm_apply_deposits = {
graytempest_storm_apply_deposits = {
every_system_planet = {
limit = {
OR = {

View File

@ -337,7 +337,6 @@ RG_armed_constructor_ship = {
}
use_shipnames_from = constructor
icon = ship_size_constructor
base_buildtime = @construction_build_time
num_target_locators = 2
is_space_station = no

View File

@ -19,6 +19,8 @@ special_project = {
rg_event_effect_lcluster_open = yes
}
}
fail_trigger = {
}
on_fail = {
}
on_start = {
@ -49,6 +51,8 @@ special_project = {
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -88,6 +92,8 @@ special_project = {
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -125,6 +131,8 @@ special_project = {
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {

View File

@ -10,6 +10,8 @@ special_project = {
shipclass_science_ship = 1
leader = scientist
}
fail_trigger = {
}
on_start = {
owner = {
country_event = {
@ -46,6 +48,8 @@ special_project = {
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {
@ -86,6 +90,8 @@ special_project = {
event_scope = country_event
requirements = {
}
fail_trigger = {
}
on_start = {
owner = {
random_situation = {

View File

@ -130,25 +130,34 @@ country_event = {
orbit_distance = 30
}
}
if = {
limit = {
exists = sector
}
sector = {
leader = {
unassign_leader = this
save_event_target_as = rg_cluster_sector_gov
}
}
}
else = {
root = {
random_owned_leader = {
limit = {
leader_class = official
}
save_event_target_as = rg_cluster_sector_gov
# if = {
# limit = {
# exists = sector
# }
# sector = {
# leader = {
# unassign_leader = this
# save_event_target_as = rg_cluster_sector_gov
# }
# }
# }
# else = {
# root = {
# random_owned_leader = {
# limit = {
# leader_class = official
# }
# save_event_target_as = rg_cluster_sector_gov
# }
# }
# }
root = {
random_owned_leader = {
limit = {
leader_class = official
}
save_event_target_as = rg_cluster_sector_gov
}
}
}
@ -191,9 +200,9 @@ country_event = {
set_controller = root
set_capital = yes
set_sector_capital = yes
sector = {
assign_leader = event_target:rg_cluster_sector_gov
}
# sector = {
# assign_leader = event_target:rg_cluster_sector_gov
# }
set_name = random
generate_start_buildings_and_districts = yes
}

View File

@ -988,44 +988,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
@ -1044,6 +1027,7 @@ country_event = {
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
@ -1059,44 +1043,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
@ -1115,6 +1082,7 @@ country_event = {
response_text = rg_const.503.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
@ -1130,44 +1098,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
@ -1952,8 +1903,8 @@ country_event = {
NOT = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
rg_ge_clear_portrait_select = yes
event_target:gray_owner = {
@ -1970,8 +1921,8 @@ country_event = {
NOT = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
rg_ge_clear_portrait_select = yes
event_target:gray_owner = {

View File

@ -54,21 +54,23 @@ country_event = {
has_country_flag = rg_habitat_enabled
}
# exists = event_target:rg_gray_habitat_target
any_owned_planet = {
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
PREV = {
any_owned_planet = {
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
}
}
}
}

View File

@ -191,68 +191,7 @@ country_event = {
}
}
}
option = {
name = marry_gray
trigger = {
check_variable = {
which = wg_gray_affection
value > @wg_gray_affection_to_lv4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
if = {
limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
hidden_effect = {
country_event = {
id = wg_affection.30000
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_500_scripts"
option = {
name = graygoo.500.d
default_hide_option = yes
@ -892,44 +831,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
@ -945,6 +867,7 @@ country_event = {
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
@ -960,44 +883,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
@ -1013,6 +919,7 @@ country_event = {
response_text = rg_const.503.response
allow = {
hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
@ -1028,44 +935,27 @@ country_event = {
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = {
num_ships > 0
OR = {
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
any_owned_army = {
army_type = gray_army
if = {
limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}

View File

@ -52,7 +52,7 @@
GRAY_BEAM_STATIC_EX:0 "Gray Energy Arc"
GRAY_BEAM_STATIC_EX_DESC:0 ""
RG_GRAY_WEAPON_LANCE_X:0 "Gray Energy Lance"
RG_GRAY_WEAPON_LANCE_X_DESC:0 Gray Energy Lance
RG_GRAY_WEAPON_LANCE_X_DESC:0 "Gray Energy Lance"
RG_GRAY_WEAPON_LANCE:0 "Gray Energy Lance"
RG_GRAY_WEAPON_LANCE_DESC:0 "Gray Energy Lance"
LARGE_GRAY_MIX_ARMOR:0 "Nanite Armor"

View File

@ -159,7 +159,7 @@
rg_nanite_leader:0"§Y纳米机器个体§!"
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到所以将无所不能。§!"
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
rg_nanite_leader_plural_with_icon:0"£official£ $rg_nanite_leader_plural$"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"