Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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c67315b296 | ||
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ff3ed9f4f1 | ||
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b3d35699bf | ||
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6cda63ec0e | ||
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1c62ded8aa | ||
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bdaf0148f5 | ||
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16ee77bfd0 | ||
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a221fc6dde | ||
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f17de2c205 |
@@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
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any_ground_combat_$SIDE_A$ = {
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any_ground_combat_$SIDE_A$ = {
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exists = leader
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exists = leader
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leader = {
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leader = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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}
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}
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}
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}
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@@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
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value = 0
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value = 0
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}
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}
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}
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}
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RG_leader_trait_general_tempest_incoming_counter_init_effect = {
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set_variable = {
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which = rg_general_skill_combat_daypassed_variable
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value = 1
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}
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set_variable = {
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which = rg_general_skill_combat_killed_variable
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value = 0
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}
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}
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@@ -65,7 +65,10 @@ rg_global_gray_location_check = {
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}
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}
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else_if = {
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else_if = {
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limit = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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}
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if = {
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if = {
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limit = {
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limit = {
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@@ -134,7 +137,10 @@ rg_global_gray_location_check = {
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rg_create_gray_governor = {
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rg_create_gray_governor = {
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if = {
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if = {
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limit = {
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limit = {
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has_country_flag = gray_governor_active
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OR = {
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has_country_flag = gray_official_active
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has_country_flag = gray_governor_active #旧版flag
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}
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}
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}
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}
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}
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else = {
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else = {
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@@ -225,7 +231,8 @@ rg_create_gray_governor = {
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rg_gray_govener_init = yes
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rg_gray_govener_init = yes
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}
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}
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#设置总督已启用标识
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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#更新灰风形态
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = rg_kac_grayfleet_active
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@@ -337,7 +344,8 @@ rg_create_gray_governor_habitat = {
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}
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}
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rg_juggernaut_habitat_init = yes
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rg_juggernaut_habitat_init = yes
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#设置总督已启用标识
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#设置总督已启用标识
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set_country_flag = gray_governor_active
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set_country_flag = gray_official_active #新版flag
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set_country_flag = gray_governor_active #旧版flag
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set_country_flag = gray_habitat_active
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set_country_flag = gray_habitat_active
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#更新灰风形态
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#更新灰风形态
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_warship_active
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@@ -406,7 +414,7 @@ rg_create_gray_warship = {
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}
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}
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}
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}
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else = {
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else = {
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rg_gray_admiral_init = yes
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rg_gray_commander_init = yes
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}
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}
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set_country_flag = gray_warship_active
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set_country_flag = gray_warship_active
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if = {
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if = {
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@@ -456,7 +464,8 @@ rg_create_gray_warship = {
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}
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}
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}
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}
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_army_active
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remove_country_flag = gray_army_active
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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@@ -518,7 +527,7 @@ rg_create_gray_army = {
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}
