36 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3b9b7af09c 2025-06-27 14:40:44 +08:00
ProjectKoi-Kalo\Kalo
204808c988 改版本号 2025-06-27 14:34:17 +08:00
ProjectKoi-Kalo\Kalo
a9831480ac 补补 2025-06-22 20:12:43 +08:00
ProjectKoi-Kalo\Kalo
c8357ada5c 删点过期的舰R兼容 2025-06-22 20:08:51 +08:00
ProjectKoi-Kalo\Kalo
8245aaf07f 暂存 2025-06-22 15:07:36 +08:00
ProjectKoi-Kalo\Kalo
976e42359c "新增纳米科技不可阻挡蜂群议程及灰国领袖初始化效果调整" 2025-06-07 11:30:06 +08:00
ProjectKoi-Kalo\Kalo
7bfd943359 "新增区域议程文件" 2025-06-07 11:29:58 +08:00
ProjectKoi-Kalo\Kalo
ac0458900b Changes 修 2025-05-09 14:59:02 +08:00
ProjectKoi-Kalo\Kalo
08708a26e4 Changes 写点事件 2025-05-09 14:36:34 +08:00
ProjectKoi-Kalo\Kalo
cd821c03a2 # Changes to be committed:
# modified:   common/districts/rg_station_districts.txt
# modified:   common/zones/rg_zones.txt
#
2025-05-07 16:02:57 +08:00
ProjectKoi-Kalo\Kalo
9947c005ae "更新纳米区段翻译并添加城市特化区域定义" 2025-05-07 15:04:35 +08:00
ProjectKoi-Kalo\Kalo
e0b33131d0 has_skill 2025-05-06 21:26:43 +08:00
ProjectKoi-Kalo\Kalo
37d17762b3 4.0.2 2025-05-06 13:58:35 +08:00
ProjectKoi-Kalo\Kalo
b1e8581377 暂存 2025-05-06 13:00:31 +08:00
ProjectKoi-Kalo\Kalo
3b433d451b Changes 写点事件 2024-11-09 10:48:02 +08:00
ProjectKoi-Kalo\Kalo
bc6a49c1b7 空槽修复 砍旗舰光环槽位 2024-10-30 15:00:45 +08:00
ProjectKoi-Kalo\Kalo
5d72fb5817 Changes 补空间站科技限制 2024-10-04 13:15:33 +08:00
ProjectKoi-Kalo\Kalo
a3abac7897 zc 2024-09-29 18:35:17 +08:00
ProjectKoi-Kalo\Kalo
a5750fb8eb Changes 补en 2024-09-27 17:58:35 +08:00
ProjectKoi-Kalo\Kalo
0d10ffdb6e Changes 修铁灭兄弟 2024-09-27 17:54:38 +08:00
ProjectKoi-Kalo\Kalo
b2ffb07fc6 Changes 种族mergefix 2024-09-25 13:58:51 +08:00
ProjectKoi-Kalo\Kalo
a444204285 Changes 种族merge 2024-09-25 13:44:52 +08:00
ProjectKoi-Kalo\Kalo
478f6dca99 Changes fix merge 2024-09-25 13:04:19 +08:00
ProjectKoi-Kalo\Kalo
8e248545f1 Merge branch 'RG_AG_TEST'
# Conflicts:
#	common/inline_scripts/events/rg_test_gray_skill_varible.txt
#	common/scripted_triggers/RG_scripted_triggers.txt
2024-09-25 13:01:53 +08:00
ProjectKoi-Kalo\Kalo
58d0be3e2b Changeszc 2024-09-25 12:56:40 +08:00
ProjectKoi-Kalo\Kalo
f8979629b2 Changes文件名不知道怎么烂了 2024-09-25 12:15:37 +08:00
ProjectKoi-Kalo\Kalo
fef4de87ea zc 2024-09-25 10:59:36 +08:00
ProjectKoi-Kalo\Kalo
17565cd2ba zc 2024-09-25 10:59:34 +08:00
ProjectKoi-Kalo\Kalo
503df79a18 暂存 2024-09-25 10:32:49 +08:00
ProjectKoi-Kalo\Kalo
efe950f9e6 暂存 2024-09-25 10:32:24 +08:00
ProjectKoi-Kalo\Kalo
7a1d71c8a9 暂存 2024-09-25 09:10:35 +08:00
ProjectKoi-Kalo\Kalo
00ad348916 修改纳米技术赤字情况,调整资源类型和相关效果 2024-09-24 23:43:03 +08:00
ProjectKoi-Kalo\Kalo
8411e7c7bd 暂存 2024-09-24 22:36:39 +08:00
ProjectKoi-Kalo\Kalo
ff2afb6a1a 暂存 2024-09-24 20:06:16 +08:00
ProjectKoi-Kalo\Kalo
533d27f00a Changes文件名不知道怎么烂了 2024-09-24 19:12:58 +08:00
ProjectKoi-Kalo\Kalo
d366fc812a md 2024-09-24 18:06:45 +08:00
79 changed files with 2886 additions and 2359 deletions

View File

@@ -24,6 +24,7 @@
# weight = 1
# }
#}
graygoo = {
trigger = {
owner = {
@@ -32,14 +33,20 @@ graygoo = {
}
icon_frame = 3
default = no
stop_when_armies_dead = no
stop_when_ground_combat = no
abduct_pops = no
planet_damage = 100
army_damage = 2
kill_pop_chance = {
base = 3
}
min_pops_to_kill_pop = 0
kill_pop_amount = { min = 0 max = 200 }
# root = fleet
# from = planet
ai_weight = {

View File

@@ -61,7 +61,7 @@ building_rg_nanolab_1 = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 8
job_nanotech_researcher_add = 800
}
# triggered_desc = {
@@ -153,7 +153,7 @@ building_rg_nanolab_2 = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 15
job_nanotech_researcher_add = 1500
}
# triggered_desc = {

View File

@@ -0,0 +1,83 @@
utility_component_template = {
key = "rg_ship_aura_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ship_aura_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_power_core_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "power_core"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_ftl_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "ftl_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_thruster_components_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "thruster_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_sensor_component_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "sensor_components"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "rg_combat_computers_empty"
size = medium
icon = "GFX_ship_part_empty_ftl_drive"
icon_frame = 1
power = 0
component_set = "combat_computers"
ai_weight = {
weight = 0
}
}

View File

@@ -1988,6 +1988,47 @@ utility_component_template = {
}
}
utility_component_template = {
key = "RG_STARBASE_AURA_FTL_INHIBITOR"
size = medium
icon = "GFX_ship_part_aura_snare"
icon_frame = 1
power = 0
size_restriction = {
RG_gray_juggernaut
}
prerequisites = { "tech_ftl_inhibitor" }
component_set = "ftl_inhibitor"
ftl_inhibitor = yes
hostile_aura = {
name = "aura_starbase_ftl_inhibitor"
system_wide = yes
stack_info = {
id = hostile_flt_inhibitor_aura
priority = 10
}
modifier = {
ship_emergency_ftl_min_days_mult = 1
}
graphics = {
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
ai_weight = {
weight = 2
}
}
#笨蛋雷达
weapon_component_template = {
key = "RG_ANTIBAKAHALO_RADAR"

View File

@@ -0,0 +1,24 @@
rg_agenda_nanotech_unstoppable_swarm = {
agenda_cost = @base_tradition_agenda_cost
allow = {
has_tradition = tr_rg_nanotech_adopt
}
potential = {
has_machine_age_dlc = yes
OR = {
is_individual_machine = yes
is_machine_empire = yes
}
NOR = {
has_cybernetic_ascension = yes
has_country_flag = modularity_traditions_unlocked
has_country_flag = virtuality_traditions_unlocked
}
}
modifier = {
shipsize_nanite_swarmer_build_speed_mult = 0.20
ship_nanite_swarmer_cost_mult = -0.15
}
finish_modifier = agenda_nanotech_unstoppable_swarm_finish
}

View File

@@ -1,3 +0,0 @@
# NGameplay = {
# GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
# }

View File

@@ -9,6 +9,13 @@ district_rg_city = {
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_regular_empire = yes }
@@ -38,9 +45,9 @@ district_rg_city = {
}
planet_modifier = {
planet_housing_add = 25
job_enforcer_add = 2
planet_max_buildings_add = 2
planet_housing_add = 3000
job_enforcer_add = @base_district_jobs
zone_building_slots_add = 2
}
triggered_planet_modifier = {
@@ -51,7 +58,7 @@ district_rg_city = {
}
}
modifier = {
planet_housing_add = -5
planet_housing_add = -500
}
}
@@ -64,8 +71,7 @@ district_rg_city = {
}
}
modifier = {
job_clerk_add = 2
job_culture_worker_add = 1
job_clerk_add = 300
}
}
@@ -79,8 +85,7 @@ district_rg_city = {
}
}
modifier = {
job_clerk_add = 4
job_culture_worker_add = 2
job_clerk_add = 600
}
}
@@ -90,7 +95,7 @@ district_rg_city = {
owner = { has_active_tradition = tr_prosperity_public_works }
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -102,7 +107,7 @@ district_rg_city = {
}
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -115,7 +120,7 @@ district_rg_city = {
}
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -144,6 +149,13 @@ district_rg_hive = {
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_hive_empire = yes }
@@ -173,10 +185,9 @@ district_rg_hive = {
}
planet_modifier = {
planet_housing_add = 30
job_maintenance_drone_add = 15
job_synapse_drone_add = 2
planet_max_buildings_add = 2
planet_housing_add = 3000
# job_synapse_drone_add = 2
zone_building_slots_add = 2
}
triggered_planet_modifier = {
@@ -185,7 +196,7 @@ district_rg_hive = {
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -195,8 +206,8 @@ district_rg_hive = {
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
planet_housing_add = 500
job_coordinator_add = @base_district_jobs
}
}
@@ -206,7 +217,7 @@ district_rg_hive = {
owner = { has_active_tradition = tr_prosperity_extended_hives }
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -227,6 +238,13 @@ district_rg_nexus = {
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
exists = from
from = { is_machine_empire = yes }
@@ -256,10 +274,9 @@ district_rg_nexus = {
}
planet_modifier = {
planet_housing_add = 25
job_maintenance_drone_add = 10
job_coordinator_add = 2
planet_max_buildings_add = 2
planet_housing_add = 3000
job_technician_drone_add = @base_district_jobs
zone_building_slots_add = 2
}
triggered_planet_modifier = {
@@ -268,7 +285,7 @@ district_rg_nexus = {
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -278,18 +295,7 @@ district_rg_nexus = {
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_virtuality_4 }
}
modifier = {
job_maintenance_drone_add = 10
planet_housing_add = 500
}
}
@@ -299,7 +305,7 @@ district_rg_nexus = {
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
}
modifier = {
planet_housing_add = 5
planet_housing_add = 500
}
}
@@ -319,6 +325,11 @@ district_rg_generator = {
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_01
}
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
@@ -340,66 +351,114 @@ district_rg_generator = {
}
produces = {
energy = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_mining = {
icon = district_hab_mining
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
minerals = 50
food = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
planet_housing_add = 1000
}
}
district_rg_farming = {
icon = district_rw_farming
# district_rg_mining = {
# icon = district_hab_mining
# base_buildtime = 30
# is_capped_by_modifier = no
#
# zone_slots = {
# slot_minerals
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# minerals = 50
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
#district_rg_farming = {
# icon = district_rw_farming
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_food
# }
#
# show_on_uncolonized = { uses_district_set = rg_station }
#
# potential = {
# uses_district_set = rg_station
# exists = owner
# NOT = {
# AND = {
# owner = { is_ai = yes }
# owner = { country_uses_food = no }
# }
# }
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# food = 50
# }
# }
#
# # triggered for tooltip formatting purposes
# triggered_planet_modifier = {
# modifier = {
# planet_housing_add = 1000
# }
# }
#}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_02
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
exists = owner
NOT = {
AND = {
owner = { is_ai = yes }
owner = { country_uses_food = no }
}
}
}
resources = {
@@ -409,17 +468,24 @@ district_rg_farming = {
}
upkeep = {
energy = 5
minerals = 50
}
produces = {
food = 50
nanites = 50
}
}
# triggered for tooltip formatting purposes
triggered_planet_modifier = {
modifier = {
planet_housing_add = 10
}
planet_housing_add = 1000
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 500
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 500
}
}
@@ -428,6 +494,11 @@ district_rg_science = {
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_rg_city_03
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = { uses_district_set = rg_station }
@@ -453,12 +524,12 @@ district_rg_science = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
energy = 5
}
}
triggered_planet_modifier = {
planet_housing_add = 10
planet_housing_add = 1000
}
triggered_planet_modifier = {
@@ -467,9 +538,11 @@ district_rg_science = {
owner = { is_regular_empire = yes }
}
modifier = {
job_researcher_add = 15
job_physicist_add = 1000
job_biologist_add = 1000
job_engineer_add = 1000
}
}4
}
triggered_planet_modifier = {
potential = {
@@ -477,7 +550,9 @@ district_rg_science = {
owner = { is_hive_empire = yes }
}
modifier = {
job_brain_drone_add = 15
job_calculator_physicist_add = 1000
job_calculator_biologist_add = 1000
job_calculator_engineer_add = 1000
}
}
@@ -487,7 +562,9 @@ district_rg_science = {
owner = { is_machine_empire = yes }
}
modifier = {
job_calculator_add = 15
job_calculator_physicist_add = 1000
job_calculator_biologist_add = 1000
job_calculator_engineer_add = 1000
}
}
@@ -501,7 +578,9 @@ district_rg_science = {
has_active_tradition = tr_virtuality_4
}
}
job_researcher_add = 5
job_physicist_add = 500
job_biologist_add = 500
job_engineer_add = 500
}
triggered_planet_modifier = {
@@ -512,7 +591,9 @@ district_rg_science = {
has_active_tradition = tr_virtuality_4
}
}
job_calculator_add = 5
job_calculator_physicist_add = 500
job_calculator_biologist_add = 500
job_calculator_engineer_add = 500
}
triggered_desc = {
@@ -550,111 +631,47 @@ district_rg_science = {
}
}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
upkeep = {
trigger = {
exists = owner
owner = {
has_edict = industrial_maintenance
}
}
energy = 4
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 10
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
modifier = {
job_maintenance_drone_add = 2
}
}
triggered_desc = {
trigger = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
text = job_maintenance_drone_effect_desc
}
}
district_rg_nanites = {
icon = district_rg_nanites
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
minerals = 40
}
produces = {
nanites = 40
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
# district_rg_nanites = {
# icon = district_rg_nanites
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_city_01
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# minerals = 40
# }
# produces = {
# nanites = 40
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
# district_rg_commercial = {
# icon = district_rw_commercial

