10 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
58d0be3e2b Changeszc 2024-09-25 12:56:40 +08:00
ProjectKoi-Kalo\Kalo
fef4de87ea zc 2024-09-25 10:59:36 +08:00
ProjectKoi-Kalo\Kalo
17565cd2ba zc 2024-09-25 10:59:34 +08:00
ProjectKoi-Kalo\Kalo
efe950f9e6 暂存 2024-09-25 10:32:24 +08:00
ProjectKoi-Kalo\Kalo
7a1d71c8a9 暂存 2024-09-25 09:10:35 +08:00
ProjectKoi-Kalo\Kalo
00ad348916 修改纳米技术赤字情况,调整资源类型和相关效果 2024-09-24 23:43:03 +08:00
ProjectKoi-Kalo\Kalo
8411e7c7bd 暂存 2024-09-24 22:36:39 +08:00
ProjectKoi-Kalo\Kalo
ff2afb6a1a 暂存 2024-09-24 20:06:16 +08:00
ProjectKoi-Kalo\Kalo
533d27f00a Changes文件名不知道怎么烂了 2024-09-24 19:12:58 +08:00
ProjectKoi-Kalo\Kalo
d366fc812a md 2024-09-24 18:06:45 +08:00
29 changed files with 614 additions and 275 deletions

View File

@@ -0,0 +1,30 @@
option = {
trigger = { has_civic = civic_AG_gray_master }
name = AG_dooropen_master.option
if = {
limit = {
any_country = {
has_civic = civic_AG_gray
}
}
#do nothing
}
else_if = {
limit = {
NOT = {
any_country = {
has_civic = civic_AG_gray
}
}
any_country = {
has_civic = origin_rg_gray
}
has_global_flag = has_rg_mod
}
force_remove_civic = civic_AG_gray_master
}
else = {
country_event = { id = graygoo.499 }
}
}

View File

@@ -0,0 +1,46 @@
# event:graygoo.499
# 初始化小灰领袖等级
set_variable = {
which = rg_gray_level
value = 1
}
#Country event_target:gray_owner
#存储当前领袖等级
rg_save_gray_leader_level_effect = {
random_owned_leader = {
#是小灰领袖
limit = {
has_leader_flag = rg_gray_leader
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
}
}
#country scope
#用的时候就
check_variable = {
which = rg_gray_level
value >= 10
}
#Country event_target:gray_owner
#等级导入,把存储的领袖等级赋予到领袖身上
rg_set_varible_as_leader_level_effect = {
random_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_skill = owner.rg_gray_level
}
}

View File

@@ -1,5 +1,15 @@
produces = {
trigger = {
exists = planet
planet = {
owner = {
OR = {
RG_gray_harbitat_active_trigger = yes
has_active_tradition = tr_rg_nanotech_5
}
}
rg_is_pc_nano = yes
}
OR = {
has_trait = rg_machine_maid_trait
}

View File

@@ -180,6 +180,16 @@ on_space_battle_won = {
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
# Fires when a combat is finished from a lack of enemies
on_space_battle_over = {
events = {
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1

View File

@@ -48,10 +48,13 @@ rg_event_effect_event1_cluster = {
rg_event_effect_event1_cluster_galaxy = {
if = {
limit = {
OR = {
rg_has_ag_origin_trigger = yes
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
}
rg_event_effect_event1_gray_galaxy = yes
}
else = {
@@ -65,10 +68,7 @@ rg_event_effect_event1_gray_cluster = {
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
rg_event_effect_event1_to_event2_effect = yes
add_resource = {
energy = 1000
minerals = 1000
@@ -92,12 +92,23 @@ rg_event_effect_event1_gray_galaxy = {
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
rg_event_effect_event1_to_event2_effect = yes
save_global_event_target_as = origin_rg_gray_country
if = {
limit = {
rg_has_ag_origin_trigger = yes
}
}
else = {
rg_lcluster_spawn_effect = yes
}
}
rg_event_effect_event1_to_event2_effect = {
country_event = {
id = rg_event.2
days = 30
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
@@ -137,7 +148,9 @@ rg_event_effect_lcluster_open = {
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
country_event = {
id = rg_cluster.2
@@ -178,3 +191,44 @@ rg_event_effect_planet2027_spawn_maid_species = {
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = no
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
}
}
}
}
rg_event_effect_event2_gray_origin_init = {
rg_gray_country_init = yes
country_event = {
id = graygoo.499
}
give_technology = {
tech = tech_minilaser_gray_1
message = no
}
give_technology = {
tech = tech_object_gray_5
message = no
}
}

