全部格式化
This commit is contained in:
@@ -1,8 +1,8 @@
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###################
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# Governor Traits #
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###################
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RG_leader_trait_governor_gray = { #总督特质
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RG_leader_trait_governor_gray = {
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#总督特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = { #总督特质
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.30
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starbase_shipyard_build_speed_mult = -0.3
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}
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leader_class = {
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governor
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}
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leader_class = { governor }
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initial = no
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randomized = no
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}
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RG_leader_trait_ruler_gray = { #天选化身
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RG_leader_trait_ruler_gray = {
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#天选化身
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = { #天选化身
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country_base_influence_produces_add = 1
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mult = owner.rg_gray_level
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}
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leader_class = { governor }
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leader_class = {
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governor
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray_1 = { #1级舰长
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RG_leader_trait_admiral_gray_1 = {
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#1级舰长
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = { #1级舰长
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}
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immortal_leaders = yes
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modifier = {
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ship_armor_mult = 1.0
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ship_hull_mult = 1.0
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ship_armor_mult = 1
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ship_hull_mult = 1
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 1
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ship_armor_regen_add_perc = 1
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray_2 = { #2级舰长
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RG_leader_trait_admiral_gray_2 = {
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#2级舰长
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = { #2级舰长
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}
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immortal_leaders = yes
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modifier = {
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ship_armor_mult = 2.0
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ship_hull_mult = 2.0
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ship_armor_mult = 2
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ship_hull_mult = 2
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 2
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ship_armor_regen_add_perc = 2
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_gray = { #3级舰长(默认
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RG_leader_trait_admiral_gray = {
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#3级舰长(默认
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -229,12 +239,15 @@ RG_leader_trait_admiral_gray = { #3级舰长(默认
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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RG_leader_trait_scientist_gray = { #科学家特质
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RG_leader_trait_scientist_gray = {
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#科学家特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -249,20 +262,22 @@ RG_leader_trait_scientist_gray = { #科学家特质
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}
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immortal_leaders = yes
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modifier = {
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all_technology_research_speed = 0.5
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ship_archaeological_site_excavation_speed_mult = 0.5
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science_ship_survey_speed = 1.0
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ship_windup_mult = -1.0
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science_ship_survey_speed = 1
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ship_windup_mult = -1
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ship_speed_mult = 0.5
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ship_anomaly_generation_chance_mult = -1.0
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ship_anomaly_generation_chance_mult = -1
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}
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leader_class = {
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scientist
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}
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leader_class = { scientist }
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initial = no
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randomized = no
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}
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RG_leader_trait_general_gray = { #将军特质
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RG_leader_trait_general_gray = {
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#将军特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -278,10 +293,12 @@ RG_leader_trait_general_gray = { #将军特质
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immortal_leaders = yes
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modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.50
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = { general }
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leader_class = {
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general
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}
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initial = no
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randomized = no
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}
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@@ -305,7 +322,9 @@ RG_leader_trait_general_gray_skill = {
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { general }
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leader_class = {
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general
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}
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initial = no
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randomized = no
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destiny_background_icon = "GFX_leader_background_destiny_1"
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@@ -321,7 +340,8 @@ RG_leader_trait_admiral_fake_dragon = {
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COUNCIL = no
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TIER = none
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}
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self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力
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self_modifier = {
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# 不知道什么时候专属特质加100%经验率已经变成国际公约力
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species_leader_exp_gain = 1
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}
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modifier = {
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@@ -329,8 +349,9 @@ RG_leader_trait_admiral_fake_dragon = {
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ship_hull_mult = 0.2
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ship_weapon_damage = 0.2
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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@@ -368,13 +389,14 @@ RG_leader_trait_admiral_timed_life = {
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}
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}
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}
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ship_armor_mult = 10.0
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ship_hull_mult = 10.0
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ship_weapon_damage = 10.0
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ship_armor_mult = 10
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ship_hull_mult = 10
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ship_weapon_damage = 10
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custom_tooltip_with_modifiers = rg_timed_life_millennium
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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@@ -418,8 +440,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
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ship_weapon_damage = 0.01
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custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
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}
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leader_class = { admiral }
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leader_class = {
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admiral
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}
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initial = no
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randomized = no
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}
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}
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@@ -9,8 +9,14 @@ leader_trait_wg_gray_affection = {
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# lv2
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potential = {
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leader_class = governor
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check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
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check_variable = { which = affection value < wg_leader_affection_to_lv3 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv2
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv3
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}
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}
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planet_district_city_build_speed_mult = 0.2
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planet_district_generator_build_speed_mult = 0.2
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@@ -23,8 +29,14 @@ leader_trait_wg_gray_affection = {
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# lv3
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potential = {
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leader_class = governor
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check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
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check_variable = { which = affection value < wg_leader_affection_to_lv4 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv3
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv4
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}
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}
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planet_researchers_physics_research_produces_mult = 0.04
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planet_researchers_society_research_produces_mult = 0.04
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@@ -41,11 +53,23 @@ leader_trait_wg_gray_affection = {
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potential = {
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leader_class = governor
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if = {
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limit = { has_leader_flag = married }
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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check_variable = { which = affection value < wg_leader_affection_to_lv5 }
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} else = {
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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limit = {
