全部格式化

This commit is contained in:
FA507RM-KALOSPA\Kalo
2023-06-08 13:11:05 +08:00
parent e2bf84088f
commit d4a22820b3
62 changed files with 26646 additions and 9216 deletions

View File

@@ -1,90 +1,403 @@
entity = {
name = "grey_tempesttw_juggernaut_entity"
pdxmesh = "avian_01_juggernaut_frame_mesh"
default_state = "idle"
state = { name = "idle" animation = "idle" animation_blend_time = 0.25 }
state = { name = "moving" animation = "idle" animation_blend_time = 0.25 }
state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
state = {
name = "idle"
animation = "idle"
animation_blend_time = 0.25
}
scale = 1.0
state = {
name = "moving"
animation = "idle"
animation_blend_time = 0.25
}
state = {
name = "death"
animation = "death"
animation_blend_time = 0
looping = no
event = {
time = 13.2
node = "part1"
particle = "juggernaut_explosion_particle"
sound = {
soundeffect = ship_destroyed
}
}
}
scale = 1
game_data = {
size = 35
emissive_recolor_crunch = 5.0
emissive_recolor_crunch = 5
}
}
entity = {
name = "grey_tempesttw_juggernaut_core_section_entity"
scale = 0.5
locator = { name = "core" position = { 0 0 0 } }
locator = { name = "gun_1" position = { 0 6.65 3 } }
locator = { name = "gun_2" position = { 4 6.75 -6.15 } }
locator = { name = "gun_3" position = { -4 6.75 -6.15 } }
locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } }
locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } }
locator = { name = "xl_gun_01" position = { 8 3 6 } }
locator = { name = "xl_gun_02" position = { -8 3 6 } }
locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } }
locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } }
locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } }
locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } }
locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } }
locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } }
locator = { name = "behind" rotation = { 90 0 90 } }
attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" }
default_state = "combat_idle"
state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
state = { name = "death" looping = no
event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
locator = {
name = "core"
position = {
0
0
0
}
}
locator = {
name = "gun_1"
position = {
0
6.65
3
}
}
locator = {
name = "gun_2"
position = {
4
6.75
-6.15
}
}
locator = {
name = "gun_3"
position = {
-4
6.75
-6.15
}
}
locator = {
name = "gun_4"
position = {
6.3
5.3
-10.9
}
}
locator = {
name = "gun_5"
position = {
-6.3
5.3
-10.9
}
}
locator = {
name = "xl_gun_01"
position = {
8
3
6
}
}
locator = {
name = "xl_gun_02"
position = {
-8
3
6
}
}
locator = {
name = "strike_craft_locator_01"
position = {
-25
-3
0
}
}
locator = {
name = "strike_craft_locator_02"
position = {
25
-3
0
}
}
locator = {
name = "strike_craft_locator_03"
position = {
-36
-1
0
}
}
locator = {
name = "strike_craft_locator_04"
position = {
36
-1
0
}
}
locator = {
name = "strike_craft_locator_05"
position = {
-52
-4
0
}
}
locator = {
name = "strike_craft_locator_06"
position = {
52
-4
0
}
}
locator = {
name = "behind"
rotation = {
90
0
90
}
}
attach = {
"behind" = "grey_tempesttw_thinktank_phase_03_entity"
}
default_state = "combat_idle"
state = {
name = "combat_idle"
animation_blend_time = 0
looping = yes
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_01"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0
node = "explosion_01"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 4.86
node = "top_explosion"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
}
}