Compare commits
3 Commits
63e04f34f9
...
90ea3f08f8
Author | SHA1 | Date | |
---|---|---|---|
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90ea3f08f8 | ||
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69f2d6d2b4 | ||
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2ead818343 |
@ -1,794 +0,0 @@
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rg_create_gray_const = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_constship_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_constship_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_army_active }
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if = {
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limit = {
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any_owned_army = {
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army_type = gray_army
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exists = planet
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}
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}
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random_owned_army = {
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limit = { army_type = gray_army }
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planet = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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random_owned_army = {
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limit = { army_type = gray_army }
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fleet = { save_event_target_as = gray_constship_location }
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_constship_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_constship_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_scientist
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}
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event_target:gray_leader_scientist = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = scientist
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_scientist_gray
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trait = leader_trait_carefree
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}
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effect = {
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save_global_event_target_as = gray_leader_scientist
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_scientist
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change_leader_portrait = Gray
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}
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}
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}
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set_country_flag = gray_constship_active
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create_fleet = {
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name = "NAME_Gray"
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settings = {
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can_upgrade = no
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can_disband = no
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can_change_composition = no
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can_change_leader = yes
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uses_naval_capacity = no
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spawn_debris = no
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}
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effect = {
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set_owner = prev
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create_ship = {
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name = "NAME_Gray"
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design = "NAME_RG_GRAY_scienceship"
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prefix = no
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upgradable = yes
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}
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set_fleet_stance = evasive
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set_location = {
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target = event_target:gray_constship_location
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distance = 0
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angle = random
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}
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set_fleet_flag = gray_constship
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save_global_event_target_as = global_gray_constship
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set_cloaking_active = yes
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assign_leader = event_target:gray_leader_scientist
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}
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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destroy_template = yes
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}
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}
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every_owned_army = {
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limit = { army_type = gray_army }
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if = {
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limit = { exists = leader }
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unassign_leader = leader
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}
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remove_army = yes
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}
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remove_country_flag = gray_army_active
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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random_owned_leader = {
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limit = { has_leader_flag = gray_scientist }
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set_skill = owner.rg_gray_level
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}
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}
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rg_create_gray_army = {
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optimize_memory
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if = {
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limit = { has_country_flag = gray_constship_active }
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if = {
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limit = { exists = event_target:global_gray_constship }
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event_target:global_gray_constship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_constship }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_warship_active }
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if = {
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limit = { exists = event_target:gray_warship }
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event_target:gray_warship = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_juggernaut_active }
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if = {
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limit = { exists = event_target:gray_juggernaut }
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event_target:gray_juggernaut = {
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save_event_target_as = gray_transport_location
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}
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} else = {
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random_controlled_fleet = {
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limit = { has_fleet_flag = gray_juggernaut_fleet }
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save_event_target_as = gray_transport_location