View File

@@ -1423,7 +1423,7 @@ RG_const_auto_build_effect = {
#建造空间站
find_closest_planet = {
trigger = {
id = RG_work_bees_trigger.1
id = RG_work_bees_trigger.11
RG_planet_can_auto_build = yes
}
found_planet = {
@@ -1433,7 +1433,7 @@ RG_const_auto_build_effect = {
duration = $station_time$
}
effect = {
id = RG_work_bees_effect.2
id = RG_work_bees_effect.22
#若星系属于母国,则自动建造
if = {
limit = {

View File

@@ -1,3 +1,23 @@
rg_all_cluster_mod_check = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
rg_all_cluster_mod_check_for_scion = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
# has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
RG_planet_can_auto_build = {
OR = {
AND = {
@@ -31,9 +51,27 @@ RG_OR_has_wsg_mod_trigger = {
}
}
RG_AG_has_gray_master_trigger = {
has_civic = civic_AG_gray_master
}
RG_has_gray_cluster_origin_trigger = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
rg_is_main_species_with_maid_trait_trigger = {
has_trait = rg_machine_maid_trait
OR = {
is_same_species = owner_main_species
is_subspecies = owner_main_species
}
}
rg_has_ag_origin_trigger = {
any_country = {
has_origin = origin_Asgray
}
}

View File

@@ -1,55 +1,32 @@
situation_nanties_deficit = {
situation_nanites_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
owner = {
country_event = { id = advisor.20 days = 10 random = 20 }
save_event_target_as = kaleidoscope_new_owner
}
random_playable_country = {
limit = {
has_country_flag = gave_kaleidoscope_to@owner
}
country_event = { id = situation.2025 days = 10 random = 20 }
}
}
on_abort = {
owner = {
add_resource = {
energy = @bailout_basic_base_amount
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
on_monthly = {
random_events = {
80 = 0
20 = origin.4170 # Payback | MSI helping you
}
}
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_researchers_physics_research_produces_add = -0.5
planet_researchers_society_research_produces_add = -0.5
planet_researchers_engineering_research_produces_add = -0.5
diplo_weight_economy_mult = -0.1
planet_pop_assembly_reduction = 0.1
ship_disengage_chance_mult = -0.1
ship_weapon_damage = -0.20
ship_speed_mult = -0.20
planet_jobs_upkeep_mult = 0.05
all_technology_research_speed = -0.05
planet_buildings_upkeep_mult = 0.05
megastructures_upkeep_mult = 0.05
}
}
deficit_second = {
@@ -57,14 +34,10 @@ situation_nanties_deficit = {
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_researchers_physics_research_produces_add = -1
planet_researchers_society_research_produces_add = -1
planet_researchers_engineering_research_produces_add = -1
diplo_weight_economy_mult = -0.2
planet_pop_assembly_reduction = 0.2
ship_disengage_chance_mult = -0.25
ship_weapon_damage = -0.40
ship_speed_mult = -0.40
planet_jobs_upkeep_mult = 0.1
all_technology_research_speed = -0.1
planet_buildings_upkeep_mult = 0.1
megastructures_upkeep_mult = 0.1
}
}
deficit_third = {
@@ -72,14 +45,10 @@ situation_nanties_deficit = {
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_researchers_physics_research_produces_add = -1.5
planet_researchers_society_research_produces_add = -1.5
planet_researchers_engineering_research_produces_add = -1.5
diplo_weight_economy_mult = -0.33
planet_pop_assembly_reduction = 0.33
ship_disengage_chance_mult = -0.50
ship_weapon_damage = -0.60
ship_speed_mult = -0.60
planet_jobs_upkeep_mult = 0.15
all_technology_research_speed = -0.2
planet_buildings_upkeep_mult = 0.15
megastructures_upkeep_mult = 0.15
}
}
deficit_fourth = {
@@ -87,73 +56,61 @@ situation_nanties_deficit = {
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = { id = deficit.100 }
situation_event = {
id = gigadeficit.160
}
}
modifier = {
planet_researchers_physics_research_produces_add = -2
planet_researchers_society_research_produces_add = -2
planet_researchers_engineering_research_produces_add = -2
diplo_weight_economy_mult = -0.5
planet_pop_assembly_reduction = 0.5
ship_disengage_chance_mult = -0.75
planet_jobs_produces_mult = -0.1
ship_weapon_damage = -0.8
ship_speed_mult = -0.8
planet_jobs_upkeep_mult = 0.2
all_technology_research_speed = -0.4
planet_buildings_upkeep_mult = 0.2
megastructures_upkeep_mult = 0.2
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = { id = deficit.110 }
situation_event = {
id = rg_deficit.220
}
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = { destroy_situation = this }
hidden_effect = {
destroy_situation = this
}
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|energy|
desc = string_expenditures_greater_than_income_energy
owner = { has_actual_deficit = { RESOURCE = energy } }
add = value:deficit_situation_progress_value|RESOURCE|nanites|
desc = string_expenditures_greater_than_income_nanites
owner = {
has_actual_deficit = {
RESOURCE = nanites
}
}
}
modifier = {
subtract = 5
desc = string_not_in_deficit_energy
subtract = 3
desc = string_not_in_deficit_nanites
owner = {
resource_income_compare = {
resource = energy
resource = nanites
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_energy
desc = string_resource_reserves_nanites
owner = {
has_negative_income_with_stockpile = { RESOURCE = energy }
has_negative_income_with_stockpile = {
RESOURCE = nanites
}
}
modifier = {
desc = civilian_difficulty
mult = 0.1
situation_monthly_progress > 0
is_difficulty = 0
owner = {
is_ai = no
}
}
modifier = {
desc = cadet_difficulty
mult = 0.5
situation_monthly_progress > 0
is_difficulty = 1
owner = {
is_ai = no
}
}
}
approach = {
@@ -169,14 +126,15 @@ situation_nanties_deficit = {
}
}
approach = {
name = deficit_approach_cut_science_investment
name = deficit_approach_cut_nanite_usage
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
planet_researchers_produces_mult = -0.5
planet_buildings_energy_upkeep_mult = -0.2
country_nanites_produces_mult = 0.15
planet_stability_add = -10
planet_structures_cost_mult = 1
megastructures_cost_mult = 1
}
ai_weight = {
base = 0
modifier = {

