effect不使用原版设计
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				@ -102,6 +102,164 @@ ship_design = {
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	required_component = "RG_COMBAT_COMPUTER_MotherShip"
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}
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# Gray Warship
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ship_design = {
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	name = "NAME_Gray_Warship_rg"
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	ship_size = RG_graygoo_mothership
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	is_event_design = yes
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	section = {
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		template = "RG_gray_warship_key"
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		slot = "mid"
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		component = {
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			slot = "PLANET_KILLER_GUN_01"
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			template = "RG_PLANET_KILLER_SMALL"
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		}
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		component = {
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			slot = "TITAN_01"
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			template = "GRAY_BEAM_STATIC_EX"
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		}
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		component = {
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			slot = "TORPEDO_01"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_02"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_03"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "TORPEDO_04"
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			template = "RG_ENERGY_MISSILE"
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		}
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		component = {
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			slot = "LARGE_GUN_01"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_02"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_03"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_04"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_05"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "LARGE_GUN_06"
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			template = "LARGE_GRAY_WEAPON_LANCE"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_01"
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			template = "RG_FIGHTER_HANGAR_BEAM"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_02"
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			template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_03"
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			template = "RG_BOMBER_HANGAR_AP_BOMB"
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		}
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		component = {
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			slot = "STRIKE_CRAFT_04"
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			template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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		}
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		component = {
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			slot = "PD_01"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_02"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_03"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "PD_04"
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			template = "RG_FLAK_BATTERY"
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		}
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		component = {
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			slot = "LARGE_UTILITY_1"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_2"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_3"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_4"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_5"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_6"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_7"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_8"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_9"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_10"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_11"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "LARGE_UTILITY_12"
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			template = "LARGE_GRAY_MIX_ARMOR"
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		}
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		component = {
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			slot = "AUX_UTILITY_1"
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			template = "RG_AUTO_REPAIR"
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		}
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		component = {
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			slot = "AUX_UTILITY_2"
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			template = "RG_ARMOR_BOOSTER"
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		}
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		component = {
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			slot = "AUX_UTILITY_3"
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			template = "RG_ENIGMATIC_SCHEDULER"
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		}
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	}
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	required_component = "TITAN_ZERO_POINT_REACTOR"
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	required_component = "RG_gatebuilder_jump"
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	required_component = "RG_gatebuilder_sensor"
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	required_component = "RG_gatebuilder_thruster"
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	required_component = "RG_COMBAT_COMPUTER_MotherShip"
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	required_component = "RG_CORVETTE_CLOAKING_3"
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	required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
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}
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# Gray Goo capitalship
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ship_design = {
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	name = "NAME_gray_capitalship"
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@ -584,164 +584,4 @@ rg_create_gray_const = {
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			set_skill = owner.rg_gray_level
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		}
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	}
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}
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rg_warship_init_mod1 = {
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	create_fleet = {
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		name = "NAME_Gray"
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		settings = {
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			can_upgrade = no
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			can_disband = no
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			can_change_composition = no
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			can_change_leader = yes
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			uses_naval_capacity = no
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			spawn_debris = no
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		}
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		effect = {
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			set_owner = prev
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			create_ship = {
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				name = "NAME_Gray"
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				design = "NAME_Gray_Warship"
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				prefix = no
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				upgradable = yes
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			}
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			set_fleet_stance = aggressive
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			set_location = {
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				target = event_target:global_gray_location
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				distance = 0
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				angle = random
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			}
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			set_fleet_flag = gray_fleet
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			save_global_event_target_as = gray_warship
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			assign_leader = event_target:gray_leader_admiral
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			if = {
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				limit = {
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					has_global_flag = kdc_event_mod_active
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				}
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				add_modifier = {
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					modifier = remove_fleet_maintenance
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				}
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			}
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		}
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	}
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}
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rg_warship_init_mod2 = {
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	create_fleet = {
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		name = "NAME_Gray"
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		settings = {
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			can_upgrade = no
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			can_disband = no
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			can_change_composition = no
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			can_change_leader = yes
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			uses_naval_capacity = no
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			spawn_debris = no
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		}
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		effect = {
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			set_owner = prev
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			create_ship = {
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				name = "NAME_Gray"
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				random_existing_design = RG_graygoo_capitalship
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				prefix = no
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				upgradable = yes
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			}
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			set_fleet_stance = aggressive
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			set_location = {
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				target = event_target:global_gray_location
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				distance = 0
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				angle = random
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			}
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			set_fleet_flag = gray_fleet
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			save_global_event_target_as = gray_warship
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			assign_leader = event_target:gray_leader_admiral
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			if = {
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				limit = {
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					has_global_flag = kdc_event_mod_active
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				}
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				add_modifier = {
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					modifier = remove_fleet_maintenance
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				}
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			}
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		}
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	}
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}
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rg_warship_init_mod3 = {
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	create_fleet = {
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		name = "NAME_Gray"
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		settings = {
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			can_upgrade = no
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			can_disband = no
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			can_change_composition = no
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			can_change_leader = yes
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			uses_naval_capacity = no
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			spawn_debris = no
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		}
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		effect = {
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			set_owner = prev
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			create_ship = {
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				name = "NAME_Gray"
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				design = "NAME_gray_juggernautship"
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				# random_existing_design = RG_gray_juggernaut
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				prefix = no
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				upgradable = yes
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			}
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			set_fleet_stance = aggressive
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			set_location = {
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				target = event_target:global_gray_location
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				distance = 0
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				angle = random
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			}
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			set_fleet_flag = gray_fleet
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			save_global_event_target_as = gray_warship
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			if = {
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				limit = {
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					has_global_flag = kdc_event_mod_active
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				}
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				add_modifier = {
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					modifier = remove_fleet_maintenance
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				}
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			}
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		}
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	}
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}
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rg_warship_init_mod0 = {
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	create_fleet = {
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		name = "NAME_Gray"
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		settings = {
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			can_upgrade = no
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			can_disband = no
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			can_change_composition = no
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			can_change_leader = yes
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			uses_naval_capacity = no
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			spawn_debris = no
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		}
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		effect = {
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			set_owner = prev
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			create_ship = {
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				name = "NAME_Gray"
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				design = "NAME_Gray_Warship_base"
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				prefix = no
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				upgradable = yes
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			}
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			set_fleet_stance = aggressive
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			set_location = {
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				target = event_target:global_gray_location
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				distance = 0
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				angle = random
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			}
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			set_fleet_flag = gray_fleet
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			save_global_event_target_as = gray_warship
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			assign_leader = event_target:gray_leader_admiral
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			if = {
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				limit = {
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					has_global_flag = kdc_event_mod_active
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				}
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				add_modifier = {
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					modifier = remove_fleet_maintenance
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				}
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			}
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		}
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	}
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}
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}
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		||||
							
