全部格式化

This commit is contained in:
FA507RM-KALOSPA\Kalo 2023-06-08 13:11:05 +08:00
parent e2bf84088f
commit d4a22820b3
62 changed files with 26646 additions and 9216 deletions
common
events
gfx
interface
kac_anticheat

@ -1,11 +1,11 @@
# Gray Nanite Army
gray_army = {
damage = 30.0
health = 104.0
damage = 30
health = 104
has_morale = no
morale_damage = 18.0
collateral_damage = 15.0
war_exhaustion = 12.0
morale_damage = 18
collateral_damage = 15
war_exhaustion = 12
time = 5
resources = {
category = armies
@ -15,34 +15,34 @@ gray_army = {
}
has_species = no
icon = GFX_army_type_machine_assault
potential = {
always = no
}
}
# Gray Nanite Army
rg_gray_army_base = {
damage = 10.0
health = 18.0
damage = 10
health = 18
has_morale = no
morale_damage = 6.0
collateral_damage = 5.0
war_exhaustion = 4.0
prerequisites = { "tech_gray_army_7" }
morale_damage = 6
collateral_damage = 5
war_exhaustion = 4
prerequisites = {
"tech_gray_army_7"
}
time = 180
resources = {
category = armies
cost = {
alloys = 800
}
produces = {
energy = 1
}
}
has_species = no
icon = GFX_army_type_machine_assault
potential_country = {
}
}
}

@ -1,9 +1,8 @@
rg_ap_nantiematter = {
on_enabled = {
custom_tooltip = "rg_ap_nantiematter_tooltip"
add_research_option = tech_gray_weapon_lance_1
add_research_option = tech_gray_weapon_lance_1
}
possible = {
OR = {
has_country_flag = origin_rg_gray
@ -15,7 +14,6 @@ rg_ap_nantiematter = {
has_ascension_perk = rg_nantiematter
}
}
potential = {
OR = {
has_country_flag = origin_rg_gray
@ -25,8 +23,7 @@ rg_ap_nantiematter = {
}
is_ai = no
}
ai_weight = {
factor = 0
}
}
}

@ -30,24 +30,19 @@ graygoo = {
has_country_flag = gray_owner
}
}
icon_frame = 3
default = no
stop_when_armies_dead = no
abduct_pops = no
planet_damage = 100.0
army_damage = 2.0
planet_damage = 100
army_damage = 2
kill_pop_chance = {
base = 3.0
base = 3
}
min_pops_to_kill_pop = 0
# root = fleet
# from = planet
ai_weight = {
weight = 0
}
}
}

@ -1,188 +1,162 @@
component_set = {
key = "RG_SP_CANNON_INSTANT"
icon = "GFX_ship_part_space_whale_weapon_1"
icon_frame = 1
icon_frame = 1
}
component_set = {
key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
}
component_set = {
key = "SMALL_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
}
component_set = {
key = "GRAY_BEAM_STATIC_X"
icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1
}
component_set = {
key = "GRAY_BEAM_STATIC_MX"
icon = "GFX_ship_part_gray_lance_2"
icon_frame = 1
}
component_set = {
key = "GRAY_BEAM_STATIC_EX"
icon = "GFX_ship_part_archaeo_titan_beam"
icon_frame = 1
}
component_set = {
key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1
}
component_set = {
key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon_frame = 1
}
component_set = {
key = "RG_FLAK_BATTERY"
icon = "GFX_ship_part_flak_batteries_4"
icon_frame = 1
}
component_set = {
key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_flak_batteries_3"
icon_frame = 1
}
component_set = {
key = "RG_ENERGY_MISSILE"
icon = "GFX_ship_part_graymine"
icon_frame = 1
}
component_set = {
key = "RG_ENERGY_MISSILE_KIN"
icon = "GFX_ship_part_graymine"
icon_frame = 1
}
component_set = {
key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_sensor_1"
icon_frame = 1
}
component_set = {
key = "LARGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
}
component_set = {
key = "HUGE_GRAY_MIX_ARMOR"
icon = "GFX_ship_part_gray_armor"
icon_frame = 1
}
component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "STRIKE_CRAFT_HANGAR_3"
icon_frame = 1
}
component_set = {
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}
component_set = {
key = "RG_BOMBER_HANGAR_AP_BOMB"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}
component_set = {
key = "RG_FIGHTER_HANGAR_BEAM"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}
component_set = {
key = "RG_ANTIBAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_1"
icon_frame = 1
}
component_set = {
key = "RG_BAKAHALO_RADAR"
icon = "GFX_ship_part_sensor_2"
icon_frame = 1
}
component_set = {
key = "RG_AUTO_REPAIR"
icon = "GFX_ship_part_ship_part_nanite_repair_system"
icon_frame = 1
}
component_set = {
key = "RG_ENIGMATIC_SCHEDULER"
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
}
component_set = {
key = "RG_ARMOR_BOOSTER"
icon = "GFX_ship_part_rg_armor_hardener"
icon_frame = 1
}
component_set = { # Nanobot Assimilation
component_set = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER"
icon = "GFX_ship_part_devolution_beam"
icon_frame = 1
}
component_set = {
key = "RG_CLOAKING_3"
icon = "GFX_ship_part_cloak_3"
icon_frame = 1
}
component_set = {
key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1
}
}

@ -10,16 +10,21 @@ utility_component_template = {
alloys = 80
}
upkeep = {
energy = 0.80
energy = 0.8
alloys = 0.08
}
}
prerequisites = { "tech_fission_power" }
prerequisites = {
"tech_fission_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
ai_weight = {
weight = 1
}
@ -41,12 +46,17 @@ utility_component_template = {
alloys = 0.104
}
}
prerequisites = { "tech_fusion_power" }
prerequisites = {
"tech_fusion_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
ai_weight = {
weight = 2
}
@ -68,18 +78,22 @@ utility_component_template = {
alloys = 0.135
}
}
prerequisites = { "tech_cold_fusion_power" }
prerequisites = {
"tech_cold_fusion_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
ai_weight = {
weight = 3
}
}
utility_component_template = {
key = "RG_Interdictor_ANTIMATTER_REACTOR"
size = small
@ -96,12 +110,17 @@ utility_component_template = {
alloys = 0.176
}
}
prerequisites = { "tech_antimatter_power" }
prerequisites = {
"tech_antimatter_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
ai_weight = {
weight = 4
}
@ -123,12 +142,16 @@ utility_component_template = {
alloys = 0.229
}
}
prerequisites = { "tech_zero_point_power" }
prerequisites = {
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
ai_weight = {
weight = 5
}
@ -150,12 +173,14 @@ utility_component_template = {
alloys = 0.229
}
}
prerequisites = { "tech_zero_point_power" }
prerequisites = {
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_mothership }
size_restriction = {
RG_graygoo_mothership
}
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
ai_weight = {
weight = 5
}
@ -178,16 +203,22 @@ utility_component_template = {
alloys = 0.298
}
}
prerequisites = { "tech_dark_matter_power_core" }
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 6
modifier = {
factor = 0.0
no_resource_for_component = { RESOURCE = sr_dark_matter }
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
@ -209,16 +240,20 @@ utility_component_template = {
alloys = 0.298
}
}
prerequisites = { "tech_dark_matter_power_core" }
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = { RG_graygoo_mothership }
size_restriction = {
RG_graygoo_mothership
}
ai_weight = {
weight = 6
modifier = {
factor = 0.0
no_resource_for_component = { RESOURCE = sr_dark_matter }
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
@ -235,14 +270,14 @@ utility_component_template = {
alloys = 80
}
upkeep = {
energy = 0.80
energy = 0.8
alloys = 0.08
}
}
component_set = "power_core"
size_restriction = { RG_graygoo_Arsenal }
size_restriction = {
RG_graygoo_Arsenal
}
ai_weight = {
weight = 1
}
@ -260,15 +295,20 @@ utility_component_template = {
alloys = 80
}
}
modifier = {
}
prerequisites = { "tech_thrusters_1" }
prerequisites = {
"tech_thrusters_1"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
ai_weight = {
weight = 1
}
@ -286,17 +326,22 @@ utility_component_template = {
alloys = 107
}
}
modifier = {
ship_base_speed_mult = 0.25
ship_evasion_add = 2
}
prerequisites = { "tech_thrusters_2" }
prerequisites = {
"tech_thrusters_2"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
ai_weight = {
weight = 2
}
@ -315,15 +360,21 @@ utility_component_template = {
}
}
modifier = {
ship_base_speed_mult = 0.50
ship_base_speed_mult = 0.5
ship_evasion_add = 4
}
prerequisites = { "tech_thrusters_3" }
prerequisites = {
"tech_thrusters_3"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
ai_weight = {
weight = 3
}
@ -345,12 +396,18 @@ utility_component_template = {
ship_base_speed_mult = 0.75
ship_evasion_add = 6
}
prerequisites = { "tech_thrusters_4" }
prerequisites = {
"tech_thrusters_4"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
ai_weight = {
weight = 4
}
@ -373,16 +430,24 @@ utility_component_template = {
ship_base_speed_mult = 1.25
ship_evasion_add = 8
}
prerequisites = { "tech_dark_matter_propulsion" }
prerequisites = {
"tech_dark_matter_propulsion"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
modifier = {
factor = 0.0
no_resource_for_component = { RESOURCE = sr_dark_matter }
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
@ -390,114 +455,123 @@ utility_component_template = {
####################
#原版部件
####################
weapon_component_template = { # World Cracker
weapon_component_template = {
# World Cracker
key = "RG_PLANET_KILLER_CRACKER"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
prerequisites = { "tech_pk_cracker" }
prerequisites = {
"tech_pk_cracker"
}
icon = GFX_ship_part_world_cracker
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_CRACKER"
planet_destruction_gfx = "shatter_planet_gfx"
}
weapon_component_template = { # Pacifier
weapon_component_template = {
# Pacifier
key = "RG_PLANET_KILLER_SHIELDER"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
prerequisites = { "tech_pk_shielder" }
prerequisites = {
"tech_pk_shielder"
}
icon = GFX_ship_part_global_pacifier
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_SHIELDER"
planet_destruction_gfx = "global_pacifier_gfx"
}
weapon_component_template = { # Neutron Beam
weapon_component_template = {
# Neutron Beam
key = "RG_PLANET_KILLER_NEUTRON"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
prerequisites = { "tech_pk_neutron" }
prerequisites = {
"tech_pk_neutron"
}
icon = GFX_ship_part_neutron_sweep
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_NEUTRON"
planet_destruction_gfx = "neutron_planet_gfx"
}
weapon_component_template = { # God Ray
weapon_component_template = {
# God Ray
key = "RG_PLANET_KILLER_GODRAY"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
prerequisites = { "tech_pk_godray" }
prerequisites = {
"tech_pk_godray"
}
icon = GFX_ship_part_divine_enforcer
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_GODRAY"
planet_destruction_gfx = "god_ray_gfx"
}
weapon_component_template = { # Nanobot Assimilation
weapon_component_template = {
# Nanobot Assimilation
key = "RG_PLANET_KILLER_NANOBOTS"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
prerequisites = { "tech_pk_nanobots" }
prerequisites = {
"tech_pk_nanobots"
}
icon = GFX_ship_part_nanobot_diffuser
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_NANOBOTS"
planet_destruction_gfx = "assimilation_nanobots_gfx"
}
weapon_component_template = { # Deluge
weapon_component_template = {
# Deluge
key = "RG_PLANET_KILLER_DELUGE"
size = planet_killer
type = planet_killer
use_ship_kill_target = no
valid_for_country = {
has_ascension_perk = ap_hydrocentric
}
icon = GFX_ship_part_deluge
icon_frame = 1
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
size_restriction = {
RG_graygoo_Buff
RG_graygoo_mothership
}
component_set = "PLANET_KILLER_DELUGE"
planet_destruction_gfx = "planet_deluge_gfx"
ai_weight = {
factor = 10
}
}
#weapon_component_template = {
# key = "RG_PLANET_KILLER_STAR_CRACKER"
# size = planet_killer
@ -515,11 +589,9 @@ weapon_component_template = { # Deluge
#
# planet_destruction_gfx = "star_destroyer_effect_gfx"
#}
####################
#舰R部件
####################
utility_component_template = {
key = "RG_ID_wsg_alpha_REACTOR"
size = small
@ -537,11 +609,16 @@ utility_component_template = {
alloys = 0.5
}
}
prerequisites = { "tech_wsg_alpha_power" }
prerequisites = {
"tech_wsg_alpha_power"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
}
@ -565,16 +642,25 @@ utility_component_template = {
ship_base_speed_mult = 1.35
ship_evasion_add = 12
}
prerequisites = { "tech_wsg_alpha_propulsion" }
prerequisites = {
"tech_wsg_alpha_propulsion"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
modifier = {
factor = 0.0
has_monthly_income = { resource = sr_dark_matter value <= 0 }
factor = 0
has_monthly_income = {
resource = sr_dark_matter
value <= 0
}
}
}
}
@ -599,7 +685,12 @@ utility_component_template = {
"tech_sh_senergy_reactor"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
}
@ -626,7 +717,13 @@ utility_component_template = {
"tech_sh_propulsion"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
modifier = {
@ -659,7 +756,13 @@ utility_component_template = {
"tech_wsg_senergy_reactor"
}
component_set = "power_core"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
}
@ -686,7 +789,13 @@ utility_component_template = {
"tech_wsg_senergy_propulsion"
}
component_set = "thruster_components"
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 5
modifier = {
@ -702,23 +811,27 @@ utility_component_template = {
#######################################
# Science Ships and Observation Posts #
#######################################
# These go in a unique ship component slot and are automatically
# equipped when the relevant technology is researched.
utility_component_template = {
key = "RG_SCIENCE_CLOAKING_EMPTY"
size = small
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
}
component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_1"
ai_weight = {
weight = 1
}
@ -730,11 +843,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_1"
icon_frame = 1
power = 0
modifier = {
ship_cloaking_strength_add = 1
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
@ -744,12 +855,20 @@ utility_component_template = {
}
}
custom_tooltip = "CLOAKING_1_TOOLTIP"
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_1" }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_1"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_2"
ai_weight = {
weight = 5
}
@ -761,11 +880,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_2"
icon_frame = 1
power = 0
modifier = {
ship_cloaking_strength_add = 2
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
@ -775,12 +892,20 @@ utility_component_template = {
}
}
custom_tooltip = "CLOAKING_2_TOOLTIP"
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_2" }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_2"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_3"
ai_weight = {
weight = 10
}
@ -792,11 +917,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_3"
icon_frame = 1
power = 0
modifier = {
ship_cloaking_strength_add = 3
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
@ -806,12 +929,20 @@ utility_component_template = {
}
}
custom_tooltip = "CLOAKING_3_TOOLTIP"
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_3" }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
ai_weight = {
weight = 15
}
@ -823,11 +954,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_dark_matter"
icon_frame = 1
power = 0
modifier = {
ship_cloaking_strength_add = 4
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
@ -837,12 +966,20 @@ utility_component_template = {
}
}
custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_dark_matter" }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_dark_matter"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
ai_weight = {
weight = 20
}
@ -854,11 +991,9 @@ utility_component_template = {
icon = "GFX_ship_part_cloak_psi"
icon_frame = 1
power = 0
modifier = {
ship_cloaking_strength_add = 5
}
triggered_ship_modifier = {
potential = {
is_cloaked = yes
@ -869,13 +1004,20 @@ utility_component_template = {
}
}
custom_tooltip = "CLOAKING_PSI_TOOLTIP"
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
prerequisites = { "tech_cloaking_psi" }
size_restriction = {
RG_gray_juggernaut
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
RG_armed_science_ship
RG_armed_constructor_ship
RG_graygoo_capitalship
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_psi"
}
component_set = "science_cloaking_components"
ai_weight = {
weight = 25
}
}

File diff suppressed because it is too large Load Diff

@ -3,15 +3,12 @@ weapon_component_template = {
key = "RG_PLANET_KILLER_SP"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_divine_enforcer
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25.0
total_fire_time = 60 #开火时间
firing_arc = 25
resources = {
category = ship_components
cost = {
@ -19,26 +16,35 @@ weapon_component_template = {
nanites = 50
}
}
power = -1000
damage = { min = 35 max = 350 } #伤害
windup = { min = 32 max = 64 } #冷却
size_damage_factor = 10.0
hull_damage = 10.0 #船体伤害
shield_damage = 10.0 #护盾伤害
armor_damage = 10.0 #装甲伤害
shield_penetration = 10.0 #护盾穿透
armor_penetration = 10.0 #装甲穿透
tracking = 1.00 #追踪
range = 800.00 #范围
accuracy = 1.00 #命中
tags = { weapon_type_rg_main weapon_type_energy }
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
damage = {
min = 35
max = 350
} #伤害
windup = {
min = 32
max = 64
} #冷却
size_damage_factor = 10
hull_damage = 10 #船体伤害
shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
shield_penetration = 10 #护盾穿透
armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER"
hidden = yes
ship_limit = 1
ai_weight = {
weight = 0
}
@ -61,4 +67,4 @@ utility_component_template = {
ai_weight = {
weight = 0
}
}
}

@ -20,9 +20,10 @@ RG_gray_friendly = {
}
custom_diplomacy = yes
modules = {
basic_technology_module = {}
basic_technology_module = {
}
exclusive_diplomacy_module = {
contact_rule = on_action_only
}
}
}
}

