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Author SHA1 Message Date
FA507RM-KALOSPA\Kalo
90ea3f08f8 完全搞不懂怎么运作的 2023-05-29 21:45:53 +08:00
FA507RM-KALOSPA\Kalo
69f2d6d2b4 彻底混乱的天机工程 2023-05-29 21:23:34 +08:00
FA507RM-KALOSPA\Kalo
2ead818343 试图改窗口 2023-05-29 20:45:32 +08:00
8 changed files with 2314 additions and 2626 deletions

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@ -1,794 +0,0 @@
rg_create_gray_const = {
optimize_memory
if = {
limit = { has_country_flag = gray_warship_active }
if = {
limit = { exists = event_target:gray_warship }
event_target:gray_warship = {
save_event_target_as = gray_constship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_fleet }
save_event_target_as = gray_constship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_constship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_constship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_event_target_as = gray_constship_location }
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_event_target_as = gray_constship_location }
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_constship_location
}
}
else = {
capital_scope = { save_event_target_as = gray_constship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_constship_location }
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_scientist
}
event_target:gray_leader_scientist = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
create_leader = {
class = scientist
species = event_target:gray_species
name = "NAME_Gray"
immortal = yes
event_leader = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_scientist_gray
trait = leader_trait_carefree
}
effect = {
save_global_event_target_as = gray_leader_scientist
set_leader_flag = rg_gray_leader
set_leader_flag = gray_scientist
change_leader_portrait = Gray
}
}
}
set_country_flag = gray_constship_active
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_RG_GRAY_scienceship"
prefix = no
upgradable = yes
}
set_fleet_stance = evasive
set_location = {
target = event_target:gray_constship_location
distance = 0
angle = random
}
set_fleet_flag = gray_constship
save_global_event_target_as = global_gray_constship
set_cloaking_active = yes
assign_leader = event_target:gray_leader_scientist
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active
remove_country_flag = gray_governor_active
random_owned_leader = {
limit = { has_leader_flag = gray_scientist }
set_skill = owner.rg_gray_level
}
}
rg_create_gray_army = {
optimize_memory
if = {
limit = { has_country_flag = gray_constship_active }
if = {
limit = { exists = event_target:global_gray_constship }
event_target:global_gray_constship = {
save_event_target_as = gray_transport_location
}
} else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_warship_active }
if = {
limit = { exists = event_target:gray_warship }
event_target:gray_warship = {
save_event_target_as = gray_transport_location
}
} else = {
random_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_transport_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_transport_location
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_transport_location
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_transport_location }
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_general
}
event_target:gray_leader_general = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
create_leader = {
class = general
species = event_target:gray_species
name = "NAME_Gray"
immortal = yes
event_leader = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_general_gray
trait = leader_trait_army_logistician
}
effect = {
save_global_event_target_as = gray_leader_general
set_leader_flag = rg_gray_leader
set_leader_flag = gray_general
change_leader_portrait = Gray
}
}
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
set_country_flag = gray_army_active
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:gray_transport_location
distance = 0
angle = random
}
# set_cloaking_active = yes
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_warship_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_constship_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = { has_leader_flag = gray_general }
set_skill = owner.rg_gray_level
}
}
rg_create_gray_governor = {
optimize_memory
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
kill_leader = { show_notification = no }
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_fleet }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
create_leader = {
class = governor
species = event_target:gray_species
name = "NAME_Gray"
gender = female
immortal = yes
event_leader = yes
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_governor_gray
trait = leader_trait_retired_fleet_officer
}
effect = {
save_global_event_target_as = gray_governor
set_leader_flag = rg_gray_leader
set_leader_flag = gray_governor
}
}
}
set_country_flag = gray_governor_active
remove_country_flag = gray_warship_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = { has_leader_flag = gray_governor }
set_skill = owner.rg_gray_level
}
}
rg_create_gray_warship = {
optimize_memory
if = {
limit = { has_country_flag = gray_constship_active }
if = {
limit = { exists = event_target:global_gray_constship }
event_target:global_gray_constship = {
save_event_target_as = gray_warship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_constship }
save_event_target_as = gray_warship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_juggernaut_active }
if = {
limit = { exists = event_target:gray_juggernaut }
event_target:gray_juggernaut = {
save_event_target_as = gray_warship_location
}
} else = {
random_controlled_fleet = {
limit = { has_fleet_flag = gray_juggernaut_fleet }
save_event_target_as = gray_warship_location
}
}
}
else_if = {
limit = { has_country_flag = gray_army_active }
if = {
limit = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
random_owned_army = {
limit = { army_type = gray_army }
planet = { save_event_target_as = gray_warship_location }
}
}
else = {
random_owned_army = {
limit = { army_type = gray_army }
fleet = { save_event_target_as = gray_warship_location }
}
}
}
else_if = {
limit = { has_country_flag = gray_governor_active }
if = {
limit = { any_owned_planet = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { has_leader_flag = gray_governor }
}
save_event_target_as = gray_warship_location
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
}
else = {
capital_scope = { save_event_target_as = gray_warship_location }
}
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
every_owned_leader = {
limit = { has_leader_flag = rg_gray_leader }
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
if = {
limit = {
exists = event_target:gray_leader_admiral
}
event_target:gray_leader_admiral = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
else = {
create_leader = {
class = admiral
species = event_target:gray_species
name = "NAME_Gray"
immortal = yes
event_leader = yes
gender = female
skill = 10
set_age = 18
traits = {
trait = RG_leader_trait_admiral_gray
trait = leader_trait_gale_speed
}
effect = {
save_global_event_target_as = gray_leader_admiral
set_leader_flag = rg_gray_leader
set_leader_flag = gray_admiral
}
}
}
set_country_flag = gray_warship_active
if = {
limit = {
has_country_flag = rg_gray_level_2
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
}
}
}
else_if = {
limit = {
has_country_flag = rg_gray_level_3
NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_capitalship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
}
}
}
else_if = {
limit = {
has_country_flag = gray_warship_is_juggernaut
}
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_gray_juggernautship"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
}
}
}
else = {
create_fleet = {
name = "NAME_Gray"
settings = {
can_upgrade = no
can_disband = no
can_change_composition = no
can_change_leader = yes
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
}
set_fleet_stance = aggressive
set_location = {
target = event_target:gray_warship_location
distance = 0
angle = random
}
set_fleet_flag = gray_fleet
save_global_event_target_as = gray_warship
assign_leader = event_target:gray_leader_admiral
}
}
}
every_owned_army = {
limit = { army_type = gray_army }
if = {
limit = { exists = leader }
unassign_leader = leader
}
remove_army = yes
}
every_owned_fleet = {
limit = { has_fleet_flag = gray_constship }
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active
remove_country_flag = gray_army_active
random_owned_leader = {
limit = { has_leader_flag = gray_admiral }
set_skill = owner.rg_gray_level
}
}

