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11 Commits
2a465219a1
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3.11.x
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93f9eff48b |
@@ -1,9 +1,2 @@
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# Real-Gray
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# Real-Gray
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Stellaris mod real gray page.
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Stellaris mod real gray page.
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3.12卫星
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单槽虚空辉光舰 高射速不间断T槽武器
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灰风堕落帝国
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灰风狗开
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灰风机仆
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绑定银河机仆数量的灰风意识完整度系统
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终局天灾纳迪沙协议
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37
common/agreement_presets/RG_agreement_presets.txt
Normal file
37
common/agreement_presets/RG_agreement_presets.txt
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@@ -0,0 +1,37 @@
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##############
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# SCION
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##############
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preset_rg_scion = {
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icon = "GFX_diplomacy_status_is_scion"
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term_data = {
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discrete_terms = {
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{ key = specialist_type value = specialist_none }
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{ key = subject_integration value = subject_can_not_be_integrated }
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{ key = subject_diplomacy value = subject_can_do_diplomacy }
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{ key = subject_expand value = subject_can_expand }
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{ key = joins_overlord_wars value = joins_overlord_wars_all }
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{ key = joins_subject_wars value = joins_subject_wars_all }
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{ key = subject_holdings_limit value = subject_holdings_limit_0 }
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{ key = subject_sensors value = subject_does_not_get_sensors }
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}
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resource_terms = {
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{ key = resource_subsidies_basic value = -0.5 }
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{ key = resource_subsidies_advanced value = -0.5 }
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{ key = resource_subsidies_strategic value = -0.5 }
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# { key = resource_subsidies_research value = -0.35 }
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}
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}
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potential = {
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# any_agreement = {
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# agreement_preset = preset_rg_scion
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# }
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from = {
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OR = {
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is_country_type = fallen_empire
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is_country_type = awakened_fallen_empire
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has_country_flag = rg_scion_master
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}
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}
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}
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}
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103
common/leader_classes/RG_leader_classes.txt
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103
common/leader_classes/RG_leader_classes.txt
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@@ -0,0 +1,103 @@
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# example_class = {
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# name = <name_key>
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# name_plural = <name_plural_key>
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# description = <description_key>
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#
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# #all the following default to no
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# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
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# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
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# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
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# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
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# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
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# can_be_envoy = yes/no
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# can_research_tech = yes/no
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# can_research_special_projects = yes/no
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# can_crew_science_ship = yes/no
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# can_research_anomalies = yes/no
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# can_research_archaeology_site = yes/no
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# can_survey = yes/no