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}
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}
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}
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else_if = {
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limit = { has_country_flag = gray_governor_active }
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if = {
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limit = { any_owned_planet = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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}
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random_owned_planet = {
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limit = {
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exists = sector.leader
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sector.leader = { has_leader_flag = gray_governor }
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}
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save_event_target_as = gray_transport_location
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_warship_location }
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}
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}
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else = {
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capital_scope = { save_event_target_as = gray_transport_location }
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}
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every_owned_leader = {
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if = {
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###等级检测
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limit = {
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has_leader_flag = rg_gray_leader
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NOT = {
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has_leader_flag = rg_gray_leader_temp
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}
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}
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export_trigger_value_to_variable = {
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trigger = has_skill
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variable = rg_gray_level_temp
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}
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owner = {
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set_variable = {
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which = rg_gray_level
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value = prev.rg_gray_level_temp
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}
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}
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clear_variable = rg_gray_level_temp
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}
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}
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every_owned_leader = {
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limit = { has_leader_flag = rg_gray_leader }
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set_owner = event_target:rg_gray_country
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set_leader_flag = rg_gray_leader_temp
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# kill_leader = { show_notification = no }
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}
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if = {
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limit = {
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exists = event_target:gray_leader_general
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}
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event_target:gray_leader_general = {
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set_owner = event_target:gray_owner
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remove_leader_flag = rg_gray_leader_temp
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}
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}
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else = {
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create_leader = {
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class = general
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species = event_target:gray_species
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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gender = female
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skill = 10
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set_age = 18
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traits = {
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trait = RG_leader_trait_general_gray
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trait = leader_trait_army_logistician
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}
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effect = {
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save_global_event_target_as = gray_leader_general
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set_leader_flag = rg_gray_leader
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set_leader_flag = gray_general
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change_leader_portrait = Gray
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}
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}
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}
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create_ship_design = {
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design = "NAME_RG_armed_transport_ship"
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}
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add_ship_design = last_created_design
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set_country_flag = gray_army_active
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create_fleet = {
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name = "NAME_Gray"
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effect = {
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set_owner = prev
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create_army_transport = {
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ship_name = "NAME_Gray"
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army_name = "NAME_Gray"
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army_type = "gray_army"
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}
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set_location = {
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target = event_target:gray_transport_location
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distance = 0
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angle = random
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}
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# set_cloaking_active = yes
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set_fleet_stance = aggressive
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}
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}
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last_created_army = {
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assign_leader = event_target:gray_leader_general
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}
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every_owned_fleet = {
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limit = { has_fleet_flag = gray_fleet }
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delete_fleet = {
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target = this
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kill_leader = no
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||||