@ -20,9 +20,10 @@ RG_gray_friendly = {
}
custom_diplomacy = yes
modules = {
basic_technology_module = {}
basic_technology_module = {
}
exclusive_diplomacy_module = {
contact_rule = on_action_only
}
}
}
}

@ -3,15 +3,13 @@ ship_design = {
name = "NAME_Gray_Warship"
ship_size = RG_graygoo_mothership
is_event_design = yes
section = {
template = "RG_gray_warship_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SMALL"
}
}
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -88,8 +86,6 @@ ship_design = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -138,7 +134,6 @@ ship_design = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
@ -166,11 +161,9 @@ ship_design = {
name = "NAME_Nanite_Factory"
ship_size = graygoo_factory
is_event_design = yes
section = {
template = "RG_nanite_factory_key"
slot = "mid"
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -342,150 +335,522 @@ ship_design = {
name = "NAME_Nanite_Dragon"
ship_size = nanite_space_dragon_baby
is_event_design = yes
section = {
template = "RG_nanite_space_dragon_baby_key"
slot = "mid"
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" }
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" }
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" }
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_02"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_03"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_04"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_05"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_06"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_03"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_04"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_05"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_06"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_07"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_08"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_06"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_07"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_09"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_10"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_11"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_12"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_13"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_14"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_15"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_16"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_17"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_18"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_19"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_20"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_21"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_22"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_23"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_24"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_25"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_26"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_27"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_28"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_29"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_30"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_31"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_32"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_33"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_34"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_35"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_36"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_05"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_06"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_07"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_08"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_09"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_10"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_11"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "PD_12"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_21"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_22"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_23"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_24"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_25"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_26"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_27"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_28"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_29"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_30"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_31"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_32"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_33"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_34"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_35"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_36"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_37"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_38"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_39"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_40"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_41"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_42"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_43"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_44"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_45"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_46"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_47"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_48"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_3"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_4"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_5"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_6"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_7"
template = "RG_ENGINE_BOOSTER"
}
component = {
slot = "AUX_UTILITY_8"
template = "RG_ENGINE_BOOSTER"
}
}
required_component="GUARDIAN_DRIVE"
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT"
required_component="GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS"
required_component = "GUARDIAN_DRIVE"
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
required_component = "GUARDIAN_PROPULSION"
required_component = "GUARDIAN_SENSORS"
}
# Gray Goo Mothership
@ -493,11 +858,9 @@ ship_design = {
name = "NAME_Nanite_Mothership"
ship_size = graygoo_mothership
is_event_design = yes
section = {
template = "nanite_mothership_key"
slot = "mid"
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -558,7 +921,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -628,11 +990,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_Carrier"
ship_size = graygoo_mothership
is_event_design = yes
section = {
template = "RG_nanite_carriermothership_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
@ -649,7 +1009,6 @@ ship_design = {
slot = "PD_04"
template = "RG_CARRIER_RADAR"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
@ -658,7 +1017,6 @@ ship_design = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
@ -723,7 +1081,6 @@ ship_design = {
slot = "STRIKE_CRAFT_16"
template = "RG_BOMBER_HANGAR_AP_BOMB"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -792,11 +1149,9 @@ ship_design = {
name = "NAME_Nanite_Mothership_titan"
ship_size = graygoo_mothership
is_event_design = yes
section = {
template = "RG_nanite_titanmothership_key"
slot = "mid"
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -833,8 +1188,6 @@ ship_design = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -907,7 +1260,6 @@ ship_design = {
section = {
template = "RG_nanite_interdictor_key"
slot = "mid"
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
@ -936,7 +1288,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -953,12 +1304,10 @@ ship_design = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -968,17 +1317,14 @@ ship_design = {
}
### Dessanu Ships
# Dessanu Mothership
ship_design = {
name = "NAME_Dessanu_Mothership"
ship_size = graygoo_mothership
is_event_design = yes
section = {
template = "nanite_mothership_key"
slot = "mid"
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -1039,7 +1385,6 @@ ship_design = {
slot = "STRIKE_CRAFT_10"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -1112,7 +1457,6 @@ ship_design = {
section = {
template = "RG_nanite_interdictor_key"
slot = "mid"
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
@ -1141,7 +1485,6 @@ ship_design = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
@ -1158,12 +1501,10 @@ ship_design = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -1179,7 +1520,6 @@ ship_design = {
section = {
template = "gatebuilder_starbase_key"
slot = "mid"
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"

File diff suppressed because it is too large Load Diff

@ -2,57 +2,161 @@
ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1
section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
slot = "core"
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" }
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" }
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" }
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" }
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_06"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_07"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_07"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "STRIKE_CRAFT_08"
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
}
component = {
slot = "MEDIUM_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ZERO_POINT_REACTOR"
@ -66,11 +170,9 @@ ship_design = {
name = "NAME_RG_Nanite_Starbase"
ship_size = starbase_starfortress
is_event_design = yes
section = {
template = "RG_nanite_factory_key"
slot = "mid"
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
@ -237,4 +339,4 @@ ship_design = {
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
}
}

@ -1,14 +1,11 @@
#工程船
ship_design = {
name = "NAME_RG_GRAY_constructor"
ship_size = RG_armed_constructor_ship
is_event_design = yes
section = {
template = "RG_armed_constructor_ship"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
@ -16,7 +13,7 @@ ship_design = {
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
@ -24,11 +21,11 @@ ship_design = {
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
@ -77,7 +74,7 @@ ship_design = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -92,29 +89,78 @@ ship_design = {
name = "NAME_RG_GRAY_scienceship"
ship_size = RG_armed_science_ship
is_event_design = yes
section = {
template = "RG_armed_science_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -129,29 +175,78 @@ ship_design = {
name = "NAME_RG_armed_transport_ship"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_armed_transport_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -165,29 +260,78 @@ ship_design = {
name = "NAME_RG_armed_colony_ship"
ship_size = RG_armed_colony_ship
is_event_design = yes
section = {
template = "RG_armed_colony_ship"
slot = "mid"
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_05" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "STRIKE_CRAFT_06" template = "RG_FIGHTER_HANGAR_BEAM" }
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
component = { slot = "AUX_UTILITY_2" template = "RG_ENGINE_BOOSTER" }
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_05"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_06"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
@ -198,74 +342,16 @@ ship_design = {
# 星海试验船
ship_design = {
name = "RG_COLOSSUS_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
name = "RG_COLOSSUS_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_Buff_interdictor_key"
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_SP"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
@ -282,12 +368,62 @@ ship_design = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_Buff_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_revive_component"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "HYPER_DRIVE_3"
@ -298,17 +434,14 @@ ship_design = {
required_component = ""
}
# Nanite Dragon
ship_design = {
name = "NAME_RG_FAKE_Dragon"
ship_size = nanite_space_dragon_baby
is_event_design = yes
section = {
template = "nanite_space_dragon_baby_key"
slot = "mid"
component = {
slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X"
@ -361,7 +494,6 @@ ship_design = {
slot = "TERTIARY_GUN_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR"
@ -387,8 +519,8 @@ ship_design = {
template = "RG_ARMOR_BOOSTER"
}
}
required_component="GUARDIAN_DRIVE"
required_component="RG_COMBAT_COMPUTER_battle"
required_component="GUARDIAN_PROPULSION"
required_component="GUARDIAN_SENSORS"
}
required_component = "GUARDIAN_DRIVE"
required_component = "RG_COMBAT_COMPUTER_battle"
required_component = "GUARDIAN_PROPULSION"
required_component = "GUARDIAN_SENSORS"
}

@ -2,16 +2,13 @@ origin_rg_gray = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_fratricide.dds"
picture = GFX_evt_ship_in_orbit_2
flags = { origin_rg_gray }
flags = {
origin_rg_gray
}
non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects"
advanced_start = yes
random_weight = {
base = 0
}
}
}

@ -3,12 +3,14 @@ RG_orbital_ring = {
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes
show_galactic_map_icon = no
show_in_outliner = no
build_time = 720
resources = {
category = megastructures
cost = {
@ -17,9 +19,9 @@ RG_orbital_ring = {
}
}
construction_blocks_and_blocked_by = none
potential = { has_technology = tech_gray_noway }
potential = {
has_technology = tech_gray_noway
}
possible = {
exists = starbase
custom_tooltip = {
@ -27,26 +29,30 @@ RG_orbital_ring = {
is_inside_border = from
}
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information
is_surveyed = {
# prevent leaking habitability information
who = prev.from
status = yes
}
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
NOT = {
has_anomaly = yes
}
}
custom_tooltip = {
fail_text = "requires_colonized_planet_orbital_ring"
# is_colony = yes
exists = owner
exists = controller
controller = { is_same_value = prev.owner }
controller = {
is_same_value = prev.owner
}
}
custom_tooltip = {
fail_text = "requires_not_hostile_or_primitive"
@ -87,18 +93,18 @@ RG_orbital_ring = {
}
if = {
limit = {
from = { is_ai = yes }
from = {
is_ai = yes
}
}
num_pops >= 25
}
}
}
# root = system
# from = country
ai_weight = {
factor = 5
modifier = {
factor = 3
solar_system = {
@ -113,33 +119,39 @@ RG_orbital_ring = {
is_same_value = owner.capital_scope.solar_system
}
}
modifier = {
factor = 0.1
any_neighbor_system = {
exists = owner
owner = { NOT = { is_same_value = from } }
owner = {
NOT = {
is_same_value = from
}
}
}
}
modifier = {
factor = 3
any_system_colony = {
num_pops >= 50
NOT = { exists = orbital_defence }
NOT = {
exists = orbital_defence
}
}
}
}
on_build_start = {}
on_build_cancel = {}
on_build_start = {
}
on_build_cancel = {
}
on_build_complete = {
fromfrom.planet = {
set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet
if = {
limit = { has_orbital_station = yes }
limit = {
has_orbital_station = yes
}
orbital_station = {
dismantle = yes
}
@ -149,25 +161,32 @@ RG_orbital_ring = {
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
effect = {
}
}
}
remove_megastructure = fromfrom
from = {
country_event = { id = tutorial.2121 }
country_event = {
id = tutorial.2121
}
}
}
}
orbital_ring_ruined = {
entity = "orbital_ring_01_destroyed_entity"
entity = "orbital_ring_01_destroyed_entity"
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes
potential = { always = no }
potential = {
always = no
}
is_ruined_orbital_ring = yes
}
@ -176,12 +195,14 @@ orbital_ring_restored = {
construction_entity = "orbital_ring_construction_entity"
portrait = "GFX_megastructure_construction_background"
place_entity_on_planet_plane = yes
entity_offset = { x = 0 y = 0 }
entity_offset = {
x = 0
y = 0
}
scales_with_planet = yes
show_galactic_map_icon = no
show_in_outliner = no
build_time = 720
resources = {
category = megastructures
cost = {
@ -189,11 +210,13 @@ orbital_ring_restored = {
influence = 50
}
}
upgrade_from = { orbital_ring_ruined }
upgrade_from = {
orbital_ring_ruined
}
possible = {
from = { has_technology = tech_orbital_ring_tier_1 }
from = {
has_technology = tech_orbital_ring_tier_1
}
custom_tooltip = {
fail_text = "requires_outpost"
exists = starbase
@ -206,7 +229,9 @@ orbital_ring_restored = {
fail_text = "requires_no_anomaly"
any_system_planet = {
has_planet_flag = ruined_orbital_ring_planet
NOT = { has_anomaly = yes }
NOT = {
has_anomaly = yes
}
}
}
custom_tooltip = {
@ -216,34 +241,41 @@ orbital_ring_restored = {
is_colony = yes
exists = owner
exists = controller
owner = { is_same_value = from }
controller = { is_same_value = from }
owner = {
is_same_value = from
}
controller = {
is_same_value = from
}
}
}
}
on_build_start = {}
on_build_cancel = {}
on_build_start = {
}
on_build_cancel = {
}
on_build_complete = {
random_system_planet = {
limit = { has_planet_flag = ruined_orbital_ring_planet }
limit = {
has_planet_flag = ruined_orbital_ring_planet
}
set_planet_flag = has_megastructure
save_event_target_as = orbital_ring_planet
if = {
limit = { has_orbital_station = yes }
limit = {
has_orbital_station = yes
}
orbital_station = {
dismantle = yes
}
}
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = { }
effect = {
}
}
}
every_system_ambient_object = {
@ -262,7 +294,9 @@ orbital_ring_restored = {
}
remove_megastructure = fromfrom
from = {
country_event = { id = tutorial.2121 }
country_event = {
id = tutorial.2121
}
}
}
}
}

@ -2,6 +2,7 @@ on_game_start = {
events = {
}
}
on_single_player_save_game_load = {
events = {
}
@ -17,7 +18,8 @@ on_custom_diplomacy = {
# This = planet
# From = country attacking
on_ground_combat_started = {
events = { # Tempest Incoming trait effect
events = {
# Tempest Incoming trait effect
}
}
@ -28,7 +30,7 @@ on_ground_combat_started = {
# FromFromFrom = planet
on_army_killed_in_combat = {
events = {
rg_skill.8 # Tempest Incoming trait effect
rg_skill.8 # Tempest Incoming trait effect
}
}
@ -44,8 +46,8 @@ on_game_start_country = {
# 最高优先级检测才放月检
on_monthly_pulse_country = {
events = {
rg_event.8 #领袖等级检测更新
rg_event.16 #陆军压制舰更新
rg_event.8 #领袖等级检测更新
rg_event.16 #陆军压制舰更新
# rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9
@ -67,9 +69,9 @@ on_yearly_pulse = {
}
on_mid_game_pulse_country = {
events = {
# rg_event.18
}
events = {
# rg_event.18
}
}
# Triggers country_event for the attacker upon victory
@ -146,19 +148,17 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
#舰船建造完成
# Root = Ship
# From = Planet
on_ship_built = {
events = {
rg_skill.3 #科研舰在无主权星系中被建造出来
rg_skill.3 #科研舰在无主权星系中被建造出来
}
}
@ -191,4 +191,4 @@ on_ship_destroyed_perp = {
rg_story.10
rg_story.22
}
}
}

@ -1,15 +1,18 @@
#创造灰风总督
create_gray_governor = {
create_gray_governor = {
rg_create_gray_governor = yes
}
#创造灰风战舰
create_gray_warship = {
rg_create_gray_warship = yes
}
#创造灰风地面单位
create_gray_army = {
rg_create_gray_army = yes
}
#创造灰风科学舰
create_gray_const = {
rg_create_gray_const = yes
@ -35,4 +38,4 @@ start_lcluster_chain = {
}
}
}
}
}

@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
}
}
if = {
limit = {
check_variable = {
@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
95 = {}
95 = {
}
5 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
90 = {}
90 = {
}
10 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
80 = {}
80 = {
}
20 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
70 = {}
70 = {
}
30 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
60 = {}
60 = {
}
40 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
60 = {}
60 = {
}
40 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
50 = {}
50 = {
}
50 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
40 = {}
40 = {
}
60 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
30 = {}
30 = {
}
70 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
20 = {}
20 = {
}
80 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
10 = {}
10 = {
}
90 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
5 = {}
5 = {
}
95 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@ -267,4 +278,4 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
}
}
}
}

@ -1,69 +1,101 @@
#灰风舰船刷新位置检测
rg_global_gray_location_check = {
if = {
limit = { has_country_flag = gray_constship_active }
limit = {
has_country_flag = gray_constship_active
}
if = {
limit = { exists = event_target:global_gray_constship }
limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_warship_active }
limit = {
has_country_flag = gray_warship_active
}
if = {
limit = { exists = event_target:gray_warship }
limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
limit = {
has_country_flag = gray_juggernaut_active
}
if = {
limit = { exists = event_target:gray_juggernaut }
limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
limit = {
has_country_flag = gray_governor_active
}
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
sector.leader = {
has_leader_flag = gray_governor
}
}
save_global_event_target_as = global_gray_location
}
}
else = {
capital_scope = { save_global_event_target_as = global_gray_location }
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
limit = {
has_country_flag = gray_army_active
}
if = {
limit = {
any_owned_army = {
@ -72,30 +104,47 @@ rg_global_gray_location_check = {
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_global_event_target_as = global_gray_location }
limit = {
army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_global_event_target_as = global_gray_location }
limit = {
army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
}
}
}
else = {
capital_scope = { save_global_event_target_as = global_gray_location }
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
#创造灰风总督
rg_create_gray_governor = {
if = { limit = { has_country_flag = gray_governor_active } }
rg_create_gray_governor = {
if = {
limit = {
has_country_flag = gray_governor_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
@ -104,7 +153,9 @@ rg_create_gray_governor = {
}
#删除科学舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
@ -113,9 +164,13 @@ rg_create_gray_governor = {
}
#删除陆军
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
@ -148,18 +203,20 @@ rg_create_gray_governor = {
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
@ -176,14 +233,21 @@ rg_create_gray_governor = {
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风战舰
rg_create_gray_warship = {
if = { limit = { has_country_flag = gray_warship_active } }
if = {
limit = {
has_country_flag = gray_warship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
@ -211,27 +275,26 @@ rg_create_gray_warship = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_admiral_init = yes
}
set_country_flag = gray_warship_active
if = {
limit = {
@ -239,13 +302,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@ -259,16 +322,18 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@ -282,13 +347,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@ -302,16 +367,18 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@ -322,13 +389,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@ -342,14 +409,17 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@ -357,13 +427,13 @@ rg_create_gray_warship = {
else = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@ -377,56 +447,67 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风地面单位
rg_create_gray_army = {
if = { limit = { has_leader_flag = gray_army_active } }
if = {
limit = {
has_leader_flag = gray_army_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
@ -449,20 +530,20 @@ rg_create_gray_army = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
@ -486,7 +567,7 @@ rg_create_gray_army = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
@ -495,46 +576,51 @@ rg_create_gray_army = {
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = { has_leader_flag = gray_general }
limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风科学舰
rg_create_gray_const = {
if = { limit = { has_country_flag = gray_constship_active } }
if = {
limit = {
has_country_flag = gray_constship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
@ -557,37 +643,36 @@ rg_create_gray_const = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@ -601,7 +686,7 @@ rg_create_gray_const = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
@ -609,36 +694,37 @@ rg_create_gray_const = {
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level
}
}
}

