暂存等级上限改动
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@ -98,6 +98,13 @@ RG_leader_trait_governor_gray = {
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TIER = none
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}
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immortal_leaders = yes
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@ -146,7 +153,7 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.1
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mult = trigger:has_skill
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}
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@ -164,7 +171,7 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.15
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mult = trigger:has_skill
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}
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@ -178,7 +185,7 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.2
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mult = trigger:has_skill
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}
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@ -261,6 +268,13 @@ RG_leader_trait_admiral_gray_1 = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@ -295,6 +309,13 @@ RG_leader_trait_admiral_gray_2 = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@ -329,6 +350,13 @@ RG_leader_trait_admiral_gray = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@ -353,7 +381,6 @@ RG_leader_trait_admiral_gray = {
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}
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RG_leader_trait_admiral_nanorebuild_gray = {
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#3级舰长(默认
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@ -389,6 +416,13 @@ RG_leader_trait_scientist_gray = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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