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}
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}
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}
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else = {
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else = {
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rg_gray_general_init = yes
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rg_gray_commander_init = yes
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}
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}
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create_ship_design = {
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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design = "NAME_RG_armed_transport_ship"
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@@ -568,7 +577,8 @@ rg_create_gray_army = {
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}
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}
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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remove_country_flag = gray_constship_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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remove_ship_design = last_created_design
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random_owned_leader = {
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random_owned_leader = {
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@@ -689,7 +699,8 @@ rg_create_gray_const = {
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remove_country_flag = gray_army_active
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_warship_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = rg_kac_grayfleet_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_governor_active #旧版flag
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remove_country_flag = gray_official_active
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random_owned_leader = {
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random_owned_leader = {
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limit = {
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limit = {
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has_leader_flag = gray_scientist
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has_leader_flag = gray_scientist
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@@ -35,13 +35,14 @@
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rg_gray_govener_init = {
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rg_gray_govener_init = {
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event_target:rg_gray_country = {
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event_target:rg_gray_country = {
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create_leader = {
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create_leader = {
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class = governor
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class = official
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species = root
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species = root
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name = "NAME_Gray"
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name = "NAME_Gray"
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gender = female
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gender = female
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immortal = yes
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immortal = yes
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event_leader = yes
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event_leader = yes
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skip_background_generation = yes
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skip_background_generation = yes
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randomize_traits = no
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custom_catch_phrase = gray_catch_phrase
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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background_ethic = ethic_gestalt_consciousness
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@@ -49,9 +50,11 @@ rg_gray_govener_init = {
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skill = 10
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skill = 10
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set_age = 18
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set_age = 18
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traits = {
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traits = {
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0 = RG_leader_trait_governor_gray
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}
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}
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effect = {
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effect = {
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save_global_event_target_as = gray_governor
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save_global_event_target_as = gray_governor
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save_global_event_target_as = gray_official
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set_leader_flag = gray_governor
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set_leader_flag = gray_governor
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set_leader_flag = legendary_leader
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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set_leader_flag = immune_to_negative_traits
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@@ -75,9 +78,9 @@ rg_gray_govener_init = {
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set_leader_flag = gray_leader
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set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economist
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = leader_trait_distribution_lines_2
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if = {
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if = {
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limit = {
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limit = {
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owner = {
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owner = {
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@@ -92,9 +95,9 @@ rg_gray_govener_init = {
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else = {
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else = {
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add_trait_no_notify = RG_leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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add_trait_no_notify = subclass_governor_economis
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add_trait_no_notify = subclass_official_governor
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add_trait_no_notify = leader_trait_urbanist_3
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add_trait_no_notify = trait_ruler_architectural_sense_3
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add_trait_no_notify = leader_trait_scrapper_2
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add_trait_no_notify = leader_trait_distribution_lines_2
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}
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}
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}
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}
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}
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}
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@@ -130,14 +133,14 @@ rg_gray_govener_init = {
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}
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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set_variable = { which = affection value = owner.wg_gray_affection }
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}