@ -2,7 +2,6 @@
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风
################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
@ -33,383 +32,414 @@
# }
# }
################################
rg_gray_govener_init = {
event_target:rg_gray_country = {
create_leader = {
class = governor
species = root
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
set_age = 18
traits = {
}
effect = {
save_global_event_target_as = gray_governor
set_leader_flag = gray_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
if = {
limit = { owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_governor_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = governor
species = root
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
set_age = 18
traits = {
}
effect = {
save_global_event_target_as = gray_governor
set_leader_flag = gray_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_governor_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_admiral_init = {
event_target:rg_gray_country = {
create_leader = {
class = admiral
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_admiral_gray
}
effect = {
save_global_event_target_as = gray_leader_admiral
set_leader_flag = gray_admiral
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral
if = {
limit = { owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}}
remove_trait = gray_admiral
add_trait_no_notify = leader_trait_admiral_gray_weak
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
}
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_artillerist_2
add_trait_no_notify = leader_trait_juryrigger_2
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = admiral
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_admiral_gray
}
effect = {
save_global_event_target_as = gray_leader_admiral
set_leader_flag = gray_admiral
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = gray_admiral
add_trait_no_notify = leader_trait_admiral_gray_weak
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
}
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_artillerist_2
add_trait_no_notify = leader_trait_juryrigger_2
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_general_init = {
event_target:rg_gray_country = {
create_leader = {
class = general
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_general_gray
trait = RG_leader_trait_general_gray_skill
trait = subclass_general_marshall
trait = leader_trait_heavy_hitter_2
trait = leader_trait_reinforcer_2
}
effect = {
save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader
set_leader_flag = gray_general
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_general }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = general
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_general_gray
trait = RG_leader_trait_general_gray_skill
trait = subclass_general_marshall
trait = leader_trait_heavy_hitter_2
trait = leader_trait_reinforcer_2
}
effect = {
save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader
set_leader_flag = gray_general
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_general
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
}
rg_gray_scientist_init = {
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_scientist_gray
trait = subclass_scientist_explorer
trait = leader_trait_engineering_focus_2
trait = leader_trait_salvager_3
}
effect = {
save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_scientist_gray
trait = subclass_scientist_explorer
trait = leader_trait_engineering_focus_2
trait = leader_trait_salvager_3
}
effect = {
save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_country_leader_init = {
create_leader = { # 只用作看板娘
create_leader = {
# 只用作看板娘
class = governor
species = root
name = "NAME_Gray"
@ -427,43 +457,41 @@ rg_gray_country_leader_init = {
trait = rg_leader_trait_governor_gray
trait = RG_leader_trait_ruler_gray
}
effect = {
save_global_event_target_as = rg_gray_country_leader
set_leader_flag = rg_gray_country_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
# 暂时和小灰网络断开连接
effect = {
save_global_event_target_as = rg_gray_country_leader
set_leader_flag = rg_gray_country_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
# 暂时和小灰网络断开连接
# set_leader_flag = rg_gray_leader
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
# 暂时和小灰网络断开连接
# set_leader_flag = "gray_leader"
# set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
# 暂时和小灰网络断开连接
# set_leader_flag = "gray_leader"
# set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
rg_set_gray_portrait = yes
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,14 +1,21 @@
rg_storyline_trigger = {
# 初始化故事事件触发
# 初始化故事事件触发
random_list = {
50 = {
country_event = { id = rg_story.2 days = 3600 random = 12800 }
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
}
50 = {
country_event = { id = rg_story.8 days = 3600 random = 12800 }
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
}
}
if = {
limit = {
exists = event_target:guardian_dragon_country
@ -16,9 +23,12 @@ rg_storyline_trigger = {
has_global_flag = has_origin_gray_dragon
}
}
country_event = { id = rg_story.11 days = 3600 random = 12800 }
country_event = {
id = rg_story.11
days = 3600
random = 12800
}
}
}
rg_create_gray_planetkiller_testship_1 = {
@ -26,11 +36,11 @@ rg_create_gray_planetkiller_testship_1 = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@ -41,7 +51,7 @@ rg_create_gray_planetkiller_testship_1 = {
upgradable = no
effect = {
save_global_event_target_as = rg_test_ship_global_event_target
}
}
}
set_location = {
target = root.capital_scope
@ -58,11 +68,11 @@ rg_create_gray_paperwork_testship_1 = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@ -143,11 +153,11 @@ rg_create_fake_dragon = {
name = "NAME_RG_Nanite_Dragon"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@ -175,11 +185,11 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
spawn_debris = yes
}
effect = {
set_owner = root
@ -187,7 +197,7 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_constructor"
prefix = no
upgradable = yes
upgradable = yes
}
set_location = {
target = event_target:global_gray_location
@ -207,11 +217,11 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
spawn_debris = yes
}
effect = {
set_owner = root
@ -219,7 +229,7 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray"
design = "NAME_RG_armed_colony_ship"
prefix = no
upgradable = yes
upgradable = yes
}
set_location = {
target = event_target:global_gray_location
@ -229,4 +239,4 @@ rg_create_gray_colony_1 = {
}
}
remove_ship_design = last_created_design
}
}

@ -24,4 +24,4 @@ RG_planet_can_auto_build = {
has_deposit = d_trade_value_10
has_planet_flag = RG_work_bees_built
}
}
}

@ -5,11 +5,9 @@
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# ...
#}
can_destroy_planet_with_RG_PLANET_KILLER = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet
@ -31,7 +29,9 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
}
AND = {
exists = owner
owner = { is_same_value = from.owner }
owner = {
is_same_value = from.owner
}
}
}
}
@ -48,7 +48,7 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
@ -71,7 +71,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
}
AND = {
exists = owner
owner = { is_same_value = from.owner }
owner = {
is_same_value = from.owner
}
}
}
}
@ -88,7 +90,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
can_destroy_planet_with_RG_PLANET_KILLER_SP = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
@ -124,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
if = {
limit = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
custom_tooltip = {
fail_text = primitives_not_active_or_full_interference
@ -175,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
}
}
}
AND = { # at war with primitive space owner
AND = {
# at war with primitive space owner
exists = space_owner
exists = owner
owner = {
@ -227,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
is_planet_class = pc_ai
AND = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
AND = {
exists = owner
owner = { is_same_value = from.owner }
owner = {
is_same_value = from.owner
}
}
}
}
if = {
limit = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
custom_tooltip = {
fail_text = primitives_not_active_or_full_interference
@ -257,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
planet_is_hostile = yes
AND = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
}
exists = owner
@ -303,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
if = {
limit = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
custom_tooltip = {
fail_text = primitives_not_in_borders
exists = space_owner
space_owner = { is_same_value = from.owner }
space_owner = {
is_same_value = from.owner
}
}
custom_tooltip = {
fail_text = primitives_not_full_interference
@ -350,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
}
custom_tooltip = {
fail_text = is_not_oceanic
NOT = { is_planet_class = pc_ocean }
NOT = {
is_planet_class = pc_ocean
}
}
if = {
limit = { is_inside_border = from.owner }
limit = {
is_inside_border = from.owner
}
if = {
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
limit = {
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
exists = owner
owner = { is_same_value = from.owner }
owner = {
is_same_value = from.owner
}
any_owned_species = {
NOT = { has_trait = trait_aquatic }
NOT = {
has_trait = trait_aquatic
}
}
}
custom_tooltip = {
@ -389,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
if = {
limit = {
exists = owner
owner = { is_country_type = primitive }
owner = {
is_country_type = primitive
}
}
custom_tooltip = {
fail_text = primitives_not_in_borders
exists = space_owner
space_owner = { is_same_value = from.owner }
space_owner = {
is_same_value = from.owner
}
}
custom_tooltip = {
fail_text = primitives_not_full_interference
@ -419,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
NOT = {
solar_system = {
has_star_flag = crisis_sphere_system@from.owner
any_system_megastructure = { has_megastructure_flag = crisis_sphere }
any_system_megastructure = {
has_megastructure_flag = crisis_sphere
}
}
}
}
@ -429,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
}
custom_tooltip = {
fail_text = is_black_hole
NOT = { is_planet_class = pc_black_hole }
NOT = {
is_planet_class = pc_black_hole
}
}
custom_tooltip = {
fail_text = star_owner_is_not_hostile
OR = {
NOT = { exists = space_owner }
space_owner = { is_hostile = from.owner }
space_owner = { is_same_value = from.owner }
NOT = {
exists = space_owner
}
space_owner = {
is_hostile = from.owner
}
space_owner = {
is_same_value = from.owner
}
}
}
}

@ -6,8 +6,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
@ -28,7 +26,6 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -44,10 +41,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -55,6 +50,7 @@ ship_section_template = {
}
}
}
#战列2
ship_section_template = {
key = "RG_battleship_interdictor_key"
@ -62,7 +58,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -93,16 +88,13 @@ ship_section_template = {
template = "large_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -110,6 +102,7 @@ ship_section_template = {
}
}
}
#泰坦3
ship_section_template = {
key = "RG_titan_interdictor_key"
@ -117,22 +110,18 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -140,6 +129,7 @@ ship_section_template = {
}
}
}
#线列4
ship_section_template = {
key = "RG_line_interdictor_key"
@ -147,7 +137,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -158,10 +147,8 @@ ship_section_template = {
template = "invisible_extra_large_fixed"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -169,6 +156,7 @@ ship_section_template = {
}
}
}
#雷装5
ship_section_template = {
key = "RG_torpedo_interdictor_key"
@ -176,7 +164,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -207,16 +194,13 @@ ship_section_template = {
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -232,7 +216,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -293,10 +276,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -312,7 +293,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -323,10 +303,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -342,16 +320,13 @@ ship_section_template = {
fits_on_slot = mid
entity = "grey_tempesttw_colossus_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "boope"
locatorname = "boope"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -367,7 +342,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -693,10 +667,8 @@ ship_section_template = {
template = "large_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -712,7 +684,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -728,7 +699,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "turret_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
@ -739,16 +709,13 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "turret_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -764,7 +731,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -780,7 +746,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "turret_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -801,10 +766,8 @@ ship_section_template = {
template = "invisible_missile_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -820,7 +783,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -836,10 +798,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -854,7 +814,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -875,7 +834,6 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -886,7 +844,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
@ -967,10 +924,8 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -985,7 +940,6 @@ ship_section_template = {
fits_on_slot = "mid"
entity = "gatebuilder_01_space_station_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_turret"
@ -1126,10 +1080,8 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "strike_craft_locator_03"
}
large_utility_slots = 10
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -1145,7 +1097,6 @@ ship_section_template = {
should_draw_components = yes
entity = "empty_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -1201,9 +1152,7 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "root"
}
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
@ -1218,7 +1167,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_cruiser_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -1239,7 +1187,6 @@ ship_section_template = {
template = "invisible_missile_turret"
locatorname = "turret_01"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
@ -1255,10 +1202,8 @@ ship_section_template = {
template = "large_strike_craft"
locatorname = "turret_01"
}
large_utility_slots = 4
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
@ -1273,7 +1218,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
@ -1284,7 +1228,6 @@ ship_section_template = {
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -1295,7 +1238,6 @@ ship_section_template = {
template = "invisible_missile_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -1321,14 +1263,12 @@ ship_section_template = {
template = "large_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
}
}

@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
@ -45,7 +44,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 2
}
@ -56,11 +54,10 @@ ship_section_template = {
fits_on_slot = mid
entity = "gatebuilder_01_mothership_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_01"
@ -161,10 +158,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 12
aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
@ -179,13 +174,11 @@ ship_section_template = {
fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "core"
locatorname = "core"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
@ -216,7 +209,6 @@ ship_section_template = {
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -257,7 +249,6 @@ ship_section_template = {
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
@ -298,7 +289,6 @@ ship_section_template = {
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
@ -359,7 +349,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
@ -456,7 +445,6 @@ ship_section_template = {
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
@ -577,7 +565,6 @@ ship_section_template = {
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
@ -638,10 +625,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
@ -656,105 +641,459 @@ ship_section_template = {
fits_on_slot = core
entity = "grey_tempesttw_juggernaut_core_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "core" }
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "core" }
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_01" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_02" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_03" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_04" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_05" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_06" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_07" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_08" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_09" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_10" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_11" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_12" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_13" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_14" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_15" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "STRIKE_CRAFT_16" template = "large_strike_craft" rotation = 90 locatorname = "core" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "core" }
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "core" }
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "core" }
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "core" }
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_02"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_03"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_04"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_05"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "TITAN_06"
template = "invisible_titanic_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_02"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_03"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_04"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_06"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_07"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "EXTRA_LARGE_08"
template = "invisible_extra_large_fixed"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_03"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_04"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_05"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_06"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_07"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_08"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_09"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_10"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_11"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_12"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_13"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_14"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_15"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "STRIKE_CRAFT_16"
template = "large_strike_craft"
rotation = 90
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "core"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "core"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "core"
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
@ -769,7 +1108,6 @@ ship_section_template = {
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
@ -784,11 +1122,10 @@ ship_section_template = {
fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
}

@ -4,7 +4,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -58,7 +57,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -67,14 +65,12 @@ ship_section_template = {
}
}
ship_section_template = {
key = "RG_armed_transport_ship"
ship_size = RG_armed_transport_ship
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -128,7 +124,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -143,7 +138,6 @@ ship_section_template = {
fits_on_slot = mid
entity = "grey_tempesttw_construction_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -189,10 +183,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "turret_01"
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -201,14 +193,12 @@ ship_section_template = {
}
}
ship_section_template = {
key = "RG_armed_science_ship"
ship_size = RG_armed_science_ship
fits_on_slot = mid
entity = "grey_tempesttw_science_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
@ -258,7 +248,6 @@ ship_section_template = {
}
large_utility_slots = 6
aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
@ -276,87 +265,379 @@ ship_section_template = {
#entity = "empty_section_entity_entity"
entity = "nanite_space_dragon_baby_section_entity"
icon = "GFX_ship_part_core_mid"
component_slot = { name = "PLANET_KILLER_GUN_01" template = "invisible_planet_killer_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_01" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_02" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_03" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_04" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_05" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "TITAN_06" template = "invisible_titanic_fixed" locatorname = "xl_gun_01" }
component_slot = { name = "EXTRA_LARGE_01" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
component_slot = { name = "EXTRA_LARGE_02" template = "invisible_extra_large_fixed" locatorname = "wing_1_3" }
component_slot = { name = "EXTRA_LARGE_03" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
component_slot = { name = "EXTRA_LARGE_04" template = "invisible_extra_large_fixed" locatorname = "wing_2_3" }
component_slot = { name = "EXTRA_LARGE_05" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
component_slot = { name = "EXTRA_LARGE_06" template = "invisible_extra_large_fixed" locatorname = "wing_3_4" }
component_slot = { name = "EXTRA_LARGE_07" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
component_slot = { name = "EXTRA_LARGE_08" template = "invisible_extra_large_fixed" locatorname = "wing_4_3" }
component_slot = { name = "TORPEDO_01" template = "invisible_missile_turret" locatorname = "wing_1_3" }
component_slot = { name = "TORPEDO_02" template = "invisible_missile_turret" locatorname = "wing_1_3" }
component_slot = { name = "TORPEDO_03" template = "invisible_missile_turret" locatorname = "wing_2_3" }
component_slot = { name = "TORPEDO_04" template = "invisible_missile_turret" locatorname = "wing_2_3" }
component_slot = { name = "TORPEDO_05" template = "invisible_missile_turret" locatorname = "wing_3_4" }
component_slot = { name = "TORPEDO_06" template = "invisible_missile_turret" locatorname = "wing_3_4" }
component_slot = { name = "TORPEDO_07" template = "invisible_missile_turret" locatorname = "wing_4_3" }
component_slot = { name = "TORPEDO_08" template = "invisible_missile_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_01" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_02" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_03" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_04" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_05" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_06" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_07" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_08" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_09" template = "large_turret" locatorname = "wing_1_3" }
component_slot = { name = "LARGE_GUN_10" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_11" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_12" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_13" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_14" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_15" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_16" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_17" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_18" template = "large_turret" locatorname = "wing_2_3" }
component_slot = { name = "LARGE_GUN_19" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_20" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_21" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_22" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_23" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_24" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_25" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_26" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_27" template = "large_turret" locatorname = "wing_3_4" }
component_slot = { name = "LARGE_GUN_28" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_29" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_30" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_31" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_32" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_33" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_34" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_35" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "LARGE_GUN_36" template = "large_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_01" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_02" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_03" template = "point_defence_turret" locatorname = "wing_1_3" }
component_slot = { name = "PD_04" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_05" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_06" template = "point_defence_turret" locatorname = "wing_2_3" }
component_slot = { name = "PD_07" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_08" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_09" template = "point_defence_turret" locatorname = "wing_3_4" }
component_slot = { name = "PD_10" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_11" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "PD_12" template = "point_defence_turret" locatorname = "wing_4_3" }
component_slot = { name = "SECONDARY_GUN_01" template = "medium_turret" locatorname = "wing_1_3" is_side_slot = yes }
component_slot = { name = "SECONDARY_GUN_02" template = "medium_turret" locatorname = "wing_2_3" is_side_slot = yes }
component_slot = { name = "SECONDARY_GUN_03" template = "medium_turret" locatorname = "wing_3_4" is_side_slot = yes }
component_slot = {
name = "PLANET_KILLER_GUN_01"
template = "invisible_planet_killer_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_01"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_02"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_03"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_04"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_05"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TITAN_06"
template = "invisible_titanic_fixed"
locatorname = "xl_gun_01"
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "wing_1_3"
}
component_slot = {
name = "EXTRA_LARGE_02"
template = "invisible_extra_large_fixed"
locatorname = "wing_1_3"
}
component_slot = {
name = "EXTRA_LARGE_03"
template = "invisible_extra_large_fixed"
locatorname = "wing_2_3"
}
component_slot = {
name = "EXTRA_LARGE_04"
template = "invisible_extra_large_fixed"
locatorname = "wing_2_3"
}
component_slot = {
name = "EXTRA_LARGE_05"
template = "invisible_extra_large_fixed"
locatorname = "wing_3_4"
}
component_slot = {
name = "EXTRA_LARGE_06"
template = "invisible_extra_large_fixed"
locatorname = "wing_3_4"
}
component_slot = {
name = "EXTRA_LARGE_07"
template = "invisible_extra_large_fixed"
locatorname = "wing_4_3"
}
component_slot = {
name = "EXTRA_LARGE_08"
template = "invisible_extra_large_fixed"
locatorname = "wing_4_3"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "TORPEDO_02"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "TORPEDO_03"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_04"
template = "invisible_missile_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "TORPEDO_05"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_06"
template = "invisible_missile_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "TORPEDO_07"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "TORPEDO_08"
template = "invisible_missile_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_01"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_02"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_03"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_04"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_05"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_06"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_07"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_08"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_09"
template = "large_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "LARGE_GUN_10"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_11"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_12"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_13"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_14"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_15"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_16"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_17"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_18"
template = "large_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "LARGE_GUN_19"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_20"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_21"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_22"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_23"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_24"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_25"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_26"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_27"
template = "large_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "LARGE_GUN_28"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_29"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_30"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_31"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_32"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_33"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_34"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_35"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "LARGE_GUN_36"
template = "large_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_02"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_03"
template = "point_defence_turret"
locatorname = "wing_1_3"
}
component_slot = {
name = "PD_04"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_05"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_06"
template = "point_defence_turret"
locatorname = "wing_2_3"
}
component_slot = {
name = "PD_07"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_08"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_09"
template = "point_defence_turret"
locatorname = "wing_3_4"
}
component_slot = {
name = "PD_10"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_11"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "PD_12"
template = "point_defence_turret"
locatorname = "wing_4_3"
}
component_slot = {
name = "SECONDARY_GUN_01"
template = "medium_turret"
locatorname = "wing_1_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_02"
template = "medium_turret"
locatorname = "wing_2_3"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_03"
template = "medium_turret"
locatorname = "wing_3_4"
is_side_slot = yes
}
component_slot = {
name = "SECONDARY_GUN_04"
template = "medium_turret"
@ -411,14 +692,12 @@ ship_section_template = {
locatorname = "wing_4_3"
is_side_slot = yes
}
large_utility_slots = 48
aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
}
}