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# can_boost_cloaking_detection = yes/no
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# can_explore_rifts = yes/no
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# can_conduct_active_reconnaissance = yes/no
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# can_govern_planet = yes/no
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# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
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# can_rule_empire = yes/no # defaults to yes
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# recruitable = yes/no # defaults to yes
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# max_trait_points = <num>
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# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
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# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
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# # can appear multiple times
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#
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# resources = { #upkeep
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# category = leader_scientists/etc
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# cost = {
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# ...
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# }
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# }
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#
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# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
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# base = <num>
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# modifier = {}
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# }
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#
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# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
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# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
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# # if the score is 0 or less, the leader will not be assigned to that location
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# base = <num>
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# modifier = {}
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# }
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#
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# minimum_ai_target = <num>
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#
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# leader_background_job_weight = {
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# job_name = <weight>
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# # etc
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# }
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# }
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#
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# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
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#
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# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
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#
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#
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# How the AI assigns leaders now:
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#
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# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
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# Step 2: Sort all available leaders by skill
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# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
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# Step 4: Assign the highest leader/location pair based on the weight
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# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
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rg_nanite_leader = {
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name = rg_nanite_leader
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name_plural = rg_nanite_leader_plural
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description = rg_nanite_leader_description
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can_lead_army = yes
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can_lead_navy = yes
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can_govern_planet = yes
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can_be_envoy = yes
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can_research_tech = yes
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can_research_special_projects = yes
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can_crew_science_ship = yes
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can_research_anomalies = yes
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can_research_archaeology_site = yes
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can_survey = yes
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can_boost_cloaking_detection = yes
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can_explore_rifts = yes
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can_conduct_active_reconnaissance = yes
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can_govern_planet = yes
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can_have_traits = yes
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can_rule_empire = yes
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recruitable = no
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max_trait_points = 3
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leader_capacity = 3
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ai_weight = {
