2.6.1 全是bug
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commit
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version="2.6.*"
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tags={
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"Balance"
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"Military"
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"Events"
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"Spaceships"
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"Leaders"
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}
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picture="thumbnail.png"
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name="Real Gray"
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supported_version="2.6.1"
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path="C:\Users\Administrator\Documents\Paradox Interactive\Stellaris\mod\Real Gray"
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remote_file_id="2025397330"
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# Gray Nanite Army
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gray_army = {
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damage = 30.0
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health = 54.0
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has_morale = no
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morale_damage = 18.0
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collateral_damage = 15.0
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war_exhaustion = 12.0
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time = 5
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resources = {
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category = armies
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produces = {
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energy = 1
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}
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}
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has_species = no
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icon_frame = 11
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potential = {
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always = no
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}
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}
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utility_component_template = {
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key = "SMALL_GRAY_MIX_ARMOR"
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size = small
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = -45
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modifier = {
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ship_armor_add = 120
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ship_hull_add = 80
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ship_shield_add = 120
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ship_shield_regen_add_static = 3
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 15
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}
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upkeep = {
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energy = 0.2
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alloys = 0.8
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}
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}
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}
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utility_component_template = {
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key = "MEDIUM_GRAY_MIX_ARMOR"
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size = medium
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -100
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modifier = {
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ship_armor_add = 400
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ship_hull_add = 360
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ship_shield_add = 320
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ship_shield_regen_add_static = 6
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 20
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}
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upkeep = {
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energy = 0.8
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alloys = 1.2
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}
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}
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}
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utility_component_template = {
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key = "LARGE_GRAY_MIX_ARMOR"
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size = large
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hidden = yes
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icon = "GFX_ship_part_armor_5"
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icon_frame = 1
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power = 0
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power = -180
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modifier = {
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ship_armor_add = 960
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ship_hull_add = 960
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ship_shield_add = 600
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ship_shield_regen_add_static = 9
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}
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resources = {
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category = ship_components
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cost = {
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alloys = 35
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}
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upkeep = {
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energy = 1.2
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alloys = 2
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}
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}
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}
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weapon_component_template = {
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key = "LARGE_GRAY_WEAPON_LANCE"
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size = large
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entity = "invisible_turret_entity"
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type = instant
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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damage = { min = 120 max = 960 }
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windup = { min = 1 max = 5 }
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total_fire_time = 45
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range = 110.0
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accuracy = 0.85
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shield_penetration = 0.5
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armor_damage = 1.5
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tracking = 0.40
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projectile_gfx = "gatebuilder_lance_weapon"
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tags = { weapon_type_energy }
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}
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weapon_component_template = {
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key = "GG_BEAM_STATIC_EX"
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size = titanic
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entity = "invisible_turret_entity"
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type = instant
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prio_projectile = yes
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hidden = yes
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icon = "GFX_ship_part_space_whale_weapon_1"
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icon_frame = 1
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firing_arc = 15.0
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min_range = 30.0
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static_rotation = yes
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tags = { weapon_type_energy }
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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}
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ship_section_template = {
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key = "gray_warship_key"
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ship_size = graygoo_mothership
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fits_on_slot = mid
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entity = "gatebuilder_01_mothership_section_entity"
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icon = "GFX_ship_part_core_mid"
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component_slot = {
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name = "PLANET_KILLER_GUN_01"
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template = "invisible_planet_killer_fixed"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TITAN_01"
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template = "invisible_titanic_fixed"
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locatorname = "titan_gun_01"
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}
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component_slot = {
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name = "TORPEDO_01"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_02"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_03"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "TORPEDO_04"
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template = "medium_missile_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_01"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_02"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_03"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_04"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_05"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "LARGE_GUN_06"
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template = "large_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_01"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_02"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_03"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "STRIKE_CRAFT_04"
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template = "large_strike_craft"
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rotation = 90