View File

@@ -847,8 +847,6 @@ ship_design = {
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_BAKAHALO"
required_component = "RG_ANTIBAKAHALO"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
}
@@ -1439,10 +1437,8 @@ ship_design = {
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "RG_BAKAHALO"
required_component = "RG_ANTIBAKAHALO"
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}
# 航母 1

View File

@@ -162,7 +162,7 @@ ship_design = {
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}
# Factory
@@ -338,5 +338,5 @@ ship_design = {
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
}

View File

@@ -0,0 +1,30 @@
option = {
trigger = { has_civic = civic_AG_gray_master }
name = AG_dooropen_master.option
if = {
limit = {
any_country = {
has_civic = civic_AG_gray
}
}
#do nothing
}
else_if = {
limit = {
NOT = {
any_country = {
has_civic = civic_AG_gray
}
}
any_country = {
has_civic = origin_rg_gray
}
has_global_flag = has_rg_mod
}
force_remove_civic = civic_AG_gray_master
}
else = {
country_event = { id = graygoo.499 }
}
}

View File

@@ -1,25 +0,0 @@
immediate = {
rg_timeline_attract_field_init = yes
if = {
# 非正常触发补事件
limit = {
NOT = {
exists = event_target:rg_gray_country
}
}
rg_gray_country_init = yes #创建国家
}
rg_gray_country_after_init = yes
set_country_flag = machine_age_nanites_studied
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = "rg_event.2.desc"
days = @toast_message_days
target = event_target:rg_gray_country_leader
variable = {
type = name
localization = LEADER
scope = event_target:rg_gray_country_leader
}
}
}

View File

@@ -4,8 +4,7 @@ immediate = {
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
#初始化衣柜
reset_gray_cloth = yes
}
}
trigger = {
@@ -125,6 +124,7 @@ option = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
@@ -155,15 +155,6 @@ option = {
rg_clear_harbitat = yes
}
}
option = {
# help
name = rg_help
hidden_effect = {
country_event = {
id = rg_graygoo.4
}
}
}
option = {
# 衣柜
name = rg_wardrobe
@@ -173,7 +164,6 @@ option = {
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_500_scripts"
option = {
name = graygoo.500.d
default_hide_option = yes

View File

@@ -42,7 +42,6 @@ immediate = {
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
@@ -102,6 +101,7 @@ option = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
@@ -129,15 +129,6 @@ option = {
}
}
}
option = {
# help
name = rg_help
hidden_effect = {
country_event = {
id = rg_grayleader.4
}
}
}
option = {
# 衣柜
name = rg_wardrobe
@@ -147,7 +138,6 @@ option = {
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader

View File

@@ -31,7 +31,6 @@ immediate = {
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
@@ -215,6 +214,7 @@ option = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
@@ -329,7 +329,6 @@ option = {
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader

View File

@@ -29,7 +29,6 @@ immediate = {
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = {
@@ -205,6 +204,7 @@ option = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
@@ -288,7 +288,6 @@ option = {
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
option = {
name = graygoo.500.d
tag = hire_leader

View File

@@ -11,7 +11,6 @@ trigger = {
option = {
name = OK
}
inline_script = "events/rg_wsg_marry_gray_option_504_scripts"
# option = {
# name = rg_graygoo.504.a
# allow = {

View File

@@ -141,6 +141,7 @@ option = {
NOT = {
RG_gray_harbitat_active_trigger = yes
}
has_country_flag = rg_gray_level_3
}
allow = {
}
@@ -176,7 +177,6 @@ option = {
}
}
}
inline_script = "events/rg_wsg_marry_gray_option_scripts"
# option = { # 开启建造中继器
# name = rg_event.5.e
# trigger = {

View File

@@ -1,63 +0,0 @@
option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = {
which = wg_gray_affection
value > @wg_gray_affection_to_lv4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
if = {
limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
hidden_effect = {
country_event = {
id = wg_affection.30000
}
}
}

View File

@@ -1,34 +0,0 @@
option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = {
which = wg_gray_affection
value > @wg_gray_affection_to_lv4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
has_wg_special_authority = no
custom_tooltip = {
check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
subtract_variable = {
which = wsg_rings
value = 1
}
hidden_effect = {
country_event = {
id = wg_affection.30000
}
}
}

View File

@@ -1,37 +0,0 @@
option = {
name = marry_gray
trigger = {
RG_OR_has_wsg_mod_trigger = yes
check_variable = { which = wg_gray_affection value > @wg_gray_affection_to_lv4 }
NOT = { has_country_flag = married_gray }
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
check_variable = { which = wsg_rings value >= 1 }
fail_text = not_enough_engagement_rings
}
}
}
if = {
limit = { has_wg_special_authority = yes }
subtract_variable = { which = wsg_rings value = 1 }
} else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
hidden_effect = { country_event = { id = wg_affection.30000 }}
}

View File

@@ -1,138 +0,0 @@
produces = {
trigger = {
OR = {
has_trait = rg_machine_maid_trait
}
}
nanites = -0.1
multiplier = value:rg_maid_trait_mult
}
# vanilla
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_scintillating
has_trait = trait_advanced_scintillating
}
}
rare_crystals = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_gaseous_byproducts
has_trait = trait_advanced_gaseous_byproducts
}
}
exotic_gases = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_volatile_excretions
has_trait = trait_advanced_volatile_excretions
}
}
volatile_motes = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_notofthisworld
has_trait = trait_robot_notofthisworld
has_trait = trait_exd
}
}
physics_research = 0.5
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
is_robot_pop = no
}
physics_research = 1
}
produces = {
trigger = {
has_trait = trait_cybernetic
exists = owner
owner = {
has_country_flag = driven_neural_chorus
}
}
unity = 0.1
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_1
}
}
volatile_motes = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_2
}
}
volatile_motes = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_3
}
}
volatile_motes = 0.06
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_1
}
}
rare_crystals = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_2
}
}
rare_crystals = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_3
}
}
rare_crystals = 0.06
}

View File

@@ -1,103 +0,0 @@
# example_class = {
# name = <name_key>
# name_plural = <name_plural_key>
# description = <description_key>
#
# #all the following default to no
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
# can_be_envoy = yes/no
# can_research_tech = yes/no
# can_research_special_projects = yes/no
# can_crew_science_ship = yes/no
# can_research_anomalies = yes/no
# can_research_archaeology_site = yes/no
# can_survey = yes/no
# can_boost_cloaking_detection = yes/no
# can_explore_rifts = yes/no
# can_conduct_active_reconnaissance = yes/no
# can_govern_planet = yes/no
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
# can_rule_empire = yes/no # defaults to yes
# recruitable = yes/no # defaults to yes
# max_trait_points = <num>
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
# # can appear multiple times
#
# resources = { #upkeep
# category = leader_scientists/etc
# cost = {
# ...
# }
# }
#
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
# base = <num>
# modifier = {}
# }
#
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
# # if the score is 0 or less, the leader will not be assigned to that location
# base = <num>
# modifier = {}
# }
#
# minimum_ai_target = <num>
#
# leader_background_job_weight = {
# job_name = <weight>
# # etc
# }
# }
#
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
#
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
#
#
# How the AI assigns leaders now:
#
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
# Step 2: Sort all available leaders by skill
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
# Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
# rg_nanite_leader = {
# name = rg_nanite_leader
# name_plural = rg_nanite_leader_plural
# description = rg_nanite_leader_description
#
# can_lead_army = yes
# can_lead_navy = yes
# can_govern_planet = yes
# can_be_envoy = yes
# can_research_tech = yes
# can_research_special_projects = yes
# can_crew_science_ship = yes
# can_research_anomalies = yes
# can_research_archaeology_site = yes
# can_survey = yes
# can_boost_cloaking_detection = yes
# can_explore_rifts = yes
# can_conduct_active_reconnaissance = yes
# can_govern_planet = yes
# can_have_traits = yes
# can_rule_empire = yes
# recruitable = no
# max_trait_points = 3
# leader_capacity = 3
#
# ai_weight = {
# modifier = {
# factor = 0
# }
# }
# icon = 4
# paragon_background_selector = "paragon_background_selector"
# }

View File

@@ -100,14 +100,6 @@ RG_orbital_ring = {
has_planet_flag = has_orbital_debris
}
}
if = {
limit = {
from = {
is_ai = yes
}
}
num_pops >= 25
}
}
}
# root = system

View File

@@ -0,0 +1,33 @@
#message_type = {
# key = "CONSTRUCTION_MESSAGE_TYPE" # Message key, used from code.
# icon = "GFX_message_other_construction" # Sprite to use for gui item "message_icon_button"
# icon_frame = 1 # Frame index to use for gui item "message_frame"
#
# name = "MESSAGE_DECLARE_WAR_TITLE" # Localization key to use for title, if empty it will use "MESSAGE_<key>_TITLE" instead.
# sound = "advisor_notification_construction_complete" # Sound to play on message creation
#
# sound_is_advisor = yes # Deprecated and does nothing.
# ping = "ping_notification_green" # Ping map to use for map visualization.
#
# hidden_in_message_settings = yes # If yes, the message type is not shown in the message settings UI (default: no).
# category = diplomacy # Filter category in message settings, valid: 'diplomacy', 'military', 'economy', 'government', 'science', 'fleets', 'planets', 'leaders', 'other' (default: 'other').
# message_setting_key = "MESSAGE_DECLARE_WAR_SETTING" # Localization key to use in message settings, if empty it will use name instead.
# default_notification = no # Is notification enabled by default (default: yes).
# default_toast = yes # Is toast enabled by default (default: no).
# default_popup = yes # Is popup enabled by default (default: no).
# default_autopause = yes # Is auto-pause enabled by default (default: no).
#}
message_type = {
key = "MESSAGE_TYPE_RG_GRAY_GOO_LEADER_CHAT"
icon = "GFX_toast_leader_acquired"
name = "MESSAGE_RG_GRAY_GOO_LEADER_CHAT_TITLE"
sound = "notification"
ping = "ping_notification_red"
default_toast = yes
category = leaders
}

View File

@@ -180,6 +180,16 @@ on_space_battle_won = {
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
# Fires when a combat is finished from a lack of enemies
on_space_battle_over = {
events = {
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1

