全部格式化

This commit is contained in:
FA507RM-KALOSPA\Kalo
2023-06-08 13:11:05 +08:00
parent e2bf84088f
commit d4a22820b3
62 changed files with 26646 additions and 9216 deletions

View File

@@ -1,6 +1,5 @@
#reloadable with 'reload stats'
# This file is where you start when you want to configure something new, then go to sections
####################
# NOTE FOR MODDERS #
####################
@@ -13,14 +12,13 @@
# for other modifiers, use ship_modifier = { }
# use_shipnames_from = other_size # allows a ship size to use names from another size
# icon = ship_size_military_1
#ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key>
#GFX_<key>
#GFX_<key>_top
#GFX_<key>_top_damaged
#ship_size_military_1 is default. The following sprite keys are generated from it:
#GFX_text_<key>
#GFX_<key>
#GFX_<key>_top
#GFX_<key>_top_damaged
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
####################
# Gray Goo Mothership
RG_graygoo_mothership = {
graphical_culture = no
@@ -43,25 +41,26 @@ RG_graygoo_mothership = {
max_hitpoints = 25600
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12
is_space_station = no
icon = ship_size_military_16
base_buildtime = @titan_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_object_gray_5" }
prerequisites = {
"tech_object_gray_5"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@@ -69,7 +68,6 @@ RG_graygoo_mothership = {
required_component_set = "sensor_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
resources = {
category = ships
upkeep = {
@@ -77,7 +75,6 @@ RG_graygoo_mothership = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = { locator = "part1" }
"behind" = { locator = "part2" }
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
is_space_station = no
@@ -116,19 +117,16 @@ RG_graygoo_capitalship = {
base_buildtime = @titan_build_time
can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
combat_size_multiplier = 4
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@@ -138,7 +136,6 @@ RG_graygoo_capitalship = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
resources = {
category = ships
upkeep = {
@@ -146,7 +143,6 @@ RG_graygoo_capitalship = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -166,18 +162,20 @@ RG_armed_constructor_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
combat_disengage_chance = 2.0
combat_disengage_chance = 2
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
@@ -185,7 +183,6 @@ RG_armed_constructor_ship = {
class = shipclass_constructor
icon = ship_size_constructor
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
@@ -214,21 +211,21 @@ RG_armed_science_ship = {
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
combat_size_multiplier = 1
combat_disengage_chance = 2.0
combat_disengage_chance = 2
enable_default_design = no #if yes, countries will have an auto-generated design at start
components_add_to_cost = no
is_designable = no
is_civilian = yes
class = shipclass_science_ship
valid_target_aggressive_stance = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
@@ -256,31 +253,31 @@ RG_graygoo_interdictor = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = { "tech_gray_interdictor_4" }
prerequisites = {
"tech_gray_interdictor_4"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
resources = {
category = ships
upkeep = {
@@ -288,7 +285,6 @@ RG_graygoo_interdictor = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -312,32 +308,32 @@ RG_graygoo_icebreaker_interdictor = {
max_hitpoints = 10000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_gray_buffnut_6" }
prerequisites = {
"tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "science_cloaking_components"
resources = {
category = ships
upkeep = {
@@ -345,7 +341,6 @@ RG_graygoo_icebreaker_interdictor = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -369,31 +364,31 @@ RG_graygoo_Arsenal = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 64
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = { "tech_gray_matter_spray_5" }
prerequisites = {
"tech_gray_matter_spray_5"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
resources = {
category = ships
upkeep = {
@@ -401,7 +396,6 @@ RG_graygoo_Arsenal = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -424,25 +418,26 @@ RG_graygoo_Buff = {
max_hitpoints = 20000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
prerequisites = { "tech_gray_buffnut_6" }
prerequisites = {
"tech_gray_buffnut_6"
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
@@ -450,7 +445,6 @@ RG_graygoo_Buff = {
required_component_set = "sensor_components"
required_component_set = "ship_aura_components"
required_component_set = "science_cloaking_components"
resources = {
category = ships
upkeep = {
@@ -458,7 +452,6 @@ RG_graygoo_Buff = {
alloys = @battleship_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
@@ -485,33 +478,32 @@ RG_gray_juggernaut = {
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = { locator = "part1" }
"behind" = { locator = "part2" }
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
@@ -522,7 +514,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
}
# Armed Transport
@@ -540,13 +531,17 @@ RG_armed_transport_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
icon = ship_size_transport
@@ -558,13 +553,12 @@ RG_armed_transport_ship = {
required_component_set = "thruster_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
}
}
}
@@ -583,13 +577,17 @@ RG_armed_colony_ship = {
ship_modifier = {
ship_hyperlane_range_add = 3
ship_piracy_suppression_add = 100
ships_upkeep_mult = -1.0
ships_upkeep_mult = -1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
}
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
icon = ship_size_colonizer
@@ -599,20 +597,19 @@ RG_armed_colony_ship = {
required_component_set = "ftl_components"
required_component_set = "sensor_components"
required_component_set = "thruster_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
cost = {
food = @salvagecostmedium
}
}
}
RG_orbital_ring_tier_1 = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
max_speed = 0
acceleration = 0
rotation_speed = 0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 125000
@@ -624,8 +621,8 @@ RG_orbital_ring_tier_1 = {
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_fire_rate_mult = 1.0
ship_weapon_range_mult = 1.0
ship_fire_rate_mult = 1
ship_weapon_range_mult = 1
}
max_hitpoints = 125000
base_buildtime = 720
@@ -639,25 +636,27 @@ RG_orbital_ring_tier_1 = {
energy = 2
}
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"core" = {
locator = "part1"
}
"1" = {
locator = "part2"
}
"2" = {
locator = "part3"
}
}
potential_construction = {
# This is build through a megastructure
always = no
}
possible_construction = {
always = no
}
is_designable = yes
num_target_locators = 0
is_space_station = no
@@ -666,20 +665,19 @@ RG_orbital_ring_tier_1 = {
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_object_gray_6" }
prerequisites = {
"tech_object_gray_6"
}
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes
}
}