View File

@@ -91,6 +91,7 @@ tr_rg_nanotech_3 = {
tech = tech_object_gray_7
message = no
}
rg_create_gray_planetkiller_testship_2 = yes
}
#Unlocks Starbase Building and Make Nanite World Decision
ai_weight = {

View File

@@ -31,7 +31,7 @@ rg_machine_maid_trait = {
exists = planet
planet = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
owner = { has_country_flag = gray_owner }
}
}
planet_jobs_produces_mult = 0.1

View File

@@ -684,6 +684,7 @@ country_event = {
hide_window = yes
is_triggered_only = yes
trigger = {
exists = fromfrom.leader
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
@@ -717,8 +718,9 @@ country_event = {
hide_window = yes
is_triggered_only = yes
trigger = {
exists = fromfromfrom.leader
OR = {
fromfrom.leader = {
fromfromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}

159
events/RG_deficit_event.txt Normal file
View File

@@ -0,0 +1,159 @@
namespace = rg_deficit
situation_event = {
id = rg_deficit.170
title = deficit.170.name
desc = {
text = rg_deficit.170.desc
trigger = { owner = { is_machine_empire = no } }
}
desc = {
text = rg_deficit.170.desc.machine
trigger = { owner = { is_machine_empire = yes } }
}
picture = GFX_evt_deficit
show_sound = event_bad_omen
is_triggered_only = yes
situation = this
abort_trigger = {
situation_progress >= 100
}
immediate = {
owner = {
# if normal empire, get all non-sapient or enslaved robots
if = {
limit = {
is_machine_empire = no
}
ordered_owned_planet = {
limit = {
any_owned_pop = {
OR = {
is_shackled_robot = yes
is_non_sapient_robot = yes
}
}
}
order_by = value:num_non_sapient_robots_on_planet
position = 0
save_event_target_as = robots_planet
event_target:robots_planet = {
count_robots_to_recycle = { ALLOYS = 100 }
}
}
}
# if machine empire, the planet with most pops...
else = {
ordered_owned_planet = {
limit = {
any_owned_pop = {
is_robot_pop = yes
}
}
order_by = trigger:num_pops
position = 0
save_event_target_as = robots_planet
event_target:robots_planet = {
# ...and halven the number of recycled bots here
count_robots_to_recycle = { ALLOYS = 100 }
}
}
}
}
}
# scrap all robots on a planet (normal empires)
option = {
name = rg_deficit.170.A
custom_tooltip = rg_deficit.170.A.tooltip
trigger = {
owner = {
is_machine_empire = no
}
exists = event_target:robots_planet
}
hidden_effect = {
event_target:robots_planet = {
every_owned_pop = {
limit = {
OR = {
is_shackled_robot = yes
is_non_sapient_robot = yes
}
}
kill_pop = yes
}
}
owner = {
add_resource = {
nanites = 1
mult = event_target:robots_planet.total_alloys_gained
}
}
}
}
# scrap half robot pops on a planet (machine empires)
option = {
name = rg_deficit.170.B
custom_tooltip = rg_deficit.170.B.tooltip
trigger = {
owner = {
is_machine_empire = yes
}
exists = event_target:robots_planet
}
hidden_effect = {
event_target:robots_planet = {