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modifier = {
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factor = 0
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}
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}
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icon = 4
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paragon_background_selector = "paragon_background_selector"
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}
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@@ -1,3 +1,99 @@
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rg_create_fallen_empire_species_effect = {
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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}
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rg_create_fallen_empire_country_effect = {
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_built_species = last_created_species
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save_global_event_target_as = rg_scion_fe
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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}
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rg_create_fallen_empire_reinforcements = {
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rg_create_fallen_empire_reinforcements = {
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create_fleet = {
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create_fleet = {
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effect = {
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effect = {
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@@ -308,3 +404,194 @@ rg_create_scion_wormhole_link = {
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set_country_flag = encountered_first_wormhole
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set_country_flag = encountered_first_wormhole
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add_seen_bypass_type = wormhole
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add_seen_bypass_type = wormhole
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}
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}
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rg_lcluster_spawn_effect_scion = {
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set_global_flag = rg_origin_scion_l_cluster
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set_spawn_system_batch = begin
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no_scope = {
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# makes system positions originate from galactic core
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spawn_system = {
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min_distance >= 550
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max_distance <= 560
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|
min_orientation_angle = 44
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max_orientation_angle = 46
|
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|
initializer = rg_cluster_init_01
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hyperlane = no
|
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|
}
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|
random_system = {
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||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster1
|
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|
}
|
||||||
|
save_global_event_target_as = lcluster1
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|
spawn_system = {
|
||||||
|
min_distance >= 29
|
||||||
|
max_distance <= 31
|
||||||
|
min_orientation_angle = 24
|
||||||
|
max_orientation_angle = 66
|
||||||
|
initializer = rg_cluster_init_02
|
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|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 29
|
||||||
|
max_distance <= 31
|
||||||
|
min_orientation_angle = 114
|
||||||
|
max_orientation_angle = 156
|
||||||
|
initializer = rg_cluster_init_03
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 340
|
||||||
|
max_orientation_angle = 20
|
||||||
|
initializer = rg_cluster_init_01b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster2
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster2
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 0
|
||||||
|
max_orientation_angle = 40
|
||||||
|
initializer = rg_cluster_init_02b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster3
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster3
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 20
|
||||||
|
max_distance <= 30
|
||||||
|
min_orientation_angle = 24
|
||||||
|
max_orientation_angle = 66
|
||||||
|
initializer = rg_fallen_machine
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
min_orientation_angle = 250
|
||||||
|
max_orientation_angle = 290
|
||||||
|
initializer = rg_cluster_init_03b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster4
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster4
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 5
|
||||||
|
max_distance <= 10
|
||||||
|
min_orientation_angle = 250
|
||||||
|
max_orientation_angle = 290
|
||||||
|
initializer = rg_cluster_init_05
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 20
|
||||||
|
max_orientation_angle = 160
|
||||||
|
initializer = rg_cluster_init_04b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster5
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster5
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster1b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster1b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster2b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster2b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster3b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster3b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster4b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster4b
|
||||||
|
}
|
||||||
|
# clear all hyperlanes to and within the cluster
|