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "PD_01"
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template = "point_defence_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "PD_02"
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template = "point_defence_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "PD_03"
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template = "point_defence_turret"
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locatorname = "xl_gun_01"
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}
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component_slot = {
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name = "PD_04"
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template = "point_defence_turret"
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locatorname = "xl_gun_01"
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}
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large_utility_slots = 16
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aux_utility_slots = 5
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}
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###################
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# Governor Traits #
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###################
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leader_trait_governor_gray = {
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cost = 0
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modification = no
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icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
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immortal_leaders = yes
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modifier = {
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planet_buildings_cost_mult = -0.8
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planet_building_build_speed_mult = 1
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planet_jobs_energy_produces_mult = 1
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planet_jobs_minerals_produces_mult = 1
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deposit_blockers_cost_mult = -0.8
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planet_clear_blocker_time_mult = -0.8
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planet_jobs_engineering_research_produces_mult = 1
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planet_jobs_physics_research_produces_mult = 1
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planet_jobs_society_research_produces_mult = 1
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planet_jobs_alloys_research_produces_mult = 1
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}
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leader_trait = { governor }
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leader_class = { governor }
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initial = no
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randomized = no
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}
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version="2.6.*"
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tags={
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"Balance"
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"Military"
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"Events"
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"Spaceships"
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"Leaders"
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}
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name="Real Gray"
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supported_version="2.6.1"
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remote_file_id="2030672483"
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projectile_gfx_beam = {
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#common for all types of projectiles
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name = "gatebuilder_lance_weapon"
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color = { 0.5 1.0 0.75 0.8 }
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hit_entity = "tachyon_lance_hit_entity"
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shield_hit_entity = "tachyon_lance_shield_hit_entity"
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muzzle_flash_entity = "tachyon_lance_muzzle_entity"
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windup_entity = "tachyon_lance_windup_entity"
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#beam specific data
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width = 2.0
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texture_scroll_speed = 2.5
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texture_tiling = 5.5
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hit = {
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alpha_curve = {
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0.0 0.0
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0.05 0.0
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0.1 100.0
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0.4 5.0
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0.6 0.0
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1.0 0.0
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}
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duration = 2.0
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}
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miss = {
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alpha_curve = {
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0.0 0.0
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0.05 0.0
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0.1 100.0
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0.4 5.0
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0.6 0.0
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1.0 0.0
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}
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duration = 1.5
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}
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texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
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shield_impact = {
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size = large
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loop_duration = 0.5
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delay = 0.1
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}
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}
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projectile_gfx_beam = {
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#common for all types of projectiles
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name = "gatebuilder_titan_weapon_ex"
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color = { 0.5 1.0 0.75 0.8 }
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hit_entity = "gatebuilder_titan_weapon_hit_entity"
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shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
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muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
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windup_entity = "gatebuilder_titan_weapon_windup_entity"
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#beam specific data
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width = 10.0
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texture_scroll_speed = 1.0
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texture_tiling = 5.5
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hit = {
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alpha_curve = {
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0.0 0.0
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0.05 0.0
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0.1 20.0
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0.7 5.0
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1.0 0.0
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}
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duration = 3.0
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}
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miss = {
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alpha_curve = {
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0.0 0.0
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0.05 0.0
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0.1 20.0
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0.4 5.0
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1.0 0.0
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}
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duration = 1.5
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}
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texture = "gfx/models/combat_items/neutron_planet_laser.dds"
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shield_impact = {
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size = large
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loop_duration = 0.5
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delay = 0.2
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}
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}
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@ -0,0 +1,6 @@
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l_english:
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#################################
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LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy lance"
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LARGE_GRAY_WEAPON_LANCE_DESC:0 "a weapon made of ancient gate builder tech,we know nothing about how it works."
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LARGE_GRAY_MIX_ARMOR:0 "Gray Energy Mix armor"
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LARGE_GRAY_MIX_ARMOR_DESC:0 "a armor uses highly integrated design,with energy circulating on the surface.we know nothing about how it works."
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l_simp_chinese:
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###############################
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LARGE_GRAY_WEAPON_LANCE:0 "能量束"
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LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
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LARGE_GRAY_MIX_ARMOR:0 "能量装甲"
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LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
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