2.6.1 全是bug
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85
Real Gray/common/component_templates/RG_SMLarmor.txt
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85
Real Gray/common/component_templates/RG_SMLarmor.txt
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utility_component_template = {
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key = "SMALL_GRAY_MIX_ARMOR"
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size = small
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = -45
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modifier = {
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ship_armor_add = 120
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ship_hull_add = 80
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ship_shield_add = 120
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ship_shield_regen_add_static = 3
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 15
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}
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upkeep = {
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energy = 0.2
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alloys = 0.8
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}
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}
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}
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utility_component_template = {
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key = "MEDIUM_GRAY_MIX_ARMOR"
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size = medium
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -100
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modifier = {
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ship_armor_add = 400
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ship_hull_add = 360
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ship_shield_add = 320
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ship_shield_regen_add_static = 6
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 20
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}
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upkeep = {
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energy = 0.8
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alloys = 1.2
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}
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}
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}
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utility_component_template = {
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key = "LARGE_GRAY_MIX_ARMOR"
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size = large
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -180
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modifier = {
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ship_armor_add = 960
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ship_hull_add = 960
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ship_shield_add = 600
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ship_shield_regen_add_static = 9
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 35
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}
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upkeep = {
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energy = 1.2
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alloys = 2
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}
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}
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}
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43
Real Gray/common/component_templates/RG_SMLweapon.txt
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43
Real Gray/common/component_templates/RG_SMLweapon.txt
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weapon_component_template = {
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key = "LARGE_GRAY_WEAPON_LANCE"
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size = large
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entity = "invisible_turret_entity"
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type = instant
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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damage = { min = 120 max = 960 }
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windup = { min = 1 max = 5 }
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total_fire_time = 45
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range = 110.0
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accuracy = 0.85
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shield_penetration = 0.5
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armor_damage = 1.5
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tracking = 0.40
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projectile_gfx = "gatebuilder_lance_weapon"
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tags = { weapon_type_energy }
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}
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weapon_component_template = {
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key = "GG_BEAM_STATIC_EX"
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size = titanic
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entity = "invisible_turret_entity"
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type = instant
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prio_projectile = yes
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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firing_arc = 15.0
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min_range = 30.0
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static_rotation = yes
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tags = { weapon_type_energy }
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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}
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BIN
Real Gray/common/component_templates/~$weapon_components.ods
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BIN
Real Gray/common/component_templates/~$weapon_components.ods
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Binary file not shown.
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