全部格式化

This commit is contained in:
FA507RM-KALOSPA\Kalo
2023-06-08 13:11:05 +08:00
parent e2bf84088f
commit d4a22820b3
62 changed files with 26646 additions and 9216 deletions

View File

@@ -1,15 +1,18 @@
#创造灰风总督
create_gray_governor = {
create_gray_governor = {
rg_create_gray_governor = yes
}
#创造灰风战舰
create_gray_warship = {
rg_create_gray_warship = yes
}
#创造灰风地面单位
create_gray_army = {
rg_create_gray_army = yes
}
#创造灰风科学舰
create_gray_const = {
rg_create_gray_const = yes
@@ -35,4 +38,4 @@ start_lcluster_chain = {
}
}
}
}
}

View File

@@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
}
}
if = {
limit = {
check_variable = {
@@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
95 = {}
95 = {
}
5 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
90 = {}
90 = {
}
10 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
80 = {}
80 = {
}
20 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
70 = {}
70 = {
}
30 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
60 = {}
60 = {
}
40 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
60 = {}
60 = {
}
40 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
50 = {}
50 = {
}
50 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
40 = {}
40 = {
}
60 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
30 = {}
30 = {
}
70 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
20 = {}
20 = {
}
80 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
10 = {}
10 = {
}
90 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
random_list = {
# NOTE: Update custom loc for effect when changing probablity
5 = {}
5 = {
}
95 = {
random_ground_combat_$SIDE_B$ = {
limit = {
@@ -267,4 +278,4 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
}
}
}
}

View File

@@ -1,69 +1,101 @@
#灰风舰船刷新位置检测
rg_global_gray_location_check = {
if = {
limit = { has_country_flag = gray_constship_active }
limit = {
has_country_flag = gray_constship_active
}
if = {
limit = { exists = event_target:global_gray_constship }
limit = {
exists = event_target:global_gray_constship
}
event_target:global_gray_constship = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_warship_active }
limit = {
has_country_flag = gray_warship_active
}
if = {
limit = { exists = event_target:gray_warship }
limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
limit = {
has_country_flag = gray_juggernaut_active
}
if = {
limit = { exists = event_target:gray_juggernaut }
limit = {
exists = event_target:gray_juggernaut
}
event_target:gray_juggernaut = {
save_global_event_target_as = global_gray_location
}
} else = {
}
else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
limit = {
has_fleet_flag = gray_juggernaut_fleet
}
save_global_event_target_as = global_gray_location
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
limit = {
has_country_flag = gray_governor_active
}
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = {
has_leader_flag = gray_governor
}
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
sector.leader = {
has_leader_flag = gray_governor
}
}
save_global_event_target_as = global_gray_location
}
}
else = {
capital_scope = { save_global_event_target_as = global_gray_location }
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
limit = {
has_country_flag = gray_army_active
}
if = {
limit = {
any_owned_army = {
@@ -72,30 +104,47 @@ rg_global_gray_location_check = {
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_global_event_target_as = global_gray_location }
limit = {
army_type = gray_army
}
planet = {
save_global_event_target_as = global_gray_location
}
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_global_event_target_as = global_gray_location }
limit = {
army_type = gray_army
}
fleet = {
save_global_event_target_as = global_gray_location
}
}
}
}
else = {
capital_scope = { save_global_event_target_as = global_gray_location }
capital_scope = {
save_global_event_target_as = global_gray_location
}
}
}
#创造灰风总督
rg_create_gray_governor = {
if = { limit = { has_country_flag = gray_governor_active } }
rg_create_gray_governor = {
if = {
limit = {
has_country_flag = gray_governor_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
@@ -104,7 +153,9 @@ rg_create_gray_governor = {
}
#删除科学舰
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
@@ -113,9 +164,13 @@ rg_create_gray_governor = {
}
#删除陆军
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
@@ -148,18 +203,20 @@ rg_create_gray_governor = {
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
@@ -176,14 +233,21 @@ rg_create_gray_governor = {
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风战舰
rg_create_gray_warship = {
if = { limit = { has_country_flag = gray_warship_active } }
if = {
limit = {
has_country_flag = gray_warship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
@@ -211,27 +275,26 @@ rg_create_gray_warship = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_admiral_init = yes
}
set_country_flag = gray_warship_active
if = {
limit = {
@@ -239,13 +302,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@@ -259,16 +322,18 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@@ -282,13 +347,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@@ -302,16 +367,18 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@@ -322,13 +389,13 @@ rg_create_gray_warship = {
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@@ -342,14 +409,17 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
@@ -357,13 +427,13 @@ rg_create_gray_warship = {
else = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@@ -377,56 +447,67 @@ rg_create_gray_warship = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
if = {
limit = { has_global_flag = kdc_event_mod_active }
add_modifier = { modifier = remove_fleet_maintenance }
limit = {
has_global_flag = kdc_event_mod_active
}
add_modifier = {
modifier = remove_fleet_maintenance
}
}
}
}
}
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
limit = {
has_leader_flag = gray_admiral
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风地面单位
rg_create_gray_army = {
if = { limit = { has_leader_flag = gray_army_active } }
if = {
limit = {
has_leader_flag = gray_army_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
@@ -449,20 +530,20 @@ rg_create_gray_army = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
@@ -486,7 +567,7 @@ rg_create_gray_army = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
@@ -495,46 +576,51 @@ rg_create_gray_army = {
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = { has_leader_flag = gray_general }
limit = {
has_leader_flag = gray_general
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风科学舰
rg_create_gray_const = {
if = { limit = { has_country_flag = gray_constship_active } }
if = {
limit = {
has_country_flag = gray_constship_active
}
}
else = {
optimize_memory
#舰船刷新位置检测
rg_global_gray_location_check = yes
every_owned_leader = {
if = {
###等级检测
@@ -557,37 +643,36 @@ rg_create_gray_const = {
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
rg_gray_scientist_init = yes
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = prev
@@ -601,7 +686,7 @@ rg_create_gray_const = {
set_location = {
target = event_target:global_gray_location
distance = 0
angle = random
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
@@ -609,36 +694,37 @@ rg_create_gray_const = {
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = { army_type = gray_army }
limit = {
army_type = gray_army
}
if = {
limit = { exists = leader }
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
limit = {
has_leader_flag = gray_scientist
}
set_skill = owner.rg_gray_level
}
}
}

