全部格式化
This commit is contained in:
@@ -1,6 +1,5 @@
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#reloadable with 'reload stats'
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# This file is where you start when you want to configure something new, then go to sections
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####################
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# NOTE FOR MODDERS #
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####################
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@@ -13,14 +12,13 @@
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# for other modifiers, use ship_modifier = { }
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# use_shipnames_from = other_size # allows a ship size to use names from another size
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# icon = ship_size_military_1
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#ship_size_military_1 is default. The following sprite keys are generated from it:
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#GFX_text_<key>
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#GFX_<key>
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#GFX_<key>_top
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#GFX_<key>_top_damaged
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#ship_size_military_1 is default. The following sprite keys are generated from it:
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#GFX_text_<key>
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#GFX_<key>
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#GFX_<key>_top
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#GFX_<key>_top_damaged
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# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
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####################
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# Gray Goo Mothership
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RG_graygoo_mothership = {
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graphical_culture = no
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@@ -43,25 +41,26 @@ RG_graygoo_mothership = {
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max_hitpoints = 25600
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size_multiplier = 16
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fleet_slot_size = 16
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 12
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is_space_station = no
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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prerequisites = { "tech_object_gray_5" }
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prerequisites = {
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"tech_object_gray_5"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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@@ -69,7 +68,6 @@ RG_graygoo_mothership = {
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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@@ -77,7 +75,6 @@ RG_graygoo_mothership = {
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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@@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = { locator = "part1" }
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"behind" = { locator = "part2" }
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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is_space_station = no
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@@ -116,19 +117,16 @@ RG_graygoo_capitalship = {
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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combat_size_multiplier = 4
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prerequisites = { "tech_object_gray_6" }
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prerequisites = {
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"tech_object_gray_6"
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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@@ -138,7 +136,6 @@ RG_graygoo_capitalship = {
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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resources = {
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category = ships
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upkeep = {
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@@ -146,7 +143,6 @@ RG_graygoo_capitalship = {
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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@@ -166,18 +162,20 @@ RG_armed_constructor_ship = {
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ship_modifier = {
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ship_hyperlane_range_add = 3
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ship_piracy_suppression_add = 100
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ships_upkeep_mult = -1.0
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 1
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ship_armor_hardening_add = 1
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_disengage_chance = 2.0
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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@@ -185,7 +183,6 @@ RG_armed_constructor_ship = {
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class = shipclass_constructor
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icon = ship_size_constructor
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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@@ -214,21 +211,21 @@ RG_armed_science_ship = {
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}
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 2
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is_space_station = no
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combat_size_multiplier = 1
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combat_disengage_chance = 2.0
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combat_disengage_chance = 2
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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components_add_to_cost = no
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is_designable = no
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is_civilian = yes
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class = shipclass_science_ship
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valid_target_aggressive_stance = no
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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@@ -256,31 +253,31 @@ RG_graygoo_interdictor = {
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max_hitpoints = 5000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = { "tech_gray_interdictor_4" }
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prerequisites = {
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"tech_gray_interdictor_4"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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@@ -288,7 +285,6 @@ RG_graygoo_interdictor = {
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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@@ -312,32 +308,32 @@ RG_graygoo_icebreaker_interdictor = {
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max_hitpoints = 10000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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prerequisites = { "tech_gray_buffnut_6" }
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prerequisites = {
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"tech_gray_buffnut_6"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "science_cloaking_components"
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resources = {
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category = ships
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upkeep = {
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@@ -345,7 +341,6 @@ RG_graygoo_icebreaker_interdictor = {
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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@@ -369,31 +364,31 @@ RG_graygoo_Arsenal = {