||||||
|
every_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster
|
||||||
|
}
|
||||||
|
isolate_system = yes
|
||||||
|
}
|
||||||
|
# add hyperlanes
|
||||||
|
event_target:lcluster5 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster5
|
||||||
|
to = event_target:lcluster4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster4 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster3
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster2
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster4b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster3 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster3
|
||||||
|
to = event_target:lcluster1
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster3
|
||||||
|
to = event_target:lcluster3b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster2 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster1
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster3
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster2b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster1 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster1
|
||||||
|
to = event_target:lcluster1b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster1b = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster1b
|
||||||
|
to = event_target:lcluster2b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_spawn_system_batch = end
|
||||||
|
}
|
||||||
@@ -480,7 +480,7 @@ rg_create_gray_warship = {
|
|||||||
rg_create_gray_army = {
|
rg_create_gray_army = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_leader_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
|
|||||||
@@ -1,37 +1,3 @@
|
|||||||
# 避免代码复用原则:
|
|
||||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
|
||||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
|
||||||
# 当然,这种分块需要到什么程度,我也不知道
|
|
||||||
#灰风
|
|
||||||
################################
|
|
||||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
|
||||||
# 仅用于留档比对不进行改动
|
|
||||||
# wg_affection_wg_gray_system_launch = {
|
|
||||||
# if = {
|
|
||||||
# limit = { has_leader_flag = gray_leader }
|
|
||||||
# set_leader_flag = has_wg_affection
|
|
||||||
# set_leader_flag = has_wg_affection_wg_gray
|
|
||||||
# set_leader_flag = wg_affection_auto_change_no
|
|
||||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
|
||||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
|
||||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
|
||||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
|
||||||
# }
|
|
||||||
#
|
|
||||||
# }
|
|
||||||
# wg_affection_wg_gray_system_check = {
|
|
||||||
# if = {
|
|
||||||
# limit = {
|
|
||||||
# has_leader_flag = has_wg_affection_wg_gray
|
|
||||||
# }
|
|
||||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
|
||||||
# }
|
|
||||||
# }
|
|
||||||
################################
|
|
||||||
rg_gray_govener_init = {
|
rg_gray_govener_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
@@ -74,7 +40,7 @@ rg_gray_govener_init = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
set_leader_flag = "gray_leader"
|
||||||
set_leader_flag = gray_leader
|
set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = leader_trait_governor_gray
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
|
|||||||
@@ -1,10 +1,15 @@
|
|||||||
# Home System - Machine
|
# Home System - Machine
|
||||||
|
|
||||||
rg_fallen_machine = {
|
rg_fallen_machine = {
|
||||||
usage = fallen_empire_init
|
usage = fallen_empire_init
|
||||||
name = 芬里尔III
|
name = 芬里尔III
|
||||||
class = "rl_standard_stars"
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
flags = { ring_world_built }
|
flags = {
|
||||||
|
lcluster
|
||||||
|
lcluster4
|
||||||
|
ring_world_built
|
||||||
|
}
|
||||||
|
|
||||||
planet = {
|
planet = {
|
||||||
class = star
|
class = star
|
||||||
@@ -44,96 +49,9 @@ rg_fallen_machine = {
|
|||||||
center = this.solar_system
|
center = this.solar_system
|
||||||
}
|
}
|
||||||
|
|
||||||
create_species = {
|
rg_create_fallen_empire_species_effect = yes
|
||||||
name = 纳米构造体
|
rg_create_fallen_empire_country_effect = yes
|
||||||
class = RG_MACHINE
|
|
||||||
portrait = "rg_machine_maid"
|
|
||||||
traits = {
|
|
||||||
trait = trait_machine_unit
|
|
||||||
trait = rg_machine_maid_trait
|
|
||||||
trait = trait_robot_mass_produced
|
|
||||||
trait = ramdom_trait
|
|
||||||
}
|
|
||||||
extra_trait_points = 3
|
|
||||||
allow_negative_traits = no
|
|
||||||
namelist = MACHINE3
|
|
||||||
effect = {
|
|
||||||
save_event_target_as = rg_fallen_maid_species
|
|
||||||
}
|
|
||||||
}
|
|
||||||
create_country = {
|
|
||||||
name = 德萨努-纳迪沙协议
|
|
||||||
type = fallen_empire
|
|
||||||
flag = {
|
|
||||||
icon = {
|
|
||||||
category = "special"
|
|
||||||
file = "gray_goo.dds"
|
|
||||||
}
|
|
||||||
background = {
|
|
||||||
category = "backgrounds"
|
|
||||||
file = "sinus.dds"
|
|
||||||
}
|
|
||||||
colors = {
|
|
||||||
"grey"
|
|
||||||
"dark_grey"
|
|
||||||
"null"
|
|
||||||
"null"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ignore_initial_colony_error = yes
|
|
||||||
authority = auth_machine_intelligence
|
|
||||||
civics = {
|
|
||||||
civic = civic_machine_remnants
|
|
||||||
civic = civic_custodian_directives
|
|
||||||
}
|
|
||||||
species = last_created_species
|
|
||||||
ethos = {
|
|
||||||
ethic = ethic_gestalt_consciousness
|
|
||||||
}
|
|
||||||
origin = "origin_fallen_empire"
|
|
||||||
effect = {
|
|
||||||
set_built_species = last_created_species
|
|
||||||
save_global_event_target_as = rg_scion_fe
|
|
||||||
set_country_flag = rg_fallen_empire_machine
|
|
||||||
add_resource = {
|
|
||||||
minerals = 10000
|
|
||||||
energy = 10000
|
|
||||||
food = 1000
|
|
||||||
influence = 500
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = { host_has_dlc = "Apocalypse" }
|
|
||||||
give_technology = {
|
|
||||||
tech = tech_colossus
|
|
||||||
message = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# must initialize global designs here
|
|
||||||