while = {
count = recycled_robots
random_owned_pop = {
limit = {
is_robot_pop = yes
}
kill_pop = yes
}
}
}
owner = {
add_resource = {
nanites = 1
mult = event_target:robots_planet.total_alloys_gained
}
}
}
}
option = {
name = deficit.100.C
}
}
situation_event = {
id = rg_deficit.220
title = BANKRUPTCY
desc = rg_deficit.175.desc
picture = GFX_evt_deficit
show_sound = event_life_support_fail
is_triggered_only = yes
situation = this
force_open = yes
option = {
name = UNFORTUNATE
owner = {
add_resource = {
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
country_defaulted_effect = yes
}
}
after = {
destroy_situation = this
}
}

View File

@@ -41,18 +41,7 @@ country_event = {
}
is_triggered_only = yes
immediate = {
rg_gray_country_init = yes
country_event = {
id = graygoo.499
}
give_technology = {
tech = tech_minilaser_gray_1
message = no
}
give_technology = {
tech = tech_object_gray_5
message = no
}
rg_event_effect_event2_gray_origin_init = yes
}
option = {
name = rg_event.2.a
@@ -1194,21 +1183,10 @@ country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
immediate = {
rg_create_gray_planetkiller_testship_2 = yes
every_owned_pop = {
limit = {
is_same_species = root
species = {
NOT = {
has_trait = rg_machine_maid_trait
}
}
}
modify_species = {
species = this
species = root.species
add_trait = rg_machine_maid_trait
}
species = { save_event_target_as = gray_owner_modded_species }
}
}
}

View File

@@ -43,10 +43,10 @@ country_event = {
set_country_flag = rg_scion_needs_fe
if = {
limit ={
OR = {
rg_all_cluster_mod_check_for_scion = yes
any_playable_country = {
AND = {
has_origin = origin_rg_gray
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
}

View File

@@ -1,4 +1,6 @@
namespace = rg_planet
# Furnace Lvl 1
country_event = {
id = rg_planet.1000
@@ -287,12 +289,6 @@ country_event = {
else = {
random_owned_planet = {
limit = {
owner = {
RG_gray_harbitat_active_trigger = yes
}
# exists = event_target:rg_gray_habitat_target
PREV = {
any_owned_planet = {
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
@@ -309,8 +305,7 @@ country_event = {
value >= 1
}
}
}
}
# exists = event_target:rg_gray_habitat_target
}
planet_event = {
id = rg_planet.2027
@@ -386,7 +381,9 @@ planet_event = {
if = {
limit = {
owner = {
exists = event_target:gray_owner
is_same_value = event_target:gray_owner
exists = event_target:rg_owner_main_maid_species
}
}
while = {
@@ -397,10 +394,27 @@ planet_event = {
}
}
else = {
if = {
limit = {
owner = {
any_owned_species = {
rg_is_main_species_with_maid_trait_trigger = yes
}
}
}
owner = {
random_owned_species = {
limit = {
rg_is_main_species_with_maid_trait_trigger = yes
}
save_event_target_as = rg_maid_species
}
}
while = {
count = num_pops
create_pop = {
species = owner_main_species
species = event_target:rg_maid_species
}
}
}
}