View File

@@ -4,7 +4,6 @@
@salvagecostsmallrare = 25
@salvagecostmediumrare = 50
@salvagecostlargerare = 100
# Gray Goo Mothership
graygoo_mothership = {
graphical_culture = no
@@ -27,27 +26,28 @@ graygoo_mothership = {
max_hitpoints = 25600
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 12
is_space_station = no
icon = ship_size_military_16
class = shipclass_military
is_designable = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
cost = {
nanites = @salvagecostlargerare
}
}
}
@@ -69,26 +69,27 @@ graygoo_interdictor = {
max_hitpoints = 5000
size_multiplier = 8
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 4
is_space_station = no
icon = ship_size_military_4
class = shipclass_military
is_designable = no
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostmediumrare
}
cost = {
nanites = @salvagecostmediumrare
}
}
}
@@ -96,9 +97,9 @@ graygoo_interdictor = {
graygoo_factory = {
graphical_culture = no
entity = gatebuilder_01_space_station_entity
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
max_speed = 0
acceleration = 0
rotation_speed = 0
modifier = {
ship_cloaking_detection_add = 5
ship_evasion_add = 50
@@ -114,24 +115,25 @@ graygoo_factory = {
max_hitpoints = 2048000
size_multiplier = 32
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 0
is_space_station = yes
build_block_radius = @build_block_radius_civilian
class = shipclass_military_station
is_designable = no
icon = ship_size_military_station
required_component_set = "combat_computers"
required_component_set = "sensor_components"
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = @salvagecostlargerare
}
cost = {
nanites = @salvagecostlargerare
}
}
}
@@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
max_hitpoints = 128000
size_multiplier = 16
fleet_slot_size = 16
section_slots = { "mid" = { locator = "part1" } }
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 16
is_space_station = no
icon = ship_size_space_monster
class = shipclass_military
is_designable = no
required_component_set = "ftl_components"
required_component_set = "sensor_components"
required_component_set = "thruster_components"
required_component_set = "combat_computers"
components_add_to_cost = no
resources = {
category = ships
cost = {
alloys = @salvagecostmedium
nanites = @salvagecostmediumrare
}
cost = {
alloys = @salvagecostmedium
nanites = @salvagecostmediumrare
}
}
}
}