2.6.1 全是bug

This commit is contained in:
kalospacer 2020-06-18 18:57:48 +08:00
commit b7db7734e0
15 changed files with 3038 additions and 0 deletions

13
Real Gray.mod Normal file
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version="2.6.*"
tags={
"Balance"
"Military"
"Events"
"Spaceships"
"Leaders"
}
picture="thumbnail.png"
name="Real Gray"
supported_version="2.6.1"
path="C:\Users\Administrator\Documents\Paradox Interactive\Stellaris\mod\Real Gray"
remote_file_id="2025397330"

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# Gray Nanite Army
gray_army = {
damage = 30.0
health = 54.0
has_morale = no
morale_damage = 18.0
collateral_damage = 15.0
war_exhaustion = 12.0
time = 5
resources = {
category = armies
produces = {
energy = 1
}
}
has_species = no
icon_frame = 11
potential = {
always = no
}
}

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utility_component_template = {
key = "SMALL_GRAY_MIX_ARMOR"
size = small
hidden = yes
icon = "GFX_ship_part_armor_5"
icon_frame = 1
power = -45
modifier = {
ship_armor_add = 120
ship_hull_add = 80
ship_shield_add = 120
ship_shield_regen_add_static = 3
}
resources = {
category = ship_components
cost = {
alloys = 15
}
upkeep = {
energy = 0.2
alloys = 0.8
}
}
}
utility_component_template = {
key = "MEDIUM_GRAY_MIX_ARMOR"
size = medium
hidden = yes
icon = "GFX_ship_part_armor_5"
icon_frame = 1
power = 0
power = -100
modifier = {
ship_armor_add = 400
ship_hull_add = 360
ship_shield_add = 320
ship_shield_regen_add_static = 6
}
resources = {
category = ship_components
cost = {
alloys = 20
}
upkeep = {
energy = 0.8
alloys = 1.2
}
}
}
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
size = large
hidden = yes
icon = "GFX_ship_part_armor_5"
icon_frame = 1
power = 0
power = -180
modifier = {
ship_armor_add = 960
ship_hull_add = 960
ship_shield_add = 600
ship_shield_regen_add_static = 9
}
resources = {
category = ship_components
cost = {
alloys = 35
}
upkeep = {
energy = 1.2
alloys = 2
}
}
}

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weapon_component_template = {
key = "LARGE_GRAY_WEAPON_LANCE"
size = large
entity = "invisible_turret_entity"
type = instant
hidden = yes
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
damage = { min = 120 max = 960 }
windup = { min = 1 max = 5 }
total_fire_time = 45
range = 110.0
accuracy = 0.85
shield_penetration = 0.5
armor_damage = 1.5
tracking = 0.40
projectile_gfx = "gatebuilder_lance_weapon"
tags = { weapon_type_energy }
}
weapon_component_template = {
key = "GG_BEAM_STATIC_EX"
size = titanic
entity = "invisible_turret_entity"
type = instant
prio_projectile = yes
hidden = yes
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
firing_arc = 15.0
min_range = 30.0
static_rotation = yes
tags = { weapon_type_energy }
projectile_gfx = "gatebuilder_titan_weapon_ex"
}

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ship_section_template = {
key = "gray_warship_key"
ship_size = graygoo_mothership
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "titan_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "medium_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_02"
template = "medium_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_03"
template = "medium_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_04"
template = "medium_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 16
aux_utility_slots = 5
}

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###################
# Governor Traits #
###################
leader_trait_governor_gray = {
cost = 0
modification = no
icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
immortal_leaders = yes
modifier = {
planet_buildings_cost_mult = -0.8
planet_building_build_speed_mult = 1
planet_jobs_energy_produces_mult = 1
planet_jobs_minerals_produces_mult = 1
deposit_blockers_cost_mult = -0.8
planet_clear_blocker_time_mult = -0.8
planet_jobs_engineering_research_produces_mult = 1
planet_jobs_physics_research_produces_mult = 1
planet_jobs_society_research_produces_mult = 1
planet_jobs_alloys_research_produces_mult = 1
}
leader_trait = { governor }
leader_class = { governor }
initial = no
randomized = no
}

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Real Gray/descriptor.mod Normal file
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version="2.6.*"
tags={
"Balance"
"Military"
"Events"
"Spaceships"
"Leaders"
}
name="Real Gray"
supported_version="2.6.1"
remote_file_id="2030672483"

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projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_lance_weapon"
color = { 0.5 1.0 0.75 0.8 }
hit_entity = "tachyon_lance_hit_entity"
shield_hit_entity = "tachyon_lance_shield_hit_entity"
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
windup_entity = "tachyon_lance_windup_entity"
#beam specific data
width = 2.0
texture_scroll_speed = 2.5
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
}
duration = 2.0
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
}
duration = 1.5
}
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
shield_impact = {
size = large
loop_duration = 0.5
delay = 0.1
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_titan_weapon_ex"
color = { 0.5 1.0 0.75 0.8 }
hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data
width = 10.0
texture_scroll_speed = 1.0
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.7 5.0
1.0 0.0
}
duration = 3.0
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.4 5.0
1.0 0.0
}
duration = 1.5
}
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = {
size = large
loop_duration = 0.5
delay = 0.2
}
}

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l_english:
#################################
LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy lance"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "a weapon made of ancient gate builder tech,we know nothing about how it works."
LARGE_GRAY_MIX_ARMOR:0 "Gray Energy Mix armor"
LARGE_GRAY_MIX_ARMOR_DESC:0 "a armor uses highly integrated design,with energy circulating on the surface.we know nothing about how it works."

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l_simp_chinese:
###############################
LARGE_GRAY_WEAPON_LANCE:0 "能量束"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
LARGE_GRAY_MIX_ARMOR:0 "能量装甲"
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"

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