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}
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if = {
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# if = {
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limit = {
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# limit = {
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owner = {
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# owner = {
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has_country_flag = gray_encountered_the_loop
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# has_country_flag = gray_encountered_the_loop
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}
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# }
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}
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# }
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add_trait_no_notify = leader_trait_governor_wg_the_loop
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# add_trait_no_notify = leader_trait_governor_wg_the_loop
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}
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# }
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set_gray_portrait = yes
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set_gray_portrait = yes
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
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}
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}
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@@ -148,15 +151,16 @@ rg_gray_govener_init = {
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}
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}
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rg_gray_admiral_init = {
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rg_gray_commander_init = {
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event_target:rg_gray_country = {
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event_target:rg_gray_country = {
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create_leader = {
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create_leader = {
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class = admiral
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class = commander
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species = root
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species = root
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name = "NAME_Gray"
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name = "NAME_Gray"
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immortal = yes
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immortal = yes
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event_leader = yes
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event_leader = yes
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skip_background_generation = yes
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skip_background_generation = yes
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randomize_traits = no
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custom_catch_phrase = gray_catch_phrase
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custom_catch_phrase = gray_catch_phrase
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custom_description = gray_backstory
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custom_description = gray_backstory
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background_ethic = ethic_gestalt_consciousness
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background_ethic = ethic_gestalt_consciousness
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@@ -165,11 +169,13 @@ rg_gray_admiral_init = {
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skill = 10
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skill = 10
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set_age = 18
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set_age = 18
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traits = {
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traits = {
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trait = RG_leader_trait_admiral_gray
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0 = RG_leader_trait_admiral_gray
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}
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}
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effect = {
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effect = {
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save_global_event_target_as = gray_leader_admiral
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save_global_event_target_as = gray_leader_admiral
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set_leader_flag = gray_admiral
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set_leader_flag = gray_admiral
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save_global_event_target_as = gray_leader_general
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set_leader_flag = gray_general
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set_leader_flag = legendary_leader
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set_leader_flag = legendary_leader
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set_leader_flag = immune_to_negative_traits
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set_leader_flag = immune_to_negative_traits
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if = {
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if = {
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@@ -205,11 +211,12 @@ rg_gray_admiral_init = {
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set_leader_flag = rg_gray_leader
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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# add_trait_no_notify = RG_leader_trait_general_gray_skill
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_admiral_aggressor
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add_trait_no_notify = subclass_commander_councilor
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||||||
add_trait_no_notify = leader_trait_carrier_specialization
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add_trait_no_notify = leader_trait_carrier_specialization
|
||||||
add_trait_no_notify = leader_trait_artillerist_2
|
|
||||||
add_trait_no_notify = leader_trait_juryrigger_2
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add_trait_no_notify = leader_trait_juryrigger_2
|
||||||
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add_trait_no_notify = leader_trait_reinforcer_2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
last_created_leader = {
|
last_created_leader = {
|
||||||
@@ -244,15 +251,15 @@ rg_gray_admiral_init = {
|
|||||||
}
|
}
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
}
|
}
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||||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
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# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
}
|
||||||
@@ -261,115 +268,231 @@ rg_gray_admiral_init = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||||
|
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||||
}
|
}
|
||||||
|
#
|
||||||
rg_gray_general_init = {
|
# rg_gray_admiral_init = {
|
||||||
event_target:rg_gray_country = {
|
# event_target:rg_gray_country = {
|
||||||
create_leader = {
|
# create_leader = {
|
||||||
class = general
|
# class = admiral
|
||||||
species = root
|
# species = root
|
||||||
name = "NAME_Gray"
|
# name = "NAME_Gray"
|
||||||
immortal = yes
|
# immortal = yes
|
||||||
event_leader = yes
|
# event_leader = yes
|
||||||
skip_background_generation = yes
|
# skip_background_generation = yes
|
||||||
custom_catch_phrase = gray_catch_phrase
|
# custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
# custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
# background_ethic = ethic_gestalt_consciousness
|
||||||
hide_age = yes
|
# hide_age = yes
|
||||||
gender = female
|