@ -1,11 +1,9 @@
ship_section_template = {
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
ship_size = RG_orbital_ring_tier_1
fits_on_slot = "core"
entity = "grey_tempesttw_gateway_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"
@ -154,7 +152,6 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "rotate"
}
small_utility_slots = 0
medium_utility_slots = 0
large_utility_slots = 8
@ -164,12 +161,10 @@ ship_section_template = {
ship_section_template = {
key = "RG_Nanite_STARBASE_SECTION"
ship_size = starbase_starfortress
fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"
@ -318,9 +313,8 @@ ship_section_template = {
template = "point_defence_turret"
locatorname = "rotate"
}
small_utility_slots = 0
medium_utility_slots = 0
large_utility_slots = 8
aux_utility_slots = 1
}
}

@ -1,32 +1,27 @@
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
#filewatcher is enabled for all files in this folder
@engagement_range = 300
@return_range = 500
ship_behavior = {
name = "rg_fighters_behavior"
preferred_attack_range = 12
formation_distance = @engagement_range
return_to_formation_distance = @return_range
attack_move_pattern = orbit
passive_move_pattern = charge
# targeting = {
# component_target_weight_mult = 0
# keep_previous_target_bonus = 100
# damage_value = 5
# low_health_bonus = 5000
# shield_focus_value = 5
# armor_focus_value = 5
# already_incoming_damage_penalty = 200
# distance_to_fleet_penalty = 0
# size_difference_penalty = 0
# transport_target_penalty = 50000
# civilian_target_penalty = 100000
# }
# component_target_weight_mult = 0
# keep_previous_target_bonus = 100
# damage_value = 5
# low_health_bonus = 5000
# shield_focus_value = 5
# armor_focus_value = 5
# already_incoming_damage_penalty = 200
# distance_to_fleet_penalty = 0
# size_difference_penalty = 0
# transport_target_penalty = 50000
# civilian_target_penalty = 100000
# }
}
ship_behavior = {
@ -34,58 +29,47 @@ ship_behavior = {
preferred_attack_range = max
formation_distance = @engagement_range
return_to_formation_distance = @return_range
attack_move_pattern = charge #orbit
attack_move_pattern = charge #orbit
passive_move_pattern = charge
}
ship_behavior = {
name = "RG_GrayMotherShip"
preferred_attack_range = 100
formation_distance = 100
return_to_formation_distance = 110
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5
attack_move_pattern = stay_at_range
passive_move_pattern = charge
ignore_combat_movement = yes
desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
}
ship_behavior = {
name = "rg_carrier_behavior"
name = "rg_carrier_behavior"
preferred_attack_range = max
formation_distance = 400
return_to_formation_distance = 390
collision_awareness = 1
collision_radius = 20
collision_strafe = 10
attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge
attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge
desc = "rg_carrier_BEHAVIOR_DESC"
}
ship_behavior = {
name = "rg_aura_behavior"
name = "rg_aura_behavior"
preferred_attack_range = max
formation_distance = 600
return_to_formation_distance = 590
collision_awareness = 1
collision_radius = 20
collision_strafe = 10
attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge
attack_move_pattern = follow #stationary
passive_move_pattern = stay_at_range #follow #charge
desc = "rg_aura_BEHAVIOR_DESC"
}
@ -94,15 +78,12 @@ ship_behavior = {
preferred_attack_range = 390
formation_distance = 390
return_to_formation_distance = 400
combat_target_anchor = root
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range
passive_move_pattern = charge
desc = "RG_artillery_BEHAVIOR_DESC"
}
@ -111,16 +92,12 @@ ship_behavior = {
preferred_attack_range = 100
formation_distance = 100
return_to_formation_distance = 110
combat_target_anchor = root
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range
passive_move_pattern = charge
desc = "RG_battle_BEHAVIOR_DESC"
}
@ -129,85 +106,64 @@ ship_behavior = {
preferred_attack_range = 170
formation_distance = 170
return_to_formation_distance = 180
combat_target_anchor = root
collision_awareness = 0.2
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range
passive_move_pattern = charge
desc = "RG_torpedo_BEHAVIOR_DESC"
}
ship_behavior = {
name = "RG_line"
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_radius = 1.0
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
collision_awareness = 0.75
collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge
desc = "RG_line_BEHAVIOR_DESC"
}
ship_behavior = {
name = "RG_AA"
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_radius = 1.0
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
collision_awareness = 0.75
collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = follow #stationary/charge/follow/stationary/none
passive_move_pattern = charge
desc = "RG_AA_BEHAVIOR_DESC"
}
ship_behavior = {
name = "RG_colossus"
preferred_attack_range = 0
formation_distance = 0
return_to_formation_distance = 0
collision_awareness = 0
collision_strafe = 0
collision_radius = 0
attack_move_pattern = none
passive_move_pattern = none
ignore_combat_movement = yes
desc = "RG_COLOSSUS_BEHAVIOR_DESC"
}
ship_behavior = {
name = "RG_icebreak"
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
collision_awareness = 0.75
collision_radius = 1.0
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
collision_awareness = 0.75
collision_radius = 1
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
passive_move_pattern = charge
desc = "RG_icebreak_BEHAVIOR_DESC"
}
}

@ -1,6 +1,5 @@
#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections
####################
# NOTE FOR MODDERS #
####################
@ -13,14 +12,13 @@
# for other modifiers, use ship_modifier = { }
# use_shipnames_from = other_size # allows a ship size to use names from another size
# icon = ship_size_military_1
#ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key>
#GFX_<key>
#GFX_<key>_top
#GFX_<key>_top_damaged
#ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key>
#GFX_<key>
#GFX_<key>_top
#GFX_<key>_top_damaged
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
####################
# Gray Goo Mothership
RG_graygoo_mothership = {
graphical_culture = no
@ -43,25 +41,26 @@ RG_graygoo_mothership = {
max_hitpoints = 25600
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12
is_space_station = no
icon = ship_size_military_16
base_buildtime = @titan_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_object_gray_5" }
prerequisites = {
"tech_object_gray_5"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@ -69,7 +68,6 @@ RG_graygoo_mothership = {
required_component_set = "sensor_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
resources = {
category = ships
upkeep = {
@ -77,7 +75,6 @@ RG_graygoo_mothership = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = { locator = "part1" }
"behind" = { locator = "part2" }
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
is_space_station = no
@ -116,19 +117,16 @@ RG_graygoo_capitalship = {
base_buildtime = @titan_build_time
can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
combat_size_multiplier = 4
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@ -138,7 +136,6 @@ RG_graygoo_capitalship = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
resources = {
category = ships
upkeep = {
@ -146,7 +143,6 @@ RG_graygoo_capitalship = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -166,18 +162,20 @@ RG_armed_constructor_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
combat_disengage_chance = 2.0
combat_disengage_chance = 2
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
@ -185,7 +183,6 @@ RG_armed_constructor_ship = {
class = shipclass_constructor
icon = ship_size_constructor
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
@ -214,21 +211,21 @@ RG_armed_science_ship = {
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
combat_size_multiplier = 1
combat_disengage_chance = 2.0
combat_disengage_chance = 2
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
is_civilian = yes
class = shipclass_science_ship
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
@ -256,31 +253,31 @@ RG_graygoo_interdictor = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = { "tech_gray_interdictor_4" }
prerequisites = {
"tech_gray_interdictor_4"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
resources = {
category = ships
upkeep = {
@ -288,7 +285,6 @@ RG_graygoo_interdictor = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -312,32 +308,32 @@ RG_graygoo_icebreaker_interdictor = {
max_hitpoints = 10000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_gray_buffnut_6" }
prerequisites = {
"tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "science_cloaking_components"
resources = {
category = ships
upkeep = {
@ -345,7 +341,6 @@ RG_graygoo_icebreaker_interdictor = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -369,31 +364,31 @@ RG_graygoo_Arsenal = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 64
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = { "tech_gray_matter_spray_5" }
prerequisites = {
"tech_gray_matter_spray_5"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
resources = {
category = ships
upkeep = {
@ -401,7 +396,6 @@ RG_graygoo_Arsenal = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -424,25 +418,26 @@ RG_graygoo_Buff = {
max_hitpoints = 20000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_gray_buffnut_6" }
prerequisites = {
"tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@ -450,7 +445,6 @@ RG_graygoo_Buff = {
required_component_set = "sensor_components"
required_component_set = "ship_aura_components"
required_component_set = "science_cloaking_components"
resources = {
category = ships
upkeep = {
@ -458,7 +452,6 @@ RG_graygoo_Buff = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@ -485,33 +478,32 @@ RG_gray_juggernaut = {
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = { locator = "part1" }
"behind" = { locator = "part2" }
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
@ -522,7 +514,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
}
# Armed Transport
@ -540,13 +531,17 @@ RG_armed_transport_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
icon = ship_size_transport
@ -558,13 +553,12 @@ RG_armed_transport_ship = {
required_component_set = "thruster_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
}
}
}
@ -583,13 +577,17 @@ RG_armed_colony_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
icon = ship_size_colonizer
@ -599,20 +597,19 @@ RG_armed_colony_ship = {
required_component_set = "ftl_components"
required_component_set = "sensor_components"
required_component_set = "thruster_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
cost = {
food = @salvagecostmedium
}
}
}
RG_orbital_ring_tier_1 = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
max_speed = 0
acceleration = 0
rotation_speed = 0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 125000
@ -624,8 +621,8 @@ RG_orbital_ring_tier_1 = {
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_fire_rate_mult = 1.0
ship_weapon_range_mult = 1.0
ship_fire_rate_mult = 1
ship_weapon_range_mult = 1
}
max_hitpoints = 125000
base_buildtime = 720
@ -639,25 +636,27 @@ RG_orbital_ring_tier_1 = {
energy = 2
}
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"core" = {
locator = "part1"
}
"1" = {
locator = "part2"
}
"2" = {
locator = "part3"
}
}
potential_construction = {
# This is build through a megastructure
always = no
}
possible_construction = {
always = no
}
is_designable = yes
num_target_locators = 0
is_space_station = no
@ -666,20 +665,19 @@ RG_orbital_ring_tier_1 = {
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes
}
}

@ -4,7 +4,6 @@
@salvagecostsmallrare = 25
@salvagecostmediumrare = 50
@salvagecostlargerare = 100
# Gray Goo Mothership
graygoo_mothership = {
graphical_culture = no
@ -27,27 +26,28 @@ graygoo_mothership = {
max_hitpoints = 25600
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12
is_space_station = no
icon = ship_size_military_16
class = shipclass_military
is_designable = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
cost = {
nanites = @salvagecostlargerare
}
}
}
@ -69,26 +69,27 @@ graygoo_interdictor = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
class = shipclass_military
is_designable = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostmediumrare
}
cost = {
nanites = @salvagecostmediumrare
}
}
}
@ -96,9 +97,9 @@ graygoo_interdictor = {
graygoo_factory = {
graphical_culture = no
entity = gatebuilder_01_space_station_entity
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
max_speed = 0
acceleration = 0
rotation_speed = 0
modifier = {
ship_cloaking_detection_add = 5
ship_evasion_add = 50
@ -114,24 +115,25 @@ graygoo_factory = {
max_hitpoints = 2048000
size_multiplier = 32
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 0
is_space_station = yes
build_block_radius = @build_block_radius_civilian
class = shipclass_military_station
is_designable = no
icon = ship_size_military_station
required_component_set = "combat_computers"
required_component_set = "sensor_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
cost = {
nanites = @salvagecostlargerare
}
}
}
@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
max_hitpoints = 128000
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 16
is_space_station = no
icon = ship_size_space_monster
class = shipclass_military
is_designable = no
required_component_set = "ftl_components"
required_component_set = "sensor_components"
required_component_set = "thruster_components"
required_component_set = "combat_computers"
components_add_to_cost = no
resources = {
category = ships
cost = {
alloys = @salvagecostmedium
nanites = @salvagecostmediumrare
}
cost = {
alloys = @salvagecostmedium
nanites = @salvagecostmediumrare
}
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,7 +1,6 @@
# on_fail
# this = country (project owner)
# from = project creation scope (usually equals location)
special_project = {
key = "RG_LCLUSTER_PROJECT"
cost = 0
@ -9,43 +8,40 @@ special_project = {
tech_department = engineering_technology
picture = GFX_evt_surreal_visions
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
event_scope = ship_event
requirements = {
shipclass_science_ship = 1
leader = scientist
#skill = 3
}
on_success = {
owner = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
}
}
country_event = { id = rg_cluster.2 }
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = { id = distar.10950 }
country_event = {
id = distar.10950
}
}
}
}
on_fail = {
}
on_start = {
}
abort_trigger = {
has_global_flag = l_cluster_opened # someone else got to it first
has_global_flag = l_cluster_opened # someone else got to it first
}
AI_wait_days = {
base = 0
modifier = {
@ -64,28 +60,35 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
has_trait = RG_leader_trait_admiral_gray
}
on_start = {
owner = { country_event = { id = rg.9 }}
owner = {
country_event = {
id = rg.9
}
}
}
on_cancel = {
owner = { country_event = { id = rg.10 }}
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = { id = rg.11 }
country_event = {
id = rg.10
}
}
}
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.11
}
}
}
}
special_project = {
@ -96,28 +99,33 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
has_trait = RG_leader_trait_admiral_gray
}
on_start = {
owner = { country_event = { id = rg.9 }}
owner = {
country_event = {
id = rg.9
}
}
}
on_cancel = {
country_event = { id = rg.13 }
}
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.12 }
country_event = {
id = rg.13
}
}
}
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.12
}
}
}
}
special_project = {
@ -128,26 +136,31 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_planet_beam
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
has_trait = RG_leader_trait_admiral_gray
}
on_start = {
owner = { country_event = { id = rg.9 }}
owner = {
country_event = {
id = rg.9
}
}
}
on_cancel = {
country_event = { id = rg.14 }
}
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = { id = rg.15 }
country_event = {
id = rg.14
}
}
}
}
on_success = {
fleet = {
set_event_locked = no
}
owner = {
country_event = {
id = rg.15
}
}
}
}