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has_leader_flag = married
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}
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv4
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv5
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}
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}
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else = {
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv4
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}
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}
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}
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planet_researchers_physics_research_produces_mult = 0.08
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@@ -62,30 +86,37 @@ leader_trait_wg_gray_affection = {
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# lv5
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potential = {
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leader_class = governor
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check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv5
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}
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has_leader_flag = married
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}
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planet_researchers_physics_research_produces_mult = 0.15
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planet_researchers_society_research_produces_mult = 0.15
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planet_researchers_engineering_research_produces_mult = 0.15
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planet_district_city_build_speed_mult = 1.0
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planet_district_generator_build_speed_mult = 1.0
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planet_district_farming_build_speed_mult = 1.0
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planet_district_mining_build_speed_mult = 1.0
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planet_district_city_build_speed_mult = 1
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planet_district_generator_build_speed_mult = 1
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planet_district_farming_build_speed_mult = 1
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planet_district_mining_build_speed_mult = 1
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planet_districts_minerals_cost_add = -150
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planet_stability_add = 5
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terraform_speed_mult = 0.3
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planet_decision_enact_speed_mult = 0.15
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}
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#admiral
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triggered_modifier = {
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# lv2
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potential = {
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leader_class = admiral
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check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
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check_variable = { which = affection value < wg_leader_affection_to_lv3 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv2
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv3
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}
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}
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ship_evasion_add = 5
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ship_tracking_add = 5
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@@ -100,14 +131,20 @@ leader_trait_wg_gray_affection = {
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# lv3
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potential = {
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leader_class = admiral
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check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
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check_variable = { which = affection value < wg_leader_affection_to_lv4 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv3
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv4
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}
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}
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ship_evasion_add = 5
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ship_accuracy_add = 5
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ship_tracking_add = 5
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ship_shield_mult = 1.0
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ship_hull_mult = 1.0
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ship_shield_mult = 1
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ship_hull_mult = 1
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ship_weapon_damage = 0.2
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ship_fire_rate_mult = 0.2
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ship_speed_mult = 0.25
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@@ -119,11 +156,23 @@ leader_trait_wg_gray_affection = {
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potential = {
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leader_class = admiral
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if = {
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limit = { has_leader_flag = married }
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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check_variable = { which = affection value < wg_leader_affection_to_lv5 }
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} else = {
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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limit = {
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has_leader_flag = married
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}
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv4
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv5
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}
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}
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else = {
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv4
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}
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}
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}
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ship_evasion_add = 10
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@@ -141,7 +190,10 @@ leader_trait_wg_gray_affection = {
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# lv5
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potential = {
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leader_class = admiral
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check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv5
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}
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has_leader_flag = married
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}
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ship_evasion_add = 15
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@@ -155,27 +207,38 @@ leader_trait_wg_gray_affection = {
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ship_hull_regen_add_static = 50
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ship_armor_regen_add_static = 50
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}
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#scientist
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triggered_modifier = {
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# lv2
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potential = {
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leader_class = scientist
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check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
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check_variable = { which = affection value < wg_leader_affection_to_lv3 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv2
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv3
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}
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}
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science_ship_survey_speed = 0.10
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ship_anomaly_research_speed_mult = 0.10
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science_ship_survey_speed = 0.1
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ship_anomaly_research_speed_mult = 0.1
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ship_disengage_chance_mult = 0.3
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}
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triggered_modifier = {
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# lv3
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potential = {
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leader_class = scientist
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check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
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check_variable = { which = affection value < wg_leader_affection_to_lv4 }
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check_variable = {
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which = affection
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value >= wg_leader_affection_to_lv3
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}
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check_variable = {
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which = affection
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value < wg_leader_affection_to_lv4
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}
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}
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science_ship_survey_speed = 0.20
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science_ship_survey_speed = 0.2
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ship_anomaly_research_speed_mult = 0.25
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ship_shield_mult = 0.25
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ship_armor_mult = 0.25
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@@ -186,54 +249,79 @@ leader_trait_wg_gray_affection = {
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potential = {
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leader_class = scientist
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if = {
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limit = { has_leader_flag = married }
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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check_variable = { which = affection value < wg_leader_affection_to_lv5 }
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} else = {
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check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
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limit = {
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has_leader_flag = married
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||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
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||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.30
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.20
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.50
|
||||
ship_anomaly_research_speed_mult = 0.50
|
||||
ship_shield_mult = 0.50
|
||||
ship_armor_mult = 0.50
|
||||
ship_disengage_chance_mult = 0.50
|
||||
ship_anomaly_generation_chance_mult = 0.50
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv2 }
|
||||
check_variable = { which = affection value < wg_leader_affection_to_lv3 }
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv3 }
|
||||
check_variable = { which = affection value < wg_leader_affection_to_lv4 }
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
@@ -246,35 +334,54 @@ leader_trait_wg_gray_affection = {
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = { has_leader_flag = married }
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
|
||||
check_variable = { which = affection value < wg_leader_affection_to_lv5 }
|
||||
} else = {
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv4 }
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.30 #"陆军连带伤害"
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = { which = affection value >= wg_leader_affection_to_lv5 }
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1.0
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
|
||||
leader_class = { governor admiral scientist general }
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user