# gender = female
|
||||||
skill = 10
|
# skill = 10
|
||||||
set_age = 18
|
# set_age = 18
|
||||||
traits = {
|
# traits = {
|
||||||
trait = RG_leader_trait_general_gray
|
# trait = RG_leader_trait_admiral_gray
|
||||||
trait = RG_leader_trait_general_gray_skill
|
# }
|
||||||
trait = subclass_general_marshall
|
# effect = {
|
||||||
trait = leader_trait_heavy_hitter_2
|
# save_global_event_target_as = gray_leader_admiral
|
||||||
trait = leader_trait_reinforcer_2
|
# set_leader_flag = gray_admiral
|
||||||
}
|
# set_leader_flag = legendary_leader
|
||||||
effect = {
|
# set_leader_flag = immune_to_negative_traits
|
||||||
save_global_event_target_as = gray_leader_general
|
# if = {
|
||||||
set_leader_flag = rg_gray_leader
|
# limit = {
|
||||||
set_leader_flag = gray_general
|
# has_global_flag = has_wsg_mod
|
||||||
set_leader_flag = legendary_leader
|
# }
|
||||||
set_leader_flag = immune_to_negative_traits
|
# set_leader_flag = not_has_wg_affection_normal
|
||||||
if = {
|
# }
|
||||||
limit = {
|
# if = {
|
||||||
has_global_flag = has_wsg_mod
|
# limit = {
|
||||||
}
|
# owner = {
|
||||||
set_leader_flag = not_has_wg_affection_normal
|
# OR = {
|
||||||
}
|
# has_global_flag = has_wsg_mod
|
||||||
if = {
|
# has_global_flag = kdc_event_mod_active
|
||||||
limit = {
|
# }
|
||||||
owner = {
|
# }
|
||||||
OR = {
|
# }
|
||||||
has_global_flag = has_wsg_mod
|
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
has_global_flag = kdc_event_mod_active
|
# set_leader_flag = gray_leader
|
||||||
}
|
# add_trait_no_notify = gray_admiral
|
||||||
}
|
# if = {
|
||||||
}
|
# limit = {
|
||||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
# owner = {
|
||||||
set_leader_flag = gray_leader
|
# has_country_flag = origin_gray_weaken
|
||||||
}
|
# has_country_flag = origin_gray_country
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
last_created_leader = {
|
# remove_trait = gray_admiral
|
||||||
set_owner = event_target:gray_owner
|
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||||
}
|
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||||
}
|
# }
|
||||||
last_created_leader = {
|
# }
|
||||||
set_leader_flag = has_gained_level_trait
|
# set_leader_flag = rg_gray_leader
|
||||||
}
|
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||||
random_owned_leader = {
|
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
limit = {
|
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||||
has_leader_flag = gray_general
|
# add_trait_no_notify = subclass_admiral_aggressor
|
||||||
}
|
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||||
if = {
|
# add_trait_no_notify = leader_trait_artillerist_2
|
||||||
limit = {
|
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||||
owner = {
|
# }
|
||||||
OR = {
|
# }
|
||||||
has_global_flag = has_wsg_mod
|
# last_created_leader = {
|
||||||
has_global_flag = kdc_event_mod_active
|
# set_owner = event_target:gray_owner
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# last_created_leader = {
|
||||||
if = {
|
# set_leader_flag = has_gained_level_trait
|
||||||
limit = {
|
# }
|
||||||
has_leader_flag = has_wg_affection_wg_gray
|
# random_owned_leader = {
|
||||||
}
|
# limit = {
|
||||||
if = {
|
# has_leader_flag = gray_admiral
|
||||||
limit = {
|
# }
|
||||||
owner = { has_country_flag = married_gray }
|
# if = {
|
||||||
}
|
# limit = {
|
||||||
set_leader_flag = married
|
# owner = {
|
||||||
}
|
# OR = {
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
# has_global_flag = has_wsg_mod
|
||||||
}
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = has_wg_affection_wg_gray
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = { has_country_flag = married_gray }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = married
|
||||||
|
# }
|
||||||
|
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
|
# }
|
||||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
# set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
rg_set_gray_portrait = yes
|
# rg_set_gray_portrait = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
set_variable = {
|
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||||
which = rg_general_skill_combat_daypassed_variable
|
# }
|
||||||
value = 1
|
#
|
||||||
}
|
# rg_gray_general_init = {
|
||||||
set_variable = {
|
# event_target:rg_gray_country = {
|
||||||
which = rg_general_skill_combat_killed_variable
|
# create_leader = {
|
||||||
value = 0
|
# class = general
|
||||||
}
|
# species = root
|
||||||
|
# name = "NAME_Gray"
|
||||||
}
|
# immortal = yes
|
||||||
|
# event_leader = yes
|
||||||
|
# skip_background_generation = yes
|
||||||
|
# custom_catch_phrase = gray_catch_phrase
|
||||||
|
# custom_description = gray_backstory
|
||||||
|
# background_ethic = ethic_gestalt_consciousness
|
||||||
|
# hide_age = yes
|
||||||
|
# gender = female
|
||||||
|
# skill = 10
|
||||||
|
# set_age = 18
|
||||||
|
# traits = {
|
||||||
|
# trait = RG_leader_trait_general_gray
|
||||||
|
# trait = RG_leader_trait_general_gray_skill
|
||||||
|
# trait = subclass_general_marshall
|
||||||
|
# trait = leader_trait_heavy_hitter_2
|
||||||
|
# trait = leader_trait_reinforcer_2
|
||||||
|
# }
|
||||||
|
# effect = {
|
||||||
|
# save_global_event_target_as = gray_leader_general
|
||||||
|
# set_leader_flag = rg_gray_leader
|
||||||
|
# set_leader_flag = gray_general
|
||||||
|
# set_leader_flag = legendary_leader
|
||||||
|
# set_leader_flag = immune_to_negative_traits
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# }
|
||||||
|
# set_leader_flag = not_has_wg_affection_normal
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# OR = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
|
# set_leader_flag = gray_leader
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# last_created_leader = {
|
||||||
|
# set_owner = event_target:gray_owner
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# last_created_leader = {
|
||||||
|
# set_leader_flag = has_gained_level_trait
|
||||||
|
# }
|
||||||
|
# random_owned_leader = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = gray_general
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# OR = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = has_wg_affection_wg_gray
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = { has_country_flag = married_gray }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = married
|
||||||
|
# }
|
||||||
|
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
|
# }
|
||||||
|
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# has_country_flag = gray_encountered_the_loop
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
|
# }
|
||||||
|
# set_gray_portrait = yes
|
||||||
|
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# rg_set_gray_portrait = yes
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_variable = {
|
||||||
|
# which = rg_general_skill_combat_daypassed_variable
|
||||||
|
# value = 1
|
||||||
|
# }
|
||||||
|
# set_variable = {
|
||||||
|
# which = rg_general_skill_combat_killed_variable
|
||||||
|
# value = 0
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# }
|
||||||
|
|
||||||
rg_gray_scientist_init = {
|
rg_gray_scientist_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
@@ -380,6 +503,7 @@ rg_gray_scientist_init = {
|
|||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -388,10 +512,10 @@ rg_gray_scientist_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
trait = RG_leader_trait_scientist_gray
|
0 = RG_leader_trait_scientist_gray
|
||||||
trait = subclass_scientist_explorer
|
1 = subclass_scientist_explorer
|
||||||
trait = leader_trait_engineering_focus_2
|
2 = leader_trait_engineering_focus_2
|
||||||
trait = leader_trait_salvager_3
|
3 = leader_trait_salvager_3
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = gray_leader_scientist
|
save_global_event_target_as = gray_leader_scientist
|
||||||
@@ -451,15 +575,15 @@ rg_gray_scientist_init = {
|
|||||||
}
|
}
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
}
|
}
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
}
|
||||||
@@ -473,13 +597,14 @@ rg_gray_scientist_init = {
|
|||||||
rg_gray_country_leader_init = {
|