@ -6,25 +6,32 @@ special_project = {
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_space_dragon
event_scope = ship_event
requirements = {
shipclass_science_ship = 1
leader = scientist
}
on_start = {
owner = { country_event = { id = rg_story.13 } }
owner = {
country_event = {
id = rg_story.13
}
}
}
on_cancel = {
owner = { country_event = { id = rg_story.14 } }
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = { id = rg_story.15 }
country_event = {
id = rg_story.14
}
}
}
}
}
on_success = {
this = {
set_event_locked = no
}
owner = {
country_event = {
id = rg_story.15
}
}
}
}

@ -2,8 +2,7 @@
part = {
location = 0
localization = "START_SCREEN_RG_GRAY_ORIGIN"
trigger = {
has_origin = origin_rg_gray
}
}
}

@ -1,6 +1,6 @@
rg_distant_stars_modifier = {
ship_ftl_jumpdrive_range_mult = -2.0
catapult_range_mult = -2.0
ship_ftl_jumpdrive_range_mult = -2
catapult_range_mult = -2
}
###################################
@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
ship_armor_regen_add_static = 5
ship_shield_regen_add_static = 5
}
gray_affection_warship_lv3 = {
ship_accuracy_add = 10
ship_tracking_add = 10
@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
ship_armor_regen_add_static = 10
ship_shield_regen_add_static = 10
}
gray_affection_warship_lv4 = {
ship_accuracy_add = 20
ship_tracking_add = 20
@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
ship_armor_regen_add_static = 20
ship_shield_regen_add_static = 20
}
gray_affection_warship_lv5 = {
ship_accuracy_add = 30
ship_tracking_add = 30
@ -42,5 +45,5 @@ gray_affection_warship_lv5 = {
ship_winddown_mult = -0.5
ship_jumpdrive_cooldown_mult = -0.5
ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3.0
}
force_disparity_fire_rate_mult = 3
}

@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
category = {
particles
}
ai_update_type = military
prerequisites = {
"tech_object_gray_5"
prerequisites = {
"tech_object_gray_5"
"tech_zero_point_power"
}
weight = @tier2weight3
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -30,14 +31,15 @@ tech_gray_matter_remix_2 = {
cost = 5000
tier = 5
is_rare = yes
category = { materials }
category = {
materials
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_gray_weapon_lance_1"
"tech_ship_armor_5"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -56,14 +58,15 @@ tech_gray_nano_boost_3 = {
cost = 5000
tier = 5
is_rare = yes
category = { propulsion }
category = {
propulsion
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_thrusters_4"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -82,14 +85,15 @@ tech_gray_interdictor_4 = {
cost = 5000
tier = 5
is_rare = yes
category = { voidcraft }
category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_nano_boost_3"
"tech_gray_nano_boost_3"
"tech_battleships"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -108,14 +112,15 @@ tech_gray_matter_spray_5 = {
cost = 5000
tier = 5
is_rare = yes
category = { propulsion }
category = {
propulsion
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_interdictor_4"
"tech_kinetic_artillery_2"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -134,14 +139,15 @@ tech_gray_buffnut_6 = {
cost = 5000
tier = 5
is_rare = yes
category = { voidcraft }
category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_interdictor_4"
"tech_juggernaut"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -160,14 +166,15 @@ tech_gray_army_7 = {
cost = 5000
tier = 5
is_rare = yes
category = { military_theory }
category = {
military_theory
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_self_aware_logic"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -186,11 +193,12 @@ tech_gray_repair_system_1 = {
cost = 5000
tier = 5
is_rare = yes
category = { voidcraft }
category = {
voidcraft
}
is_reverse_engineerable = yes
ai_update_type = military
weight = 0
ai_weight = {
factor = 0 #weapons are good
modifier = {
@ -211,11 +219,11 @@ tech_object_gray_5 = {
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { voidcraft }
category = {
voidcraft
}
weight = 0
## unlock
ai_weight = {
factor = 1
}
@ -227,11 +235,11 @@ tech_minilaser_gray_1 = {
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 1
}
@ -243,11 +251,11 @@ tech_object_gray_6 = {
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
@ -259,12 +267,12 @@ tech_gray_noway = {
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = { particles }
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
}

@ -1,8 +1,8 @@
###################
# Governor Traits #
###################
RG_leader_trait_governor_gray = { #总督特质
RG_leader_trait_governor_gray = {
#总督特质
cost = 0
inline_script = {
script = trait/icon_psionic
@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = { #总督特质
planet_jobs_alloys_produces_mult = 0.25
planet_jobs_engineering_research_produces_mult = 0.25
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.30
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = {
governor
}
leader_class = { governor }
initial = no
randomized = no
}
RG_leader_trait_ruler_gray = { #天选化身
RG_leader_trait_ruler_gray = {
#天选化身
cost = 0
inline_script = {
script = trait/icon_psionic
@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = { #天选化身
country_base_influence_produces_add = 1
mult = owner.rg_gray_level
}
leader_class = { governor }
leader_class = {
governor
}
initial = no
randomized = no
}
RG_leader_trait_admiral_gray_1 = { #1级舰长
RG_leader_trait_admiral_gray_1 = {
#1级舰长
cost = 0
inline_script = {
script = trait/icon_psionic
@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = { #1级舰长
}
immortal_leaders = yes
modifier = {
ship_armor_mult = 1.0
ship_hull_mult = 1.0
ship_armor_mult = 1
ship_hull_mult = 1
ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 1
ship_armor_regen_add_perc = 1
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
RG_leader_trait_admiral_gray_2 = { #2级舰长
RG_leader_trait_admiral_gray_2 = {
#2级舰长
cost = 0
inline_script = {
script = trait/icon_psionic
@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = { #2级舰长
}
immortal_leaders = yes
modifier = {
ship_armor_mult = 2.0
ship_hull_mult = 2.0
ship_armor_mult = 2
ship_hull_mult = 2
ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 2
ship_armor_regen_add_perc = 2
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
RG_leader_trait_admiral_gray = { #3级舰长默认
RG_leader_trait_admiral_gray = {
#3级舰长默认
cost = 0
inline_script = {
script = trait/icon_psionic
@ -229,12 +239,15 @@ RG_leader_trait_admiral_gray = { #3级舰长默认
ship_hull_regen_add_perc = 5
ship_armor_regen_add_perc = 5
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
RG_leader_trait_scientist_gray = { #科学家特质
RG_leader_trait_scientist_gray = {
#科学家特质
cost = 0
inline_script = {
script = trait/icon_psionic
@ -249,20 +262,22 @@ RG_leader_trait_scientist_gray = { #科学家特质
}
immortal_leaders = yes
modifier = {
all_technology_research_speed = 0.5
ship_archaeological_site_excavation_speed_mult = 0.5
science_ship_survey_speed = 1.0
ship_windup_mult = -1.0
science_ship_survey_speed = 1
ship_windup_mult = -1
ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1.0
ship_anomaly_generation_chance_mult = -1
}
leader_class = {
scientist
}
leader_class = { scientist }
initial = no
randomized = no
}
RG_leader_trait_general_gray = { #将军特质
RG_leader_trait_general_gray = {
#将军特质
cost = 0
inline_script = {
script = trait/icon_psionic
@ -278,10 +293,12 @@ RG_leader_trait_general_gray = { #将军特质
immortal_leaders = yes
modifier = {
army_collateral_damage_mult = 0.15
army_disengage_chance_mult = 0.50
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { general }
leader_class = {
general
}
initial = no
randomized = no
}
@ -305,7 +322,9 @@ RG_leader_trait_general_gray_skill = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { general }
leader_class = {
general
}
initial = no
randomized = no
destiny_background_icon = "GFX_leader_background_destiny_1"
@ -321,7 +340,8 @@ RG_leader_trait_admiral_fake_dragon = {
COUNCIL = no
TIER = none
}
self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力
self_modifier = {
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
species_leader_exp_gain = 1
}
modifier = {
@ -329,8 +349,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
@ -368,13 +389,14 @@ RG_leader_trait_admiral_timed_life = {
}
}
}
ship_armor_mult = 10.0
ship_hull_mult = 10.0
ship_weapon_damage = 10.0
ship_armor_mult = 10
ship_hull_mult = 10
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
@ -418,8 +440,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = { admiral }
leader_class = {
admiral
}
initial = no
randomized = no
}
}

@ -9,8 +9,14 @@ leader_trait_wg_gray_affection = {
# lv2
potential = {
leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
check_variable = { which = affection value < wg_leader_affection_to_lv3 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
}
planet_district_city_build_speed_mult = 0.2
planet_district_generator_build_speed_mult = 0.2
@ -23,8 +29,14 @@ leader_trait_wg_gray_affection = {
# lv3
potential = {
leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
check_variable = { which = affection value < wg_leader_affection_to_lv4 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
}
planet_researchers_physics_research_produces_mult = 0.04
planet_researchers_society_research_produces_mult = 0.04
@ -41,11 +53,23 @@ leader_trait_wg_gray_affection = {
potential = {
leader_class = governor
if = {
limit = { has_leader_flag = married }
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
check_variable = { which = affection value < wg_leader_affection_to_lv5 }
} else = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
limit = {
has_leader_flag = married
}
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
}
}
planet_researchers_physics_research_produces_mult = 0.08
@ -62,30 +86,37 @@ leader_trait_wg_gray_affection = {
# lv5
potential = {
leader_class = governor
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married
}
planet_researchers_physics_research_produces_mult = 0.15
planet_researchers_society_research_produces_mult = 0.15
planet_researchers_engineering_research_produces_mult = 0.15
planet_district_city_build_speed_mult = 1.0
planet_district_generator_build_speed_mult = 1.0
planet_district_farming_build_speed_mult = 1.0
planet_district_mining_build_speed_mult = 1.0
planet_district_city_build_speed_mult = 1
planet_district_generator_build_speed_mult = 1
planet_district_farming_build_speed_mult = 1
planet_district_mining_build_speed_mult = 1
planet_districts_minerals_cost_add = -150
planet_stability_add = 5
terraform_speed_mult = 0.3
planet_decision_enact_speed_mult = 0.15
}
#admiral
triggered_modifier = {
# lv2
potential = {
leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
check_variable = { which = affection value < wg_leader_affection_to_lv3 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
}
ship_evasion_add = 5
ship_tracking_add = 5
@ -100,14 +131,20 @@ leader_trait_wg_gray_affection = {
# lv3
potential = {
leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
check_variable = { which = affection value < wg_leader_affection_to_lv4 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
}
ship_evasion_add = 5
ship_accuracy_add = 5
ship_tracking_add = 5
ship_shield_mult = 1.0
ship_hull_mult = 1.0
ship_shield_mult = 1
ship_hull_mult = 1
ship_weapon_damage = 0.2
ship_fire_rate_mult = 0.2
ship_speed_mult = 0.25
@ -119,11 +156,23 @@ leader_trait_wg_gray_affection = {
potential = {
leader_class = admiral
if = {
limit = { has_leader_flag = married }
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
check_variable = { which = affection value < wg_leader_affection_to_lv5 }
} else = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
limit = {
has_leader_flag = married
}
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
}
}
ship_evasion_add = 10
@ -141,7 +190,10 @@ leader_trait_wg_gray_affection = {
# lv5
potential = {
leader_class = admiral
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married
}
ship_evasion_add = 15
@ -155,27 +207,38 @@ leader_trait_wg_gray_affection = {
ship_hull_regen_add_static = 50
ship_armor_regen_add_static = 50
}
#scientist
triggered_modifier = {
# lv2
potential = {
leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
check_variable = { which = affection value < wg_leader_affection_to_lv3 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
}
science_ship_survey_speed = 0.10
ship_anomaly_research_speed_mult = 0.10
science_ship_survey_speed = 0.1
ship_anomaly_research_speed_mult = 0.1
ship_disengage_chance_mult = 0.3
}
triggered_modifier = {
# lv3
potential = {
leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
check_variable = { which = affection value < wg_leader_affection_to_lv4 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
}
science_ship_survey_speed = 0.20
science_ship_survey_speed = 0.2
ship_anomaly_research_speed_mult = 0.25
ship_shield_mult = 0.25
ship_armor_mult = 0.25
@ -186,54 +249,79 @@ leader_trait_wg_gray_affection = {
potential = {
leader_class = scientist
if = {
limit = { has_leader_flag = married }
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
check_variable = { which = affection value < wg_leader_affection_to_lv5 }
} else = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
limit = {
has_leader_flag = married
}
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
}
}
science_ship_survey_speed = 0.30
science_ship_survey_speed = 0.3
ship_anomaly_research_speed_mult = 0.35
ship_shield_mult = 0.35
ship_armor_mult = 0.35
ship_disengage_chance_mult = 0.35
ship_anomaly_generation_chance_mult = 0.20
ship_anomaly_generation_chance_mult = 0.2
}
triggered_modifier = {
# lv5
potential = {
leader_class = scientist
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married
}
science_ship_survey_speed = 0.50
ship_anomaly_research_speed_mult = 0.50
ship_shield_mult = 0.50
ship_armor_mult = 0.50
ship_disengage_chance_mult = 0.50
ship_anomaly_generation_chance_mult = 0.50
science_ship_survey_speed = 0.5
ship_anomaly_research_speed_mult = 0.5
ship_shield_mult = 0.5
ship_armor_mult = 0.5
ship_disengage_chance_mult = 0.5
ship_anomaly_generation_chance_mult = 0.5
}
#general
triggered_modifier = {
# lv2
potential = {
leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
check_variable = { which = affection value < wg_leader_affection_to_lv3 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv2
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv3
}
}
army_experience_gain_mult = 0.1
army_morale_damage_mult = 0.1
army_disengage_chance_mult = 0.2
}
triggered_modifier = {
# lv3
potential = {
leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
check_variable = { which = affection value < wg_leader_affection_to_lv4 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv3
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv4
}
}
army_experience_gain_mult = 0.25
army_morale_damage_mult = 0.25
@ -246,35 +334,54 @@ leader_trait_wg_gray_affection = {
potential = {
leader_class = general
if = {
limit = { has_leader_flag = married }
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
check_variable = { which = affection value < wg_leader_affection_to_lv5 }
} else = {
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
limit = {
has_leader_flag = married
}
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
check_variable = {
which = affection
value < wg_leader_affection_to_lv5
}
}
else = {
check_variable = {
which = affection
value >= wg_leader_affection_to_lv4
}
}
}
army_experience_gain_mult = 0.5
army_morale_damage_mult = 0.5
army_disengage_chance_mult = 0.6
armies_upkeep_mult = -0.4
army_collateral_damage_mult = -0.30 #"陆军连带伤害"
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
}
triggered_modifier = {
# lv5
potential = {
leader_class = general
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
check_variable = {
which = affection
value >= wg_leader_affection_to_lv5
}
has_leader_flag = married
}
army_experience_gain_mult = 0.8
army_morale_damage_mult = 0.8
army_disengage_chance_mult = 1.0
army_disengage_chance_mult = 1
armies_upkeep_mult = -0.8
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
}
leader_class = { governor admiral scientist general }
leader_class = {
governor
admiral
scientist
general
}
initial = no
randomized = no
notify_on_gained = no
}
}

@ -1,5 +1,4 @@
namespace = distar
# Technology available upon gaining all insights
country_event = {
id = distar.10904
@ -22,17 +21,19 @@ country_event = {
}
picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal
is_triggered_only = yes
immediate = {
observer_event = { id = observer.61 }
observer_event = {
id = observer.61
}
}
option = {
name = GOOD
if = { # You can only research to open it if it has not been opened already
limit = { can_research_technology = tech_lgate_activation }
if = {
# You can only research to open it if it has not been opened already
limit = {
can_research_technology = tech_lgate_activation
}
add_research_option = tech_lgate_activation
}
}
@ -64,17 +65,16 @@ country_event = {
picture = GFX_evt_drifting_gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
is_triggered_only = yes
immediate = {
end_event_chain = "l_cluster_chain"
event_target:candidate_gateway = {
solar_system = { save_event_target_as = candidate_gateway_system }
solar_system = {
save_event_target_as = candidate_gateway_system
}
}
set_global_flag = rg_kac_lcluster_project
}
option = {
name = "distar.10905.a"
event_target:candidate_gateway = {
@ -94,17 +94,21 @@ country_event = {
picture = GFX_evt_l-gateway
show_sound = event_activating_unknown_technology
location = event_target:candidate_gateway
is_triggered_only = yes
immediate = {
country_event = { id = distar.11000 }
country_event = {
id = distar.11000
}
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
country_event = {
id = distar.10952
}
country_event = { id = distar.10952 }
}
every_playable_country = {
limit = {
@ -114,7 +118,9 @@ country_event = {
is_same_value = root
}
}
country_event = { id = distar.10954 }
country_event = {
id = distar.10954
}
}
every_playable_country = {
limit = {
@ -124,11 +130,14 @@ country_event = {
}
has_event_chain = l_cluster_chain
}
country_event = { id = distar.10953 }
country_event = {
id = distar.10953
}
}
observer_event = {
id = observer.62
}
observer_event = { id = observer.62 }
}
option = {
name = "distar.10951.a"
}
@ -141,13 +150,12 @@ country_event = {
desc = "distar.10952.desc"
picture = GFX_evt_glitchy_matrix
show_sound = event_alien_signal
is_triggered_only = yes
immediate = {
abort_special_project = { type = RG_LCLUSTER_PROJECT }
abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
}
option = {
name = "distar.10952.a"
}
@ -157,9 +165,7 @@ country_event = {
event = {
id = distar.10955
hide_window = yes
is_triggered_only = yes
trigger = {
any_playable_country = {
is_ai = no
@ -171,16 +177,19 @@ event = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
any_owned_megastructure = {
is_megastructure_type = lgate_base
}
}
}
}
immediate = {
random_playable_country = {
limit = {
@ -193,12 +202,16 @@ event = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
any_owned_megastructure = {
is_megastructure_type = lgate_base
}
}
}
random_relation = {
@ -206,17 +219,23 @@ event = {
is_country_type = default
has_communications = prev
has_event_chain = l_cluster_chain
NOT = { has_country_flag = lgate_warned@prev }
NOT = {
has_country_flag = lgate_warned@prev
}
check_variable = {
which = num_lcluster_clues
value > 5
}
any_owned_megastructure = { is_megastructure_type = lgate_base }
any_owned_megastructure = {
is_megastructure_type = lgate_base
}
}
save_event_target_as = lgate_warning_country
set_country_flag = lgate_warned@prev
}
country_event = { id = distar.10956 }
country_event = {
id = distar.10956
}
}
}
}
}