View File

@@ -2,7 +2,6 @@
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风
################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
@@ -33,383 +32,414 @@
# }
# }
################################
rg_gray_govener_init = {
event_target:rg_gray_country = {
create_leader = {
class = governor
species = root
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
set_age = 18
traits = {
}
effect = {
save_global_event_target_as = gray_governor
set_leader_flag = gray_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
if = {
limit = { owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_governor_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = governor
species = root
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
skill = 10
set_age = 18
traits = {
}
effect = {
save_global_event_target_as = gray_governor
set_leader_flag = gray_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
set_leader_flag = rg_gray_leader
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_governor_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_admiral_init = {
event_target:rg_gray_country = {
create_leader = {
class = admiral
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_admiral_gray
}
effect = {
save_global_event_target_as = gray_leader_admiral
set_leader_flag = gray_admiral
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral
if = {
limit = { owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}}
remove_trait = gray_admiral
add_trait_no_notify = leader_trait_admiral_gray_weak
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
}
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_artillerist_2
add_trait_no_notify = leader_trait_juryrigger_2
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = admiral
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_admiral_gray
}
effect = {
save_global_event_target_as = gray_leader_admiral
set_leader_flag = gray_admiral
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral
if = {
limit = {
owner = {
has_country_flag = origin_gray_weaken
has_country_flag = origin_gray_country
}
}
remove_trait = gray_admiral
add_trait_no_notify = leader_trait_admiral_gray_weak
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
}
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_artillerist_2
add_trait_no_notify = leader_trait_juryrigger_2
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_general_init = {
event_target:rg_gray_country = {
create_leader = {
class = general
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_general_gray
trait = RG_leader_trait_general_gray_skill
trait = subclass_general_marshall
trait = leader_trait_heavy_hitter_2
trait = leader_trait_reinforcer_2
}
effect = {
save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader
set_leader_flag = gray_general
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_general }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = general
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_general_gray
trait = RG_leader_trait_general_gray_skill
trait = subclass_general_marshall
trait = leader_trait_heavy_hitter_2
trait = leader_trait_reinforcer_2
}
effect = {
save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader
set_leader_flag = gray_general
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_general
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_variable = {
which = rg_general_skill_combat_daypassed_variable
value = 1
}
set_variable = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
}
rg_gray_scientist_init = {
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_scientist_gray
trait = subclass_scientist_explorer
trait = leader_trait_engineering_focus_2
trait = leader_trait_salvager_3
}
effect = {
save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = { has_global_flag = has_wsg_mod }
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8 days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
skip_background_generation = yes
custom_catch_phrase = gray_catch_phrase
custom_description = gray_backstory
background_ethic = ethic_gestalt_consciousness
hide_age = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_scientist_gray
trait = subclass_scientist_explorer
trait = leader_trait_engineering_focus_2