add_global_ship_design = "NAME_Gray_Omega"
|
|
||||||
add_global_ship_design = "NAME_Gray_Alpha"
|
|
||||||
add_global_ship_design = "NAME_Gray_Beta"
|
|
||||||
add_global_ship_design = "NAME_Gray_Gamma"
|
|
||||||
add_global_ship_design = "NAME_Gray_Theta"
|
|
||||||
add_global_ship_design = "NAME_Gray_Tau"
|
|
||||||
add_global_ship_design = "NAME_Gray_Sigma"
|
|
||||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
NOT = {
|
|
||||||
exist = event_target:rg_gray_country_leader
|
|
||||||
}
|
|
||||||
}
|
|
||||||
rg_gray_country_leader_init = yes
|
|
||||||
set_leader = last_created_leader
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
set_leader = last_created_leader
|
|
||||||
}
|
|
||||||
ruler = {
|
|
||||||
add_skill = 9
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set_planet_flag = fallen_empire_world
|
set_planet_flag = fallen_empire_world
|
||||||
prevent_anomaly = yes
|
prevent_anomaly = yes
|
||||||
set_owner = event_target:rg_scion_fe
|
set_owner = event_target:rg_scion_fe
|
||||||
@@ -143,27 +61,15 @@ rg_fallen_machine = {
|
|||||||
add_building = building_ancient_control_center
|
add_building = building_ancient_control_center
|
||||||
add_building = building_nourishment_center
|
add_building = building_nourishment_center
|
||||||
add_building = building_nourishment_center
|
add_building = building_nourishment_center
|
||||||
add_building = building_ancient_cryo_chamber
|
add_building = building_nourishment_center
|
||||||
add_building = building_ancient_cryo_chamber
|
add_building = building_nourishment_center
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_cryo_chamber
|
|
||||||
add_building = building_ancient_palace
|
add_building = building_ancient_palace
|
||||||
add_building = building_fe_stronghold
|
|
||||||
add_building = building_fe_stronghold
|
|
||||||
add_building = building_affluence_center
|
add_building = building_affluence_center
|
||||||
add_building = building_affluence_center
|
add_building = building_affluence_center
|
||||||
add_building = building_nourishment_center
|
add_building = building_affluence_center
|
||||||
add_building = building_nourishment_center
|
add_building = building_affluence_center
|
||||||
add_building = building_class_4_singularity
|
|
||||||
add_building = building_dimensional_fabricator
|
add_building = building_dimensional_fabricator
|
||||||
add_building = building_dimensional_fabricator
|
add_building = building_dimensional_fabricator
|
||||||
add_building = building_nano_forge
|
|
||||||
add_building = building_nano_forge
|
|
||||||
|
|
||||||
while = {
|
while = {
|
||||||
count = 5
|
count = 5
|
||||||
@@ -180,50 +86,10 @@ rg_fallen_machine = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
event_target:rg_scion_fe = {
|
|
||||||
set_policy = {
|
|
||||||
policy = artificial_intelligence_policy
|
|
||||||
option = ai_servitude
|
|
||||||
cooldown = no
|
|
||||||
}
|
|
||||||
set_policy = {
|
|
||||||
policy = robot_pop_policy
|
|
||||||
option = robot_pops_allowed
|
|
||||||
cooldown = no
|
|
||||||
}
|
|
||||||
random_playable_country = {
|
|
||||||
limit = {
|
|
||||||
has_origin = rg_origin_scion
|
|
||||||
has_country_flag = rg_scion_needs_fe
|
|
||||||
}
|
|
||||||
remove_country_flag = rg_scion_needs_fe
|
|
||||||
save_event_target_as = rg_scion_slave
|
|
||||||
}
|
|
||||||
set_country_flag = rg_scion_master
|
|
||||||
save_event_target_as = rg_scion_master
|
|
||||||
add_opinion_modifier = {
|
|
||||||
who = event_target:rg_scion_slave
|
|
||||||
modifier = opinion_scion
|
|
||||||
}
|
|
||||||
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
|
||||||
event_target:rg_scion_slave = {
|
|
||||||
establish_communications_no_message = event_target:rg_scion_fe
|
|
||||||
set_subject_of = {
|
|
||||||
who = event_target:rg_scion_fe
|
|
||||||
preset = preset_scion
|
|
||||||
}
|
|
||||||
add_opinion_modifier = {
|
|
||||||
who = event_target:rg_scion_fe
|
|
||||||
modifier = opinion_scion
|
|
||||||
}
|
|
||||||
country_event = { id = rg_origin.10 days = 3 }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while = {
|
while = {
|
||||||
count = 94
|
count = 94
|
||||||
create_pop = {
|
create_pop = {
|
||||||
species = owner_main_species
|
species = event_target:rg_scion_slave.species
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -246,6 +112,268 @@ rg_fallen_machine = {
|
|||||||
orbit_angle = -90
|
orbit_angle = -90
|
||||||
orbit_distance = 45
|
orbit_distance = 45
|
||||||
}
|
}
|
||||||
|
# rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 中环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 烤面包机
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 可颂工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 50
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 内环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 奶油核心
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 糖霜工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_generator
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 22
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# spawn_megastructure = {
|
||||||
|
# type = lgate_base
|
||||||
|
# orbit_angle = 225
|
||||||
|
# orbit_distance = 30
|
||||||
|
# }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
rg_fallen_machine_1 = {
|
||||||
|
usage = fallen_empire_init
|
||||||
|
name = 芬里尔III
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
flags = {
|
||||||
|
ring_world_built
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
change_orbit = 45
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 外环
|
||||||
|
orbit_angle = -30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 泡芙碗
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 菠萝包工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
create_cluster = {
|
||||||
|
id = fe_mach_cluster
|
||||||
|
radius = 80
|
||||||
|
center = this.solar_system
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_species_effect = yes
|
||||||
|
rg_create_fallen_empire_country_effect = yes