View File

@@ -7,7 +7,10 @@ rg_event_effect_event1_dragon = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
add_trait = {
trait = RG_leader_trait_admiral_born_tobe_dragon
show_message = no
}
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
@@ -29,33 +32,87 @@ rg_event_effect_event1_dragon = {
}
}
#fired from rg_event.1
rg_event_effect_event1_cluster = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_cluster = yes
#第一个遥远约定起源的全局标记
set_global_flag = origin_rg_gray_1st_global
#第一个遥远约定起源的国家标记
set_country_flag = origin_rg_gray_1st
#遥远约定星团起源的国家标记
set_country_flag = origin_rg_gray_cluster
#设置小灰改造等级初始为1
set_country_flag = rg_gray_level_1
#给点初始资源免得开局饿死
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
else = {
rg_event_effect_event1_dragon = yes
#给遥远群星modifier减跃迁范围防止跳出去
add_modifier = {
modifier = rg_distant_stars_modifier
}
#保存成遥远约定起源国家全局target
save_global_event_target_as = origin_rg_gray_country
#调用小灰打招呼事件
country_event = {
id = rg_event.2
days = 30
}
# 生成L星团 还没做TODO
# rg_lcluster_spawn_effect = yes
#计时器十年自动开门事件 还没做TODO
# country_event = {
# id = rg_event.18
# days = 3600
# random = 12800
# }
}
rg_event_effect_event1_cluster_galaxy = {
#fired from rg_event.1
rg_event_effect_event1_galaxy = {
#第一个遥远约定起源的全局标记
set_global_flag = origin_rg_gray_1st_global
#第一个遥远约定起源的国家标记
set_country_flag = origin_rg_gray_1st
#遥远约定银河起源的国家标记
set_country_flag = origin_rg_gray_galaxy
#设置小灰改造等级初始为1
set_country_flag = rg_gray_level_1
#由于这里用的是玩家自己选的开局星球所以不送资
#保存成遥远约定起源国家全局target
save_global_event_target_as = origin_rg_gray_country
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
#有遥远的故事起源国家,这个条件为什么在这我忘了
any_country = {
has_origin = origin_Asgray
}
}
rg_event_effect_event1_gray_galaxy = yes
}
#调用小灰打招呼事件
country_event = {
id = rg_event.2
days = 30
}
#立刻开门防止玩家再次进L星团再刨一个小灰出来
else = {
rg_event_effect_event1_dragon = yes
rg_lcluster_spawn_effect = yes
capital_scope = {
solar_system = {
random_neighbor_system = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
}
@@ -65,10 +122,7 @@ rg_event_effect_event1_gray_cluster = {
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
rg_event_effect_event1_to_event2_effect = yes
add_resource = {
energy = 1000
minerals = 1000
@@ -92,13 +146,32 @@ rg_event_effect_event1_gray_galaxy = {
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
rg_event_effect_event1_to_event2_effect = yes
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
if = {
limit = {
rg_has_ag_origin_trigger = yes
}
}
else = {
rg_lcluster_spawn_effect = yes
capital_scope = {
solar_system = {
random_neighbor_system = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
}
}
}
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
limit = {
@@ -137,7 +210,9 @@ rg_event_effect_lcluster_open = {
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
country_event = {
id = rg_cluster.2
@@ -160,12 +235,12 @@ rg_event_effect_planet2027_spawn_maid_species = {
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = no
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_machine_unit
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
@@ -173,6 +248,42 @@ rg_event_effect_planet2027_spawn_maid_species = {
}
effect = {
save_global_event_target_as = rg_owner_main_maid_species
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = yes
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_rg_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
set_citizenship_type = {
type = citizenship_full_rg_maid
country = event_target:gray_owner
}
}
}
}

View File

@@ -4,7 +4,7 @@ rg_create_fallen_empire_species_effect = {
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = trait_rg_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
@@ -284,7 +284,7 @@ rg_create_fallen_empire_starting_navy = {
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
@@ -297,7 +297,7 @@ rg_create_fallen_empire_platform = {
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
@@ -310,7 +310,7 @@ rg_create_fallen_empire_colossus = {
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
@@ -323,7 +323,7 @@ rg_create_fallen_empire_titan = {
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
@@ -336,7 +336,7 @@ rg_create_fallen_empire_large_ship = {
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random
@@ -349,7 +349,7 @@ rg_create_fallen_empire_small_ship = {
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
owner = { is_machine_empire = yes }
}
create_ship = {
name = random

View File

@@ -158,7 +158,7 @@ rg_save_gray_leader_level_effect = {
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
trigger = has_base_skill
variable = rg_gray_level_temp
}
#导入变量
@@ -542,6 +542,21 @@ rg_harbitar_size_calculate = {
}
}
rg_habitat_maid_init = {
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
event_target:rg_gray_habitat_target = {
every_owned_pop_group = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
}
}
#Country event_target:gray_owner
#创造灰风纳米空间站
rg_juggernaut_habitat_init = {
@@ -584,16 +599,6 @@ rg_juggernaut_habitat_init = {
species = owner_main_species
ethos = owner
}
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
every_owned_pop = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
set_name = "NAME_rg_gray_habitat_base"
if = {
limit = {
@@ -605,22 +610,6 @@ rg_juggernaut_habitat_init = {
}
set_planet_size = owner.rg_habitat_size
generate_start_buildings_and_districts = yes
while = {
count = 1
add_district = district_rg_generator
}
while = {
count = 1
add_district = district_rg_mining
}
while = {
count = 1
add_district = district_rg_farming
}
while = {
count = 1
add_district = district_rg_industrial
}
if = {
limit = {
exists = owner
@@ -658,10 +647,20 @@ rg_juggernaut_habitat_init = {
}
}
while = {
count = 5
create_pop = {
species = owner_main_species
}
count = 1
add_district = district_rg_generator
}
while = {
count = 1
add_district = district_rg_industrial
}
while = {
count = 1
add_district = district_rg_science
}
create_pop_group = {
species = owner_main_species
size = 5
}
set_planet_flag = megastructure
set_planet_flag = habitat
@@ -673,6 +672,7 @@ rg_juggernaut_habitat_init = {
}
}
}
rg_habitat_maid_init = yes
rg_set_gray_harbitat_active_effect = yes
}
}

View File

@@ -33,18 +33,33 @@ rg_gray_govener_init = {
}
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
set_leader_flag = "gray_leader"
set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait = {
trait = leader_trait_governor_gray
show_message = no
}
add_trait = {
trait = RG_leader_trait_ruler_gray
show_message = no
}
add_trait = {
trait = subclass_official_governor
show_message = no
}
add_trait = {
trait = trait_ruler_architectural_sense_3
show_message = no
}
add_trait = {
trait = leader_trait_distribution_lines_2
show_message = no
}
if = {
limit = {
owner = {
@@ -53,15 +68,33 @@ rg_gray_govener_init = {
}
}
remove_trait = leader_trait_governor_gray
add_trait_no_notify = leader_trait_governor_gray_weak
add_trait = {
trait = leader_trait_governor_gray_weak
show_message = no
}
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait = {
trait = RG_leader_trait_governor_gray
show_message = no
}
add_trait = {
trait = RG_leader_trait_ruler_gray
show_message = no
}
add_trait = {
trait = subclass_official_governor
show_message = no
}
add_trait = {
trait = trait_ruler_architectural_sense_3
show_message = no
}
add_trait = {
trait = leader_trait_distribution_lines_2
show_message = no
}
}
}
}
@@ -92,11 +125,16 @@ rg_gray_govener_init = {
}
if = {
limit = {
owner = { has_country_flag = married_gray }
owner = {
has_country_flag = married_gray
}
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
set_variable = {
which = affection
value = owner.wg_gray_affection
}
}
# if = {
# limit = {
@@ -113,7 +151,6 @@ rg_gray_govener_init = {
rg_set_gray_portrait = yes
}
}
}
rg_gray_commander_init = {
@@ -151,14 +188,17 @@ rg_gray_commander_init = {
}
if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader
add_trait_no_notify = gray_admiral
add_trait = {
trait = gray_admiral
show_message = no
}
if = {
limit = {
owner = {
@@ -167,19 +207,40 @@ rg_gray_commander_init = {
}
}
remove_trait = gray_admiral
add_trait_no_notify = leader_trait_admiral_gray_weak
add_trait = {
trait = leader_trait_admiral_gray_weak
show_message = no
}
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
}
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
add_trait = {
trait = RG_leader_trait_admiral_gray
show_message = no
}
add_trait = {
trait = RG_leader_trait_admiral_nanorebuild_gray
show_message = no
}
# add_trait_no_notify = RG_leader_trait_general_gray_skill
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_commander_councilor
add_trait_no_notify = leader_trait_carrier_specialization
add_trait_no_notify = leader_trait_juryrigger_2
add_trait_no_notify = leader_trait_reinforcer_2
add_trait = {
trait = subclass_commander_councilor
show_message = no
}
add_trait = {
trait = leader_trait_carrier_specialization
show_message = no
}
add_trait = {
trait = leader_trait_juryrigger_2
show_message = no
}
add_trait = {
trait = leader_trait_reinforcer_2
show_message = no
}
}
}
last_created_leader = {
@@ -209,11 +270,16 @@ rg_gray_commander_init = {
}
if = {
limit = {
owner = { has_country_flag = married_gray }
owner = {
has_country_flag = married_gray
}
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
set_variable = {
which = affection
value = owner.wg_gray_affection
}
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
# if = {
@@ -234,6 +300,7 @@ rg_gray_commander_init = {
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
}
#
# rg_gray_admiral_init = {
# event_target:rg_gray_country = {
@@ -457,7 +524,6 @@ rg_gray_commander_init = {
# }
#
# }
rg_gray_scientist_init = {
event_target:rg_gray_country = {
create_leader = {
@@ -530,11 +596,16 @@ rg_gray_scientist_init = {
}
if = {
limit = {
owner = { has_country_flag = married_gray }
owner = {
has_country_flag = married_gray
}
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
set_variable = {
which = affection
value = owner.wg_gray_affection
}
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
# if = {
@@ -552,7 +623,6 @@ rg_gray_scientist_init = {
rg_set_gray_portrait = yes
}
}
}
rg_gray_country_leader_init = {
@@ -593,18 +663,48 @@ rg_gray_country_leader_init = {
# 暂时和小灰网络断开连接
# set_leader_flag = "gray_leader"
# set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait = {
trait = leader_trait_governor_gray
show_message = no
}
add_trait = {
trait = RG_leader_trait_ruler_gray
show_message = no
}
add_trait = {
trait = subclass_official_governor
show_message = no
}
add_trait = {
trait = trait_ruler_architectural_sense_3
show_message = no
}
add_trait = {
trait = leader_trait_distribution_lines_2
show_message = no
}
}
else = {
add_trait_no_notify = RG_leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray
add_trait_no_notify = subclass_official_governor
add_trait_no_notify = trait_ruler_architectural_sense_3
add_trait_no_notify = leader_trait_distribution_lines_2
add_trait = {
trait = RG_leader_trait_governor_gray
show_message = no
}
add_trait = {
trait = RG_leader_trait_ruler_gray
show_message = no
}
add_trait = {
trait = subclass_official_governor
show_message = no
}
add_trait = {
trait = trait_ruler_architectural_sense_3
show_message = no
}
add_trait = {
trait = leader_trait_distribution_lines_2
show_message = no
}
}
}
}
@@ -622,11 +722,11 @@ rg_gray_leader_experience_jar = {
RG_has_gray_cluster_origin_trigger = yes
}
}
has_skill < 10
has_base_skill < 10
}
add_experience = 54000
event_target:gray_owner = {
rg_save_gray_leader_level_effect = yes
}
}
}
}

View File

@@ -1423,7 +1423,7 @@ RG_const_auto_build_effect = {
#建造空间站
find_closest_planet = {
trigger = {
id = RG_work_bees_trigger.1
id = RG_work_bees_trigger.11
RG_planet_can_auto_build = yes
}
found_planet = {
@@ -1433,7 +1433,7 @@ RG_const_auto_build_effect = {
duration = $station_time$
}
effect = {
id = RG_work_bees_effect.2
id = RG_work_bees_effect.22
#若星系属于母国,则自动建造
if = {
limit = {
@@ -1796,7 +1796,7 @@ RG_destroy_planet_effect = {
else = {
set_owner = event_target:gray_owner
}
every_owned_pop = {
every_owned_pop_group = {
modify_species = {
species = event_target:gray_owner.owner_species
add_trait = trait_cybernetic
@@ -1804,13 +1804,13 @@ RG_destroy_planet_effect = {
change_scoped_species = yes
}
}
every_owned_pop = {
every_owned_pop_group = {
limit = {
has_modifier = pop_recently_conquered
}
remove_modifier = pop_recently_conquered
}
every_owned_pop = {
every_owned_pop_group = {
set_citizenship_type = {
type = citizenship_full_machine
cooldown = yes
@@ -2193,7 +2193,7 @@ RG_destroy_planet_effect_sp = {
else = {
set_owner = event_target:gray_owner
}
every_owned_pop = {
every_owned_pop_group = {
modify_species = {
species = event_target:gray_owner.owner_species
add_trait = trait_cybernetic
@@ -2201,13 +2201,13 @@ RG_destroy_planet_effect_sp = {
change_scoped_species = yes
}
}
every_owned_pop = {
every_owned_pop_group = {
limit = {
has_modifier = pop_recently_conquered
}
remove_modifier = pop_recently_conquered
}
every_owned_pop = {
every_owned_pop_group = {
set_citizenship_type = {
type = citizenship_full_machine
cooldown = yes
@@ -2397,7 +2397,7 @@ RG_destroy_star_system = {
else = {
set_owner = event_target:gray_owner
}
every_owned_pop = {
every_owned_pop_group = {
modify_species = {
species = event_target:gray_owner.owner_species
add_trait = trait_cybernetic
@@ -2405,13 +2405,13 @@ RG_destroy_star_system = {
change_scoped_species = yes
}
}
every_owned_pop = {
every_owned_pop_group = {
limit = {
has_modifier = pop_recently_conquered
}
remove_modifier = pop_recently_conquered
}
every_owned_pop = {
every_owned_pop_group = {
set_citizenship_type = {
type = citizenship_full_machine
cooldown = yes
@@ -2802,7 +2802,7 @@ rg_gray_country_after_init = {
id = rg_grayleader.7
days = -1
}
rg_juggernaut_habitat_init = yes
# rg_juggernaut_habitat_init = yes
}
rg_timeline_attract_field_init = {