@ -5,7 +5,6 @@
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Entering Empty Cluster
ship_event = {
@ -14,9 +13,7 @@ ship_event = {
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
@ -24,10 +21,15 @@ ship_event = {
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = { has_star_flag = lcluster1 }
owner = { NOT = { has_country_flag = origin_gray_country }}
from = {
has_star_flag = lcluster1
}
owner = {
NOT = {
has_country_flag = origin_gray_country
}
}
}
option = {
name = graygoo.550.a
}
@ -37,9 +39,7 @@ ship_event = {
country_event = {
id = graygoo.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes
@ -53,7 +53,9 @@ country_event = {
}
event_target:graygoo_factory_system = {
random_system_planet = {
limit = { has_planet_flag = main_star }
limit = {
has_planet_flag = main_star
}
save_event_target_as = main_star
}
create_country = {
@ -61,15 +63,15 @@ country_event = {
type = "gray_goo"
name_list = "graygoo"
flag = {
icon= {
icon = {
category = "special"
file = "gray_goo.dds"
}
background= {
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors={
colors = {
"grey"
"dark_grey"
"null"
@ -112,7 +114,9 @@ country_event = {
save_event_target_as = nanite_factory
}
}
every_country = { establish_communications_no_message = event_target:graygoo_country }
every_country = {
establish_communications_no_message = event_target:graygoo_country
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
@ -190,9 +194,13 @@ country_event = {
}
}
every_system = {
limit = { has_star_flag = lcluster }
limit = {
has_star_flag = lcluster
}
every_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
@ -216,37 +224,49 @@ country_event = {
}
event_target:lcluster1 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_1
}
}
event_target:lcluster2 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_2
}
}
event_target:lcluster3 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_3
}
}
event_target:lcluster4 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_4
}
}
event_target:lcluster5 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_5
}
}
event_target:lcluster1b = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
save_event_target_as = start_6
}
}
@ -259,7 +279,10 @@ country_event = {
rg_create_graygoo_roamers_7 = yes
}
event_target:graygoo_country = {
country_event = { id = graygoo.3 days = 3600 }
country_event = {
id = graygoo.3
days = 3600
}
}
every_megastructure = {
limit = {
@ -289,7 +312,9 @@ country_event = {
}
}
set_update_modifiers_batch = end
country_event = { id = graygoo.10 }
country_event = {
id = graygoo.10
}
every_playable_country = {
limit = {
NOR = {
@ -298,7 +323,9 @@ country_event = {
is_same_value = root
}
}
country_event = { id = graygoo.13 }
country_event = {
id = graygoo.13
}
}
every_playable_country = {
limit = {
@ -306,11 +333,17 @@ country_event = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.11
}
country_event = { id = graygoo.11 }
}
observer_event = { id = observer.64 }
observer_event = {
id = observer.64
}
}
}
@ -321,9 +354,7 @@ country_event = {
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
@ -332,9 +363,13 @@ country_event = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
country_event = {
id = graygoo.111
}
country_event = { id = graygoo.111 }
}
every_playable_country = {
limit = {
@ -344,15 +379,18 @@ country_event = {
is_same_value = root
}
}
country_event = { id = graygoo.112 }
country_event = {
id = graygoo.112
}
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = { id = graygoo.115 }
country_event = {
id = graygoo.115
}
}
}
}
@ -362,13 +400,13 @@ country_event = {
id = graygoo.3
hide_window = yes
is_triggered_only = yes
trigger = {
event_target:graygoo_factory_system = {
any_fleet_in_system = { is_ship_size = graygoo_factory }
any_fleet_in_system = {
is_ship_size = graygoo_factory
}
}
}
immediate = {
if = {
limit = {
@ -376,13 +414,17 @@ country_event = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
}
}
}
# Reinforce at factory if someone else is in the cluster...
country_event = { id = graygoo.4 }
country_event = {
id = graygoo.4
}
# Else spawn reinforcements...
}
else = {
@ -515,7 +557,10 @@ country_event = {
}
}
}
country_event = { id = graygoo.3 days = 3600 }
country_event = {
id = graygoo.3
days = 3600
}
}
}
}
@ -524,12 +569,12 @@ country_event = {
country_event = {
id = graygoo.4
hide_window = yes
is_triggered_only = yes
immediate = {
random_owned_ship = {
limit = { is_ship_size = graygoo_factory }
limit = {
is_ship_size = graygoo_factory
}
save_event_target_as = graygoo_factory
}
create_fleet = {
@ -644,7 +689,10 @@ country_event = {
}
}
}
country_event = { id = graygoo.3 days = 3600 }
country_event = {
id = graygoo.3
days = 3600
}
}
}
@ -652,39 +700,56 @@ country_event = {
country_event = {
id = graygoo.6
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gray_goo
fromfrom = { is_ship_size = graygoo_factory }
fromfrom = {
is_ship_size = graygoo_factory
}
}
immediate = {
remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active
fromfromfrom = { save_event_target_as = goo_slayer_ship }
fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.15 }
country_event = { id = rg.200 days = 80 random = 120}
country_event = {
id = graygoo.15
}
country_event = {
id = rg.200
days = 80
random = 120
}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.16
}
country_event = { id = graygoo.16 }
}
observer_event = { id = observer.65 }
observer_event = {
id = observer.65
}
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
limit = {
is_planet_class = pc_gray_goo
}
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes
}
}
@ -693,31 +758,46 @@ country_event = {
country_event = {
id = graygoo.180
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gate_builders
fromfrom = { is_ship_size = graygoo_factory }
fromfrom = {
is_ship_size = graygoo_factory
}
}
immediate = {
fromfromfrom = { save_event_target_as = goo_slayer_ship }
fromfromfrom = {
save_event_target_as = goo_slayer_ship
}
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.181 }
country_event = { id = rg.200 days = 80 random = 120}
country_event = {
id = graygoo.181
}
country_event = {
id = rg.200
days = 80
random = 120
}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
NOT = {
is_same_value = event_target:goo_slayer
}
}
country_event = {
id = graygoo.182
}
country_event = { id = graygoo.182 }
}
observer_event = { id = observer.67 }
observer_event = {
id = observer.67
}
every_owned_planet = {
limit = { is_planet_class = pc_gaia }
limit = {
is_planet_class = pc_gaia
}
change_pc = pc_gray_goo
reroll_planet = yes
destroy_colony = yes
@ -726,7 +806,9 @@ country_event = {
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
every_owned_fleet = {
destroy_fleet = this
}
destroy_country = yes
}
}
}

@ -5,13 +5,11 @@
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Encountered Gray
ship_event = {
id = graygoo.400
title = "graygoo.400.name"
trigger = {
NOT = {
any_playable_country = {
@ -19,34 +17,38 @@ ship_event = {
}
}
}
desc = {
trigger = {
owner = { is_synthetic_empire = no }
owner = {
is_synthetic_empire = no
}
}
text = "graygoo.400.a.desc"
}
desc = {
trigger = {
owner = { is_synthetic_empire = yes }
trigger = {
owner = {
is_synthetic_empire = yes
}
}
text = "graygoo.400.b.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
immediate = {
from = { save_event_target_as = gray_homeworld }
from = {
save_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.400.a
hidden_effect = {
owner = {
country_event = { id = graygoo.401 }
country_event = {
id = graygoo.401
}
}
}
}
@ -57,29 +59,30 @@ country_event = {
id = graygoo.401
title = "TRANSMISSION"
desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } }
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.401.a.desc"
}
desc = {
trigger = { has_authority = auth_machine_intelligence }
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.401.b.desc"
}
is_triggered_only = yes
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
immediate = {
rg_gray_country_init = yes #创建国家
immediate = {
rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.401.a
trigger = {
@ -89,7 +92,9 @@ country_event = {
}
}
hidden_effect = {
country_event = { id = graygoo.402 }
country_event = {
id = graygoo.402
}
}
}
option = {
@ -98,7 +103,9 @@ country_event = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = { id = graygoo.402 }
country_event = {
id = graygoo.402
}
}
}
option = {
@ -107,10 +114,11 @@ country_event = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = { id = graygoo.402 }
country_event = {
id = graygoo.402
}
}
}
}
# Gray 2
@ -118,28 +126,32 @@ country_event = {
id = graygoo.402
title = "TRANSMISSION"
desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } }
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "graygoo.402.a.desc"
}
desc = {
trigger = { has_authority = auth_machine_intelligence }
trigger = {
has_authority = auth_machine_intelligence
}
text = "graygoo.402.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.402.a
hidden_effect = {
country_event = { id = graygoo.403 }
country_event = {
id = graygoo.403
}
}
}
}
@ -149,21 +161,19 @@ country_event = {
id = graygoo.403
title = "TRANSMISSION"
desc = "graygoo.403.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.403.a
hidden_effect = {
country_event = { id = graygoo.404 }
country_event = {
id = graygoo.404
}
}
}
}
@ -173,21 +183,19 @@ country_event = {
id = graygoo.404
title = "TRANSMISSION"
desc = "graygoo.404.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.404.a
hidden_effect = {
country_event = { id = graygoo.405 }
country_event = {
id = graygoo.405
}
}
}
}
@ -197,28 +205,25 @@ country_event = {
id = graygoo.405
title = "TRANSMISSION"
desc = "graygoo.405.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
event_target:gray_governor = {
set_owner = event_target:rg_gray_country
}
}
option = {
name = graygoo.405.a
hidden_effect = {
owner = {
country_event = { id = graygoo.406 }
country_event = {
id = graygoo.406
}
}
}
}
@ -233,18 +238,14 @@ country_event = {
id = graygoo.406
title = "TRANSMISSION"
desc = "graygoo.406.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
event_window_type = leader_recruit
is_triggered_only = yes
option = {
name = graygoo.406.a
response_text = graygoo.406.a.response
@ -260,7 +261,9 @@ country_event = {
tag = dismiss_leader
response_text = graygoo.405.b.response
owner = {
country_event = { id = rg_grayleader_dialog.4051 }
country_event = {
id = rg_grayleader_dialog.4051
}
}
}
option = {
@ -280,7 +283,9 @@ country_event = {
scope = event_target:gray_governor
}
}
country_event = { id = graygoo.499 }
country_event = {
id = graygoo.499
}
}
}
}
@ -289,24 +294,24 @@ country_event = {
country_event = {
id = graygoo.499
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = { exists = event_target:gray_owner }
NOT = {
exists = event_target:gray_owner
}
is_ai = no
}
immediate = {
set_global_flag = rg_kac_499
rg_timeline_attract_field_init = yes
if = { # 非正常触发补事件
if = {
# 非正常触发补事件
limit = {
NOT = {
exists = event_target:rg_gray_country
}
}
rg_gray_country_init = yes #创建国家
rg_gray_country_init = yes #创建国家
}
rg_gray_country_after_init = yes
create_message = {
@ -328,12 +333,13 @@ country_event = {
id = graygoo.500
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
@ -344,7 +350,6 @@ country_event = {
has_country_flag = gray_diplomacy_engaged
}
}
immediate = {
if = {
limit = {
@ -353,9 +358,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.500 }
country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
}
else = {country_event = { id = rg_grayleader.500 } }
}
}
@ -364,21 +375,21 @@ country_event = {
id = graygoo.501
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active
NOR = {
has_country_flag = gray_reforming
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_governor
}
immediate = {
if = {
limit = {
@ -387,9 +398,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.501 }
country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
}
else = {country_event = { id = rg_grayleader.501 } }
}
}
@ -398,23 +415,27 @@ country_event = {
id = graygoo.502
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
has_country_flag = gray_reforming
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship }
event_target:gray_warship = { num_ships > 0 }
any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
@ -423,9 +444,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.502 }
country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
}
else = {country_event = { id = rg_grayleader.502 } }
}
}
@ -434,17 +461,17 @@ country_event = {
id = graygoo.503
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
has_country_flag = gray_army_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
is_same_value = event_target:gray_owner
any_owned_army = {
@ -453,12 +480,13 @@ country_event = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
if = {
limit = {
@ -467,9 +495,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.503 }
country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
}
else = {country_event = { id = rg_grayleader.503 } }
}
}
@ -478,16 +512,16 @@ country_event = {
id = graygoo.504
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_reforming
}
immediate = {
if = {
limit = {
@ -496,9 +530,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.504 }
country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
}
else = {country_event = { id = rg_grayleader.504 } }
}
}
@ -507,24 +547,27 @@ country_event = {
id = graygoo.505
hide_window = yes
is_triggered_only = yes
trigger = {
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
from = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
NOR = {
has_country_flag = gray_reforming
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship }
event_target:global_gray_constship = { num_ships > 0 }
any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
if = {
limit = {
@ -533,9 +576,15 @@ country_event = {
has_global_flag = kdc_event_mod_active
}
}
country_event = { id = rg_graygoo.505 }
country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
}
else = {country_event = { id = rg_grayleader.505 } }
}
}
@ -543,49 +592,60 @@ country_event = {
event = {
id = graygoo.510
hide_window = yes
is_triggered_only = yes
trigger = {
any_country = { is_country_type = gray }
any_country = {
is_country_type = gray
}
exists = event_target:gray_owner
event_target:gray_owner = {
OR = {
AND = {
has_country_flag = gray_army_active
NOT = {
any_owned_army = { army_type = gray_army }
any_owned_army = {
army_type = gray_army
}
}
}
AND = {
has_country_flag = gray_warship_active
NOT = { exists = event_target:gray_warship }
NOT = {
exists = event_target:gray_warship
}
}
AND = {
has_country_flag = gray_governor_active
NOT = { exists = event_target:gray_governor }
NOT = {
exists = event_target:gray_governor
}
}
AND = {
has_country_flag = gray_constship_active
NOT = { exists = event_target:global_gray_constship }
NOT = {
exists = event_target:global_gray_constship
}
}
}
}
}
immediate = {
event_target:gray_owner = {
remove_country_flag = gray_governor_active #总督
remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
remove_country_flag = gray_governor_active #总督
remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming
add_modifier = {
modifier = "gray_scattered"
days = 3600
}
country_event = { id = graygoo.511 }
country_event = { id = rg.22 }
country_event = {
id = graygoo.511
}
country_event = {
id = rg.22
}
}
}
}
@ -597,9 +657,7 @@ country_event = {
desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter
is_triggered_only = yes
option = {
name = graygoo.511.a
}
@ -612,17 +670,11 @@ country_event = {
desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc"
diplomatic = yes
is_triggered_only = yes
immediate = {
remove_country_flag = gray_reforming
}
option = {
name = graygoo.512.a
}