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
set_controller = event_target:rg_scion_fe
|
||||||
|
set_capital = yes
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_ancient_palace
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_science
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 105
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 94
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_starting_navy = yes
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 40
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = "ring_world_ruined"
|
||||||
|
orbit_angle = -90
|
||||||
|
orbit_distance = 45
|
||||||
|
}
|
||||||
|
# rg_create_fe_citadel = yes
|
||||||
|
set_star_flag = lgate
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = lgate_base
|
||||||
|
orbit_angle = 225
|
||||||
|
orbit_distance = 30
|
||||||
|
}
|
||||||
|
|
||||||
rg_create_fe_citadel = yes
|
rg_create_fe_citadel = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -299,6 +427,12 @@ rg_fallen_machine = {
|
|||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
while = {
|
while = {
|
||||||
count = 20
|
count = 20
|
||||||
create_army = {
|
create_army = {
|
||||||
@@ -319,14 +453,14 @@ rg_fallen_machine = {
|
|||||||
|
|
||||||
planet = {
|
planet = {
|
||||||
class = "pc_ringworld_seam"
|
class = "pc_ringworld_seam"
|
||||||
name = 蔗糖核心
|
name = 奶油核心
|
||||||
orbit_angle = 30
|
orbit_angle = 30
|
||||||
orbit_distance = 0
|
orbit_distance = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
planet = {
|
planet = {
|
||||||
class = "pc_ringworld_habitable"
|
class = "pc_ringworld_habitable"
|
||||||
name = 霜糖工厂
|
name = 糖霜工厂
|
||||||
orbit_angle = 30
|
orbit_angle = 30
|
||||||
orbit_distance = 0
|
orbit_distance = 0
|
||||||
deposit_blockers = none
|
deposit_blockers = none
|
||||||
@@ -342,6 +476,12 @@ rg_fallen_machine = {
|
|||||||
add_building = building_class_4_singularity
|
add_building = building_class_4_singularity
|
||||||
add_building = building_class_4_singularity
|
add_building = building_class_4_singularity
|
||||||
add_building = building_class_4_singularity
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
while = {
|
while = {
|
||||||
count = 5
|
count = 5
|
||||||
@@ -353,6 +493,12 @@ rg_fallen_machine = {
|
|||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
while = {
|
while = {
|
||||||
count = 10
|
count = 10
|
||||||
create_army = {
|
create_army = {
|
||||||
@@ -364,10 +510,398 @@ rg_fallen_machine = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
spawn_megastructure = {
|
init_effect = {
|
||||||
type = lgate_base
|
spawn_system = {
|
||||||
orbit_angle = 225
|
min_distance >= 10
|
||||||
orbit_distance = 30
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_01b
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# EXTRAS
|
||||||
|
rg_fallen_machine_01b = {
|
||||||
|
class = "rl_trinary_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 140
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = 0
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = {
|
||||||
|
min = 0
|
||||||
|
max = 20
|
||||||
|
}
|
||||||
|
orbit_angle = 120
|
||||||
|
size = {
|
||||||
|
min = 25
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = {
|
||||||
|
min = 0
|
||||||
|
max = 20
|
||||||
|
}
|
||||||
|
orbit_angle = 120
|
||||||
|
size = {
|
||||||
|
min = 25
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 92
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 6
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
set_deposit = d_rare_crystals_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -60
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 80
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_02b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_02b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 135
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 0
|
||||||
|
size = {
|
||||||
|
min = 30
|
||||||
|
max = 35
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 135
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 6
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -80
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 90
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_03b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_03b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 120
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 1
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 120
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 5
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
set_deposit = d_volatile_motes_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -70
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 70
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gas_giant
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_04b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_04b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 1
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 50
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_barren_cold
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
change_orbit = @base_moon_distance
|
||||||
|
moon = {
|
||||||
|
class = "pc_frozen"
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -498,7 +498,6 @@ rg_cluster_init_04 = {
|
|||||||
flags = {
|
flags = {
|
||||||
start_rg_cluster_gatebuilders
|
start_rg_cluster_gatebuilders
|
||||||
ignore_startup_effect
|
ignore_startup_effect
|
||||||
rw_spec_empire
|
|
||||||
}
|
}
|
||||||
init_effect = {
|
init_effect = {
|
||||||
prevent_anomaly = yes
|
prevent_anomaly = yes
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ special_project = {
|
|||||||
has_global_flag = l_cluster_origin # l-cluster plus
|
has_global_flag = l_cluster_origin # l-cluster plus
|
||||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||||
has_global_flag = gray_origin_activate # 远星之歌
|
has_global_flag = gray_origin_activate # 远星之歌
|
||||||
|
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