rg_gray_country_leader_init = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
# 只用作看板娘
|
# 只用作看板娘
|
||||||
class = governor
|
class = official
|
||||||
species = event_target:gray_species
|
species = event_target:gray_species
|
||||||
name = "NAME_Gray"
|
name = "NAME_Gray"
|
||||||
gender = female
|
gender = female
|
||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -487,8 +612,8 @@ rg_gray_country_leader_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
trait = rg_leader_trait_governor_gray
|
0 = RG_leader_trait_governor_gray
|
||||||
trait = RG_leader_trait_ruler_gray
|
1 = RG_leader_trait_ruler_gray
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = rg_gray_country_leader
|
save_global_event_target_as = rg_gray_country_leader
|
||||||
@@ -511,16 +636,16 @@ rg_gray_country_leader_init = {
|
|||||||
# set_leader_flag = gray_leader
|
# set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = leader_trait_governor_gray
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economist
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economis
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -663,7 +663,7 @@ rg_create_graygoo_roamers_7 = {
|
|||||||
rg_create_dessanu_roamers_1 = {
|
rg_create_dessanu_roamers_1 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -734,7 +734,7 @@ rg_create_dessanu_roamers_1 = {
|
|||||||
rg_create_dessanu_roamers_2 = {
|
rg_create_dessanu_roamers_2 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -805,7 +805,7 @@ rg_create_dessanu_roamers_2 = {
|
|||||||
rg_create_dessanu_roamers_3 = {
|
rg_create_dessanu_roamers_3 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -876,7 +876,7 @@ rg_create_dessanu_roamers_3 = {
|
|||||||
rg_create_dessanu_roamers_4 = {
|
rg_create_dessanu_roamers_4 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -947,7 +947,7 @@ rg_create_dessanu_roamers_4 = {
|
|||||||
rg_create_dessanu_roamers_5 = {
|
rg_create_dessanu_roamers_5 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -1018,7 +1018,7 @@ rg_create_dessanu_roamers_5 = {
|
|||||||
rg_create_dessanu_roamers_6 = {
|
rg_create_dessanu_roamers_6 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -1089,7 +1089,7 @@ rg_create_dessanu_roamers_6 = {
|
|||||||
rg_create_dessanu_roamers_7 = {
|
rg_create_dessanu_roamers_7 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
|
|||||||
@@ -172,7 +172,7 @@ rg_create_fake_dragon = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = root
|
species = root
|
||||||
name = "Name_rg_fake_dragon"
|
name = "Name_rg_fake_dragon"
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = admiral
|
leader = commander
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
@@ -138,7 +138,7 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = admiral
|
leader = commander
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
|
|||||||
@@ -1,34 +1,139 @@
|
|||||||
###################
|
###################
|
||||||
# Governor Traits #
|
# Governor Traits #
|
||||||
###################
|
###################
|
||||||
|
# leader_trait_governor_gray = {
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = official
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# planet_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.4
|
||||||
|
# planet_building_build_speed_mult = 0.4
|
||||||
|
# planet_jobs_energy_produces_mult = 0.15
|
||||||
|
# planet_jobs_minerals_produces_mult = 0.15
|
||||||
|
# deposit_blockers_cost_mult = -0.4
|
||||||
|
# planet_clear_blocker_speed_mult = 0.4
|
||||||
|
# }
|
||||||
|
# sector_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.2
|
||||||
|
# planet_building_build_speed_mult = 0.2
|
||||||
|
# planet_jobs_energy_produces_mult = 0.075
|
||||||
|
# planet_jobs_minerals_produces_mult = 0.075
|
||||||
|
# deposit_blockers_cost_mult = -0.2
|
||||||
|
# planet_clear_blocker_speed_mult = 0.2
|
||||||
|
# }
|
||||||
|
# leader_class = { official }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
|
# RG_leader_trait_offical_gray = {
|
||||||
|
# #唯一特质
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = leader
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# triggered_self_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# always = yes
|
||||||
|
# }
|
||||||
|
# leader_skill_levels = 1
|
||||||
|
# mult = trigger:has_skill
|
||||||
|
# }
|
||||||
|
# self_modifier = {
|
||||||
|
# species_leader_exp_gain = 1
|
||||||
|
# }
|
||||||
|
# councilor_modifier = {
|
||||||
|
# all_technology_research_speed = 0.5
|
||||||
|
# }
|
||||||
|
# planet_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.4
|
||||||
|
# planet_building_build_speed_mult = 0.6
|
||||||
|
# planet_jobs_alloys_produces_mult = 0.25
|
||||||
|
# planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
|
# deposit_blockers_cost_mult = -0.4
|
||||||
|
# planet_clear_blocker_time_mult = -0.6
|
||||||
|
# }
|
||||||
|
# sector_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.2
|
||||||
|
# planet_building_build_speed_mult = 0.2
|
||||||
|
# planet_jobs_alloys_produces_mult = 0.1
|
||||||
|
# planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
|
# deposit_blockers_cost_mult = -0.2
|
||||||
|
# planet_clear_blocker_time_mult = -0.2
|
||||||
|
# starbase_shipyard_build_cost_mult = -0.25
|
||||||
|
# starbase_shipyard_build_speed_mult = -0.3
|
||||||
|
# }
|
||||||
|
# fleet_modifier = {
|
||||||
|
# ship_armor_mult = 3.5
|
||||||
|
# ship_hull_mult = 3.5
|
||||||
|
# ships_upkeep_mult = -0.4
|
||||||
|
# ship_hull_regen_add_perc = 5
|
||||||
|
# ship_armor_regen_add_perc = 5
|
||||||
|
# }
|
||||||
|
# army_modifier = {
|
||||||
|
# army_collateral_damage_mult = 0.15
|
||||||
|
# army_disengage_chance_mult = 0.5
|
||||||
|
# army_health = 0.35
|
||||||
|
# }
|
||||||
|
# leader_class = all
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
RG_leader_trait_governor_gray = {
|
RG_leader_trait_governor_gray = {
|
||||||
#总督特质
|
#总督特质
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = governor
|
CLASS = official
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
modifier = {
|
planet_modifier = {
|
||||||
planet_buildings_cost_mult = -0.4
|
planet_buildings_cost_mult = -0.4
|
||||||
planet_building_build_speed_mult = 0.8
|
planet_building_build_speed_mult = 0.6
|
||||||
deposit_blockers_cost_mult = -0.4
|
|
||||||
planet_clear_blocker_time_mult = -0.8
|
|
||||||
planet_jobs_alloys_produces_mult = 0.25
|
planet_jobs_alloys_produces_mult = 0.25
|
||||||
planet_jobs_engineering_research_produces_mult = 0.25
|
planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
|
deposit_blockers_cost_mult = -0.4
|
||||||
|
planet_clear_blocker_time_mult = -0.6
|
||||||
|
}
|
||||||
|
sector_modifier = {
|
||||||
|
planet_buildings_cost_mult = -0.2
|
||||||
|
planet_building_build_speed_mult = 0.2
|
||||||
|
planet_jobs_alloys_produces_mult = 0.1
|
||||||
|
planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
|
deposit_blockers_cost_mult = -0.2
|
||||||
|
planet_clear_blocker_time_mult = -0.2
|
||||||
starbase_shipyard_build_cost_mult = -0.25
|
starbase_shipyard_build_cost_mult = -0.25
|
||||||
starbase_shipyard_build_speed_mult = -0.3
|
starbase_shipyard_build_speed_mult = -0.3
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { official }
|
||||||
governor
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -38,13 +143,13 @@ RG_leader_trait_ruler_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = governor
|
CLASS = official
|
||||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = yes
|
COUNCIL = yes
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
councilor_trait = yes
|
# forced_councilor_trait = yes
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
is_councilor = yes
|
||||||
@@ -55,9 +160,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.1
|
leaders_upkeep_mult = 0.1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
@@ -73,9 +178,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.15
|
leaders_upkeep_mult = 0.15
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
@@ -87,13 +192,13 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.2
|
leaders_upkeep_mult = 0.2
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -103,11 +208,11 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.02
