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Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
aa9e81fc89 烂了 尝试修 2024-04-07 19:23:23 +08:00
ProjectKoi-Kalo\Kalo
c00c1a8917 暂存 2024-04-07 19:05:28 +08:00
5 changed files with 129 additions and 96 deletions

View File

@ -36,7 +36,7 @@ rg_gray_govener_init = {
event_target:rg_gray_country = {
create_leader = {
class = official
species = GRAY_SPECIES
species = root
name = "NAME_Gray"
gender = female
immortal = yes
@ -155,7 +155,7 @@ rg_gray_commander_init = {
event_target:rg_gray_country = {
create_leader = {
class = commander
species = GRAY_SPECIES
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
@ -275,7 +275,7 @@ rg_gray_commander_init = {
# event_target:rg_gray_country = {
# create_leader = {
# class = admiral
# species = GRAY_SPECIES
# species = root
# name = "NAME_Gray"
# immortal = yes
# event_leader = yes
@ -390,7 +390,7 @@ rg_gray_commander_init = {
# event_target:rg_gray_country = {
# create_leader = {
# class = general
# species = GRAY_SPECIES
# species = root
# name = "NAME_Gray"
# immortal = yes
# event_leader = yes
@ -498,7 +498,7 @@ rg_gray_scientist_init = {
event_target:rg_gray_country = {
create_leader = {
class = scientist
species = GRAY_SPECIES
species = root
name = "NAME_Gray"
immortal = yes
event_leader = yes
@ -598,7 +598,7 @@ rg_gray_country_leader_init = {
create_leader = {
# 只用作看板娘
class = official
species = GRAY_SPECIES
species = root
name = "NAME_Gray"
gender = female
immortal = yes

View File

@ -116,7 +116,7 @@ RG_graygoo_capitalship = {
icon = ship_size_military_16
base_buildtime = @titan_build_time
can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
@ -200,6 +200,114 @@ RG_graygoo_capitalship = {
empire_limit = 1
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = {
"tech_gray_juggernaut_8"
}
class = shipclass_starbase
construction_type = starbase_shipyard
potential_construction = {
OR = {
is_scope_type = starbase
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
}
}
possible_construction = {
custom_tooltip = {
fail_text = starbase_citadel_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_size >= starbase_citadel
}
}
}
custom_tooltip = {
fail_text = starbase_colossal_yards_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_building = colossus_yards
}
}
}
}
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
}
RG_armed_constructor_ship = {
max_speed = 150
acceleration = 0.1
@ -571,68 +679,6 @@ RG_graygoo_Buff = {
}
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = {
"tech_gray_juggernaut_8"
}
class = shipclass_starbase
construction_type = starbase_shipyard
possible_construction = {
always = no
}
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
}
# Armed Transport
RG_armed_transport_ship = {
max_speed = 150

View File

@ -14,17 +14,17 @@
# possible ethics/government requirements; see common/governments/readme_requirements.txt
# gender = yes/no (default: yes) whether the species has a gender
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
GRAY_SPECIES = {
archetype = OTHER
playable = { always = no }
randomized = no
gender = female
portraits = {
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
# gray_species = {
# archetype = OTHER
#
# playable = { always = no }
# randomized = no
#
# gender = female
#
# portraits = {
# "Gray"
# }
#
# move_pop_sound_effect = "moving_pop_confirmation"
# }

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@ -1,8 +0,0 @@
GRAY_SPECIES = {
language = "l_simp_chinese"
name = "灰风"
plural = "灰风"
home_planet = ?
home_system = ?
name_list = "RG"
}

View File

@ -212,11 +212,6 @@ country_event = {
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
event_target:gray_governor = {
set_owner = event_target:rg_gray_country
}
}
option = {
name = graygoo.405.a
hidden_effect = {