								
								
									
										160
									
								
								common/scripted_effects/rg_gray_warship_init_effects.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										160
									
								
								common/scripted_effects/rg_gray_warship_init_effects.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,160 @@
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#普通的母舰
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rg_warship_init_mod1 = {
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	create_fleet = {
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		name = "NAME_Gray"
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		settings = {
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			can_upgrade = no
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			can_disband = no
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			can_change_composition = no
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			can_change_leader = yes
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			uses_naval_capacity = no
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			spawn_debris = no
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		}
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		effect = {
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			set_owner = prev
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			create_ship = {
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				name = "NAME_Gray"
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				design = "NAME_Gray_Warship_rg"
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				prefix = no
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				upgradable = yes
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			}
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			set_fleet_stance = aggressive
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			set_location = {
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				target = event_target:global_gray_location
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				distance = 0
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				angle = random
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			}
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			set_fleet_flag = gray_fleet
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			save_global_event_target_as = gray_warship
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			assign_leader = event_target:gray_leader_admiral
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			if = {
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				limit = {
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					has_global_flag = kdc_event_mod_active
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				}
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				add_modifier = {
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					modifier = remove_fleet_maintenance
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				}
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			}
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		}
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	}
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}
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#纳米旗舰
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rg_warship_init_mod2 = {
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	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				random_existing_design = RG_graygoo_capitalship
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#纳米主宰
 | 
			
		||||
rg_warship_init_mod3 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_gray_juggernautship"
 | 
			
		||||
				# random_existing_design = RG_gray_juggernaut
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#略有磨损的母舰
 | 
			
		||||
rg_warship_init_mod0 = {
 | 
			
		||||
	create_fleet = {
 | 
			
		||||
		name = "NAME_Gray"
 | 
			
		||||
		settings = {
 | 
			
		||||
			can_upgrade = no
 | 
			
		||||
			can_disband = no
 | 
			
		||||
			can_change_composition = no
 | 
			
		||||
			can_change_leader = yes
 | 
			
		||||
			uses_naval_capacity = no
 | 
			
		||||
			spawn_debris = no
 | 
			
		||||
		}
 | 
			
		||||
		effect = {
 | 
			
		||||
			set_owner = prev
 | 
			
		||||
			create_ship = {
 | 
			
		||||
				name = "NAME_Gray"
 | 
			
		||||
				design = "NAME_Gray_Warship_base"
 | 
			
		||||
				prefix = no
 | 
			
		||||
				upgradable = yes
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_stance = aggressive
 | 
			
		||||
			set_location = {
 | 
			
		||||
				target = event_target:global_gray_location
 | 
			
		||||
				distance = 0
 | 
			
		||||
				angle = random
 | 
			
		||||
			}
 | 
			
		||||
			set_fleet_flag = gray_fleet
 | 
			
		||||
			save_global_event_target_as = gray_warship
 | 
			
		||||
			assign_leader = event_target:gray_leader_admiral
 | 
			
		||||
			if = {
 | 
			
		||||
				limit = {
 | 
			
		||||
					has_global_flag = kdc_event_mod_active
 | 
			
		||||
				}
 | 
			
		||||
				add_modifier = {
 | 
			
		||||
					modifier = remove_fleet_maintenance
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue
	
	Block a user