|
# country_energy_produces_mult = -0.02
|
||||||
planet_stability_add = -1
|
planet_stability_add = -1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -121,11 +226,11 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.03
|
# country_energy_produces_mult = -0.03
|
||||||
planet_stability_add = -1.5
|
planet_stability_add = -1.5
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -135,9 +240,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.04
|
# country_energy_produces_mult = -0.04
|
||||||
planet_stability_add = -2
|
planet_stability_add = -2
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
@@ -150,11 +255,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
megastructure_build_speed_mult = 0.1
|
megastructure_build_speed_mult = 0.1
|
||||||
country_unity_produces_mult = 0.05
|
country_unity_produces_mult = 0.05
|
||||||
country_base_influence_produces_add = 1
|
country_base_influence_produces_add = 1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
governor
|
|
||||||
}
|
}
|
||||||
|
leader_class = { official }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -164,26 +267,36 @@ RG_leader_trait_admiral_gray_1 = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 1
|
ship_armor_mult = 1
|
||||||
ship_hull_mult = 1
|
ship_hull_mult = 1
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 1
|
ship_hull_regen_add_perc = 1
|
||||||
ship_armor_regen_add_perc = 1
|
ship_armor_regen_add_perc = 1
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.05
|
||||||
|
army_disengage_chance_mult = 0.3
|
||||||
|
army_health = 0.15
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -193,26 +306,36 @@ RG_leader_trait_admiral_gray_2 = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 2
|
ship_armor_mult = 2
|
||||||
ship_hull_mult = 2
|
ship_hull_mult = 2
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 2
|
ship_hull_regen_add_perc = 2
|
||||||
ship_armor_regen_add_perc = 2
|
ship_armor_regen_add_perc = 2
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.1
|
||||||
|
army_disengage_chance_mult = 0.4
|
||||||
|
army_health = 0.25
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -222,52 +345,67 @@ RG_leader_trait_admiral_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 3.5
|
ship_armor_mult = 3.5
|
||||||
ship_hull_mult = 3.5
|
ship_hull_mult = 3.5
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 5
|
ship_hull_regen_add_perc = 5
|
||||||
ship_armor_regen_add_perc = 5
|
ship_armor_regen_add_perc = 5
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.15
|
||||||
|
army_disengage_chance_mult = 0.5
|
||||||
|
army_health = 0.35
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
|
||||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||||
#3级舰长(默认
|
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_nanorebuild"
|
ICON = "GFX_leader_trait_nanorebuild"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 0.5
|
ship_armor_mult = 0.5
|
||||||
ship_hull_mult = 0.5
|
ship_hull_mult = 0.5
|
||||||
ships_upkeep_mult = -0.1
|
ships_upkeep_mult = -0.1
|
||||||
ship_hull_regen_add_perc = 0.5
|
ship_hull_regen_add_perc = 0.5
|
||||||
ship_armor_regen_add_perc = 0.5
|
ship_armor_regen_add_perc = 0.5
|
||||||
}
|
}
|
||||||
leader_class = {
|
triggered_army_modifier = {
|
||||||
admiral
|
potential = {
|
||||||
|
always = yes
|
||||||
}
|
}
|
||||||
|
army_damage_mult = 0.05
|
||||||
|
army_health = 0.05
|
||||||
|
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -283,84 +421,90 @@ RG_leader_trait_scientist_gray = {
|
|||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
self_modifier = {
|
triggered_self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
|
||||||
}
|
|
||||||
immortal_leaders = yes
|
|
||||||
modifier = {
|
|
||||||
all_technology_research_speed = 0.5
|
|
||||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
|
||||||
science_ship_survey_speed = 1
|
|
||||||
ship_windup_mult = -1
|
|
||||||
ship_speed_mult = 0.5
|
|
||||||
ship_anomaly_generation_chance_mult = -1
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
scientist
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
}
|
|
||||||
|
|
||||||
RG_leader_trait_general_gray = {
|
|
||||||
#将军特质
|
|
||||||
cost = 0
|
|
||||||
inline_script = {
|
|
||||||
script = trait/icon_psionic
|
|
||||||
CLASS = general
|
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
|
||||||
RARITY = paragon
|
|
||||||
COUNCIL = no
|
|
||||||
TIER = none
|
|
||||||
}
|
|
||||||
self_modifier = {
|
|
||||||
species_leader_exp_gain = 1
|
|
||||||
}
|
|
||||||
immortal_leaders = yes
|
|
||||||
modifier = {
|
|
||||||
army_collateral_damage_mult = 0.15
|
|
||||||
army_disengage_chance_mult = 0.5
|
|
||||||
army_health = 0.35
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
general
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
}
|
|
||||||
|
|
||||||
RG_leader_trait_general_gray_skill = {
|
|
||||||
destiny_trait = yes
|
|
||||||
inline_script = {
|
|
||||||
script = trait/icon_psionic
|
|
||||||
CLASS = general
|
|
||||||
ICON = "GFX_leader_trait_supreme_warrior"
|
|
||||||
RARITY = paragon
|
|
||||||
COUNCIL = no
|
|
||||||
TIER = none
|
|
||||||
}
|
|
||||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
|
||||||
triggered_modifier = {
|
|
||||||
potential = {
|
potential = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
army_damage_mult = 0.05
|
leader_skill_levels = 1
|
||||||
army_health = 0.05
|
mult = trigger:has_skill
|
||||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
|
||||||
}
|
}
|
||||||
leader_class = {
|
self_modifier = {
|
||||||
general
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
|
immortal_leaders = yes
|
||||||
|
councilor_modifier = {
|
||||||
|
all_technology_research_speed = 0.5
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||||
|
science_ship_survey_speed = 1
|
||||||
|
# ship_windup_mult = -1
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
ship_anomaly_generation_chance_mult = -1
|
||||||
|
}
|
||||||
|
leader_class = { scientist }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# RG_leader_trait_general_gray = {
|
||||||
|
# #将军特质
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = general
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# self_modifier = {
|
||||||
|
# species_leader_exp_gain = 1
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# modifier = {
|
||||||
|
# army_collateral_damage_mult = 0.15
|
||||||
|
# army_disengage_chance_mult = 0.5
|
||||||
|
# army_health = 0.35
|
||||||
|
# }
|
||||||
|
# leader_class = {
|
||||||
|
# general
|
||||||
|
# }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
|
# 与舰长技能合并,弃用
|
||||||
|
# RG_leader_trait_general_gray_skill = {
|
||||||
|
# destiny_trait = yes
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = commander
|
||||||
|
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||||
|
# triggered_army_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# always = yes
|
||||||
|
# }
|
||||||
|
# army_damage_mult = 0.05
|
||||||
|
# army_health = 0.05
|
||||||
|
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
|
# }
|
||||||
|
# leader_class = { commander }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||||
|
# }
|
||||||
|
|
||||||
RG_leader_trait_admiral_fake_dragon = {
|
RG_leader_trait_admiral_fake_dragon = {
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_adaptable"
|
ICON = "GFX_leader_trait_adaptable"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -370,14 +514,12 @@ RG_leader_trait_admiral_fake_dragon = {
|
|||||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 0.3
|
ship_armor_mult = 0.3
|
||||||
ship_hull_mult = 0.2
|
ship_hull_mult = 0.2
|
||||||
ship_weapon_damage = 0.2
|
ship_weapon_damage = 0.2
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -386,7 +528,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_ethereal"
|
ICON = "GFX_leader_trait_ethereal"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -420,9 +562,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||||||
ship_weapon_damage = 10
|
ship_weapon_damage = 10
|
