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4 Commits
3.10.x
...
aa9e81fc89
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aa9e81fc89 | ||
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c00c1a8917 | ||
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2935da199d | ||
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f4fe568fa3 |
@@ -1,2 +1,9 @@
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# Real-Gray
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Stellaris mod real gray page.
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3.12卫星
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单槽虚空辉光舰 高射速不间断T槽武器
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灰风堕落帝国
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灰风狗开
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灰风机仆
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绑定银河机仆数量的灰风意识完整度系统
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终局天灾纳迪沙协议
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@@ -450,7 +450,6 @@ weapon_component_template = {
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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hidden = yes
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ship_limit = 1
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ai_weight = {
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weight = 0
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@@ -59,6 +59,7 @@ on_yearly_pulse_country = {
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rg_event.17
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rg_event.18
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rg_event.20
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rg_event.24
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}
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}
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@@ -598,7 +598,7 @@ rg_gray_country_leader_init = {
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create_leader = {
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# 只用作看板娘
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class = official
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species = event_target:gray_species
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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@@ -2245,6 +2245,11 @@ rg_gray_country_after_init = {
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event_target:rg_gray_country = {
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establish_communications_no_message = event_target:gray_owner
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}
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# 年检立绘并替换回正常立绘
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country_event = {
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id = rg_event.24
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}
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}
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rg_timeline_attract_field_init = {
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@@ -116,15 +116,62 @@ RG_graygoo_capitalship = {
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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combat_disengage_chance = 1.25
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class = shipclass_military
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construction_type = starbase_shipyard
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# possible_construction = {
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# always = no
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# }
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potential_construction = {
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OR = {
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is_scope_type = starbase
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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}
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}
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possible_construction = {
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always = no
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custom_tooltip = {
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fail_text = starbase_citadel_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_size >= starbase_citadel
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}
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}
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}
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custom_tooltip = {
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fail_text = starbase_colossal_yards_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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combat_size_multiplier = 4
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prerequisites = {
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@@ -149,6 +196,116 @@ RG_graygoo_capitalship = {
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min_upgrade_cost = {
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alloys = 8
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}
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empire_limit = 1
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}
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RG_gray_juggernaut = {
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max_speed = 100
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entity = "grey_tempesttw_juggernaut_entity"
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = @juggernaut_collision_radius
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 108000
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ship_shield_add = 108000
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ship_weapon_damage = 2
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starbase_shipyard_capacity_add = 12
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 108000
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base_buildtime = @juggernaut_build_time
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combat_size_multiplier = 5
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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can_have_federation_design = no
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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icon_frame = 7 #probably unused, but mobile starbases are special
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icon = ship_size_military_64
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ship_class_icon_frame = 35
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default_behavior = colossus
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is_designable = yes
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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class = shipclass_starbase
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construction_type = starbase_shipyard
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potential_construction = {
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OR = {
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is_scope_type = starbase
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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}
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}
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possible_construction = {
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custom_tooltip = {
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fail_text = starbase_citadel_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_size >= starbase_citadel
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}
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}
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}
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custom_tooltip = {
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fail_text = starbase_colossal_yards_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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empire_limit = 1
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}
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RG_armed_constructor_ship = {
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@@ -522,68 +679,6 @@ RG_graygoo_Buff = {
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}
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}
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RG_gray_juggernaut = {
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max_speed = 100
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entity = "grey_tempesttw_juggernaut_entity"
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = @juggernaut_collision_radius
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 108000
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ship_shield_add = 108000
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ship_weapon_damage = 2
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starbase_shipyard_capacity_add = 12
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 108000
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base_buildtime = @juggernaut_build_time
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combat_size_multiplier = 5
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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can_have_federation_design = no
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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icon_frame = 7 #probably unused, but mobile starbases are special
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icon = ship_size_military_64
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ship_class_icon_frame = 35
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default_behavior = colossus
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is_designable = yes
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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class = shipclass_starbase
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construction_type = starbase_shipyard
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possible_construction = {
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always = no
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}
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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}
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# Armed Transport
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RG_armed_transport_ship = {
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max_speed = 150
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30
common/species_classes/rg_species_classes.txt
Normal file
30
common/species_classes/rg_species_classes.txt
Normal file
@@ -0,0 +1,30 @@
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# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
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# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
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# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
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# playable = yes/no/trigger (default: yes) if this species class can is playable
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# randomized = yes/no/trigger (default: yes) if this species class is randomized
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# custom_portraits = {}
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# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
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# playable = yes/no/trigger (default: yes) to specify if portraits are playable
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# portraits = list portrait keys
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# species_trait_points base number of species trait points available for this species class
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# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
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# possible ethics/government requirements; see common/governments/readme_requirements.txt
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# gender = yes/no (default: yes) whether the species has a gender
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# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
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# gray_species = {
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# archetype = OTHER
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#
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# playable = { always = no }
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# randomized = no
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#
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# gender = female
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#
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# portraits = {
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# "Gray"
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# }
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#
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# move_pop_sound_effect = "moving_pop_confirmation"
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# }
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@@ -8,5 +8,5 @@ tags={
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}
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name="Real Gray"
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picture="thumbnail.png"
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supported_version="3.10.*"
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supported_version="3.11.*"
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remote_file_id="2136166095"
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@@ -212,11 +212,6 @@ country_event = {
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room = "ethic_spaceship_room"
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}
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is_triggered_only = yes
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immediate = {
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event_target:gray_governor = {
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set_owner = event_target:rg_gray_country
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}
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}
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option = {
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name = graygoo.405.a
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hidden_effect = {
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@@ -1069,6 +1069,42 @@ country_event = {
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}
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}
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# looping check for grayport
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country_event = {
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id = rg_event.24
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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is_same_value = event_target:gray_owner
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}
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immediate = {
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random_owned_leader = {
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limit = {
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has_leader_flag = gray_governor
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}
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if = {
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limit = {
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owner = {
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OR = {
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has_global_flag = has_wsg_mod
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has_global_flag = kdc_event_mod_active
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}
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}
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}
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set_gray_portrait = yes
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}
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else = {
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rg_set_gray_portrait = yes
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}
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}
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country_event = {
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id = rg_event.24
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years = 1
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}
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# *THIS* looping check
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}
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}
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# 拆毁工厂小灰通讯
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country_event = {
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id = rg_event.200
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Before Width: | Height: | Size: 202 KiB After Width: | Height: | Size: 182 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 219 KiB |
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