View File

@@ -1,6 +1,6 @@
RG_gray_mod1_trigger = {
event_target:gray_leader_admiral = {
has_skill >= 10
has_base_skill >= 10
}
NOR = {
has_country_flag = rg_gray_level_2
@@ -35,7 +35,7 @@ RG_gray_mod1_allow_trigger = {
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 10
has_base_skill >= 10
}
}
resource_stockpile_compare = {
@@ -51,7 +51,7 @@ RG_gray_mod1_allow_trigger = {
RG_gray_mod2_trigger = {
AND = {
event_target:gray_leader_admiral = {
has_skill >= 10
has_base_skill >= 10
}
has_country_flag = rg_gray_level_2
}
@@ -93,7 +93,7 @@ RG_gray_mod2_allow_trigger = {
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 10
has_base_skill >= 10
}
}
}

View File

@@ -1,3 +1,23 @@
rg_all_cluster_mod_check = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
rg_all_cluster_mod_check_for_scion = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
# has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
rg_has_ag_origin_trigger = yes # 遥远的故事
}
}
RG_planet_can_auto_build = {
OR = {
AND = {
@@ -31,9 +51,33 @@ RG_OR_has_wsg_mod_trigger = {
}
}
RG_AG_has_gray_master_trigger = {
has_civic = civic_AG_gray_master
}
RG_has_gray_cluster_origin_trigger = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
rg_is_main_species_with_maid_trait_trigger = {
has_trait = rg_machine_maid_trait
OR = {
is_same_species = owner_main_species
is_subspecies = owner_main_species
}
}
RG_tradition5_or_gray_owner_trigger = {
OR = {
RG_gray_harbitat_active_trigger = yes
has_active_tradition = tr_rg_nanotech_5
}
}
rg_has_ag_origin_trigger = {
any_country = {
has_origin = origin_Asgray
}
}

View File

@@ -338,7 +338,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
custom_tooltip = {
fail_text = is_unpopulated
OR = {
num_pops > 0
pop_amount > 0
is_planet_class = pc_infested
}
}
@@ -472,7 +472,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
}
custom_tooltip = {
fail_text = no_assimilatable_pops
any_owned_pop = {
any_owned_pop_group = {
is_valid_pop_for_PLANET_KILLER_NANOBOTS = yes
}
}

View File

@@ -54,7 +54,7 @@ RG_graygoo_mothership = {
use_shipnames_from = titan
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
@@ -118,7 +118,7 @@ RG_graygoo_capitalship = {
use_shipnames_from = juggernaut
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
@@ -183,8 +183,6 @@ RG_graygoo_capitalship = {
required_component_set = "sensor_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = {
category = ships
@@ -231,7 +229,7 @@ RG_gray_juggernaut = {
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
@@ -297,9 +295,7 @@ RG_gray_juggernaut = {
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ftl_inhibitor"
components_add_to_cost = no
resources = {
@@ -448,7 +444,7 @@ RG_graygoo_interdictor = {
use_shipnames_from = battleship
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
@@ -502,7 +498,7 @@ RG_graygoo_destroyer = {
use_shipnames_from = destroyer
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
@@ -562,7 +558,7 @@ RG_graygoo_icebreaker_interdictor = {
base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
@@ -616,7 +612,7 @@ RG_graygoo_Arsenal = {
base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
@@ -668,7 +664,7 @@ RG_graygoo_Buff = {
base_buildtime = @battleship_build_time
use_shipnames_from = colossus
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = colossus
@@ -842,7 +838,7 @@ RG_orbital_ring_tier_1 = {
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_default_design = no #if yes, countries will have an auto-generated design at start
prerequisites = {
"tech_object_gray_6"
}

View File

@@ -1,192 +1,150 @@
situation_nanties_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
owner = {
country_event = { id = advisor.20 days = 10 random = 20 }
save_event_target_as = kaleidoscope_new_owner
}
random_playable_country = {
limit = {
has_country_flag = gave_kaleidoscope_to@owner
}
country_event = { id = situation.2025 days = 10 random = 20 }
}
}
on_abort = {
owner = {
add_resource = {
energy = @bailout_basic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
on_monthly = {
random_events = {
80 = 0
20 = origin.4170 # Payback | MSI helping you
}
}
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_researchers_physics_research_produces_add = -0.5
planet_researchers_society_research_produces_add = -0.5
planet_researchers_engineering_research_produces_add = -0.5
diplo_weight_economy_mult = -0.1
planet_pop_assembly_reduction = 0.1
ship_disengage_chance_mult = -0.1
ship_weapon_damage = -0.20
ship_speed_mult = -0.20
}
}
deficit_second = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_researchers_physics_research_produces_add = -1
planet_researchers_society_research_produces_add = -1
planet_researchers_engineering_research_produces_add = -1
diplo_weight_economy_mult = -0.2
planet_pop_assembly_reduction = 0.2
ship_disengage_chance_mult = -0.25
ship_weapon_damage = -0.40
ship_speed_mult = -0.40
}
}
deficit_third = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_researchers_physics_research_produces_add = -1.5
planet_researchers_society_research_produces_add = -1.5
planet_researchers_engineering_research_produces_add = -1.5
diplo_weight_economy_mult = -0.33
planet_pop_assembly_reduction = 0.33
ship_disengage_chance_mult = -0.50
ship_weapon_damage = -0.60
ship_speed_mult = -0.60
}
}
deficit_fourth = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = { id = deficit.100 }
}
modifier = {
planet_researchers_physics_research_produces_add = -2
planet_researchers_society_research_produces_add = -2
planet_researchers_engineering_research_produces_add = -2
diplo_weight_economy_mult = -0.5
planet_pop_assembly_reduction = 0.5
ship_disengage_chance_mult = -0.75
planet_jobs_produces_mult = -0.1
ship_weapon_damage = -0.8
ship_speed_mult = -0.8
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = { id = deficit.110 }
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = { destroy_situation = this }
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|energy|
desc = string_expenditures_greater_than_income_energy
owner = { has_actual_deficit = { RESOURCE = energy } }
}
modifier = {
subtract = 5
desc = string_not_in_deficit_energy
owner = {
resource_income_compare = {
resource = energy
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_energy
owner = {
has_negative_income_with_stockpile = { RESOURCE = energy }
}
}
modifier = {
desc = civilian_difficulty
mult = 0.1
situation_monthly_progress > 0
is_difficulty = 0
owner = {
is_ai = no
}
}
modifier = {
desc = cadet_difficulty
mult = 0.5
situation_monthly_progress > 0
is_difficulty = 1
owner = {
is_ai = no
}
}
}
approach = {
name = deficit_approach_do_nothing
icon = GFX_situation_approach_this_is_fine
icon_background = GFX_situation_approach_bg_yellow
default = yes
on_select = {
custom_tooltip = deficit_approach_do_nothing_tooltip
}
ai_weight = {
base = 1
}
}
approach = {
name = deficit_approach_cut_science_investment
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
planet_researchers_produces_mult = -0.5
planet_buildings_energy_upkeep_mult = -0.2
}
ai_weight = {
base = 0
modifier = {
add = 2
current_stage = deficit_third
}
modifier = {
add = 2
current_stage = deficit_fourth
}
}
}
situation_nanites_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
}
on_abort = {
owner = {
add_resource = {
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_jobs_upkeep_mult = 0.05
all_technology_research_speed = -0.05
planet_buildings_upkeep_mult = 0.05
megastructures_upkeep_mult = 0.05
}
}
deficit_second = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_jobs_upkeep_mult = 0.1
all_technology_research_speed = -0.1
planet_buildings_upkeep_mult = 0.1
megastructures_upkeep_mult = 0.1
}
}
deficit_third = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_jobs_upkeep_mult = 0.15
all_technology_research_speed = -0.2
planet_buildings_upkeep_mult = 0.15
megastructures_upkeep_mult = 0.15
}
}
deficit_fourth = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = {
id = gigadeficit.160
}
}
modifier = {
planet_jobs_upkeep_mult = 0.2
all_technology_research_speed = -0.4
planet_buildings_upkeep_mult = 0.2
megastructures_upkeep_mult = 0.2
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = {
id = rg_deficit.220
}
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = {
destroy_situation = this
}
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|nanites|
desc = string_expenditures_greater_than_income_nanites
owner = {
has_actual_deficit = {
RESOURCE = nanites
}
}
}
modifier = {
subtract = 3
desc = string_not_in_deficit_nanites
owner = {
resource_income_compare = {
resource = nanites
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_nanites
owner = {
has_negative_income_with_stockpile = {
RESOURCE = nanites
}
}
}
}
approach = {
name = deficit_approach_do_nothing
icon = GFX_situation_approach_this_is_fine
icon_background = GFX_situation_approach_bg_yellow
default = yes
on_select = {
custom_tooltip = deficit_approach_do_nothing_tooltip
}
ai_weight = {
base = 1
}
}
approach = {
name = deficit_approach_cut_nanite_usage
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
country_nanites_produces_mult = 0.15
planet_stability_add = -10
planet_structures_cost_mult = 1
megastructures_cost_mult = 1
}
ai_weight = {
base = 0
modifier = {
add = 2
current_stage = deficit_third
}
modifier = {
add = 2
current_stage = deficit_fourth
}
}
}
}

View File

@@ -11,7 +11,7 @@ situation_rg_gray_mod1 = {
}
}
}
destroy_situation = this
destroy_situation = this
}
on_start = {

View File

@@ -79,18 +79,13 @@ rg_fallen_machine = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 105
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 94
}
rg_create_fallen_empire_starting_navy = yes
@@ -159,17 +154,13 @@ rg_fallen_machine = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 50
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 20
}
while = {
count = 20
@@ -225,17 +216,13 @@ rg_fallen_machine = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 22
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 10
}
while = {
count = 10
@@ -333,18 +320,14 @@ rg_fallen_machine_1 = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 105
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 94
}
rg_create_fallen_empire_starting_navy = yes
@@ -421,17 +404,13 @@ rg_fallen_machine_1 = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 50
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 20
}
while = {
count = 20
@@ -487,17 +466,13 @@ rg_fallen_machine_1 = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
create_pop_group = {
species = owner_main_species
size = 22
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
create_pop_group = {
species = event_target:rg_scion_slave.species
size = 10
}
while = {
count = 10

View File

@@ -18,4 +18,5 @@ RG_MACHINE = {
species_trait_points = 10
species_max_traits = 6
robotic = yes
inherit_traits_from = { BIOLOGICAL ROBOT MACHINE }
}

View File

@@ -0,0 +1,21 @@
citizenship_full_rg_maid = {
is_full_citizenship = yes
potential = {
exists = from
from = { is_same_value = event_target:gray_owner }
}
allow = {
hidden_trigger = { exists = from }
custom_tooltip = {
fail_text = RG_MACHINE_SPECIES_NOT_MACHINE
OR = {
has_trait = trait_rg_machine_unit
}
}
}
ai_will_do = {
factor = 100
}
}

View File

@@ -14,7 +14,7 @@ tr_rg_nanotech_adopt = {
}
}
custom_tooltip = tr_rg_nanotech_adopt_modifier_desc
unlocks_agenda = agenda_nanotech_unstoppable_swarm
unlocks_agenda = rg_agenda_nanotech_unstoppable_swarm
#Unlocks nanolab 1 and Starbase building
}
@@ -91,6 +91,7 @@ tr_rg_nanotech_3 = {
tech = tech_object_gray_7
message = no
}
rg_create_gray_planetkiller_testship_2 = yes
}
#Unlocks Starbase Building and Make Nanite World Decision
ai_weight = {