||||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -431,7 +571,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_ethereal"
|
ICON = "GFX_leader_trait_ethereal"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -466,9 +606,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||||||
ship_weapon_damage = 0.01
|
ship_weapon_damage = 0.01
|
||||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,387 +1,387 @@
|
|||||||
leader_trait_wg_gray_affection = {
|
# leader_trait_wg_gray_affection = {
|
||||||
cost = 0
|
# cost = 0
|
||||||
inline_script = {
|
# inline_script = {
|
||||||
script = trait/wg_new_leader_affection_trait
|
# script = trait/wg_new_leader_affection_trait
|
||||||
LEADER_TYPE = wg_gray
|
# LEADER_TYPE = wg_gray
|
||||||
}
|
# }
|
||||||
#governor
|
# #official
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv2
|
# # lv2
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv2
|
# value >= wg_leader_affection_to_lv2
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv3
|
# value < wg_leader_affection_to_lv3
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv3
|
# # lv3
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv3
|
# value >= wg_leader_affection_to_lv3
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv4
|
# value < wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.04
|
# planet_researchers_physics_research_produces_mult = 0.04
|
||||||
planet_researchers_society_research_produces_mult = 0.04
|
# planet_researchers_society_research_produces_mult = 0.04
|
||||||
planet_researchers_engineering_research_produces_mult = 0.04
|
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv4
|
# # lv4
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_leader_flag = married
|
# has_leader_flag = married
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv4
|
# value >= wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv5
|
# value < wg_leader_affection_to_lv5
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv4
|
# value >= wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.08
|
# planet_researchers_physics_research_produces_mult = 0.08
|
||||||
planet_researchers_society_research_produces_mult = 0.08
|
# planet_researchers_society_research_produces_mult = 0.08
|
||||||
planet_researchers_engineering_research_produces_mult = 0.08
|
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv5
|
# # lv5
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv5
|
# value >= wg_leader_affection_to_lv5
|
||||||
}
|
# }
|
||||||
has_leader_flag = married
|
# has_leader_flag = married
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.15
|
# planet_researchers_physics_research_produces_mult = 0.15
|
||||||
planet_researchers_society_research_produces_mult = 0.15
|
# planet_researchers_society_research_produces_mult = 0.15
|
||||||
planet_researchers_engineering_research_produces_mult = 0.15
|
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||||
planet_district_city_build_speed_mult = 1
|
# planet_district_city_build_speed_mult = 1
|
||||||
planet_district_generator_build_speed_mult = 1
|
# planet_district_generator_build_speed_mult = 1
|
||||||
planet_district_farming_build_speed_mult = 1
|
# planet_district_farming_build_speed_mult = 1
|
||||||
planet_district_mining_build_speed_mult = 1
|
# planet_district_mining_build_speed_mult = 1
|
||||||
planet_districts_minerals_cost_add = -150
|
# planet_districts_minerals_cost_add = -150
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
terraform_speed_mult = 0.3
|
# terraform_speed_mult = 0.3
|
||||||
planet_decision_enact_speed_mult = 0.15
|
# planet_decision_enact_speed_mult = 0.15
|
||||||
}
|
# }
|
||||||
|
# #admiral
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 5
|
||||||
|
# ship_tracking_add = 5
|
||||||
|
# ship_accuracy_add = 5
|
||||||
|
# ship_shield_mult = 0.5
|
||||||
|
# ship_hull_mult = 0.5
|
||||||
|
# ship_speed_mult = 0.2
|
||||||
|
# ship_hull_regen_add_static = 10
|
||||||
|
# ship_armor_regen_add_static = 10
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 5
|
||||||
|
# ship_accuracy_add = 5
|
||||||
|
# ship_tracking_add = 5
|
||||||
|
# ship_shield_mult = 1
|
||||||
|
# ship_hull_mult = 1
|
||||||
|
# ship_weapon_damage = 0.2
|
||||||
|
# ship_fire_rate_mult = 0.2
|
||||||
|
# ship_speed_mult = 0.25
|
||||||
|
# ship_hull_regen_add_static = 20
|
||||||
|
# ship_armor_regen_add_static = 20
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 10
|
||||||
|
# ship_accuracy_add = 10
|
||||||
|
# ship_tracking_add = 10
|
||||||
|
# ship_shield_mult = 1.5
|
||||||
|
# ship_hull_mult = 1.5
|
||||||
|
# ship_weapon_damage = 0.4
|
||||||
|
# ship_fire_rate_mult = 0.4
|
||||||
|
# ship_speed_mult = 0.3
|
||||||
|
# ship_hull_regen_add_static = 30
|
||||||
|
# ship_armor_regen_add_static = 30
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 15
|
||||||
|
# ship_accuracy_add = 15
|
||||||
|
# ship_tracking_add = 15
|
||||||
|
# ship_shield_mult = 2.5
|
||||||
|
# ship_hull_mult = 2.5
|
||||||
|
# ship_weapon_damage = 0.7
|
||||||
|
# ship_fire_rate_mult = 0.7
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
# ship_hull_regen_add_static = 50
|
||||||
|
# ship_armor_regen_add_static = 50
|
||||||
|
# }
|
||||||
|
# #scientist
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.1
|
||||||
|
# ship_anomaly_research_speed_mult = 0.1
|
||||||
|
# ship_disengage_chance_mult = 0.3
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.2
|
||||||
|
# ship_anomaly_research_speed_mult = 0.25
|
||||||
|
# ship_shield_mult = 0.25
|
||||||
|
# ship_armor_mult = 0.25
|
||||||
|
# ship_disengage_chance_mult = 0.3
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.3
|
||||||
|
# ship_anomaly_research_speed_mult = 0.35
|
||||||
|
# ship_shield_mult = 0.35
|
||||||
|
# ship_armor_mult = 0.35
|
||||||
|
# ship_disengage_chance_mult = 0.35
|
||||||
|
# ship_anomaly_generation_chance_mult = 0.2
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.5
|
||||||
|
# ship_anomaly_research_speed_mult = 0.5
|
||||||
|
# ship_shield_mult = 0.5
|
||||||
|
# ship_armor_mult = 0.5
|
||||||
|
# ship_disengage_chance_mult = 0.5
|
||||||
|
# ship_anomaly_generation_chance_mult = 0.5
|
||||||
|
# }
|
||||||
|
# #general
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.1
|
||||||
|
# army_morale_damage_mult = 0.1
|
||||||
|
# army_disengage_chance_mult = 0.2
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.25
|
||||||
|
# army_morale_damage_mult = 0.25
|
||||||
|
# army_disengage_chance_mult = 0.4
|
||||||
|
# armies_upkeep_mult = -0.2
|
||||||
|
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.5
|
||||||
|
# army_morale_damage_mult = 0.5
|
||||||
|
# army_disengage_chance_mult = 0.6
|
||||||
|
# armies_upkeep_mult = -0.4
|
||||||
|
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.8
|
||||||
|
# army_morale_damage_mult = 0.8
|
||||||
|
# army_disengage_chance_mult = 1
|
||||||
|
# armies_upkeep_mult = -0.8
|
||||||
|
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# leader_class = {
|
||||||
|
# official
|
||||||
# admiral
|
# admiral
|
||||||
triggered_modifier = {
|
|
||||||
# lv2
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 5
|
|
||||||
ship_tracking_add = 5
|
|
||||||
ship_accuracy_add = 5
|
|
||||||
ship_shield_mult = 0.5
|
|
||||||
ship_hull_mult = 0.5
|
|
||||||
ship_speed_mult = 0.2
|
|
||||||
ship_hull_regen_add_static = 10
|
|
||||||
ship_armor_regen_add_static = 10
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 5
|
|
||||||
ship_accuracy_add = 5
|
|
||||||
ship_tracking_add = 5
|
|
||||||
ship_shield_mult = 1
|
|
||||||
ship_hull_mult = 1
|
|
||||||
ship_weapon_damage = 0.2
|
|
||||||
ship_fire_rate_mult = 0.2
|
|
||||||
ship_speed_mult = 0.25
|
|
||||||
ship_hull_regen_add_static = 20
|
|
||||||
ship_armor_regen_add_static = 20
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 10
|
|
||||||
ship_accuracy_add = 10
|
|
||||||
ship_tracking_add = 10
|
|
||||||
ship_shield_mult = 1.5
|
|
||||||
ship_hull_mult = 1.5
|
|
||||||
ship_weapon_damage = 0.4
|
|
||||||
ship_fire_rate_mult = 0.4
|
|
||||||
ship_speed_mult = 0.3
|
|
||||||
ship_hull_regen_add_static = 30
|
|
||||||
ship_armor_regen_add_static = 30
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