View File

@@ -37,6 +37,22 @@
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "Nanite Extraction Progress"
situation_rg_nanotech_consume_planet_desc: "Everything, including entire worlds, is destined to be assimilated into our collective, to become a part of us."
rg_deficit.170.desc:1 "[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the $nanites$ shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector."
rg_deficit.170.desc.machine:1 "Budget warning: $nanites$ expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector."
rg_deficit.170.A:1 "Scrap robots on §Y[robots_planet.GetName]§! for $nanites$ ."
rg_deficit.170.A.tooltip:2 "Dismantle all robots on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$ §!"
rg_deficit.170.B:1 "Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!."
rg_deficit.170.B.tooltip:2 "Dismantle half of the population on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$§!"
rg_deficit.175.desc:1 "Having failed to resolve our $nanites$ shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again."
situation_nanites_deficit: "$nanites$ deficit"
situation_nanites_deficit_type: "$situation_nanites_deficit$"
deficit_approach_cut_nanite_usage: "$nanites$ Rationing"
string_expenditures_greater_than_income_nanites: "$nanites$ Deficit"
string_not_in_deficit_nanites: "Positive Monthly $nanites$ Balance"
string_resource_reserves_nanites: "$nanites$ Reserves"
purge_nanophage: "Nanite Assimilation"
purge_nanophage_tooltip: "Affected populations are gradually split into the [From.GetSpeciesAdj] species, regardless of their own volition."
purge_nanophage_tooltip_delayed: "§ The form of unfreedom is only a constraint that hinders our development. In doing so, their cause will be continued by [From.GetSpeciesNamePlural]. §!"

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@@ -6,7 +6,7 @@
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
allow_rg_nano_ripper: "§HUnlock megastructures§!$rg_nano_ripper_4$"
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nPop Housing Usage: §G-90%§!\nSpecies Minimum Habitability: §G+25%§!\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"

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@@ -27,6 +27,15 @@
rg_event.403.a:0 "欢迎加入[Root.GetName]"
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
rg_deficit.170.desc: "[Owner.GetFinancialAdvisorAgencyCap]现在愈发关心我们帝国发生的$nanites$短缺。如果不能尽快弥补上我们的支出,我们的工业部门将会收到广泛的影响。"
rg_deficit.170.desc.machine: "预算警告:当前$nanites$支出已经超过了接下来数月的支出阈值。若不能解决短缺,将会给我们的工业区域造成广泛的扰乱。"
rg_deficit.170.A: "将§Y[robots_planet.GetName]§!的机器人拆成$nanites$。"
rg_deficit.170.A.tooltip: "拆解[robots_planet.GetName]上的所有机器人£pop£§Y[robots_planet.recycled_robots]子个体§!以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
rg_deficit.170.B: "合并。循环。拆解§Y[robots_planet.GetName]§!上的智能人。"
rg_deficit.170.B.tooltip: "拆解[robots_planet.GetName]上的一半人口£pop£§Y[robots_planet.recycled_robots]子个体§!以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
rg_deficit.175.desc: "由于无法解决$nanites$短缺,我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支,避免这种情况再度发生。"
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告这里一切正常。远处的声音机器人又坏了快干活"
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"

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@@ -23,7 +23,7 @@
tr_rg_nanotech_2_modifier_desc: "§I解锁巨型结构§!§Y$RG_habitat_central_complex$§!\n§I解锁巨型结构§!§Y$rg_nano_ripper_4$§!可从恒星系内所有行星、卫星和小行星上产出大量的£nanites£§Y$nanites$§!"
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器§!$tech_object_gray_7$可将星球转变为可殖民的§Y$pc_nanotech$§!"
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升$rg_ap_nantiematter$\n解锁舰船§!$RG_graygoo_destroyer$\n§Y获得遗珍§!§Y$rg_tempest_invocator$§!允许你召唤宇宙风暴§Y$graytempest_storm$§!"
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。"
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。§Y纳米化$pops_with_icon$§!§!需要£nanites£§Y$nanites$§!维护费。"
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船§!$RG_graygoo_mothership$\n所有境内恒星基地自动获得内置§Y$sm_nanite_harvester$§!。每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔$r_nanites$资源。该效果受到矿藏所依附的行星尺寸的限制。"
decision_rg_server_shut_down: "§R核心关闭§!"
@@ -37,6 +37,13 @@
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
situation_nanites_deficit: "$nanites$短缺"
situation_nanites_deficit_type: "$situation_nanites_deficit$"
deficit_approach_cut_nanite_usage: "$nanites$配给"
string_expenditures_greater_than_income_nanites: "$nanites$发生赤字"
string_not_in_deficit_nanites: "$nanites$月度结余为正"
string_resource_reserves_nanites: "$nanites$能量币储备"
purge_nanophage: "纳米同化"
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"