country_event = {
|
country_event = {
|
||||||
|
|||||||
@@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
|
|||||||
ship_ftl_jumpdrive_range_mult = 0.5
|
ship_ftl_jumpdrive_range_mult = 0.5
|
||||||
force_disparity_fire_rate_mult = 3
|
force_disparity_fire_rate_mult = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_navy = {
|
||||||
|
ship_weapon_range_mult = 0.05
|
||||||
|
ship_hull_mult = 0.05
|
||||||
|
ship_fire_rate_mult = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_army = {
|
||||||
|
army_damage_mult = 0.1
|
||||||
|
army_morale_damage_mult = 0.1
|
||||||
|
army_health = 0.1
|
||||||
|
army_morale = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader = {
|
||||||
|
custom_tooltip = skill_official_delegate_tt
|
||||||
|
science_ship_survey_speed = 0.10
|
||||||
|
ship_archaeological_site_clues_add = 1
|
||||||
|
ship_astral_rift_clues_add = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_planet_governor = {
|
||||||
|
custom_tooltip = skill_official_planet_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||||
|
job_soldier_or_warrior_add = 1
|
||||||
|
planet_crime_add = -1
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||||
|
species_empire_size_mult = @planet_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_sector_governor = {
|
||||||
|
custom_tooltip = skill_official_sector_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||||
|
job_soldier_or_warrior_add = 0.5
|
||||||
|
planet_crime_add = -0.5
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||||
|
species_empire_size_mult = @sector_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_background_planet_governor = {
|
||||||
|
planet_amenities_add = 2
|
||||||
|
planet_stability_add = 0.5
|
||||||
|
planet_jobs_upkeep_mult = -0.01
|
||||||
|
}
|
||||||
@@ -33,65 +33,78 @@
|
|||||||
# randomized = no
|
# randomized = no
|
||||||
# }
|
# }
|
||||||
|
|
||||||
# RG_leader_trait_offical_gray = {
|
RG_leader_trait_offical_gray = {
|
||||||
# #唯一特质
|
#唯一特质
|
||||||
# cost = 0
|
cost = 0
|
||||||
# inline_script = {
|
inline_script = {
|
||||||
# script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
# CLASS = leader
|
CLASS = leader
|
||||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
# RARITY = paragon
|
RARITY = paragon
|
||||||
# COUNCIL = no
|
COUNCIL = no
|
||||||
# TIER = none
|
TIER = none
|
||||||
# }
|
}
|
||||||
# immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
# triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
# potential = {
|
potential = {
|
||||||
# always = yes
|
always = yes
|
||||||
# }
|
}
|
||||||
# leader_skill_levels = 1
|
leader_skill_levels = 1
|
||||||
# mult = trigger:has_skill
|
mult = trigger:has_skill
|
||||||
# }
|
}
|
||||||
# self_modifier = {
|
self_modifier = {
|
||||||
# species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
# }
|
}
|
||||||
# councilor_modifier = {
|
councilor_modifier = {
|
||||||
# all_technology_research_speed = 0.5
|
all_technology_research_speed = 0.5
|
||||||
# }
|
}
|
||||||
# planet_modifier = {
|
planet_modifier = {
|
||||||
# planet_buildings_cost_mult = -0.4
|
planet_buildings_cost_mult = -0.4
|
||||||
# planet_building_build_speed_mult = 0.6
|
planet_building_build_speed_mult = 0.6
|
||||||
# planet_jobs_alloys_produces_mult = 0.25
|
planet_jobs_alloys_produces_mult = 0.25
|
||||||
# planet_jobs_engineering_research_produces_mult = 0.25
|
planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
# deposit_blockers_cost_mult = -0.4
|
deposit_blockers_cost_mult = -0.4
|
||||||
# planet_clear_blocker_time_mult = -0.6
|
planet_clear_blocker_time_mult = -0.6
|
||||||
# }
|
}
|
||||||
# sector_modifier = {
|
sector_modifier = {
|
||||||
# planet_buildings_cost_mult = -0.2
|
planet_buildings_cost_mult = -0.2
|
||||||
# planet_building_build_speed_mult = 0.2
|
planet_building_build_speed_mult = 0.2
|
||||||
# planet_jobs_alloys_produces_mult = 0.1
|
planet_jobs_alloys_produces_mult = 0.1
|
||||||
# planet_jobs_engineering_research_produces_mult = 0.1
|
planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
# deposit_blockers_cost_mult = -0.2
|
deposit_blockers_cost_mult = -0.2
|
||||||
# planet_clear_blocker_time_mult = -0.2
|
planet_clear_blocker_time_mult = -0.2
|
||||||
# starbase_shipyard_build_cost_mult = -0.25
|
starbase_shipyard_build_cost_mult = -0.25
|
||||||
# starbase_shipyard_build_speed_mult = -0.3
|
starbase_shipyard_build_speed_mult = -0.3
|
||||||
# }
|
}
|
||||||
# fleet_modifier = {
|
fleet_modifier = {
|
||||||
# ship_armor_mult = 3.5
|
ship_armor_mult = 3.5
|
||||||
# ship_hull_mult = 3.5
|
ship_hull_mult = 3.5
|
||||||
# ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
# ship_hull_regen_add_perc = 5
|
ship_hull_regen_add_perc = 5
|
||||||
# ship_armor_regen_add_perc = 5
|
ship_armor_regen_add_perc = 5
|
||||||
# }
|
}
|
||||||
# army_modifier = {
|
army_modifier = {
|
||||||
# army_collateral_damage_mult = 0.15
|
army_collateral_damage_mult = 0.15
|
||||||
# army_disengage_chance_mult = 0.5
|
army_disengage_chance_mult = 0.5
|
||||||
# army_health = 0.35
|
army_health = 0.35
|
||||||
# }
|
}
|
||||||
# leader_class = all
|
modifier = {
|
||||||
# initial = no
|
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||||
# randomized = no
|
science_ship_survey_speed = 1
|
||||||
# }
|
# ship_windup_mult = -1
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
ship_anomaly_generation_chance_mult = -1
|
||||||
|
}
|
||||||
|
triggered_modifier = {
|
||||||
|
potential = {
|
||||||
|
has_astral_planes_dlc = yes
|
||||||
|
}
|
||||||
|
country_astral_rift_speed_mult = 0.5
|
||||||
|
}
|
||||||
|
leader_class = { rg_nanite_leader }
|
||||||
|
initial = no
|
||||||
|
randomized = no
|
||||||
|
}
|
||||||
|
|
||||||
RG_leader_trait_governor_gray = {
|
RG_leader_trait_governor_gray = {
|
||||||
#总督特质
|
#总督特质
|
||||||
@@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = official
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = yes
|
COUNCIL = yes
|
||||||