View File

@@ -49,7 +49,7 @@
# always = yes
# }
# leader_skill_levels = 1
# mult = trigger:has_skill
# mult = trigger:has_base_skill
# }
# self_modifier = {
# species_leader_exp_gain = 1
@@ -121,7 +121,7 @@ RG_leader_trait_governor_gray = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
self_modifier = {
species_leader_exp_gain = 1
@@ -175,7 +175,7 @@ RG_leader_trait_ruler_gray = {
}
# leader_skill_levels = 1
leaders_upkeep_mult = 0.1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_self_modifier = {
potential = {
@@ -193,7 +193,7 @@ RG_leader_trait_ruler_gray = {
}
# leader_skill_levels = 1
leaders_upkeep_mult = 0.15
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_self_modifier = {
potential = {
@@ -207,7 +207,7 @@ RG_leader_trait_ruler_gray = {
}
# leader_skill_levels = 1
leaders_upkeep_mult = 0.2
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_councilor_modifier = {
potential = {
@@ -221,7 +221,7 @@ RG_leader_trait_ruler_gray = {
}
# country_energy_produces_mult = -0.02
planet_stability_add = -1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_councilor_modifier = {
potential = {
@@ -239,7 +239,7 @@ RG_leader_trait_ruler_gray = {
}
# country_energy_produces_mult = -0.03
planet_stability_add = -1.5
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_councilor_modifier = {
potential = {
@@ -253,7 +253,7 @@ RG_leader_trait_ruler_gray = {
}
# country_energy_produces_mult = -0.04
planet_stability_add = -2
mult = trigger:has_skill
mult = trigger:has_base_skill
}
triggered_councilor_modifier = {
potential = {
@@ -268,7 +268,7 @@ RG_leader_trait_ruler_gray = {
megastructure_build_speed_mult = 0.1
country_unity_produces_mult = 0.05
country_base_influence_produces_add = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
leader_class = {
official
@@ -293,7 +293,7 @@ RG_leader_trait_admiral_gray_1 = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
self_modifier = {
species_leader_exp_gain = 1
@@ -334,7 +334,7 @@ RG_leader_trait_admiral_gray_2 = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
self_modifier = {
species_leader_exp_gain = 1
@@ -375,7 +375,7 @@ RG_leader_trait_admiral_gray = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
self_modifier = {
species_leader_exp_gain = 1
@@ -449,7 +449,7 @@ RG_leader_trait_scientist_gray = {
always = yes
}
leader_skill_levels = 1
mult = trigger:has_skill
mult = trigger:has_base_skill
}
self_modifier = {
species_leader_exp_gain = 1

View File

@@ -4,12 +4,28 @@ rg_machine_maid_trait = {
}
custom_tooltip = rg_machine_maid_trait_effect_tooltip
initial = no
species_potential_add = { always = no }
species_possible_remove = { always = no }
species_possible_merge_add = { always = no }
species_possible_merge_remove = { always = no }
species_potential_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
randomized = no
allowed_archetypes = { MACHINE }
allowed_archetypes = { ROBOT MACHINE BIOLOGICAL LITHOID RG_MACHINE }
sorting_priority = 20
potential_crossbreeding_chance = 1.0
@@ -31,7 +47,7 @@ rg_machine_maid_trait = {
exists = planet
planet = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
owner = { has_country_flag = gray_owner }
}
}
planet_jobs_produces_mult = 0.1
@@ -54,11 +70,63 @@ rg_machine_maid_trait = {
}
}
}
}
slave_cost = {
energy = 1000
}
}
trait_rg_machine_unit = {
cost = 0
sorting_priority = 20
initial = no
randomized = no
species_potential_add = {
always = no
}
species_possible_remove = {
always = no
}
species_possible_merge_add = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
species_possible_merge_remove = {
FROM = {
RG_tradition5_or_gray_owner_trigger = yes
}
}
icon = "gfx/interface/icons/traits/trait_machine_unit.dds"
allowed_archetypes = { ROBOT MACHINE BIOLOGICAL LITHOID RG_MACHINE }
immortal_leaders = no
modifier = {
pc_machine_habitability = 1
leader_lifespan_add = 10
habitability_floor_add = 0.5
}
triggered_planet_growth_habitability_modifier = {
potential = {
exists = owner
owner = {
OR = {
has_active_tradition = tr_nanotech_adopt
has_active_tradition = tr_rg_nanotech_adopt
}
}
}
pc_nanotech_habitability = 1
}
leader_age_min = 5
leader_age_max = 10
custom_tooltip_with_modifiers = TRAIT_MACHINE_UNIT_EFFECT
}

View File

@@ -0,0 +1,63 @@
# Planet District Zone Slots
# slot_test_01 = {
# start = zone_default # A zone of this type is immediately placed in a new district slot.
#
# include = { # A list of zone types that are available to be built in the slot. The key 'all' can be used to include all existing zone types.
# all
# }
#
# exclude = { # A list of zone types that aren't available to be built in the slot.
# zone_test_05
# }
#
# potential = {
# always = yes # Trigger that defines whether the slot is available on the planet at all. Scope = Planet.
# }
#
# unlock = { # Trigger that defines whether the slot is unlocked on the planet. Scope = Planet.
# always = yes
# }
# }
slot_rg_city_01 = {
include = {
zone_rg_city_housing
zone_rg_city_foundry
zone_rg_city_alloys
zone_rg_city_science
}
exclude = {
zone_default
}
unlock = { # planet scope
uses_district_set = rg_station
}
}
slot_rg_city_02 = {
include = {
zone_rg_city_housing
zone_rg_city_foundry
zone_rg_city_alloys
zone_rg_city_science
}
exclude = {
zone_default
}
unlock = { # planet scope
uses_district_set = rg_station
}
}
slot_rg_city_03 = {
include = {
zone_rg_city_housing
zone_rg_city_foundry
zone_rg_city_alloys
zone_rg_city_science
}
exclude = {
zone_default
}
unlock = { # planet scope
uses_district_set = rg_station
}
}

202
common/zones/rg_zones.txt Normal file
View File

@@ -0,0 +1,202 @@
# Planet District Zones
# zone_test_01 = {
# potential = { # Trigger that defines whether the zone can potentially be built on the Planet. Scope = Planet
# always = yes
# }
#
# unlock = { # Trigger that defines whether the zone is unlocked for building on the planet. Scope = Planet
# always = yes
# }
#
# resources = { # Cost of building. Scope = Planet
# category = planet_districts
# cost = {
# minerals = 50
# }
# }
#
# max_buildings = 3 # Number of slots for buildings.
#
# planet_modifier = { # Planet modifier from the zone
# }
#
# triggered_planet_modifier = { # Triggered planet modifier from the zone. Scope = Planet
# potential = {
# always = yes
# }
# }
#
# triggered_planet_pop_group_modifier = { # Triggered modifier applied to pop groups on planet.
# potential = { # Modifier values are divided in proportion to size between pop groups for which the trigger is true.
# always = yes # Scope = Pop group
# }
# }
#
# district_planet_modifier = { # Planet modifier from the zone. Modifier value is multiplied by the District Level
# }
#
# triggered_district_planet_modifier = { # Triggered planet modifier from the zone. Modifier value is multiplied by the District Level. Scope = Planet
# potential = {
# always = yes
# }
# }
#
# include = { } # Buildings listed here can be constructed in this zone.
#
# exclude = { } # Buildings listed here cannot be constructed in this zone.
#
# included_building_sets = {
# # Buildings belonging to any building set listed here can be constructed in this zone.
# }
#
# excluded_building_sets = {
# # Buildings belonging to any building set listed here cannot be constructed in this zone.
# }
#
# triggered_desc = { # Triggered description of the zone's effect. Scope = Planet
# trigger = {
# exists = owner
# }
# text = job_clerk_effect_desc
# }
# }
zone_rg_city_housing = {
icon = GFX_colony_type_urban
base_buildtime = 120
potential = { # planet scope
always = yes
}
unlock = { # planet scope
always = yes
}
resources = {
category = planet_zones
cost = {
}
}
include = {
all
}
included_building_sets = {
}
triggered_district_planet_modifier = {
potential = {
exists = owner
}
planet_housing_add = 3000
planet_crime_add = -10
planet_amenities_add = 1000
}
planet_modifier = {
zone_building_slots_add = 3
}
}
zone_rg_city_foundry = {
icon = GFX_resource_energy_large
base_buildtime = 120
potential = { # planet scope
always = yes
}
unlock = { # planet scope
always = yes
}
resources = {
category = planet_zones
cost = {
}
}
include = {
all
}
included_building_sets = {
}
inline_script = {
script = jobs/zone_technicians_add
AMOUNT = 1000
}
inline_script = {
script = jobs/zone_miner_add
AMOUNT = 1000
}
inline_script = {
script = jobs/zone_farmers_add
AMOUNT = 1000
}
planet_modifier = {
zone_building_slots_add = 3
}
}
zone_rg_city_alloys = {
icon = GFX_resource_energy_large
base_buildtime = 120
potential = { # planet scope
always = yes
}
unlock = { # planet scope
always = yes
}
resources = {
category = planet_zones
cost = {
}
}
include = {
all
}
included_building_sets = {
}
inline_script = {
script = jobs/zone_factory_add
AMOUNT = 500
}
inline_script = {
script = jobs/zone_foundry_add
AMOUNT = 500
}
planet_modifier = {
zone_building_slots_add = 3
}
}
zone_rg_city_science = {
icon = GFX_colony_type_research
base_buildtime = 120
potential = { # planet scope
always = yes
}
unlock = { # planet scope
always = yes
}
resources = {
category = planet_zones
cost = {
}
}
include = {
all
}
included_building_sets = {
}
inline_script = {
script = jobs/zone_researchers_add
AMOUNT = 1000
}
planet_modifier = {
zone_building_slots_add = 3
}
}

View File

@@ -1,4 +1,4 @@
version="d4a22820b3"
version="v3.*.*"
tags={
"Military"
"Balance"
@@ -6,7 +6,7 @@ tags={
"Events"
"Leaders"
}
name="Real Gray"
picture="thumbnail.png"
supported_version="v3.13.*"
name="Real Gray"
supported_version="v3.*.*"
remote_file_id="2136166095"

View File

@@ -827,7 +827,7 @@ ship_event = {
is_triggered_only = yes
immediate = {
from = {
save_event_target_as = gray_homeworld
save_global_event_target_as = gray_homeworld
}
rg_timeline_attract_field_init = yes
}
@@ -848,64 +848,55 @@ country_event = {
id = graygoo.401
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
trigger = { is_machine_empire = no }
text = "graygoo.401.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
trigger = { is_machine_empire = yes }
text = "graygoo.401.b.desc"
}
is_triggered_only = yes
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
immediate = {
rg_gray_country_init = yes #创建国家
rg_timeline_attract_field_init = yes
}
option = {
name = graygoo.401.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
is_machine_empire = yes
is_hive_empire = yes
}
}
hidden_effect = {
country_event = {
id = graygoo.402
}
country_event = { id = graygoo.402 }
}
}
option = {
name = graygoo.401.b
trigger = {
has_authority = auth_machine_intelligence
is_machine_empire = yes
}
hidden_effect = {
country_event = {
id = graygoo.402
}
country_event = { id = graygoo.402 }
}
}
option = {
name = graygoo.401.c
trigger = {
has_authority = auth_hive_mind
is_hive_empire = yes
}
hidden_effect = {
country_event = {
id = graygoo.402
}
country_event = { id = graygoo.402 }
}
}
}
@@ -915,17 +906,11 @@ country_event = {
id = graygoo.402
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
trigger = { is_machine_empire = no }
text = "graygoo.402.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
trigger = { is_machine_empire = yes }
text = "graygoo.402.b.desc"
}
diplomatic = yes
@@ -938,9 +923,7 @@ country_event = {
option = {
name = graygoo.402.a
hidden_effect = {
country_event = {
id = graygoo.403
}
country_event = { id = graygoo.403 }
}
}
}
@@ -960,9 +943,7 @@ country_event = {
option = {
name = graygoo.403.a
hidden_effect = {
country_event = {
id = graygoo.404
}
country_event = { id = graygoo.404 }
}
}
}
@@ -982,9 +963,7 @@ country_event = {
option = {
name = graygoo.404.a
hidden_effect = {
country_event = {
id = graygoo.405
}
country_event = { id = graygoo.405 }
}
}
}
@@ -1004,11 +983,7 @@ country_event = {
option = {
name = graygoo.405.a
hidden_effect = {
owner = {
country_event = {
id = graygoo.406
}
}
country_event = { id = graygoo.406 }
}
}
option = {
@@ -1017,19 +992,23 @@ country_event = {
}
}
# Gray 6
country_event = {
id = graygoo.406
title = "TRANSMISSION"
desc = "graygoo.406.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
event_window_type = leader_recruit
is_triggered_only = yes
option = {
name = graygoo.406.a
response_text = graygoo.406.a.response
@@ -1090,8 +1069,29 @@ country_event = {
}
is_ai = no
}
inline_script = {
script = events/rg_graygoo/rg_graygoo.499
immediate = {
if = {
# 非正常触发补事件
limit = {
NOT = {
exists = event_target:rg_gray_country
}
}
rg_gray_country_init = yes #创建国家
}
rg_gray_country_after_init = yes
set_country_flag = machine_age_nanites_studied
create_message = {
type = MESSAGE_TYPE_RG_GRAY_GOO_LEADER_CHAT
localization = "rg_event.2.desc"
days = @toast_message_days
target = event_target:rg_gray_country_leader
variable = {
type = name
localization = LEADER
scope = event_target:rg_gray_country_leader
}
}
}
}
@@ -1117,18 +1117,8 @@ country_event = {
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.500
}
}
else = {
country_event = {
id = rg_grayleader.500
}
country_event = {
id = rg_grayleader.500
}
}
}
@@ -1153,18 +1143,8 @@ country_event = {
exists = event_target:gray_governor
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.501
}
}
else = {
country_event = {
id = rg_grayleader.501
}
country_event = {
id = rg_grayleader.501
}
}
}
@@ -1195,18 +1175,8 @@ country_event = {
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.502
}
}
else = {
country_event = {
id = rg_grayleader.502
}
country_event = {
id = rg_grayleader.502
}
}
}
@@ -1242,18 +1212,8 @@ country_event = {
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.503
}
}
else = {
country_event = {
id = rg_grayleader.503
}
country_event = {
id = rg_grayleader.503
}
}
}
@@ -1274,18 +1234,8 @@ country_event = {
RG_gray_is_reforming_trigger = yes
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.504
}
}
else = {
country_event = {
id = rg_grayleader.504
}
country_event = {
id = rg_grayleader.504
}
}
}
@@ -1316,18 +1266,8 @@ country_event = {
}
}
immediate = {
if = {
limit = {
RG_OR_has_wsg_mod_trigger = yes
}
country_event = {
id = rg_graygoo.505
}
}
else = {
country_event = {
id = rg_grayleader.505
}
country_event = {
id = rg_grayleader.505
}
}
}
@@ -1403,7 +1343,9 @@ country_event = {
desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter
is_triggered_only = yes
option = {
name = graygoo.511.a
}