trait = leader_trait_salvager_3
}
effect = {
save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
if = {
limit = {
has_global_flag = has_wsg_mod
}
set_leader_flag = not_has_wg_affection_normal
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
}
}
}
last_created_leader = {
set_owner = event_target:gray_owner
}
}
last_created_leader = {
set_leader_flag = has_gained_level_trait
}
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
leader_event = {
id = wg_affection.8
days = 1
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
limit = {
owner = {
has_country_flag = gray_encountered_the_loop
}
}
add_trait_no_notify = leader_trait_admiral_wg_the_loop
}
set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_country_leader_init = {
create_leader = { # 只用作看板娘
create_leader = {
# 只用作看板娘
class = governor
species = root
name = "NAME_Gray"
@@ -427,43 +457,41 @@ rg_gray_country_leader_init = {
trait = rg_leader_trait_governor_gray
trait = RG_leader_trait_ruler_gray
}
effect = {
save_global_event_target_as = rg_gray_country_leader
set_leader_flag = rg_gray_country_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
# 暂时和小灰网络断开连接
effect = {
save_global_event_target_as = rg_gray_country_leader
set_leader_flag = rg_gray_country_governor
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
# 暂时和小灰网络断开连接
# set_leader_flag = rg_gray_leader
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
# 暂时和小灰网络断开连接
# set_leader_flag = "gray_leader"
# set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
if = {
limit = {
owner = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
}
# 暂时和小灰网络断开连接
# set_leader_flag = "gray_leader"
# set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economist
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_governor_economis
add_trait_no_notify = leader_trait_urbanist_3
add_trait_no_notify = leader_trait_scrapper_2
}
}
}
last_created_leader = {
rg_set_gray_portrait = yes
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,14 +1,21 @@
rg_storyline_trigger = {
# 初始化故事事件触发
# 初始化故事事件触发
random_list = {
50 = {
country_event = { id = rg_story.2 days = 3600 random = 12800 }
country_event = {
id = rg_story.2
days = 3600
random = 12800
}
}
50 = {
country_event = { id = rg_story.8 days = 3600 random = 12800 }
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
}
}
if = {
limit = {
exists = event_target:guardian_dragon_country
@@ -16,9 +23,12 @@ rg_storyline_trigger = {
has_global_flag = has_origin_gray_dragon
}
}
country_event = { id = rg_story.11 days = 3600 random = 12800 }
country_event = {
id = rg_story.11
days = 3600
random = 12800
}
}
}
rg_create_gray_planetkiller_testship_1 = {
@@ -26,11 +36,11 @@ rg_create_gray_planetkiller_testship_1 = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@@ -41,7 +51,7 @@ rg_create_gray_planetkiller_testship_1 = {
upgradable = no
effect = {
save_global_event_target_as = rg_test_ship_global_event_target
}
}
}
set_location = {
target = root.capital_scope
@@ -58,11 +68,11 @@ rg_create_gray_paperwork_testship_1 = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@@ -143,11 +153,11 @@ rg_create_fake_dragon = {
name = "NAME_RG_Nanite_Dragon"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
spawn_debris = no
}
effect = {
set_owner = root
@@ -175,11 +185,11 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
spawn_debris = yes
}
effect = {
set_owner = root
@@ -187,7 +197,7 @@ rg_create_gray_constship_1 = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_constructor"
prefix = no
upgradable = yes
upgradable = yes
}
set_location = {
target = event_target:global_gray_location
@@ -207,11 +217,11 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray"
settings = {
can_disband = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
can_upgrade = yes
can_change_composition = yes
can_change_leader = yes
uses_naval_capacity = yes
spawn_debris = yes
spawn_debris = yes
}
effect = {
set_owner = root
@@ -219,7 +229,7 @@ rg_create_gray_colony_1 = {
name = "NAME_Gray"
design = "NAME_RG_armed_colony_ship"
prefix = no
upgradable = yes
upgradable = yes
}
set_location = {
target = event_target:global_gray_location
@@ -229,4 +239,4 @@ rg_create_gray_colony_1 = {
}
}
remove_ship_design = last_created_design
}
}