destroy_template = yes
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||||
}
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||||
}
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||||
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||||
every_owned_fleet = {
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||||
limit = { has_fleet_flag = gray_constship }
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||||
delete_fleet = {
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||||
target = this
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||||
kill_leader = no
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||||
destroy_template = yes
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||||
}
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}
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||||
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remove_country_flag = gray_warship_active
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remove_country_flag = gray_governor_active
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remove_country_flag = gray_constship_active
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remove_ship_design = last_created_design
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random_owned_leader = {
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limit = { has_leader_flag = gray_general }
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set_skill = owner.rg_gray_level
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}
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||||
}
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rg_create_gray_governor = {
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optimize_memory
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||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
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||||
kill_leader = { show_notification = no }
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_governor_gray
|
||||
trait = leader_trait_retired_fleet_officer
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
set_country_flag = gray_governor_active
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_warship = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
trait = leader_trait_gale_speed
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1970,4 +1970,71 @@ rg_create_graygoo_fleet_random = {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_country_after_init = {
|
||||
# 送灰风母舰初始科技
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
save_global_event_target_as = gray_owner
|
||||
set_country_flag = gray_owner
|
||||
#初始化好感度和衣柜
|
||||
set_variable = { which = gray_affection value = 1 }
|
||||
set_variable = { which = gray_affection_level value = 1 }
|
||||
set_variable = { which = wg_gray_cloth value = 6 }
|
||||
|
||||
# 否则事件会自动移除好感度特质(回娘家时保留特质)
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
# 默认关闭自动建造中继器
|
||||
# set_country_flag = rg_can_const_hyper_relay
|
||||
# 初始化小灰领袖等级
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
set_variable = { which = rg_gray_level value = 1 }
|
||||
} else = {
|
||||
set_variable = { which = rg_gray_level value = 10 }
|
||||
}
|
||||
rg_storyline_trigger = yes
|
||||
event_target:rg_gray_country = {
|
||||
establish_communications_no_message = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_country_init = {
|
||||
create_country = {
|
||||
name = "NAME_Gray"
|
||||
type = gray
|
||||
flag = {
|
||||
icon= {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background= {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors={
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
rg_create_gray_species = yes
|
||||
# 灰风国家用于领袖切换时暂存领袖
|
||||
set_country_flag = can_have_wg_affection_country_flag
|
||||
}
|
||||
}
|
||||
last_created_country = {
|
||||
# establish_communications_no_message = root
|
||||
save_global_event_target_as = rg_gray_country
|
||||
}
|
||||
}
|
@ -16,10 +16,22 @@ rg_storyline_trigger = {
|
||||
# country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_story.13 days = 3600 random = 12800 }
|
||||
# }
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
}
|
||||
50 = {
|
||||
country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
}
|
||||
}
|
||||
|
||||
country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.11 days = 3600 random = 12800 }
|
||||
if = {
|
||||
limit= {
|
||||
exists = event_target:guardian_dragon_country
|
||||
}
|
||||
country_event = { id = rg_story.11 days = 3600 random = 12800 }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_1 = {
|
||||
|
732
events/!_RG_gray_goo_event_overwrite.txt
Normal file
732
events/!_RG_gray_goo_event_overwrite.txt
Normal file
@ -0,0 +1,732 @@
|
||||
############################
|
||||
#
|
||||
# Gray Goo Events
|
||||
#
|
||||
# Written by Henrik Thyrwall
|
||||
#
|
||||
############################
|
||||
|
||||
namespace = graygoo
|
||||
# Entering Empty Cluster
|
||||
ship_event = {
|
||||
id = graygoo.550
|
||||
title = "graygoo.550.name"
|
||||
desc = "graygoo.550.desc"
|
||||
picture = GFX_evt_ruined_system
|
||||
show_sound = event_radio_chatter
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_global_flag = gray_goo_crisis_set
|
||||
has_global_flag = dragon_season
|
||||
has_global_flag = gray_goo_empire_set
|
||||
has_global_flag = rg_l_cluster
|
||||
}
|
||||
from = { has_star_flag = lcluster1 }
|
||||
owner = { NOT = { has_country_flag = origin_gray_country }}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.550.a
|
||||
}
|
||||
}
|
||||
|
||||
# Invasion begins
|
||||
country_event = {
|
||||
id = graygoo.1
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
awaken_guardians_of_the_galaxy = yes
|
||||
set_global_flag = gray_goo_crisis_active
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
event_target:graygoo_factory_system = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = main_star }
|
||||
save_event_target_as = main_star
|
||||
}
|
||||
create_country = {
|
||||
name = "NAME_Gray_Goo"
|
||||
type = "gray_goo"
|
||||
name_list = "graygoo"
|
||||
flag = {
|
||||
icon= {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background= {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors={
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
save_event_target_as = graygoo_country
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_Gatebuilder_Starbase"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Nanite_Factory"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
save_event_target_as = nanite_factory
|
||||
}
|
||||
}
|
||||
every_country = { establish_communications_no_message = event_target:graygoo_country }
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 90
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 180
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 270
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = { has_star_flag = lcluster }
|
||||
every_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 15
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_1
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_2
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_3
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_4
|
||||
}
|
||||
}
|
||||
event_target:lcluster5 = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_5
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
random_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
save_event_target_as = start_6
|
||||
}
|
||||
}
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
}
|
||||
event_target:graygoo_country = {
|
||||
country_event = { id = graygoo.3 days = 3600 }
|
||||
}
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
country_event = { id = graygoo.10 }
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = graygoo.13 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