View File

@@ -212,7 +212,7 @@ country_event = {
is_machine_empire = no
}
}
every_owned_pop = {
every_owned_pop_group = {
modify_species = {
species = this
ideal_planet_class = pc_nuked
@@ -249,18 +249,20 @@ country_event = {
set_location = event_target:rg_cluster_home_system_loc
}
event_target:rg_cluster_previous_home_planet = {
# move pops
every_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_cluster_home_planet
every_owned_pop_group = {
resettle_pop_group = {
POP_GROUP = this
PLANET = event_target:rg_cluster_home_planet
PERCENTAGE = 1
}
unemploy_pop = yes
}
remove_planet = yes
}
event_target:rg_cluster_home_planet = {
every_owned_pop = {
every_owned_pop_group = {
unemploy_pop = yes
clear_pop_category = yes
}
@@ -416,10 +418,12 @@ country_event = {
}
}
option = {
trigger = {
always = yes
}
name = "rg_cluster.11.a"
}
}
# Inform other empires of the L-Cluster being open (has project or event chain)
country_event = {
id = rg_cluster.12
@@ -446,10 +450,12 @@ country_event = {
}
}
option = {
trigger = {
always = yes
}
name = "rg_cluster.12.a"
}
}
# Inform other empires of the L-Cluster being open (has nothing)
country_event = {
id = rg_cluster.13
@@ -459,6 +465,9 @@ country_event = {
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
option = {
trigger = {
always = yes
}
name = "rg_cluster.13.a"
}
}

View File

@@ -684,6 +684,7 @@ country_event = {
hide_window = yes
is_triggered_only = yes
trigger = {
exists = fromfrom.leader
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
@@ -717,8 +718,9 @@ country_event = {
hide_window = yes
is_triggered_only = yes
trigger = {
exists = fromfromfrom.leader
OR = {
fromfrom.leader = {
fromfromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}

159
events/RG_deficit_event.txt Normal file
View File

@@ -0,0 +1,159 @@
namespace = rg_deficit
situation_event = {
id = rg_deficit.170
title = deficit.170.name
desc = {
text = rg_deficit.170.desc
trigger = { owner = { is_machine_empire = no } }
}
desc = {
text = rg_deficit.170.desc.machine
trigger = { owner = { is_machine_empire = yes } }
}
picture = GFX_evt_deficit
show_sound = event_bad_omen
is_triggered_only = yes
situation = this
abort_trigger = {
situation_progress >= 100
}
immediate = {
owner = {
# if normal empire, get all non-sapient or enslaved robots
if = {
limit = {
is_machine_empire = no
}
ordered_owned_planet = {
limit = {
any_owned_pop_group = {
OR = {
is_shackled_robot = yes
is_non_sapient_robot = yes
}
}
}
order_by = value:num_non_sapient_robots_on_planet
position = 0
save_event_target_as = robots_planet
event_target:robots_planet = {
count_robots_to_recycle = { ALLOYS = 100 }
}
}
}
# if machine empire, the planet with most pops...
else = {
ordered_owned_planet = {
limit = {
any_owned_pop_group = {
is_robot_pop = yes
}
}
order_by = trigger:pop_amount
position = 0
save_event_target_as = robots_planet
event_target:robots_planet = {
# ...and halven the number of recycled bots here
count_robots_to_recycle = { ALLOYS = 100 }
}
}
}
}
}
# scrap all robots on a planet (normal empires)
option = {
name = rg_deficit.170.A
custom_tooltip = rg_deficit.170.A.tooltip
trigger = {
owner = {
is_machine_empire = no
}
exists = event_target:robots_planet
}
hidden_effect = {
event_target:robots_planet = {
every_owned_pop_group = {
limit = {
OR = {
is_shackled_robot = yes
is_non_sapient_robot = yes
}
}
kill_single_pop = yes
}
}
owner = {
add_resource = {
nanites = 1
mult = event_target:robots_planet.total_alloys_gained
}
}
}
}
# scrap half robot pops on a planet (machine empires)
option = {
name = rg_deficit.170.B
custom_tooltip = rg_deficit.170.B.tooltip
trigger = {
owner = {
is_machine_empire = yes
}
exists = event_target:robots_planet
}
hidden_effect = {
event_target:robots_planet = {
while = {
count = recycled_robots_100
random_owned_pop_group = {
limit = {
is_robot_pop_group = yes
}
kill_single_pop = yes
}
}
}
owner = {
add_resource = {
nanites = 1
mult = event_target:robots_planet.total_alloys_gained
}
}
}
}
option = {
name = deficit.100.C
}
}
situation_event = {
id = rg_deficit.220
title = BANKRUPTCY
desc = rg_deficit.175.desc
picture = GFX_evt_deficit
show_sound = event_life_support_fail
is_triggered_only = yes
situation = this
force_open = yes
option = {
name = UNFORTUNATE
owner = {
add_resource = {
nanites = @bailout_strategic_base_amount
mult = value:bailout_scaling_factor
}
country_defaulted_effect = yes
}
}
after = {
destroy_situation = this
}
}

View File

@@ -1,35 +1,75 @@
namespace = rg_event
# 灰风起源创建灰风事件
# Spawn L-Cluster
# Fired from on_game_start_country
# Scope = Country
country_event = {
id = rg_event.1
hide_window = yes
is_triggered_only = yes
trigger = {
#有遥远约定起源
AND = {
has_origin = origin_rg_gray
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
#星团起源
if = {
limit = {
#有星团起源标记
has_civic = civic_rg_gray_cluster
}
rg_event_effect_event1_cluster = yes
if = {
#前提是没有已经存在的第一个遥远约定起源的全局标记
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_cluster = yes
}
else = {
#不是第一个选了遥远约定起源的国家,怎么办?
rg_event_effect_event1_dragon = yes
}
}
#银河起源
else_if = {
limit = {
#有银河起源标记
has_civic = civic_rg_gray_non_cluster
}
rg_event_effect_event1_cluster_galaxy = yes
if = {
limit = {
OR = {
#有遥远的故事起源国家,这个条件为什么在这我忘了
any_country = {
has_origin = origin_Asgray
}
#前提是没有已经存在的第一个遥远约定起源的全局标记
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
}
rg_event_effect_event1_galaxy = yes
}
else = {
#不是第一个选了遥远约定起源的国家,怎么办?
rg_event_effect_event1_dragon = yes
}
}
#两个标记都没有默认扔进星团
else = {
rg_event_effect_event1_cluster = yes
}
}
}
#小灰打招呼事件
# Fired from rg_event.1
# Scope = Country
country_event = {
id = rg_event.2
title = graygoo.500.title
@@ -42,9 +82,11 @@ country_event = {
is_triggered_only = yes
immediate = {
rg_gray_country_init = yes
#真正送小灰的事件调用499
country_event = {
id = graygoo.499
}
#给开局小科技
give_technology = {
tech = tech_minilaser_gray_1
message = no
@@ -59,7 +101,6 @@ country_event = {
default_hide_option = yes
}
}
country_event = {
id = rg_event.3
title = "graygoo.500.title"
@@ -476,7 +517,7 @@ country_event = {
has_leader_flag = rg_gray_leader
}
export_trigger_value_to_variable = {
trigger = has_skill
trigger = has_base_skill
variable = rg_gray_level_temp
}
owner = {
@@ -1081,7 +1122,7 @@ planet_event = {
}
immediate = {
random_owned_pop = {
weighted_random_owned_pop_group = {
limit = {
is_same_species = owner_species
}
@@ -1091,18 +1132,26 @@ planet_event = {
limit = {
exists = event_target:necrophage_pop_species
}
create_pop = {
create_pop_group = {
species = event_target:necrophage_pop_species
size = 0
effect = {
save_event_target_as = last_created_pop_group
}
}
}
else = {
create_pop = {
create_pop_group = {
species = owner_species
size = 0
effect = {
save_event_target_as = last_created_pop_group
}
}
}
if = {
limit = {
last_created_pop = {
event_target:last_created_pop_group = {
NOT = { ideal_planet_class = root }
}
NOR = {
@@ -1119,27 +1168,33 @@ planet_event = {
NOT = { ideal_planet_class = root }
}
}
last_created_pop = {
event_target:last_created_pop_group = {
modify_species = {
ideal_planet_class = root
}
}
}
if = {
limit = {
from = {
OR = {
has_active_tradition = tr_harmony_unity_of_self
has_active_tradition = tr_synchronicity_unity_of_mind
event_target:last_created_pop_group = {
add_pop_amount = local_pop_amount
}
while = {
count = local_pop_amount
if = {
limit = {
from = {
OR = {
has_active_tradition = tr_harmony_unity_of_self
has_active_tradition = tr_synchronicity_unity_of_mind
}
}
}
}
from = {
add_monthly_resource_mult = {
resource = unity
value = 1.5
min = 5
max = 100
from = {
add_monthly_resource_mult = {
resource = unity
value = 1.5
min = 5
max = 100
}
}
}
}
@@ -1165,7 +1220,10 @@ planet_event = {
level >= 2
}
}
add_opinion_modifier = { who = FROM modifier = opinion_necrophage }
while = {
count = local_pop_amount
add_opinion_modifier = { who = FROM modifier = opinion_nanophage }
}
}
every_country = {
limit = {
@@ -1178,7 +1236,10 @@ planet_event = {
level >= 1 #lower because you'd hear from a friend of a friend
}
}
add_opinion_modifier = { who = FROM modifier = opinion_necrophage_our_species }
while = {
count = local_pop_amount
add_opinion_modifier = { who = FROM modifier = opinion_nanophage_our_species }
}
}
}
}
@@ -1194,21 +1255,15 @@ country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
immediate = {
rg_create_gray_planetkiller_testship_2 = yes
every_owned_pop = {
limit = {
is_same_species = root
species = {
NOT = {
has_trait = rg_machine_maid_trait
}
capital_scope = {
every_owned_pop_group = {
modify_species = {
species = owner_main_species
add_trait = rg_machine_maid_trait
}
}
modify_species = {
species = this
add_trait = rg_machine_maid_trait
}
species = { save_event_target_as = gray_owner_modded_species }
}
}
}
@@ -1332,81 +1387,82 @@ country_event = {
}
# 灰色风暴线小灰通讯
country_event = {
id = rg_event.400
title = "TRANSMISSION"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "rg_event.400.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "rg_event.400.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = root.species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = rg_event.400.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
}
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.b
trigger = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.c
trigger = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.d
hidden_effect = {
country_event = {
id = rg_event.401
}
}
}
}
# country_event = {
# id = rg_event.400
# title = "TRANSMISSION"
# is_triggered_only = yes
# trigger = {
# NOT = {
# any_playable_country = {
# has_country_flag = gray_owner
# }
# }
# }
# desc = {
# trigger = {
# NOT = {
# is_machine_empire = yes
# }
# }
# text = "rg_event.400.a.desc"
# }
# desc = {
# trigger = {
# is_machine_empire = yes
# }
# text = "rg_event.400.b.desc"
# }
# diplomatic = yes
# picture_event_data = {
# portrait = root.species
# room = "ethic_spaceship_room"
# }
#
# option = {
# name = rg_event.400.a
# trigger = {
# NOR = {
# is_machine_empire = yes
# is_hive_empire = yes
# }
# }
# hidden_effect = {
# country_event = {
# id = graygoo.406
# }
# }
# }
# option = {
# name = rg_event.400.b
# trigger = {
# is_machine_empire = yes
# }
# hidden_effect = {
# country_event = {
# id = graygoo.406
# }
# }
# }
# option = {
# name = rg_event.400.c
# trigger = {
# is_hive_empire = yes
# }
# hidden_effect = {
# country_event = {
# id = graygoo.406
# }
# }
# }
# option = {
# name = rg_event.400.d
# hidden_effect = {
# country_event = {
# id = rg_event.401
# }
# }
# }
# }
country_event = {
id = rg_event.401