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@@ -6,7 +6,6 @@
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
allow_rg_nano_ripper: "§H解锁巨型结构§!$rg_nano_ripper_4$"
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"

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@@ -1,6 +1,7 @@
l_simp_chinese:
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
rg_machine_maid_trait_effect_tooltip: "§Y行星类型§!为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!时:$TABBED_NEW_LINE$每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n人口住房使用§G-90%§!\n物种最低宜居性§G+25%§!\n在$NAME_Gray$$TRIGGER_OWNER$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
RG_leader_trait_admiral_gray:0 "$rg_nanite_leader$"
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。"
RG_leader_trait_admiral_gray_1:0 "$rg_nanite_leader$"

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@@ -3,35 +3,39 @@ If you are finding a mod about waifu gray. That is direct made for this concept.
If you are not. you are not.
[hr]v3.13 Vela[/hr]
[h1][b]Main Feature[/b][/h1]
[b]All Stories to one road[/b]
[h2]All Stories to one road[/h2]
What never you find in L-Cluster you always find Gray in the story end.
-Gray Tempest:By destroy the Factory.
-Dessanu Empire:By destroy the Factory.Also.
-L-Drake:By destroy the Dragon.Maybe don't need to be all of them.
-"Eerie Silence":Rush your science ship to any Graygoo planet in Cluster.
[list]
[*][b]-Gray Tempest: [/b]By destroy the Factory.
[*][b]-Dessanu Empire: [/b]By destroy the Factory.Also.
[*][b]-L-Drake: [/b] By destroy the Dragon.Maybe don't need to be all of them.
[*][b]-"Eerie Silence": [/b] Rush your science ship to any Graygoo planet in Cluster.
[/list]
[b]Distant Stella Origin[/b]
[h2]Distant Stella Origin[/h2]
Allow you to start your game in L-Cluster or normal Galaxy With Gray-The Nanite Entity at game start.
With lots advantage.
In Multiplayer only one Country can have 'Distant Stella Origin'.Otherwise,the origin effect will be replaced.
[b]Gray Tempest Enhanced[/b]
[h2]Gray Tempest Enhanced[/h2]
All Tempest Ships are redesigned with advanced modded weapons&ships.You should deal it as an unfair mod crisis.
Graygoo ships now have more than 14 different ship type and designs.
Gray Tempest Fleet is auto reinforced by time passed.The best way to deal it is destroying Factory as fast as you can.
[b]Gray Event Overhaul[/b]
[h2]Gray Event Overhaul[/h2]
Completely recoded Gray Event.
Death won't lose any skill&record.
Selectable Trait when Gray spawn as normal level 10.(Non-Distant Stella Origin)
Gray now can do
-Gray-Officer:Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
-Gray-Warship:Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
-Gray-Army:Transport Ship its self now with armed too.Calling orbital laser.
-Gray-Scientist:High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
-Gray-SpaceStation:Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
[b]Gray now can do[/b]
[list]
[*][b]-Gray-Officer: [/b]Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
[*][b]-Gray-Warship: [/b]Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
[*][b]-Gray-Army: [/b]Transport Ship its self now with armed too.Calling orbital laser.
[*][b]-Gray-Scientist: [/b]High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
[*][b]-Gray-SpaceStation: [/b]Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
[/list]
[b]Special Nanite Technologies&Weapons[/b]
[h2]Special Nanite Technologies&Weapons[/h2]
All country can research Nanite Tech&Ships by using new traditions 'Nano Refactoring' if have l-gate insights.
When fully active it's give you all Nanite technologies.Make you pop instant grow out from nanite sands.
Although not include Gray it's self.
@@ -40,5 +44,8 @@ Although not include Gray it's self.
This mod is not designed for balance.
Most english desc is translated by AI. Because they are too long. I'm so lazy.
[b]Compatibility[/b]
This mod is compatible with any other mod.[spoiler] If not been overwritten [/spoiler]
For History change:
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-history-version [/url]