# Changes to be committed:
# modified: common/districts/rg_station_districts.txt # modified: common/zones/rg_zones.txt #
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				@ -45,7 +45,7 @@ district_rg_city = {
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	}
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						}
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	planet_modifier = {
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						planet_modifier = {
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		planet_housing_add = 2500
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							planet_housing_add = 3000
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		job_enforcer_add = @base_district_jobs
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							job_enforcer_add = @base_district_jobs
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		zone_building_slots_add = 2
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							zone_building_slots_add = 2
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	}
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						}
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@ -274,7 +274,7 @@ district_rg_nexus = {
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	}
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						}
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	planet_modifier = {
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						planet_modifier = {
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		planet_housing_add = 2500
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							planet_housing_add = 3000
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		job_technician_drone_add = @base_district_jobs
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							job_technician_drone_add = @base_district_jobs
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		zone_building_slots_add = 2
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							zone_building_slots_add = 2
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	}
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						}
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@ -452,7 +452,7 @@ district_rg_industrial = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_02
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							slot_rg_city_02
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	}
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						}
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	show_on_uncolonized = { uses_district_set = rg_station }
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						show_on_uncolonized = { uses_district_set = rg_station }
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@ -468,10 +468,10 @@ district_rg_industrial = {
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		}
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							}
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		upkeep = {
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							upkeep = {
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			energy = 5
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								energy = 5
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			minerals = 40
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								minerals = 50
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		}
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							}
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		produces = {
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							produces = {
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			nanites = 40
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								nanites = 50
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		}
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							}
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	}
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						}
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@ -483,6 +483,10 @@ district_rg_industrial = {
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		script = jobs/industrial_districts_factory_add
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							script = jobs/industrial_districts_factory_add
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		AMOUNT = 500
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							AMOUNT = 500
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	}
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						}
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						inline_script = {
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							script = jobs/industrial_districts_foundry_add
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							AMOUNT = 500
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						}
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}
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					}
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district_rg_science = {
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					district_rg_science = {
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@ -492,7 +496,7 @@ district_rg_science = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_03
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							slot_rg_city_03
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	}
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						}
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	show_on_uncolonized = { uses_district_set = rg_station }
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						show_on_uncolonized = { uses_district_set = rg_station }
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@ -88,7 +88,7 @@ zone_rg_city_housing = {
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		potential = {
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							potential = {
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			exists = owner
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								exists = owner
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		}
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							}
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		planet_housing_add = 1000
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							planet_housing_add = 3000
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		planet_crime_add = -10
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							planet_crime_add = -10
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		planet_amenities_add = 1000
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							planet_amenities_add = 1000
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	}
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						}
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@ -159,15 +159,20 @@ zone_rg_city_alloys = {
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	}
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						}
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	included_building_sets = {
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						included_building_sets = {
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	}
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						}
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						inline_script = {
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							script = jobs/zone_factory_add
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							AMOUNT = 500
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						}
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	inline_script = {
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						inline_script = {
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		script = jobs/zone_foundry_add
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							script = jobs/zone_foundry_add
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		AMOUNT = 1000
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							AMOUNT = 500
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	}
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						}
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	planet_modifier = {
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						planet_modifier = {
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		zone_building_slots_add = 3
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							zone_building_slots_add = 3
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	}
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						}
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}
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					}
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zone_rg_city_science = {
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					zone_rg_city_science = {
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	icon = GFX_colony_type_research
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						icon = GFX_colony_type_research
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	base_buildtime = 120
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						base_buildtime = 120
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@ -187,40 +192,9 @@ zone_rg_city_science = {
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	}
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						}
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	included_building_sets = {
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						included_building_sets = {
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	}
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						}
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	triggered_district_planet_modifier = {
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						inline_script = {
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		potential = {
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							script = jobs/zone_researchers_add
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			exists = owner
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							AMOUNT = 1000
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			owner = { is_regular_empire = yes }
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		}
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		modifier = {
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			job_physicist_add = 1000
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			job_biologist_add = 1000
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			job_engineer_add = 1000
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		}
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	}
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	triggered_district_planet_modifier = {
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		potential = {
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			exists = owner
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			owner = { is_hive_empire = yes }
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		}
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		modifier = {
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			job_calculator_physicist_add = 1000
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			job_calculator_biologist_add = 1000
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			job_calculator_engineer_add = 1000
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		}
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	}
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	triggered_planet_modifier = {
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		potential = {
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			exists = owner
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			owner = { is_machine_empire = yes }
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		}
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		modifier = {
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			job_calculator_physicist_add = 1000
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			job_calculator_biologist_add = 1000
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			job_calculator_engineer_add = 1000
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		}
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	}
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						}
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	planet_modifier = {
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						planet_modifier = {
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		zone_building_slots_add = 3
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							zone_building_slots_add = 3
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