country_event = { id = graygoo.11 }
|
||||
}
|
||||
observer_event = { id = observer.64 }
|
||||
}
|
||||
}
|
||||
|
||||
# The Dessanu Consonance
|
||||
country_event = {
|
||||
id = graygoo.110
|
||||
title = "distar.10951.name"
|
||||
desc = "graygoo.110.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_radio_chatter
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
country_event = { id = graygoo.111 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = graygoo.112 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.10.a
|
||||
hidden_effect = {
|
||||
country_event = { id = graygoo.115 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 1
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
event_target:graygoo_factory_system = {
|
||||
any_fleet_in_system = { is_ship_size = graygoo_factory }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_system = {
|
||||
has_star_flag = lcluster
|
||||
any_fleet_in_system = {
|
||||
owner = {
|
||||
NOT = { is_same_value = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Reinforce at factory if someone else is in the cluster...
|
||||
country_event = { id = graygoo.4 }
|
||||
# Else spawn reinforcements...
|
||||
}
|
||||
else = {
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ambient_object = {
|
||||
type = "horror_spawn_object"
|
||||
location = THIS
|
||||
use_3d_location = yes
|
||||
duration = 10
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = graygoo.3 days = 3600 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 2
|
||||
country_event = {
|
||||
id = graygoo.4
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
random_owned_ship = {
|
||||
limit = { is_ship_size = graygoo_factory }
|
||||
save_event_target_as = graygoo_factory
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = graygoo.3 days = 3600 }
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed
|
||||
country_event = {
|
||||
id = graygoo.6
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_country_type = gray_goo
|
||||
fromfrom = { is_ship_size = graygoo_factory }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
remove_global_flag = active_gray_goo
|
||||
remove_global_flag = gray_goo_crisis_active
|
||||
fromfromfrom = { save_event_target_as = goo_slayer_ship }
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = { id = graygoo.15 }
|
||||
country_event = { id = rg.200 days = 80 random = 120}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { is_same_value = event_target:goo_slayer }
|
||||
}
|
||||
country_event = { id = graygoo.16 }
|
||||
}
|
||||
observer_event = { id = observer.65 }
|
||||
every_galaxy_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = { destroy_fleet = this }
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed (Dessanu)
|
||||
country_event = {
|
||||
id = graygoo.180
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_country_type = gate_builders
|
||||
fromfrom = { is_ship_size = graygoo_factory }
|
||||
}
|
||||
|
||||
immediate = {
|
||||
fromfromfrom = { save_event_target_as = goo_slayer_ship }
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = { id = graygoo.181 }
|
||||
country_event = { id = rg.200 days = 80 random = 120}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = { is_same_value = event_target:goo_slayer }
|
||||
}
|
||||
country_event = { id = graygoo.182 }
|
||||
}
|
||||
observer_event = { id = observer.67 }
|
||||
every_owned_planet = {
|
||||
limit = { is_planet_class = pc_gaia }
|
||||
change_pc = pc_gray_goo
|
||||
reroll_planet = yes
|
||||
destroy_colony = yes
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = { destroy_fleet = this }
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -28,7 +28,7 @@ country_event = {
|
||||
text = "rg.2.desc"
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
hide_window = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = root.species
|
||||
@ -40,17 +40,30 @@ country_event = {
|
||||
immediate = {
|
||||
hidden_effect = {
|
||||
rg_create_gray_species = yes
|
||||
rg_gray_country_init = yes
|
||||
rg_gray_country_after_init = rg_gray_country_after_init
|
||||
rg_gray_govener_init = yes
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg.2.desc"
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg.2.a
|
||||
hidden_effect = {
|
||||
country_event = { id = graygoo.499 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
# option = {
|
||||
# name = rg.2.a
|
||||
# hidden_effect = {
|
||||
# country_event = { id = graygoo.499 }
|
||||
# }
|
||||
# default_hide_option = yes
|
||||
# }
|
||||
}
|
||||
|
||||
country_event = {
|
||||
@ -179,7 +192,7 @@ country_event = {
|
||||
trigger = has_country_flag
|
||||
RG_realgray = {
|
||||
custom_tooltip = "RG_realgray"
|
||||
country_event = { id = graygoo.499 days = 30 }
|
||||
country_event = { id = rg.2 days = 30 }
|
||||
give_technology = {
|
||||
tech = tech_minilaser_gray_1
|
||||
message = no
|
||||
@ -324,196 +337,6 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
# help Menu (Initial)
|
||||
country_event = {
|
||||
id = rg.4
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.4.a.desc"
|
||||
|
||||
diplomatic = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
|
||||
option = { # 购买灰风母舰
|
||||
name = rg.4.a
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
||||
allow = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
}
|
||||
resource_stockpile_compare = { resource = energy value >= 40000 }
|
||||
resource_stockpile_compare = { resource = alloys value >= 40000 }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_begging
|
||||
}
|
||||
remove_country_flag = gray_begging
|
||||
}
|
||||
else = {
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
}
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship_1 = yes
|
||||
}
|
||||
}
|
||||
option = { # 购买工程船
|
||||
name = rg.4.b
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
||||
allow = {
|
||||
resource_stockpile_compare = { resource = energy value >= 2000 }
|
||||
resource_stockpile_compare = { resource = alloys value >= 2000 }
|
||||
}
|
||||
|
||||
add_resource = {
|
||||
energy = -2000
|
||||
alloys = -2000
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
rg_create_gray_constship_1 = yes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = { # 没钱了,救救
|
||||
name = rg.4.c
|
||||
trigger = {
|
||||
NOT = { has_country_flag = gray_reforming }
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_alreadybegged
|
||||
}
|
||||
country_event = {
|
||||
id = rg.6
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg.5
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.5.a.desc"
|
||||
desc = "rg.5.b.desc"
|
||||
desc = "rg.5.c.desc"
|
||||
|
||||
diplomatic = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
|
||||
option = { # 没钱了,救救
|
||||
name = rg.5.a
|
||||
hidden_effect = {
|
||||
set_country_flag = gray_begging
|
||||
set_timed_country_flag = { flag = gray_alreadybegged days = 3600 }
|
||||
tooltip = {
|
||||
add_resource = {
|
||||
energy = 200
|
||||
alloys = 200
|
||||
consumer_goods = 200
|
||||
mult = value:years_passed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg.6
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.6.a.desc"
|
||||
desc = "rg.6.b.desc"
|
||||
|
||||
diplomatic = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_species
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
|
||||
option = { # 诶嘿
|
||||
name = rg.6.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg.7
|
||||
hide_window = yes
|
||||
|
1443
events/RG_gray_leader_event.txt
Normal file
1443
events/RG_gray_leader_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -40,6 +40,8 @@
|
||||
#rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?"
|
||||
#rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。"
|
||||
|
||||
graygoo.500.prepage:0 "不说这个了"
|
||||
|
||||
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
|
||||
|
Loading…
x
Reference in New Issue
Block a user