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max_hitpoints = 5000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 64
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = line
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prerequisites = { "tech_gray_matter_spray_5" }
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prerequisites = {
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"tech_gray_matter_spray_5"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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resources = {
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category = ships
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upkeep = {
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@@ -401,7 +396,6 @@ RG_graygoo_Arsenal = {
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alloys = @battleship_upkeep_alloys
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}
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}
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min_upgrade_cost = {
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alloys = 8
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}
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@@ -424,25 +418,26 @@ RG_graygoo_Buff = {
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max_hitpoints = 20000
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size_multiplier = 8
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fleet_slot_size = 4
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section_slots = { "mid" = { locator = "part1" } }
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section_slots = {
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"mid" = {
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locator = "part1"
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}
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}
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num_target_locators = 4
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is_space_station = no
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icon = ship_size_military_4
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base_buildtime = @battleship_build_time
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can_have_federation_design = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
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default_behavior = colossus
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prerequisites = { "tech_gray_buffnut_6" }
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||||
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||||
prerequisites = {
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"tech_gray_buffnut_6"
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}
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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||||
required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "combat_computers"
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@@ -450,7 +445,6 @@ RG_graygoo_Buff = {
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required_component_set = "sensor_components"
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required_component_set = "ship_aura_components"
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||||
required_component_set = "science_cloaking_components"
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||||
resources = {
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||||
category = ships
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upkeep = {
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||||
@@ -458,7 +452,6 @@ RG_graygoo_Buff = {
|
||||
alloys = @battleship_upkeep_alloys
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||||
}
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||||
}
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||||
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||||
min_upgrade_cost = {
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||||
alloys = 8
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||||
}
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||||
@@ -485,33 +478,32 @@ RG_gray_juggernaut = {
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||||
ship_armor_hardening_add = 2
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}
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||||
max_hitpoints = 108000
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||||
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||||
base_buildtime = @juggernaut_build_time
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
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||||
default_behavior = colossus
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||||
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||||
is_designable = yes
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||||
prerequisites = { "tech_object_gray_6" }
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||||
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||||
prerequisites = {
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||||
"tech_object_gray_6"
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||||
}
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||||
class = shipclass_starbase
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||||
construction_type = starbase_shipyard
|
||||
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||||
required_component_set = "power_core"
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||||
required_component_set = "sensor_components"
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||||
required_component_set = "combat_computers"
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||||
@@ -522,7 +514,6 @@ RG_gray_juggernaut = {
|
||||
required_component_set = "ship_aura_components"
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||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
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||||
}
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||||
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||||
# Armed Transport
|
||||
@@ -540,13 +531,17 @@ RG_armed_transport_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
@@ -558,13 +553,12 @@ RG_armed_transport_ship = {
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,13 +577,17 @@ RG_armed_colony_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
@@ -599,20 +597,19 @@ RG_armed_colony_ship = {
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
@@ -624,8 +621,8 @@ RG_orbital_ring_tier_1 = {
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.0
|
||||
ship_fire_rate_mult = 1
|
||||
ship_weapon_range_mult = 1
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
@@ -639,25 +636,27 @@ RG_orbital_ring_tier_1 = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"1" = {
|
||||
locator = "part2"
|
||||
}
|
||||
"2" = {
|
||||
locator = "part3"
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
@@ -666,20 +665,19 @@ RG_orbital_ring_tier_1 = {
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
@salvagecostsmallrare = 25
|
||||
@salvagecostmediumrare = 50
|
||||
@salvagecostlargerare = 100
|
||||
|
||||
# Gray Goo Mothership
|
||||
graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
@@ -27,27 +26,28 @@ graygoo_mothership = {
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,26 +69,27 @@ graygoo_interdictor = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,9 +97,9 @@ graygoo_interdictor = {
|
||||
graygoo_factory = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_space_station_entity
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
@@ -114,24 +115,25 @@ graygoo_factory = {
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
build_block_radius = @build_block_radius_civilian
|
||||
|
||||
class = shipclass_military_station
|
||||
is_designable = no
|
||||
icon = ship_size_military_station
|
||||
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,24 +162,26 @@ nanite_space_dragon_baby = {
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_space_monster
|
||||
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user