View File

@ -1971,3 +1971,70 @@ rg_create_graygoo_fleet_random = {
} }
} }
} }
rg_gray_country_after_init = {
# 送灰风母舰初始科技
give_technology = {
tech = tech_object_gray_5
message = no
}
save_global_event_target_as = gray_owner
set_country_flag = gray_owner
#初始化好感度和衣柜
set_variable = { which = gray_affection value = 1 }
set_variable = { which = gray_affection_level value = 1 }
set_variable = { which = wg_gray_cloth value = 6 }
# 否则事件会自动移除好感度特质(回娘家时保留特质)
set_country_flag = can_have_wg_affection_country_flag
# 默认关闭自动建造中继器
# set_country_flag = rg_can_const_hyper_relay
# 初始化小灰领袖等级
if = {
limit = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
set_variable = { which = rg_gray_level value = 1 }
} else = {
set_variable = { which = rg_gray_level value = 10 }
}
rg_storyline_trigger = yes
event_target:rg_gray_country = {
establish_communications_no_message = event_target:gray_owner
}
}
rg_gray_country_init = {
create_country = {
name = "NAME_Gray"
type = gray
flag = {
icon= {
category = "special"
file = "gray_goo.dds"
}
background= {
category = "backgrounds"
file = "sinus.dds"
}
colors={
"grey"
"dark_grey"
"null"
"null"
}
}
effect = {
rg_create_gray_species = yes
# 灰风国家用于领袖切换时暂存领袖
set_country_flag = can_have_wg_affection_country_flag
}
}
last_created_country = {
# establish_communications_no_message = root
save_global_event_target_as = rg_gray_country
}
}

View File

@ -16,10 +16,22 @@ rg_storyline_trigger = {
# country_event = { id = rg_story.8 days = 3600 random = 12800 } # country_event = { id = rg_story.8 days = 3600 random = 12800 }
# country_event = { id = rg_story.13 days = 3600 random = 12800 } # country_event = { id = rg_story.13 days = 3600 random = 12800 }
# } # }
random_list = {
50 = {
country_event = { id = rg_story.2 days = 3600 random = 12800 }
}
50 = {
country_event = { id = rg_story.8 days = 3600 random = 12800 }
}
}
if = {
limit= {
exists = event_target:guardian_dragon_country
}
country_event = { id = rg_story.11 days = 3600 random = 12800 }
}
country_event = { id = rg_story.2 days = 3600 random = 12800 }
country_event = { id = rg_story.8 days = 3600 random = 12800 }
country_event = { id = rg_story.11 days = 3600 random = 12800 }
} }
rg_create_gray_planetkiller_testship_1 = { rg_create_gray_planetkiller_testship_1 = {