ship_evasion_add = 15
|
|
||||||
ship_accuracy_add = 15
|
|
||||||
ship_tracking_add = 15
|
|
||||||
ship_shield_mult = 2.5
|
|
||||||
ship_hull_mult = 2.5
|
|
||||||
ship_weapon_damage = 0.7
|
|
||||||
ship_fire_rate_mult = 0.7
|
|
||||||
ship_speed_mult = 0.5
|
|
||||||
ship_hull_regen_add_static = 50
|
|
||||||
ship_armor_regen_add_static = 50
|
|
||||||
}
|
|
||||||
# scientist
|
# scientist
|
||||||
triggered_modifier = {
|
|
||||||
# lv2
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.1
|
|
||||||
ship_anomaly_research_speed_mult = 0.1
|
|
||||||
ship_disengage_chance_mult = 0.3
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.2
|
|
||||||
ship_anomaly_research_speed_mult = 0.25
|
|
||||||
ship_shield_mult = 0.25
|
|
||||||
ship_armor_mult = 0.25
|
|
||||||
ship_disengage_chance_mult = 0.3
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.3
|
|
||||||
ship_anomaly_research_speed_mult = 0.35
|
|
||||||
ship_shield_mult = 0.35
|
|
||||||
ship_armor_mult = 0.35
|
|
||||||
ship_disengage_chance_mult = 0.35
|
|
||||||
ship_anomaly_generation_chance_mult = 0.2
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.5
|
|
||||||
ship_anomaly_research_speed_mult = 0.5
|
|
||||||
ship_shield_mult = 0.5
|
|
||||||
ship_armor_mult = 0.5
|
|
||||||
ship_disengage_chance_mult = 0.5
|
|
||||||
ship_anomaly_generation_chance_mult = 0.5
|
|
||||||
}
|
|
||||||
# general
|
# general
|
||||||
triggered_modifier = {
|
# }
|
||||||
# lv2
|
# initial = no
|
||||||
potential = {
|
# randomized = no
|
||||||
leader_class = general
|
# notify_on_gained = no
|
||||||
check_variable = {
|
# }
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.1
|
|
||||||
army_morale_damage_mult = 0.1
|
|
||||||
army_disengage_chance_mult = 0.2
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.25
|
|
||||||
army_morale_damage_mult = 0.25
|
|
||||||
army_disengage_chance_mult = 0.4
|
|
||||||
armies_upkeep_mult = -0.2
|
|
||||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.5
|
|
||||||
army_morale_damage_mult = 0.5
|
|
||||||
army_disengage_chance_mult = 0.6
|
|
||||||
armies_upkeep_mult = -0.4
|
|
||||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.8
|
|
||||||
army_morale_damage_mult = 0.8
|
|
||||||
army_disengage_chance_mult = 1
|
|
||||||
armies_upkeep_mult = -0.8
|
|
||||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
governor
|
|
||||||
admiral
|
|
||||||
scientist
|
|
||||||
general
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
notify_on_gained = no
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -8,5 +8,5 @@ tags={
|
|||||||
}
|
}
|
||||||
name="Real Gray"
|
name="Real Gray"
|
||||||
picture="thumbnail.png"
|
picture="thumbnail.png"
|
||||||
supported_version="3.9.*"
|
supported_version="3.10.*"
|
||||||
remote_file_id="2136166095"
|
remote_file_id="2136166095"
|
||||||
@@ -348,7 +348,10 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -388,7 +391,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -620,7 +626,10 @@ event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
exists = event_target:gray_governor
|
exists = event_target:gray_governor
|
||||||
}
|
}
|
||||||
@@ -636,7 +645,10 @@ event = {
|
|||||||
}
|
}
|
||||||
immediate = {
|
immediate = {
|
||||||
event_target:gray_owner = {
|
event_target:gray_owner = {
|
||||||
remove_country_flag = gray_governor_active #总督
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
} #总督
|
||||||
remove_country_flag = gray_warship_active #旗舰
|
remove_country_flag = gray_warship_active #旗舰
|
||||||
remove_country_flag = gray_army_active #陆军
|
remove_country_flag = gray_army_active #陆军
|
||||||
remove_country_flag = gray_constship_active #科舰
|
remove_country_flag = gray_constship_active #科舰
|
||||||
|
|||||||
@@ -388,7 +388,7 @@ planet_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
#leader
|
#leader
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
owner = {
|
owner = {
|
||||||
#country
|
#country
|
||||||
save_event_target_as = attacking_general_country
|
save_event_target_as = attacking_general_country
|
||||||
@@ -452,7 +452,7 @@ country_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -547,7 +547,7 @@ country_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
|
|||||||
@@ -35,7 +35,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -60,7 +61,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -232,7 +236,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -244,8 +249,9 @@ country_event = {
|
|||||||
name = graygoo.500.a
|
name = graygoo.500.a
|
||||||
response_text = graygoo.500.a.response
|
response_text = graygoo.500.a.response
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = {
|
NOR = {
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@@ -356,7 +362,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
|
|||||||
@@ -36,7 +36,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -49,8 +50,9 @@ country_event = {
|
|||||||
name = graygoo.500.a
|
name = graygoo.500.a
|
||||||
response_text = graygoo.500.a.response
|
response_text = graygoo.500.a.response
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = {
|
NOR = {
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
allow = {
|
allow = {
|
||||||
@@ -238,7 +240,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
namespace = wg_affection
|
namespace = wg_affection
|
||||||
|
|
||||||
|
# 3.9引用空事件崩溃问题占位
|
||||||
|
# 3.10已弃用
|
||||||
country_event = {
|
country_event = {
|
||||||
id = wg_affection.30000
|
id = wg_affection.30000
|
||||||
title = wg_affection.30000.name
|
title = wg_affection.30000.name
|
||||||
|
|||||||
@@ -9,6 +9,8 @@
|
|||||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||||
|
RG_leader_trait_offical_gray:0 "$RG_leader_trait_governor_gray$"
|
||||||
|
RG_leader_trait_offical_gray_desc:0 "$RG_leader_trait_governor_gray_desc$"
|
||||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||||
@@ -17,10 +19,13 @@
|
|||||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||||
|
|
||||||
|
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||||
|
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||||
|
|
||||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||||
@@ -167,16 +172,16 @@
|
|||||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||||
|
|
||||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||||
|
|
||||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||||
@@ -284,7 +289,7 @@
|
|||||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||||
rg_nothing:0 ""
|
rg_nothing:0 ""
|
||||||
rg_nothing_desc:0 ""
|
rg_nothing_desc:0 ""
|
||||||
|
|
||||||
@@ -328,16 +333,16 @@
|
|||||||
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
||||||
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
||||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||||
|
|
||||||
RG_revive_component:0 "§Y「折纸」§!"
|
RG_revive_component:0 "§Y「折纸」§!"
|
||||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||||
|
|
||||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||||
|
|
||||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||||
|
|
||||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||||
@@ -354,29 +359,29 @@
|
|||||||
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
||||||
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
||||||
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
||||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||||
|
|
||||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||||
|
|
||||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||||
RG_sim_dragon_species:0 "伪装的龙"
|
RG_sim_dragon_species:0 "伪装的龙"
|
||||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||||
|
|
||||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||||
|
|
||||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||||
|
|
||||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||||
|
|
||||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||||
@@ -411,20 +416,20 @@
|
|||||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||||
|
|
||||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||||
|
|
||||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||||
|
|||||||
Reference in New Issue
Block a user