全部格式化
This commit is contained in:
@@ -1,90 +1,403 @@
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entity = {
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name = "grey_tempesttw_juggernaut_entity"
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pdxmesh = "avian_01_juggernaut_frame_mesh"
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default_state = "idle"
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state = { name = "idle" animation = "idle" animation_blend_time = 0.25 }
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state = { name = "moving" animation = "idle" animation_blend_time = 0.25 }
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state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
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event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
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state = {
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name = "idle"
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animation = "idle"
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animation_blend_time = 0.25
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}
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scale = 1.0
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state = {
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name = "moving"
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animation = "idle"
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animation_blend_time = 0.25
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}
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state = {
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name = "death"
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animation = "death"
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animation_blend_time = 0
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looping = no
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event = {
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time = 13.2
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node = "part1"
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particle = "juggernaut_explosion_particle"
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sound = {
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soundeffect = ship_destroyed
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}
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}
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}
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scale = 1
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game_data = {
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size = 35
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emissive_recolor_crunch = 5.0
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emissive_recolor_crunch = 5
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}
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}
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entity = {
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name = "grey_tempesttw_juggernaut_core_section_entity"
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scale = 0.5
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locator = { name = "core" position = { 0 0 0 } }
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locator = { name = "gun_1" position = { 0 6.65 3 } }
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locator = { name = "gun_2" position = { 4 6.75 -6.15 } }
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locator = { name = "gun_3" position = { -4 6.75 -6.15 } }
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locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } }
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locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } }
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locator = { name = "xl_gun_01" position = { 8 3 6 } }
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locator = { name = "xl_gun_02" position = { -8 3 6 } }
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locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } }
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locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } }
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locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } }
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locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } }
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locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } }
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locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } }
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locator = { name = "behind" rotation = { 90 0 90 } }
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attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" }
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default_state = "combat_idle"
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state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
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state = { name = "death" looping = no
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event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
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event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
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event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
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event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
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event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
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locator = {
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name = "core"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "gun_1"
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position = {
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0
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6.65
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3
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}
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}
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locator = {
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name = "gun_2"
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position = {
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4
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6.75
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-6.15
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}
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}
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locator = {
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name = "gun_3"
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position = {
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-4
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6.75
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-6.15
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}
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}
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locator = {
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name = "gun_4"
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position = {
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6.3
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5.3
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-10.9
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}
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}
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locator = {
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name = "gun_5"
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position = {
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-6.3
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5.3
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-10.9
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}
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}
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locator = {
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name = "xl_gun_01"
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position = {
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8
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3
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6
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}
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}
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locator = {
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name = "xl_gun_02"
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position = {
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-8
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3
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6
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}
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}
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locator = {
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name = "strike_craft_locator_01"
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position = {
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-25
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-3
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0
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}
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}
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locator = {
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name = "strike_craft_locator_02"
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position = {
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25
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-3
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0
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}
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}
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locator = {
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name = "strike_craft_locator_03"
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position = {
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-36
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-1
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0
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}
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}
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locator = {
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name = "strike_craft_locator_04"
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position = {
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36
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-1
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0
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}
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}
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locator = {
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name = "strike_craft_locator_05"
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position = {
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-52
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-4
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0
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}
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}
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locator = {
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name = "strike_craft_locator_06"
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position = {
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52
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-4
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0
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}
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}
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locator = {
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name = "behind"
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rotation = {
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90
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0
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90
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}
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}
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attach = {
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"behind" = "grey_tempesttw_thinktank_phase_03_entity"
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}
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default_state = "combat_idle"
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state = {
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name = "combat_idle"
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animation_blend_time = 0
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looping = yes
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}
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state = {
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name = "death"
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looping = no
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event = {
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time = 0
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node = "explosion_01"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 0
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node = "explosion_01"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0.3
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node = "explosion_03"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 0.3
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node = "explosion_03"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0.6
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node = "explosion_05"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_large"
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}
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}
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event = {
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time = 0.6
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node = "explosion_05"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 0.8
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node = "explosion_07"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 0.8
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node = "explosion_07"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 1
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node = "explosion_09"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 1
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node = "explosion_09"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 1.2
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node = "explosion_014"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 1.2
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node = "explosion_014"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 1.4
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node = "explosion_013"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 1.4
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node = "explosion_013"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 1.8
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node = "explosion_015"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 1.8
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node = "explosion_015"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 2.1
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node = "explosion_017"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_large"
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}
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}
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event = {
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time = 2.1
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node = "explosion_017"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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time = 2.7
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node = "explosion_020"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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||||
sound = {
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||||
soundeffect = "station_explosion_small"
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||||
}
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||||
}
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||||
event = {
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||||
time = 2.7
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||||
node = "explosion_020"
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||||
particle = "large_ship_burn_particle"
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||||
keep_particle = yes
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||||
trigger_once = yes
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||||
}
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event = {
|
||||
time = 3
|
||||
node = "explosion_021"
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||||
particle = "large_ship_explosion_particle"
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||||
keep_particle = yes
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||||
trigger_once = yes
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||||
sound = {
|
||||
soundeffect = "station_explosion_small"
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||||
}
|
||||
}
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||||
event = {
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||||
time = 3
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node = "explosion_021"
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||||
particle = "large_ship_burn_particle"
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||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
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||||
event = {
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||||
time = 3.5
|
||||
node = "explosion_024"
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||||
particle = "large_ship_explosion_particle"
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||||
keep_particle = yes
|
||||
trigger_once = yes
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||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 3.5
|
||||
node = "explosion_024"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
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||||
event = {
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||||
time = 3.8
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||||
node = "explosion_02"
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||||
particle = "large_ship_explosion_particle"
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||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 3.8
|
||||
node = "explosion_02"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
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||||
event = {
|
||||
time = 4.86
|
||||
node = "top_explosion"
|
||||
particle = "large_ship_explosion_particle"
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||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_large"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user