@ -1,30 +1,29 @@
namespace = rg_cluster
# Special project completed (overwrite)
country_event = {
id = rg_cluster.2
hide_window = yes
is_triggered_only = yes
immediate = {
set_country_flag = lcluster_opener
set_global_flag = l_cluster_opened
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
NOT = { has_megastructure_flag = lgate_activated }
NOT = {
has_megastructure_flag = lgate_activated
}
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
set_global_flag = lgates_activated_globally
# centralized handling of chain and project clean-up
every_playable_country = {
if = {
limit = { is_researching_technology = tech_lgate_activation }
limit = {
is_researching_technology = tech_lgate_activation
}
give_technology = {
tech = tech_lgate_activation
message = no
@ -39,7 +38,10 @@ country_event = {
is_same_value = root
}
}
country_event = { id = distar.10954 days = 1 }
country_event = {
id = distar.10954
days = 1
}
}
every_playable_country = {
limit = {
@ -49,35 +51,44 @@ country_event = {
}
has_event_chain = l_cluster_chain
}
country_event = { id = distar.10953 days = 1 }
country_event = {
id = distar.10953
days = 1
}
}
observer_event = {
id = observer.62
}
observer_event = { id = observer.62 }
every_playable_country = {
if = {
limit = { has_modifier = rg_distant_stars_modifier }
limit = {
has_modifier = rg_distant_stars_modifier
}
remove_modifier = rg_distant_stars_modifier
}
}
country_event = { id = rg_cluster.10 }
country_event = {
id = rg_cluster.10
}
}
}
# Allow all nanite worlds to be terraformed
country_event = {
id = rg_cluster.3
hide_window = yes
is_triggered_only = yes
immediate = {
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
id = rg_cluster.3
hide_window = yes
is_triggered_only = yes
immediate = {
every_galaxy_planet = {
limit = {
is_planet_class = pc_gray_goo
}
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
}
}
}
# Move home system
@ -86,17 +97,15 @@ country_event = {
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
random_system = {
limit = {
limit = {
has_star_flag = lcluster4
NOT = {
has_star_flag = lcluster_lgate
}
}
save_event_target_as = rg_cluster_home_system
random_system_planet = {
limit = {
has_planet_flag = start_rg_cluster_gatebuilders
@ -110,7 +119,6 @@ country_event = {
save_event_target_as = start_gatebuilders_mining_station_target1
}
}
capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet
solar_system = {
@ -122,7 +130,9 @@ country_event = {
}
}
if = {
limit = { exists = sector }
limit = {
exists = sector
}
sector = {
leader = {
unassign_leader = this
@ -133,13 +143,14 @@ country_event = {
else = {
root = {
random_owned_leader = {
limit = { leader_class = governor }
limit = {
leader_class = governor
}
save_event_target_as = rg_cluster_sector_gov
}
}
}
}
# Spaceport setup
if = {
limit = {
@ -166,13 +177,11 @@ country_event = {
}
}
}
event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = {
owner = root
}
}
# Planet setup
event_target:rg_cluster_home_planet = {
change_pc = pc_gaia
@ -180,29 +189,34 @@ country_event = {
set_controller = root
set_capital = yes
set_sector_capital = yes
sector = { assign_leader = event_target:rg_cluster_sector_gov }
sector = {
assign_leader = event_target:rg_cluster_sector_gov
}
set_name = random
generate_start_buildings_and_districts = yes
}
if = {
limit = {
owner = { is_machine_empire = no }
owner = {
is_machine_empire = no
}
}
every_owned_pop = {
modify_species = {
species = this
ideal_planet_class = pc_nuked
}
species = { save_event_target_as = target_species }
species = {
save_event_target_as = target_species
}
}
root = {
change_dominant_species = { species = event_target:target_species change_all = yes }
change_dominant_species = {
species = event_target:target_species
change_all = yes
}
}
}
event_target:rg_cluster_home_system = {
random_system_planet = {
limit = {
@ -211,7 +225,6 @@ country_event = {
save_event_target_as = rg_cluster_home_system_loc
}
}
every_owned_fleet = {
limit = {
any_owned_ship = {
@ -224,7 +237,6 @@ country_event = {
}
set_location = event_target:rg_cluster_home_system_loc
}
event_target:rg_cluster_previous_home_planet = {
# move pops
every_owned_pop = {
@ -243,7 +255,6 @@ country_event = {
}
check_planet_employment = yes
}
event_target:rg_cluster_previous_home_system = {
set_name = random
random_system_planet = {
@ -252,25 +263,24 @@ country_event = {
}
set_name = solar_system
}
remove_star_flag = sol
remove_star_flag = deneb_system
}
event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = {
delete_fleet = this
}
}
owner_species = {
owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
every_owned_pop_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
country_event = { id = rg_cluster.3 days = -1 }
set_species_homeworld = event_target:rg_cluster_home_planet
}
country_event = {
id = rg_cluster.3
days = -1
}
}
}
@ -298,23 +308,30 @@ country_event = {
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
immediate = {
every_playable_country = {
limit = {
OR = {
has_origin = origin_rg_gray
}
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.11
}
country_event = { id = rg_cluster.11 }
}
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
NOT = { is_same_value = root }
NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.12
}
country_event = { id = rg_cluster.12 }
}
every_playable_country = {
limit = {
@ -324,7 +341,9 @@ country_event = {
is_same_value = root
}
}
country_event = { id = rg_cluster.13}
country_event = {
id = rg_cluster.13
}
}
every_playable_country = {
limit = {
@ -334,11 +353,14 @@ country_event = {
}
has_event_chain = l_cluster_chain
}
country_event = { id = rg_cluster.12 }
country_event = {
id = rg_cluster.12
}
}
observer_event = {
id = observer.62
}
observer_event = { id = observer.62 }
}
option = {
trigger = {
NOR = {
@ -365,13 +387,14 @@ country_event = {
desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
}
else_if = {
limit = {
@ -381,7 +404,6 @@ country_event = {
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.11.a"
}
@ -395,13 +417,14 @@ country_event = {
desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
abort_special_project = { type = RG_LCLUSTER_PROJECT }
abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
}
else_if = {
limit = {
@ -411,7 +434,6 @@ country_event = {
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.12.a"
}
@ -425,8 +447,7 @@ country_event = {
desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
option = {
name = "rg_cluster.13.a"
}
}
}

@ -1,5 +1,4 @@
namespace = rg_skill
#fleet_event = {
# id = rg_skill.1
# hide_window = yes
@ -67,7 +66,6 @@ namespace = rg_skill
# }
# }
#}
#fleet_event = {
# id = rg_skill.2
# hide_window = yes
@ -92,29 +90,31 @@ namespace = rg_skill
# }
# }
#}
#自动星系建设
ship_event = {
id = rg_skill.3
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
AND = {
is_ship_size = RG_armed_science_ship
OR = {
has_component = RG_AUTOCONST_HANGER
}
}
}
}
solar_system = {
OR = {
#星系无主
NOT = { exists = space_owner }
NOT = {
exists = space_owner
}
#星系为我方但有空间站未建造
AND = {
space_owner = { is_same_empire = root.controller }
space_owner = {
is_same_empire = root.controller
}
any_system_planet = {
RG_planet_can_auto_build = yes
}
@ -135,20 +135,22 @@ ship_event = {
}
}
}
immediate = {
if = {
limit = {
limit = {
owner = {
NOT = {
is_same_value = origin_rg_gray_country
}
}
solar_system = {
NOT = { #星系内不能有敌舰
any_fleet_in_system = {
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = { is_hostile = root.controller }
controller = {
is_hostile = root.controller
}
}
}
}
@ -157,7 +159,7 @@ ship_event = {
RG_const_auto_build_effect_event = yes
}
else_if = {
limit = {
limit = {
owner = {
is_same_value = origin_rg_gray_country
NOT = {
@ -166,10 +168,13 @@ ship_event = {
}
solar_system = {
has_star_flag = lcluster
NOT = { #星系内不能有敌舰
any_fleet_in_system = {
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = { is_hostile = root.controller }
controller = {
is_hostile = root.controller
}
}
}
}
@ -178,17 +183,20 @@ ship_event = {
RG_const_auto_build_effect_event = yes
}
else_if = {
limit = {
limit = {
owner = {
is_same_value = origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
is_same_value = origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
}
solar_system = {
# has_star_flag = lcluster
NOT = { #星系内不能有敌舰
any_fleet_in_system = {
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = { is_hostile = root.controller }
controller = {
is_hostile = root.controller
}
}
}
}
@ -208,18 +216,16 @@ ship_event = {
fleet_event = {
id = rg_skill.4
hide_window = yes
mean_time_to_happen = { years = 1 }
trigger = {
mean_time_to_happen = {
years = 1
}
trigger = {
any_controlled_ship = {
has_ship_flag = rg_mothership
}
}
num_ships < 20
is_ship_size = RG_graygoo_mothership
}
immediate = {
random_list = {
14 = {
@ -265,7 +271,7 @@ fleet_event = {
}
}
12 = {
create_ship = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
upgradable = yes
@ -286,9 +292,9 @@ fleet_event = {
fleet_event = {
id = rg_skill.5
hide_window = yes
mean_time_to_happen = { months = 5 }
mean_time_to_happen = {
months = 5
}
trigger = {
any_controlled_ship = {
OR = {
@ -298,11 +304,12 @@ fleet_event = {
}
has_ship_flag = rg_nanite_mothership
}
owner = { is_country_type = gray_goo }
}
owner = {
is_country_type = gray_goo
}
}
num_ships < 40
}
immediate = {
random_list = {
14 = {
@ -348,7 +355,7 @@ fleet_event = {
}
}
12 = {
create_ship = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
upgradable = yes
@ -373,28 +380,34 @@ planet_event = {
id = rg_skill.6
hide_window = yes
is_triggered_only = yes
immediate = {
save_event_target_as = tempest_incoming_battlefield_planet
if = { # planet
limit = { has_ground_combat = no }
if = {
# planet
limit = {
has_ground_combat = no
}
remove_planet_flag = checking_tempest_incoming
}
else = { #planet
any_ground_combat_attacker = { #army
else = {
#planet
any_ground_combat_attacker = {
#army
exists = leader
leader = { #leader
leader = {
#leader
has_trait = RG_leader_trait_general_gray_skill
owner = { #country
owner = {
#country
save_event_target_as = attacking_general_country
}
}
}
# Do the same check again in X days
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days
country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
}
}
}
@ -407,14 +420,14 @@ planet_event = {
id = rg_skill.7
hide_window = yes
is_triggered_only = yes
# Prevent duplicate events
trigger = {
not = { has_planet_flag = checking_tempest_incoming }
not = {
has_planet_flag = checking_tempest_incoming
}
}
immediate = {
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
planet_event = {
id = rg_skill.6
days = 1
@ -431,10 +444,9 @@ country_event = {
id = rg_skill.8
hide_window = yes
is_triggered_only = yes
immediate = {
FROMFROMFROM = { # Planet where ground combat is taking place.
FROMFROMFROM = {
# Planet where ground combat is taking place.
# Check if dead army is a defensive army.
if = {
limit = {
@ -442,7 +454,6 @@ country_event = {
is_same_value = ROOT.FROM
}
}
# Check if attacking army has general with Crusader trait.
random_ground_combat_attacker = {
limit = {
@ -461,13 +472,21 @@ country_event = {
}
}
}
if = { # planet where ground combat is taking place.
limit = { exists = event_target:attacking_general }
if = {
# planet where ground combat is taking place.
limit = {
exists = event_target:attacking_general
}
if = {
limit = {
event_target:attacking_general_country = { # attacking general country
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } }
event_target:attacking_general_country = {
# attacking general country
NOT = {
check_variable = {
which = rg_general_skill_combat_killed_variable
value = 100
}
}
}
}
event_target:attacking_general_country = {
@ -482,8 +501,14 @@ country_event = {
}
}
# Handle both sides of the ground combat
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender }
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker }
RG_leader_trait_tempest_incoming_random_kill_effect = {
SIDE_A = attacker
SIDE_B = defender
}
RG_leader_trait_tempest_incoming_random_kill_effect = {
SIDE_A = defender
SIDE_B = attacker
}
}
}
}
@ -493,23 +518,27 @@ country_event = {
id = rg_skill.9
hide_window = yes
is_triggered_only = yes
trigger = {
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
immediate = {
set_variable = { # country
set_variable = {
# country
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = { # country
set_variable = {
# country
which = rg_general_skill_combat_killed_variable
value = 0
}
@ -520,7 +549,6 @@ country_event = {
id = rg_skill.10
hide_window = yes
is_triggered_only = yes
trigger = {
any_owned_army = {
army_type = gray_army
@ -531,12 +559,15 @@ country_event = {
}
}
if = {
limit = { exists = planet }
planet = { has_ground_combat = yes }
limit = {
exists = planet
}
planet = {
has_ground_combat = yes
}
}
}
}
immediate = {
event_target:attacking_general_country = {
change_variable = {
@ -544,8 +575,10 @@ country_event = {
value = 1
}
}
country_event = { id = rg_skill.10 days = 1 }
country_event = {
id = rg_skill.10
days = 1
}
}
}
@ -554,14 +587,12 @@ country_event = {
id = rg_skill.11
hide_window = yes
is_triggered_only = yes
trigger = {
FromFromFrom = {
is_in_combat = yes
has_component = RG_revive_component
}
}
immediate = {
FromFromFrom = {
save_event_target_as = event_ship
@ -574,4 +605,3 @@ country_event = {
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,23 +1,17 @@
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
# 它们除了显示文字以外不具备任何effect触发。
namespace = rg_grayleader_dialog
country_event = {
id = rg_grayleader_dialog.4051
title = "TRANSMISSION"
desc = "graygoo.405.b.response"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
is_triggered_only = yes
option = {
name = OK
}
@ -27,31 +21,24 @@ country_event = {
id = rg_grayleader_dialog.5001
title = "graygoo.500.title"
desc = "graygoo.500.a.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -67,35 +54,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5002
title = "graygoo.500.title"
desc = "graygoo.500.b.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -111,35 +92,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5003
title = "graygoo.500.title"
desc = "graygoo.500.c.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -155,35 +130,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5004
title = "graygoo.500.title"
desc = "rg_const.500.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -199,35 +168,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5011
title = "graygoo.500.title"
desc = "graygoo.501.b.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet
room = root
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -243,35 +206,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5012
title = "graygoo.500.title"
desc = "graygoo.501.c.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet
room = root
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -287,35 +244,29 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5013
title = "graygoo.500.title"
desc = "rg_const.501.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_governor_planet
room = root
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -331,34 +282,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5021
title = "graygoo.500.title"
desc = "graygoo.502.a.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -374,34 +319,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5022
title = "graygoo.500.title"
desc = "graygoo.502.c.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -417,34 +356,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5023
title = "graygoo.500.title"
desc = "RG_graygoo.502.d.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -460,34 +393,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5024
title = "graygoo.500.title"
desc = "RG_graygoo.502.e.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -503,34 +430,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5025
title = "graygoo.500.title"
desc = "rg_const.502.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -546,34 +467,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5031
title = "graygoo.500.title"
desc = "graygoo.503.a.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -589,34 +504,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5032
title = "graygoo.500.title"
desc = "graygoo.503.b.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -632,34 +541,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5033
title = "graygoo.500.title"
desc = "rg_const.503.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -675,34 +578,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5051
title = "graygoo.500.title"
desc = "graygoo.505.a.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -718,34 +615,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5052
title = "graygoo.500.title"
desc = "graygoo.505.b.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -761,34 +652,28 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader_dialog.5053
title = "graygoo.500.title"
desc = "graygoo.505.c.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
@ -803,4 +688,4 @@ country_event = {
}
}
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,18 +1,17 @@
namespace = RG_planet_killer
# Destroyed a star.
planet_event = {
id = RG_planet_killer.1
hide_window = yes
is_triggered_only = yes
trigger = { is_star = yes }
trigger = {
is_star = yes
}
immediate = {
set_update_modifiers_batch = begin
solar_system = { RG_destroy_star_system = yes }
solar_system = {
RG_destroy_star_system = yes
}
every_country = {
create_message = {
type = "STAR_DESTROYED"
@ -50,9 +49,9 @@ planet_event = {
id = RG_planet_killer.2
is_triggered_only = yes
hide_window = yes
trigger = { is_star = no }
trigger = {
is_star = no
}
immediate = {
set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes
@ -88,9 +87,9 @@ planet_event = {
id = RG_planet_killer.3
is_triggered_only = yes
hide_window = yes
trigger = { is_star = no }
trigger = {
is_star = no
}
immediate = {
set_update_modifiers_batch = begin
RG_destroy_planet_effect = yes
@ -119,4 +118,4 @@ planet_event = {
}
set_update_modifiers_batch = end
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

1036
events/rg_event_base.txt Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -1,49 +1,168 @@
entity = {
name = "grey_tempesttw_colossus_entity"
pdxmesh = "fallen_empire_01_colossus_frame_mesh"
default_state = "idle"
state = { name = "idle" animation = "idle" }
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }}
attach = { boop = "grey_tempesttw_colossusee_ship_entity" }
attach = { boope = "grey_tempesttw_ion_cannon_section_entity" }
state = {
name = "idle"
animation = "idle"
}
locator = {
name = "boop"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
locator = {
name = "boope"
position = {
0
-10
0
}
rotation = {
0
-90
0
}
}
attach = {
boop = "grey_tempesttw_colossusee_ship_entity"
}
attach = {
boope = "grey_tempesttw_ion_cannon_section_entity"
}
scale = 1.5
}
entity = {
name = "grey_tempesttw_colossus_ship_entity"
#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = {
name = "energy_source"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
default_state = "idle"
# Actual idle state when being in idle/moving.
state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 }
state = {
name = "idle"
looping = no
next_state = "idle"
animation_blend_time = 5
}
# TODO check
locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } }
attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" }
locator = {
name = "planet_killer_gun_01"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
attach = {
energy_source = "fallen_machine_empire_01_colossus_energy_entity"
}
}
entity = {
name = "grey_tempesttw_colossusee_ship_entity"
default_state = "idle"
state = {
name = "idle"
animation = "idle" # TODO check
animation = "idle" # TODO check
}
locator = {
name = "boop"
position = {
0
0
0
}
rotation = {
0
0
0
}
}
locator = {
name = "boopa"
position = {
0
0
0
}
rotation = {
0
0
45
}
}
locator = {
name = "boopb"
position = {
0
0
0
}
rotation = {
0
0
-45
}
}
attach = {
boop = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopa = "grey_tempesttw_starbase_starfortress_section_entity"
}
attach = {
boopb = "grey_tempesttw_starbase_starfortress_section_entity"
}
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
}