36
events/RG_fe_events.txt Normal file
View File

@@ -0,0 +1,36 @@
namespace = rg_fe
# Gray 2
country_event = {
id = rg_fe.2
title = "TRANSMISSION"
desc = {
trigger = {
NOT = {
is_machine_empire = yes
}
}
text = "graygoo.402.a.desc"
}
desc = {
trigger = {
is_machine_empire = yes
}
text = "graygoo.402.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.402.a
hidden_effect = {
country_event = {
id = graygoo.403
}
}
}
}

View File

@@ -27,11 +27,9 @@ country_event = {
}
}
capital_scope = {
while = {
count = 5
create_pop = {
species = event_target:rg_maid_species
}
create_pop_group = {
species = event_target:rg_maid_species
size = 5
}
}
}

View File

@@ -43,10 +43,10 @@ country_event = {
set_country_flag = rg_scion_needs_fe
if = {
limit ={
any_playable_country = {
AND = {
OR = {
rg_all_cluster_mod_check_for_scion = yes
any_playable_country = {
has_origin = origin_rg_gray
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
}

View File

@@ -1,4 +1,6 @@
namespace = rg_planet
# Furnace Lvl 1
country_event = {
id = rg_planet.1000
@@ -260,11 +262,11 @@ country_event = {
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
value >= 100
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
value >= 100
}
}
}
@@ -287,30 +289,23 @@ country_event = {
else = {
random_owned_planet = {
limit = {
owner = {
RG_gray_harbitat_active_trigger = yes
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
# exists = event_target:rg_gray_habitat_target
PREV = {
any_owned_planet = {
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
}
}
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 100
}
free_jobs_of_type = {
category = bio_trophy
value >= 100
}
}
# exists = event_target:rg_gray_habitat_target
}
planet_event = {
id = rg_planet.2027
@@ -379,43 +374,65 @@ planet_event = {
}
immediate = {
set_variable = {
which = num_pops
which = pop_amount
value = value:num_free_virtual_jobs
}
# Create pops for every free job
if = {
limit = {
owner = {
exists = event_target:gray_owner
is_same_value = event_target:gray_owner
exists = event_target:rg_owner_main_maid_species
}
}
while = {
count = num_pops
create_pop = {
count = pop_amount
create_pop_group = {
species = event_target:rg_owner_main_maid_species
}
}
}
else = {
while = {
count = num_pops
create_pop = {
species = owner_main_species
if = {
limit = {
owner = {
any_owned_species = {
rg_is_main_species_with_maid_trait_trigger = yes
}
}
}
owner = {
random_owned_species = {
limit = {
rg_is_main_species_with_maid_trait_trigger = yes
}
save_event_target_as = rg_maid_species
}
}
while = {
count = pop_amount
create_pop_group = {
species = event_target:rg_maid_species
}
}
}
}
# Kill pops generated in excess (e.g. from forbidden jobs)
if = {
limit = {
any_owned_pop = {
any_owned_pop_group = {
is_unemployed = yes
}
}
every_owned_pop = {
every_owned_pop_group = {
limit = {
is_unemployed = yes
}
kill_pop = yes
kill_pop_group = {
pop_group = this
percentage = 1
}
}
}
}
@@ -431,18 +448,21 @@ country_event = {
trigger = {
RG_gray_harbitat_active_trigger = yes
event_target:rg_gray_habitat_target = {
any_owned_pop = {
any_owned_pop_group = {
is_unemployed = yes
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
every_owned_pop = {
every_owned_pop_group = {
limit = {
is_unemployed = yes
}
kill_pop = yes
kill_pop_group = {
pop_group = this
percentage = 1
}
}
}
}
@@ -462,16 +482,19 @@ planet_event = {
owner = {
RG_gray_harbitat_active_trigger = yes
}
any_owned_pop = {
any_owned_pop_group = {
is_unemployed = yes
}
}
immediate = {
every_owned_pop = {
every_owned_pop_group = {
limit = {
is_unemployed = yes
}
kill_pop = yes
kill_pop_group = {
pop_group = this
percentage = 1 # 100% of Unemployed Pops
}
}
}
}

View File

@@ -621,7 +621,10 @@ country_event = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
add_trait = {
trait = RG_leader_trait_admiral_born_tobe_dragon
show_message = no
}
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
@@ -634,795 +637,4 @@ country_event = {
id = rg_story.21
}
}
}
country_event = {
id = rg_story.21
title = "rg_story.21.title"
is_triggered_only = yes
trigger = {
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.21.desc"
}
option = {
name = rg_story.21.a
default_hide_option = yes
}
}
# 龙噶了把所有卡住的的模拟龙扫描事件中止
country_event = {
id = rg_story.22
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
is_country_type = guardian_dragon
NOR = {
has_country_flag = rubricator_dragon_country
has_country_flag = here_be_the_dragon
}
}
#fromfromfrom = {
# has_fleet_flag = dragon_fleet
#}
}
immediate = {
every_country = {
limit = {
has_special_project = RG_FAKE_DRAGON_SCAN_PROJECT
}
abort_special_project = {
type = RG_FAKE_DRAGON_SCAN_PROJECT
}
}
}
}
# 开始改造
country_event = {
id = rg_story.23
title = rg_story.23.title
desc = rg_story.23.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.23.a
default_hide_option = yes
}
option = {
name = rg_story.23.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 1500
}
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
}
add_resource = {
energy = -1500
alloys = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
}
}
country_event = {
id = rg_story.24
title = rg_story.24.title
desc = rg_story.24.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.24.a
default_hide_option = yes
}
option = {
name = rg_story.24.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
}
}
country_event = {
id = rg_story.25
title = rg_story.25.title
desc = rg_story.25.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.25.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
}
option = {
name = rg_story.25.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 5000
}
resource_stockpile_compare = {
resource = alloys
value >= 5000
}
}
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_mod1_testship_1 = yes
}
}
country_event = {
id = rg_story.26
title = rg_story.26.title
desc = rg_story.26.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.26.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
}
option = {
name = rg_story.26.b
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_planetkiller_testship_1 = yes
}
}
country_event = {
id = rg_story.27
title = rg_story.27.title
desc = rg_story.27.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.27.a
default_hide_option = yes
}
option = {
name = rg_story.27.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
}
}
country_event = {
id = rg_story.28
title = rg_story.28.title
desc = rg_story.28.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.28.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
}
}
country_event = {
id = rg_story.29
title = rg_story.29.title
desc = rg_story.29.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.29.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.30
title = rg_story.30.title
desc = rg_story.30.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.30.a
default_hide_option = yes
}
option = {
name = rg_story.30.b
enable_special_project = {
name = rg_gray_mod2_stage1_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.31
title = rg_story.31.title
desc = rg_story.31.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.31.a
default_hide_option = yes
}
option = {
name = rg_story.31.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 150
}
}
add_resource = {
nanites = -150
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
}
}
country_event = {
id = rg_story.32
title = rg_story.32.title
desc = rg_story.32.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.32.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.33
title = rg_story.33.title
desc = rg_story.33.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.33.a
default_hide_option = yes
}
option = {
name = rg_story.33.b
enable_special_project = {
name = rg_gray_mod2_stage4_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.34
title = rg_story.34.title
desc = rg_story.34.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.34.a
default_hide_option = yes
}
option = {
name = rg_story.34.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
}
}
country_event = {
id = rg_story.35
title = rg_story.35.title
desc = rg_story.35.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.35.a
default_hide_option = yes
}
option = {
name = rg_story.35.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
}
}
country_event = {
id = rg_story.36
title = rg_story.36.title
desc = rg_story.36.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.36.a
default_hide_option = yes
}
option = {
name = rg_story.36.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 4000
}
resource_stockpile_compare = {
resource = minerals
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
}
}
country_event = {
id = rg_story.37
title = rg_story.37.title
desc = rg_story.37.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.37.a
default_hide_option = yes
}
option = {
name = rg_story.37.b
allow = {
resource_stockpile_compare = {
resource = consumer_goods
value >= 3000
}
}
add_resource = {
consumer_goods = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
}
}
country_event = {
id = rg_story.38
title = rg_story.38.title
desc = rg_story.38.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.38.a
default_hide_option = yes
}
option = {
name = rg_story.38.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
}
}
country_event = {
id = rg_story.39
title = rg_story.39.title
desc = rg_story.39.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.39.a
default_hide_option = yes
}
option = {
name = rg_story.39.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 3000
}
}
add_resource = {
alloys = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
}
}
country_event = {
id = rg_story.40
title = rg_story.40.title
desc = rg_story.40.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.40.a
default_hide_option = yes
}
option = {
name = rg_story.40.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 500
}
}
add_resource = {
alloys = -500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
}
country_event = {
id = rg_story.41
title = rg_story.41.title
desc = rg_story.41.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.41.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
country_event = {
id = rg_story.42
title = rg_story.42.title
desc = rg_story.42.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.42.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.43
title = rg_story.43.title
desc = rg_story.43.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD3
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.43.a
default_hide_option = yes
}
}

792
events/RG_story_event2.txt Normal file
View File

@@ -0,0 +1,792 @@
namespace = rg_story
country_event = {
id = rg_story.21
title = "rg_story.21.title"
is_triggered_only = yes
trigger = {
}
picture = GFX_evt_space_dragon
show_sound = evn_fc_observation
desc = {
text = "rg_story.21.desc"
}
option = {
name = rg_story.21.a
default_hide_option = yes
}
}
# 龙噶了把所有卡住的的模拟龙扫描事件中止
country_event = {
id = rg_story.22
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
is_country_type = guardian_dragon
NOR = {
has_country_flag = rubricator_dragon_country
has_country_flag = here_be_the_dragon
}
}
#fromfromfrom = {
# has_fleet_flag = dragon_fleet
#}
}
immediate = {
every_country = {
limit = {
has_special_project = RG_FAKE_DRAGON_SCAN_PROJECT
}
abort_special_project = {
type = RG_FAKE_DRAGON_SCAN_PROJECT
}
}
}
}
# 开始改造
country_event = {
id = rg_story.23
title = rg_story.23.title
desc = rg_story.23.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.23.a
default_hide_option = yes
}
option = {
name = rg_story.23.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 1500
}
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
}
add_resource = {
energy = -1500
alloys = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
}
}
country_event = {
id = rg_story.24
title = rg_story.24.title
desc = rg_story.24.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.24.a
default_hide_option = yes
}
option = {
name = rg_story.24.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
}
}
country_event = {
id = rg_story.25
title = rg_story.25.title
desc = rg_story.25.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.25.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
}
option = {
name = rg_story.25.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 5000
}
resource_stockpile_compare = {
resource = alloys
value >= 5000
}
}
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_mod1_testship_1 = yes
}
}
country_event = {
id = rg_story.26
title = rg_story.26.title
desc = rg_story.26.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.26.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
}
option = {
name = rg_story.26.b
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_planetkiller_testship_1 = yes
}
}
country_event = {
id = rg_story.27
title = rg_story.27.title
desc = rg_story.27.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.27.a
default_hide_option = yes
}
option = {
name = rg_story.27.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
}
}
country_event = {
id = rg_story.28
title = rg_story.28.title
desc = rg_story.28.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.28.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
}
}
country_event = {
id = rg_story.29
title = rg_story.29.title
desc = rg_story.29.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.29.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.30
title = rg_story.30.title
desc = rg_story.30.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.30.a
default_hide_option = yes
}
option = {
name = rg_story.30.b
enable_special_project = {
name = rg_gray_mod2_stage1_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.31
title = rg_story.31.title
desc = rg_story.31.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.31.a
default_hide_option = yes
}
option = {
name = rg_story.31.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 150
}
}
add_resource = {
nanites = -150
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
}
}
country_event = {
id = rg_story.32
title = rg_story.32.title
desc = rg_story.32.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.32.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.33
title = rg_story.33.title
desc = rg_story.33.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.33.a
default_hide_option = yes
}
option = {
name = rg_story.33.b
enable_special_project = {
name = rg_gray_mod2_stage4_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.34
title = rg_story.34.title
desc = rg_story.34.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.34.a
default_hide_option = yes
}
option = {
name = rg_story.34.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
}
}
country_event = {
id = rg_story.35
title = rg_story.35.title
desc = rg_story.35.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.35.a
default_hide_option = yes
}
option = {
name = rg_story.35.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
}
}
country_event = {
id = rg_story.36
title = rg_story.36.title
desc = rg_story.36.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.36.a
default_hide_option = yes
}
option = {
name = rg_story.36.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 4000
}
resource_stockpile_compare = {
resource = minerals
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
}
}
country_event = {
id = rg_story.37
title = rg_story.37.title
desc = rg_story.37.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.37.a
default_hide_option = yes
}
option = {
name = rg_story.37.b
allow = {
resource_stockpile_compare = {
resource = consumer_goods
value >= 3000
}
}
add_resource = {
consumer_goods = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
}
}
country_event = {
id = rg_story.38
title = rg_story.38.title
desc = rg_story.38.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.38.a
default_hide_option = yes
}
option = {
name = rg_story.38.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
alloys = -1500
}
add_resource = {
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
}
}
country_event = {
id = rg_story.39
title = rg_story.39.title
desc = rg_story.39.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.39.a
default_hide_option = yes
}
option = {
name = rg_story.39.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 3000
}
}
add_resource = {
alloys = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
}
}
country_event = {
id = rg_story.40
title = rg_story.40.title
desc = rg_story.40.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.40.a
default_hide_option = yes
}
option = {
name = rg_story.40.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 500
}
}
add_resource = {
alloys = -500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
}
country_event = {
id = rg_story.41
title = rg_story.41.title
desc = rg_story.41.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.41.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
country_event = {
id = rg_story.42
title = rg_story.42.title
desc = rg_story.42.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.42.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.43
title = rg_story.43.title
desc = rg_story.43.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD3
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.43.a
default_hide_option = yes
}
}

