全部格式化
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@@ -1,19 +1,20 @@
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objectTypes = {
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#################################
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# Fallen Empire #
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#################################
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#Spiritualist
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pdxmesh = {
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name = "grey_tempesttw_outpost_mesh"
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file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
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scale = 0.6
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animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
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animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
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animation = {
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id = "idle"
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type = "gatebuilder_01_station_frame_idle_animation"
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}
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animation = {
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id = "death"
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type = "gatebuilder_01_station_frame_death_animation"
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}
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meshsettings = {
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name = "large_finished_MeshShape"
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index = 0
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@@ -23,16 +24,20 @@ objectTypes = {
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shader = "PdxMeshShip"
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}
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}
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pdxmesh = {
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name = "grey_tempesttw_citadel_mesh"
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file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
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scale = 1.0
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scale = 1
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# TODO?
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#animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" }
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animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
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animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
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animation = {
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id = "idle"
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type = "gatebuilder_01_station_frame_idle_animation"
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}
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animation = {
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id = "death"
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type = "gatebuilder_01_station_frame_death_animation"
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}
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meshsettings = {
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name = "large_finished_MeshShape"
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index = 0
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@@ -42,12 +47,10 @@ objectTypes = {
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shader = "PdxMeshShip"
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}
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}
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pdxmesh = {
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name = "grey_tempesttw_ion_cannon_mesh"
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file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
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scale = 0.8
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meshsettings = {
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name = "large_finished_MeshShape"
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index = 0
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