View File

@ -0,0 +1,732 @@
############################
#
# Gray Goo Events
#
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Entering Empty Cluster
ship_event = {
id = graygoo.550
title = "graygoo.550.name"
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = { has_star_flag = lcluster1 }
owner = { NOT = { has_country_flag = origin_gray_country }}
}
option = {
name = graygoo.550.a
}
}
# Invasion begins
country_event = {
id = graygoo.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes
set_global_flag = gray_goo_crisis_active
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
event_target:graygoo_factory_system = {
random_system_planet = {
limit = { has_planet_flag = main_star }
save_event_target_as = main_star
}
create_country = {
name = "NAME_Gray_Goo"
type = "gray_goo"
name_list = "graygoo"
flag = {
icon= {
category = "special"
file = "gray_goo.dds"
}
background= {
category = "backgrounds"
file = "sinus.dds"
}
colors={
"grey"
"dark_grey"
"null"
"null"
}
}
effect = {
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_scienceship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_constructor"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_Gatebuilder_Starbase"
}
add_ship_design = last_created_design
}
}
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Factory"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = nanite_factory
}
}
every_country = { establish_communications_no_message = event_target:graygoo_country }
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 0
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 90
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 180
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 270
}
}
settings = {
garrison = yes
}
}
every_system = {
limit = { has_star_flag = lcluster }
every_system_planet = {
limit = { is_planet_class = pc_gray_goo }
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 15
angle = random
}
}
settings = {
garrison = yes
}
}
}
}
event_target:lcluster1 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_1
}
}
event_target:lcluster2 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_2
}
}
event_target:lcluster3 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_3
}
}
event_target:lcluster4 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_4
}
}
event_target:lcluster5 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_5
}
}
event_target:lcluster1b = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_6
}
}
rg_create_graygoo_roamers_1 = yes
rg_create_graygoo_roamers_2 = yes
rg_create_graygoo_roamers_3 = yes
rg_create_graygoo_roamers_4 = yes
rg_create_graygoo_roamers_5 = yes
rg_create_graygoo_roamers_6 = yes
rg_create_graygoo_roamers_7 = yes
}
event_target:graygoo_country = {
country_event = { id = graygoo.3 days = 3600 }
}
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
set_update_modifiers_batch = end
country_event = { id = graygoo.10 }
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = graygoo.13 }
}
every_playable_country = {
limit = {
OR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
NOT = { is_same_value = root }
}
country_event = { id = graygoo.11 }
}
observer_event = { id = observer.64 }
}
}
# The Dessanu Consonance
country_event = {
id = graygoo.110
title = "distar.10951.name"
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
limit = {
OR = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = { is_same_value = root }
}
country_event = { id = graygoo.111 }
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = graygoo.112 }
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = { id = graygoo.115 }
}
}
}
# Reinforcements 1
country_event = {
id = graygoo.3
hide_window = yes
is_triggered_only = yes
trigger = {
event_target:graygoo_factory_system = {
any_fleet_in_system = { is_ship_size = graygoo_factory }
}
}
immediate = {
if = {
limit = {
any_system = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = { is_same_value = root }
}
}
}
}
# Reinforce at factory if someone else is in the cluster...
country_event = { id = graygoo.4 }
# Else spawn reinforcements...
}
else = {
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_ambient_object = {
type = "horror_spawn_object"
location = THIS
use_3d_location = yes
duration = 10
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
country_event = { id = graygoo.3 days = 3600 }
}
}
}
# Reinforcements 2
country_event = {
id = graygoo.4
hide_window = yes
is_triggered_only = yes
immediate = {
random_owned_ship = {
limit = { is_ship_size = graygoo_factory }
save_event_target_as = graygoo_factory
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
country_event = { id = graygoo.3 days = 3600 }
}
}
# Factory Destroyed
country_event = {
id = graygoo.6
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gray_goo
fromfrom = { is_ship_size = graygoo_factory }
}
immediate = {
remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active
fromfromfrom = { save_event_target_as = goo_slayer_ship }
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.15 }
country_event = { id = rg.200 days = 80 random = 120}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
}
country_event = { id = graygoo.16 }
}
observer_event = { id = observer.65 }
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
destroy_country = yes
}
}
# Factory Destroyed (Dessanu)
country_event = {
id = graygoo.180
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gate_builders
fromfrom = { is_ship_size = graygoo_factory }
}
immediate = {
fromfromfrom = { save_event_target_as = goo_slayer_ship }
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.181 }
country_event = { id = rg.200 days = 80 random = 120}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
}
country_event = { id = graygoo.182 }
}
observer_event = { id = observer.67 }
every_owned_planet = {
limit = { is_planet_class = pc_gaia }
change_pc = pc_gray_goo
reroll_planet = yes
destroy_colony = yes
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
destroy_country = yes
}
}