@ -1,90 +1,403 @@
entity = {
name = "grey_tempesttw_juggernaut_entity"
pdxmesh = "avian_01_juggernaut_frame_mesh"
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.25 }
state = { name = "moving" animation = "idle" animation_blend_time = 0.25 }
state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
state = {
name = "idle"
animation = "idle"
animation_blend_time = 0.25
}
scale = 1.0
state = {
name = "moving"
animation = "idle"
animation_blend_time = 0.25
}
state = {
name = "death"
animation = "death"
animation_blend_time = 0
looping = no
event = {
time = 13.2
node = "part1"
particle = "juggernaut_explosion_particle"
sound = {
soundeffect = ship_destroyed
}
}
}
scale = 1
game_data = {
size = 35
emissive_recolor_crunch = 5.0
emissive_recolor_crunch = 5
}
}
entity = {
name = "grey_tempesttw_juggernaut_core_section_entity"
scale = 0.5
locator = { name = "core" position = { 0 0 0 } }
locator = { name = "gun_1" position = { 0 6.65 3 } }
locator = { name = "gun_2" position = { 4 6.75 -6.15 } }
locator = { name = "gun_3" position = { -4 6.75 -6.15 } }
locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } }
locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } }
locator = { name = "xl_gun_01" position = { 8 3 6 } }
locator = { name = "xl_gun_02" position = { -8 3 6 } }
locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } }
locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } }
locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } }
locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } }
locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } }
locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } }
locator = { name = "behind" rotation = { 90 0 90 } }
attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" }
default_state = "combat_idle"
state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
state = { name = "death" looping = no
event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
locator = {
name = "core"
position = {
0
0
0
}
}
locator = {
name = "gun_1"
position = {
0
6.65
3
}
}
locator = {
name = "gun_2"
position = {
4
6.75
-6.15
}
}
locator = {
name = "gun_3"
position = {
-4
6.75
-6.15
}
}
locator = {
name = "gun_4"
position = {
6.3
5.3
-10.9
}
}
locator = {
name = "gun_5"
position = {
-6.3
5.3
-10.9
}
}
locator = {
name = "xl_gun_01"
position = {
8
3
6
}
}
locator = {
name = "xl_gun_02"
position = {
-8
3
6
}
}
locator = {
name = "strike_craft_locator_01"
position = {
-25
-3
0
}
}
locator = {
name = "strike_craft_locator_02"
position = {
25
-3
0
}
}
locator = {
name = "strike_craft_locator_03"
position = {
-36
-1
0
}
}
locator = {
name = "strike_craft_locator_04"
position = {
36
-1
0
}
}
locator = {
name = "strike_craft_locator_05"
position = {
-52
-4
0
}
}
locator = {
name = "strike_craft_locator_06"
position = {
52
-4
0
}
}
locator = {
name = "behind"
rotation = {
90
0
90
}
}
attach = {
"behind" = "grey_tempesttw_thinktank_phase_03_entity"
}
default_state = "combat_idle"
state = {
name = "combat_idle"
animation_blend_time = 0
looping = yes
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_01"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0
node = "explosion_01"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 4.86
node = "top_explosion"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
}
}

@ -3,7 +3,6 @@
##### Arthropoid #####
##### #####
#################################################
entity = {
name = "grey_tempesttw_tank_entity"
pdxmesh = "gatebuilder_01_mothership_mesh"
@ -12,21 +11,91 @@ entity = {
entity = {
name = "grey_tempesttw_thinktank_part1_entity"
locator = { name = "behindb" position = { 0 0 0 } rotation = { 0 0 180 } }
attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" }
locator = {
name = "behindb"
position = {
0
0
0
}
rotation = {
0
0
180
}
}
attach = {
"behindb" = "grey_tempesttw_starbase_starfortress_section_entity"
}
scale = 2.25
}
entity = {
name = "grey_tempesttw_thinktank_part2_entity"
locator = { name = "behind" position = { 10 0 10 } rotation = { 0 0 0 } }
locator = { name = "behindu" position = { -10 0 10 } rotation = { 0 0 0 } }
locator = { name = "behinda" position = { 10 0 -10 } rotation = { 0 0 180 } }
locator = { name = "behindb" position = { -10 0 -10 } rotation = { 0 0 180 } }
attach = { "behind" = "grey_tempesttw_tank_entity" }
attach = { "behindu" = "grey_tempesttw_tank_entity" }
attach = { "behinda" = "grey_tempesttw_tank_entity" }
attach = { "behindb" = "grey_tempesttw_tank_entity" }
locator = {
name = "behind"
position = {
10
0
10
}
rotation = {
0
0
0
}
}
locator = {
name = "behindu"
position = {
-10
0
10
}
rotation = {
0
0
0
}
}
locator = {
name = "behinda"
position = {
10
0
-10
}
rotation = {
0
0
180
}
}
locator = {
name = "behindb"
position = {
-10
0
-10
}
rotation = {
0
0
180
}
}
attach = {
"behind" = "grey_tempesttw_tank_entity"
}
attach = {
"behindu" = "grey_tempesttw_tank_entity"
}
attach = {
"behinda" = "grey_tempesttw_tank_entity"
}
attach = {
"behindb" = "grey_tempesttw_tank_entity"
}
scale = 1.25
}
@ -36,35 +105,110 @@ entity = {
entity = {
name = "grey_tempesttw_thinktank_phase_01_entity"
locator = { name = "root" position = { 0 0 0 } }
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
state = { name = "construction"
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
locator = {
name = "root"
position = {
0
0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
}
cull_radius = 500
}
entity = {
name = "grey_tempesttw_thinktank_phase_02_entity"
locator = { name = "root" position = { 0 0 0 } }
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
attach = { "root" = "grey_tempesttw_thinktank_part2_entity" }
state = { name = "construction"
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
locator = {
name = "root"
position = {
0
0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
attach = {
"root" = "grey_tempesttw_thinktank_part2_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
}
cull_radius = 500
}
entity = {
name = "grey_tempesttw_thinktank_phase_03_entity"
locator = { name = "root" position = { 0 0 0 } }
locator = { name = "roote" position = { 0 10 -50 } rotation = { 0 0 0 } }
locator = { name = "roota" position = { 0 10 50 } rotation = { 180 0 0 } }
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" }
attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" }
state = { name = "construction"
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
locator = {
name = "root"
position = {
0
0
0
}
}
locator = {
name = "roote"
position = {
0
10
-50
}
rotation = {
0
0
0
}
}
locator = {
name = "roota"
position = {
0
10
50
}
rotation = {
180
0
0
}
}
attach = {
"root" = "grey_tempesttw_thinktank_part1_entity"
}
attach = {
"roote" = "grey_tempesttw_thinktank_part2_entity"
}
attach = {
"roota" = "grey_tempesttw_thinktank_part2_entity"
}
state = {
name = "construction"
start_event = {
trigger_once = yes
sound = {
soundeffect = "ringworld_construction_ambient"
}
}
}
scale = 1.5
cull_radius = 500

File diff suppressed because it is too large Load Diff

@ -1,19 +1,20 @@
objectTypes = {
#################################
# Fallen Empire #
#################################
#Spiritualist
pdxmesh = {
name = "grey_tempesttw_outpost_mesh"
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
scale = 0.6
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
animation = {
id = "idle"
type = "gatebuilder_01_station_frame_idle_animation"
}
animation = {
id = "death"
type = "gatebuilder_01_station_frame_death_animation"
}
meshsettings = {
name = "large_finished_MeshShape"
index = 0
@ -23,16 +24,20 @@ objectTypes = {
shader = "PdxMeshShip"
}
}
pdxmesh = {
name = "grey_tempesttw_citadel_mesh"
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
scale = 1.0
scale = 1
# TODO?
#animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" }
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
animation = {
id = "idle"
type = "gatebuilder_01_station_frame_idle_animation"
}
animation = {
id = "death"
type = "gatebuilder_01_station_frame_death_animation"
}
meshsettings = {
name = "large_finished_MeshShape"
index = 0
@ -42,12 +47,10 @@ objectTypes = {
shader = "PdxMeshShip"
}
}
pdxmesh = {
name = "grey_tempesttw_ion_cannon_mesh"
file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
scale = 0.8
meshsettings = {
name = "large_finished_MeshShape"
index = 0

@ -1,5 +1,11 @@
portraits = {
Gray = {texturefile = "gfx/models/portraits/Gray.png" }
Gray01 = {texturefile = "gfx/models/portraits/Gray01.png" }
Gray02 = {texturefile = "gfx/models/portraits/Gray02.png" }
}
Gray = {
texturefile = "gfx/models/portraits/Gray.png"
}
Gray01 = {
texturefile = "gfx/models/portraits/Gray01.png"
}
Gray02 = {
texturefile = "gfx/models/portraits/Gray02.png"
}
}

@ -1,41 +1,55 @@
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_lance_weapon"
color = { 0.5 1.0 0.75 0.8 }
color = {
0.5
1
0.75
0.8
}
hit_entity = "tachyon_lance_hit_entity"
shield_hit_entity = "tachyon_lance_shield_hit_entity"
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
windup_entity = "tachyon_lance_windup_entity"
#beam specific data
width = 2.0
width = 2
texture_scroll_speed = 2.5
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
100
0.4
5
0.6
0
1
0
}
duration = 2.0
duration = 2
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 100.0
0.4 5.0
0.6 0.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
100
0.4
5
0.6
0
1
0
}
duration = 1.5
}
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
shield_impact = {
size = large
loop_duration = 0.5
@ -46,39 +60,51 @@ projectile_gfx_beam = {
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_planet_weapon_ex"
color = { 0.0 0.0 0.0 0.8 }
color = {
0
0
0
0.8
}
hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data
width = 10.0
texture_scroll_speed = 1.0
width = 10
texture_scroll_speed = 1
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.7 5.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
20
0.7
5
1
0
}
duration = 3.0
duration = 3
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.4 5.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
20
0.4
5
1
0
}
duration = 1.5
}
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = {
size = large
loop_duration = 0.5
@ -89,39 +115,51 @@ projectile_gfx_beam = {
projectile_gfx_beam = {
#common for all types of projectiles
name = "gatebuilder_titan_weapon_ex"
color = { 0.5 1.0 0.75 0.8 }
color = {
0.5
1
0.75
0.8
}
hit_entity = "gatebuilder_titan_weapon_hit_entity"
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
windup_entity = "gatebuilder_titan_weapon_windup_entity"
#beam specific data
width = 10.0
texture_scroll_speed = 1.0
width = 10
texture_scroll_speed = 1
texture_tiling = 5.5
hit = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.7 5.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
20
0.7
5
1
0
}
duration = 3.0
duration = 3
}
miss = {
alpha_curve = {
0.0 0.0
0.05 0.0
0.1 20.0
0.4 5.0
1.0 0.0
alpha_curve = {
0
0
0.05
0
0.1
20
0.4
5
1
0
}
duration = 1.5
}
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
shield_impact = {
size = large
loop_duration = 0.5
@ -132,93 +170,119 @@ projectile_gfx_beam = {
projectile_gfx_ballistic = {
#common for all types of projectiles
name = "GG_neutron_torpedoes"
color = { 0.5 1.0 0.75 0.8 }
color = {
0.5
1
0.75
0.8
}
hit_entity = "neutron_torpedoes_hit_entity"
shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
#ballistic specific
entity = "neutron_torpedoes_entity"
speed = 90.0 #preferred speed of the projectile
max_duration = 3.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
speed = 90 #preferred speed of the projectile
max_duration = 3 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = {
size = large
delay = 0.0
delay = 0
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "RG_flak_pd_3"
color = { 0.0 1.0 0.0 1.0 }
color = {
0
1
0
1
}
hit_entity = "auto_cannons_medium_hit_entity"
shield_hit_entity = "auto_cannons_medium_hit_entity"
muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
#beam specific data
width = 0.5
texture_scroll_speed = 15
texture_tiling = 25.0
texture_tiling = 25
hit = {
alpha_curve = {
0.0 0.0
0.2 1.0
0.9 1.0
1.0 0.0
alpha_curve = {
0
0
0.2
1
0.9
1
1
0
}
duration = 1.5
}
miss = {
alpha_curve = {
0.0 0.0
0.2 1.0
0.9 1.0
1.0 0.0
alpha_curve = {
0
0
0.2
1
0.9
1
1
0
}
duration = 0.2
}
texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
shield_impact = {
size = small
loop_duration = 1.5
delay = 0.0
delay = 0
}
}
projectile_gfx_beam = {
#common for all types of projectiles
name = "RG_invisible_radar"
color = { 0.0 0.0 0.0 0.0 }
color = {
0
0
0
0
}
#beam specific data
width = 0.001
texture_scroll_speed = 50.0
texture_tiling = 40.0
texture_scroll_speed = 50
texture_tiling = 40
hit = {
alpha_curve = {
0.00 0.0
0.01 0.0
0.02 0.0
0.03 0.0
0.04 0.0
alpha_curve = {
0
0
0.01
0
0.02
0
0.03
0
0.04
0
}
duration = 0.0
duration = 0
}
miss = {
alpha_curve = {
0.00 0.0
0.01 0.0
0.02 0.0
0.03 0.0
0.04 0.0
alpha_curve = {
0
0
0.01
0
0.02
0
0.03
0
0.04
0
}
duration = 0.0
duration = 0
}
texture = "gfx/models/combat_items/laser_diffuse2.dds"
shield_impact = {
size = large
loop_duration = 0
@ -230,18 +294,21 @@ projectile_gfx_beam = {
projectile_gfx_ballistic = {
#common for all types of projectiles
name = "rg_gatebuilder_torpedo_ballistic"
color = { 1.0 1.0 1.0 1.0 }
color = {
1
1
1
1
}
hit_entity = "proton_torpedoes_hit_entity"
shield_hit_entity = "proton_torpedoes_shield_hit_entity"
muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
#ballistic specific
entity = "proton_torpedoes_entity"
speed = 450.0 #preferred speed of the projectile
max_duration = 1.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
entity = "proton_torpedoes_entity"
speed = 450 #preferred speed of the projectile
max_duration = 1 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
shield_impact = {
size = large
delay = 0.0
delay = 0
}
}
}

@ -4,4 +4,4 @@ spriteTypes = {
texturefile = "gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds"
alwaystransparent = yes
}
}
}

@ -1,33 +1,27 @@
spriteTypes = {
spriteType = {
name = "GFX_ship_part_gray_armor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_gray_lance_2"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_gray_laser_1"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_graymine"
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_rg_armor_hardener"
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
noOfFrames = 1
}
}

@ -2,13 +2,11 @@
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
# 唔姆。
kac_ads.1 = {
name="碧蓝航线"
supported_version="3.*.*"
remote_file_id="2020164764"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
name = "碧蓝航线"
supported_version = "3.*.*"
remote_file_id = "2020164764"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
compact_file = {
!!azur_R_ships_designs.txt
azur_R_graygoo_sizes.txt
@ -29,11 +27,10 @@ kac_ads.1 = {
}
kac_ads.2 = {
name="Warship Girls R And MIST Species"
supported_version="3.8.*"
remote_file_id="1747099270"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
name = "Warship Girls R And MIST Species"
supported_version = "3.8.*"
remote_file_id = "1747099270"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
scripted_effects_override.txt
@ -52,11 +49,10 @@ kac_ads.2 = {
}
kac_ads.3 = {
name="A Deadly Tempest [3.8.☠]"
supported_version="3.8.*"
remote_file_id="2028826064"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
name = "A Deadly Tempest [3.8.☠]"
supported_version = "3.8.*"
remote_file_id = "2028826064"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
compact_file = {
adt_ship_designs_distars.txt
gray_goo_effects_override.txt
@ -80,11 +76,10 @@ kac_ads.3 = {
}
kac_ads.4 = {
name="( Twinks Dessanu )"
supported_version="3.0.*"
remote_file_id="2285039543"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
name = "( Twinks Dessanu )"
supported_version = "3.0.*"
remote_file_id = "2285039543"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
compact_file = {
000_nanite_ship_designs.txt
gray_goo_nanite_effects.txt
@ -99,11 +94,10 @@ kac_ads.4 = {
}
kac_ads.5 = {
name="KDC Story Pack"
supported_version="3.7.*"
remote_file_id="2737603165"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
name = "KDC Story Pack"
supported_version = "3.7.*"
remote_file_id = "2737603165"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
z_kdc_scripted_effects_override.txt
@ -118,11 +112,10 @@ kac_ads.5 = {
}
kac_ads.6 = {
name="Gray with animated portrait"
supported_version="3.8.3"
remote_file_id="2976454692"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
name = "Gray with animated portrait"
supported_version = "3.8.3"
remote_file_id = "2976454692"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
compact_file = {
gray_goo_effects.txt
gray_goo_events.txt
@ -137,11 +130,10 @@ kac_ads.6 = {
}
kac_ads.7 = {
name="BRC United Fleet"
supported_version="3.6.*"
remote_file_id="2923867738"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
name = "BRC United Fleet"
supported_version = "3.6.*"
remote_file_id = "2923867738"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
compact_file = {
00_wg_gray_goo_events.txt
}
@ -155,11 +147,10 @@ kac_ads.7 = {
}
kac_ads.9 = {
name="L-Cluster Plus"
supported_version="3.7.*"
remote_file_id="2293169684"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
name = "L-Cluster Plus"
supported_version = "3.7.*"
remote_file_id = "2293169684"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
compact_file = {
01_l_cluster_plus_distar_overwrite_events.txt
01_l_cluster_plus_graygoo_overwrite_events.txt
@ -175,11 +166,10 @@ kac_ads.9 = {
}
kac_ads.8 = {
name="!CM伞の天灾之主(旧)!"
supported_version="2.8.*"
remote_file_id="2411774658"
remote_file_link="https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
name = "!CM伞の天灾之主(旧)!"
supported_version = "2.8.*"
remote_file_id = "2411774658"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
compact_file = {
z_cm_ships_overwrite.txt
*
@ -194,4 +184,4 @@ kac_ads.8 = {
# 处理方法:弹窗提醒
# 判断结果可能会出问题不过可能没人会开一个2.8的mod。
}
}
}