@@ -257,7 +270,7 @@ RG_leader_trait_ruler_gray = {
|
|||||||
country_base_influence_produces_add = 1
|
country_base_influence_produces_add = 1
|
||||||
mult = trigger:has_skill
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
leader_class = { official }
|
leader_class = { official rg_nanite_leader }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -383,7 +396,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = commander
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_nanorebuild"
|
ICON = "GFX_leader_trait_nanorebuild"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -405,7 +418,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
|||||||
army_health = 0.05
|
army_health = 0.05
|
||||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
}
|
}
|
||||||
leader_class = { commander }
|
leader_class = { commander rg_nanite_leader }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -123,6 +123,7 @@ country_event = {
|
|||||||
save_event_target_as = rg_cluster_previous_home_planet
|
save_event_target_as = rg_cluster_previous_home_planet
|
||||||
solar_system = {
|
solar_system = {
|
||||||
save_event_target_as = rg_cluster_previous_home_system
|
save_event_target_as = rg_cluster_previous_home_system
|
||||||
|
set_star_flag = lgate
|
||||||
spawn_megastructure = {
|
spawn_megastructure = {
|
||||||
type = lgate_base
|
type = lgate_base
|
||||||
orbit_angle = 225
|
orbit_angle = 225
|
||||||
|
|||||||
@@ -31,8 +31,8 @@ country_event = {
|
|||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
|
|
||||||
immediate = {
|
immediate = {
|
||||||
set_country_flag = first_contact_event
|
# set_country_flag = first_contact_event
|
||||||
set_country_flag = Story2 # Already encountered spacefarers
|
# set_country_flag = Story2 # Already encountered spacefarers
|
||||||
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
@@ -41,19 +41,74 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
set_country_flag = rg_scion_needs_fe
|
set_country_flag = rg_scion_needs_fe
|
||||||
random_system = {
|
if = {
|
||||||
limit = { has_owner = no }
|
limit ={
|
||||||
spawn_system = { initializer = "rg_fallen_machine" }
|
any_playable_country = {
|
||||||
|
AND = {
|
||||||
|
has_origin = origin_rg_gray
|
||||||
|
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = { has_owner = no }
|
||||||
|
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||||
|
}
|
||||||
|
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||||
}
|
}
|
||||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
else = {
|
||||||
}
|
rg_lcluster_spawn_effect_scion = yes
|
||||||
if = {
|
every_system = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = event_target:rg_scion_master
|
has_star_flag = lcluster
|
||||||
|
}
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:rg_scion_fe = {
|
||||||
|
set_policy = {
|
||||||
|
policy = artificial_intelligence_policy
|
||||||
|
option = ai_servitude
|
||||||
|
cooldown = no
|
||||||
|
}
|
||||||
|
set_policy = {
|
||||||
|
policy = robot_pop_policy
|
||||||
|
option = robot_pops_allowed
|
||||||
|
cooldown = no
|
||||||
|
}
|
||||||
|
random_playable_country = {
|
||||||
|
limit = {
|
||||||
|
has_origin = rg_origin_scion
|
||||||
|
has_country_flag = rg_scion_needs_fe
|
||||||
|
}
|
||||||
|
remove_country_flag = rg_scion_needs_fe
|
||||||
|
save_event_target_as = rg_scion_slave
|
||||||
|
}
|
||||||
|
set_country_flag = rg_scion_master
|
||||||
|
save_event_target_as = rg_scion_master
|
||||||
|
add_opinion_modifier = {
|
||||||
|
who = event_target:rg_scion_slave
|
||||||
|
modifier = opinion_scion
|
||||||
|
}
|
||||||
|
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||||
|
event_target:rg_scion_slave = {
|
||||||
|
establish_communications_no_message = event_target:rg_scion_fe
|
||||||
|
set_subject_of = {
|
||||||
|
who = event_target:rg_scion_fe
|
||||||
|
preset = preset_rg_scion
|
||||||
|
}
|
||||||
|
overlord = {
|
||||||
|
add_opinion_modifier = {
|
||||||
|
modifier = opinion_scion
|
||||||
|
who = rg_scion_fe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
country_event = { id = rg_origin.10 days = 3 }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
rg_create_scion_wormhole_link = yes
|
|
||||||
capital_scope = {
|
capital_scope = {
|
||||||
solar_system = {
|
solar_system = {
|
||||||
|
set_star_flag = lgate
|
||||||
spawn_megastructure = {
|
spawn_megastructure = {
|
||||||
type = lgate_base
|
type = lgate_base
|
||||||
orbit_angle = 225
|
orbit_angle = 225
|
||||||
@@ -61,6 +116,7 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,20 @@
|
|||||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||||
|
|
||||||
|
preset_rg_scion: "§Y誓约计划国§!"
|
||||||
|
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
||||||
|
|
||||||
|
rg_nanite_leader:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到,所以将无所不能。§!"
|
||||||
|
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
|
||||||
|
|
||||||
|
concept_rg_scion: "$preset_rg_scion$"
|
||||||
|
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||||
|
|
||||||
|
concept_rg_gray: "$NAME_Gray$"
|
||||||
|
concept_rg_gray_desc: "$gray_backstory$"
|
||||||
|
|
||||||
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||||
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||||
|
|
||||||
@@ -48,10 +62,10 @@
|
|||||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||||
origin_rg_gray:0 "§Y遥远约定§!"
|
origin_rg_gray:0 "§Y遥远约定§!"
|
||||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系:一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的§!"
|
||||||
rg_origin_scion:0 "§Y未来追迹§!"
|
rg_origin_scion:0 "§Y未来追迹§!"
|
||||||
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
||||||
origin_tooltip_rg_scion_effects:0 "开局时将作为$NAME_Gray$堕落帝国的附属国。$NAME_Gray$将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助...但这同样会成为阻碍你发展的障碍...\n§Y- 这是一个未完成的起源。仅供测试使用。§!"
|
origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
|
||||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||||
|
|||||||
Reference in New Issue
Block a user