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@ -28,7 +28,7 @@ country_event = {
text = "rg.2.desc" text = "rg.2.desc"
} }
diplomatic = yes hide_window = yes
picture_event_data = { picture_event_data = {
portrait = root.species portrait = root.species
@ -40,17 +40,30 @@ country_event = {
immediate = { immediate = {
hidden_effect = { hidden_effect = {
rg_create_gray_species = yes rg_create_gray_species = yes
rg_gray_country_init = yes
rg_gray_country_after_init = rg_gray_country_after_init
rg_gray_govener_init = yes rg_gray_govener_init = yes
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = "rg.2.desc"
days = @toast_message_days
target = event_target:gray_governor
variable = {
type = name
localization = LEADER
scope = event_target:gray_governor
}
}
} }
} }
option = { # option = {
name = rg.2.a # name = rg.2.a
hidden_effect = { # hidden_effect = {
country_event = { id = graygoo.499 } # country_event = { id = graygoo.499 }
} # }
default_hide_option = yes # default_hide_option = yes
} # }
} }
country_event = { country_event = {
@ -179,7 +192,7 @@ country_event = {
trigger = has_country_flag trigger = has_country_flag
RG_realgray = { RG_realgray = {
custom_tooltip = "RG_realgray" custom_tooltip = "RG_realgray"
country_event = { id = graygoo.499 days = 30 } country_event = { id = rg.2 days = 30 }
give_technology = { give_technology = {
tech = tech_minilaser_gray_1 tech = tech_minilaser_gray_1
message = no message = no
@ -324,196 +337,6 @@ country_event = {
} }
} }
# help Menu (Initial)
country_event = {
id = rg.4
title = "graygoo.500.title"
desc = "rg.4.a.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 购买灰风母舰
name = rg.4.a
trigger = {
NOT = { has_country_flag = gray_reforming }
}
allow = {
NOR = {
has_country_flag = rg_gray_level_1
}
resource_stockpile_compare = { resource = energy value >= 40000 }
resource_stockpile_compare = { resource = alloys value >= 40000 }
}
if = {
limit = {
has_country_flag = gray_begging
}
remove_country_flag = gray_begging
}
else = {
add_resource = {
energy = -40000
alloys = -40000
}
}
hidden_effect = {
rg_create_gray_warship_1 = yes
}
}
option = { # 购买工程船
name = rg.4.b
trigger = {
NOT = { has_country_flag = gray_reforming }
}
allow = {
resource_stockpile_compare = { resource = energy value >= 2000 }
resource_stockpile_compare = { resource = alloys value >= 2000 }
}
add_resource = {
energy = -2000
alloys = -2000
}
hidden_effect = {
rg_create_gray_constship_1 = yes
}
}
option = { # 没钱了,救救
name = rg.4.c
trigger = {
NOT = { has_country_flag = gray_reforming }
}
hidden_effect = {
if = {
limit = {
has_country_flag = gray_alreadybegged
}
country_event = {
id = rg.6
}
}
else = {
country_event = {
id = rg.5
}
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
country_event = {
id = rg.5
title = "graygoo.500.title"
desc = "rg.5.a.desc"
desc = "rg.5.b.desc"
desc = "rg.5.c.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 没钱了,救救
name = rg.5.a
hidden_effect = {
set_country_flag = gray_begging
set_timed_country_flag = { flag = gray_alreadybegged days = 3600 }
tooltip = {
add_resource = {
energy = 200
alloys = 200
consumer_goods = 200
mult = value:years_passed
}
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
country_event = {
id = rg.6
title = "graygoo.500.title"
desc = "rg.6.a.desc"
desc = "rg.6.b.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # 诶嘿
name = rg.6.a
default_hide_option = yes
}
}
country_event = { country_event = {
id = rg.7 id = rg.7
hide_window = yes hide_window = yes

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@ -40,6 +40,8 @@
#rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?" #rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?"
#rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。" #rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。"
graygoo.500.prepage:0 "不说这个了"
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告这里一切正常。远处的声音机器人又坏了快干活" graygoo.505.a.desc:0 "单位65-D-R5-9-2报告这里一切正常。远处的声音机器人又坏了快干活"
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!" graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?" graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"