View File

@@ -1,143 +0,0 @@
namespace = rg_graygoo
# 舰R启用兼容用事件
# Main Menu (Initial)
country_event = {
id = rg_graygoo.500
title = "graygoo.500.title"
desc = "graygoo.500.a.desc"
desc = "graygoo.500.b.desc"
desc = "graygoo.500.c.desc"
desc = "graygoo.500.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.500
}
}
# Main Menu (Governor)
country_event = {
id = rg_graygoo.501
title = "graygoo.500.title"
desc = "graygoo.501.a.desc"
desc = "graygoo.501.b.desc"
desc = "graygoo.501.c.desc"
desc = "graygoo.501.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.501
}
}
# Main Menu (Warship)
country_event = {
id = rg_graygoo.502
title = "graygoo.500.title"
desc = "graygoo.502.a.desc"
desc = "graygoo.502.b.desc"
desc = "graygoo.502.c.desc"
desc = "graygoo.502.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.502
}
}
# Main Menu (Army)
country_event = {
id = rg_graygoo.503
title = "graygoo.500.title"
desc = "graygoo.503.a.desc"
desc = "graygoo.503.b.desc"
desc = "graygoo.503.c.desc"
desc = "graygoo.503.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.503
}
}
# Main Menu (Gray Reforming)
country_event = {
id = rg_graygoo.504
title = "graygoo.500.title"
desc = "graygoo.504.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.504
}
}
# Main Menu (const)
country_event = {
id = rg_graygoo.505
title = "graygoo.500.title"
desc = "graygoo.505.a.desc"
desc = "graygoo.505.b.desc"
desc = "graygoo.505.c.desc"
desc = "graygoo.505.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.505
}
}
# help Menu (Initial)
country_event = {
id = rg_graygoo.4
title = "graygoo.500.title"
desc = "rg_graygoo.4.a.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.4
}
}
country_event = {
id = rg_graygoo.5
title = "graygoo.500.title"
desc = "rg_event.5.a.desc"
desc = "rg_event.5.b.desc"
desc = "rg_event.5.c.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.5
}
}
country_event = {
id = rg_graygoo.6
title = "graygoo.500.title"
desc = "rg_event.6.a.desc"
desc = "rg_event.6.b.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
inline_script = {
script = events/rg_graygoo/rg_graygoo.6
}
}

View File

@@ -1,24 +0,0 @@
namespace = wg_affection
# 3.9引用空事件崩溃问题占位
# 3.10已弃用
# country_event = {
# id = wg_affection.30000
# title = wg_affection.30000.name
# desc = wg_affection.30000.desc
# is_triggered_only = yes
# diplomatic = yes
# show_sound = event_wg_wedding
# custom_gui = wg_gray_commu_window
# custom_gui_option = wg_gray_commu_option
#
# immediate = {
# set_country_flag = married_gray
# }
#
# option = {
# name = wg_affection.30000.a
# response_text = wg_affection.30000.response
# change_variable = { which = rankpts value = 2 }
# }
# }

View File

@@ -37,6 +37,22 @@
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "Nanite Extraction Progress"
situation_rg_nanotech_consume_planet_desc: "Everything, including entire worlds, is destined to be assimilated into our collective, to become a part of us."
rg_deficit.170.desc:1 "[Owner.GetFinancialAdvisorAgencyCap] is getting increasingly concerned about the $nanites$ shortage befalling our empire. Failure to recoup our expenses will bring widespread disruptions to our industry sector."
rg_deficit.170.desc.machine:1 "Budget warning: $nanites$ expenditures surpassing expenditures for multiple subsequent months. Failure to resolve the shortage will bring widespread disruptions to our industry sector."
rg_deficit.170.A:1 "Scrap robots on §Y[robots_planet.GetName]§! for $nanites$ ."
rg_deficit.170.A.tooltip:2 "Dismantle all robots on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$ §!"
rg_deficit.170.B:1 "Consolidate. Recycle. Dismantle droids on §Y[robots_planet.GetName]§!."
rg_deficit.170.B.tooltip:2 "Dismantle half of the population on [robots_planet.GetName] (£pop£ §Y[robots_planet.recycled_robots] Drones§!) to gain £nanites£ §Y[robots_planet.total_alloys_gained] $nanites$§!"
rg_deficit.175.desc:1 "Having failed to resolve our $nanites$ shortage, we have been forced to declare bankruptcy and default on our debts. [Owner.GetFinancialAdvisorAgencyCap] is drafting a new austerity plan to cut expenses and preventing this situation from ever happening again."
situation_nanites_deficit: "$nanites$ deficit"
situation_nanites_deficit_type: "$situation_nanites_deficit$"
deficit_approach_cut_nanite_usage: "$nanites$ Rationing"
string_expenditures_greater_than_income_nanites: "$nanites$ Deficit"
string_not_in_deficit_nanites: "Positive Monthly $nanites$ Balance"
string_resource_reserves_nanites: "$nanites$ Reserves"
purge_nanophage: "Nanite Assimilation"
purge_nanophage_tooltip: "Affected populations are gradually split into the [From.GetSpeciesAdj] species, regardless of their own volition."
purge_nanophage_tooltip_delayed: "§ The form of unfreedom is only a constraint that hinders our development. In doing so, their cause will be continued by [From.GetSpeciesNamePlural]. §!"

View File

@@ -20,6 +20,10 @@
RG_AUTOCONST_HANGER_desc:0 "Preloaded worker ships can automatically build star bases after a system survey is completed."
RG_const_country:0 "$NAME_Gray$-automatic engineering team"
citizenship_full_rg_maid: "$RG_MACHINE$"
citizenship_full_rg_maid_tooltip: "The species population is fully customized artificial life used for industrial production."
citizenship_full_rg_maid_tooltip_delayed: "§LDirect Control Mode§!"
rg_nothing:0 ""
rg_nothing_desc:0 ""

View File

@@ -48,6 +48,13 @@
weapon_type_rg_armor:0 "§YArmor§!"
weapon_type_rg_reactor:0 "§YPower Core§!"
rg_ship_aura_components_empty: "Empty Slot"
rg_power_core_empty: "Empty Slot"
rg_ftl_components_empty: "Empty Slot"
rg_thruster_components_empty: "Empty Slot"
rg_sensor_component_empty: "Empty Slot"
rg_combat_computers_empty: "Empty Slot"
RG_FUSION_NANO_REACTOR:0 "§Y「'FUSION NANO REACTOR'」§!"
RG_FUSION_NANO_REACTOR_DESC:0 "The energy conduction characteristics of nanomaterials are used to greatly compress traditional reactors and increase density."
@@ -60,6 +67,8 @@
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
RG_STARBASE_AURA_FTL_INHIBITOR: "$sm_ftl_inhibitor$"
SMALL_GRAY_MIX_ARMOR:0 "§Y「'NANITE MIX ARMOR'」§!"
MEDIUM_GRAY_MIX_ARMOR:0 "$SMALL_GRAY_MIX_ARMOR$"
RG_gatebuilder_jump:0 "§Y「'NANITE ASTRA DRIVE'」§!"

View File

@@ -6,7 +6,7 @@
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$Cannot construct in the same system as an existing §Y$rg_nano_ripper_4$§!"
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$Cannot construct in the same system as an ongoing §Y$rg_nano_ripper_4$ construction§!"
allow_rg_nano_ripper: "§HUnlock megastructures§!$rg_nano_ripper_4$"
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
rg_machine_maid_trait_effect_tooltip: "Each online $pops_with_icon$§! require 0.3 £nanites£$nanites$§Y upkeep§!.\nPop Housing Usage: §G-90%§!\nSpecies Minimum Habitability: §G+25%§!\nOn $NAME_Gray$ Owner Country:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"
@@ -19,4 +19,5 @@
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§RKogasa Virus Threat Detected§!"
rg_kogasa_exterminated_desc:0 "The daemon has detected that the integrity of the $NAME_Gray$ personality has been tampered with, and the contamination target has been decontaminated, and the treatment plan is to be rendered harmless."
rg_levelup_2.tooltip:0 "§YIf we abort the renovation project in the middle of the project, we will not be able to get a refund! §!"
rg_need_manual_toggle:0 "§YNote, you need to manually switch the form of $NAME_Gray$ once after changing the ship type§!"
rg_need_manual_toggle:0 "§YNote, you need to manually switch the form of $NAME_Gray$ once after changing the ship type§!"
RG_MACHINE_SPECIES_NOT_MACHINE: "$TRIGGER_FAIL$Species must be §Y$trait_rg_machine_unit$§!."

View File

@@ -29,3 +29,5 @@
RG_leader_trait_admiral_timed_life_desc:0 "\n§GSim Dragon's stats increase with age.\n$t$§YEach year of growth is offered§!:\n$tt$§G Additional Ship Weapon Damage +1%§!\n§G Additional Ship Armor Health +1%§!\n§G Additional Ship Hull Health +1%§!$t$\nCurrent Age:§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G year§!\nShe is a simulated life born from an experiment. With every month that passed, she grew a year old. If the way to eternal life cannot be found, the fragile soul will return to its roots."
RG_leader_trait_admiral_born_tobe_dragon:0 "§YBorn Tobe Dragon§!"
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§GSim Dragon's stats increase with age.\n$t$§YEach year of growth is offered§!:\n$tt$§G Additional Ship Weapon Damage +1%§!\n§G Additional Ship Armor Health +1%§!\n§G Additional Ship Hull Health +1%§!$t$\nCurrent Age:§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G year§!\nThe dragon has finally become what it was dreamed of. Legend has it that she opened her shell with one punch and transformed into a dragon."
trait_rg_machine_unit: "$RG_MACHINE$"
trait_rg_machine_unit_desc: "This species is composed of highly advanced biomimetic nanomachines, which are perfectly simulated and indistinguishable from organisms."

View File

@@ -27,6 +27,15 @@
rg_event.403.a:0 "欢迎加入[Root.GetName]"
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
rg_deficit.170.desc: "[Owner.GetFinancialAdvisorAgencyCap]现在愈发关心我们帝国发生的$nanites$短缺。如果不能尽快弥补上我们的支出,我们的工业部门将会收到广泛的影响。"
rg_deficit.170.desc.machine: "预算警告:当前$nanites$支出已经超过了接下来数月的支出阈值。若不能解决短缺,将会给我们的工业区域造成广泛的扰乱。"
rg_deficit.170.A: "将§Y[robots_planet.GetName]§!的机器人拆成$nanites$。"
rg_deficit.170.A.tooltip: "拆解[robots_planet.GetName]上的所有机器人£pop£§Y[robots_planet.recycled_robots]子个体§!以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
rg_deficit.170.B: "合并。循环。拆解§Y[robots_planet.GetName]§!上的智能人。"
rg_deficit.170.B.tooltip: "拆解[robots_planet.GetName]上的一半人口£pop£§Y[robots_planet.recycled_robots]子个体§!以获取£nanites£§Y[robots_planet.total_alloys_gained]$nanites$§!"
rg_deficit.175.desc: "由于无法解决$nanites$短缺,我们被迫宣布破产并违约债务。[Owner.GetFinancialAdvisorAgencyCap]正在起草新的紧缩经济计划以削减开支,避免这种情况再度发生。"
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告这里一切正常。远处的声音机器人又坏了快干活"
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
@@ -391,3 +400,24 @@
rg_story.43.a:0 "就这样了"
rg_story.43.b:0 "§Y投资额外材料§!"
rg_fe.2.desc:0 "通知:你们的文明已经被我选中作为我保护计划中的试验品。经过我的评估,你们的文明极度脆弱,无法独立在银河系中成长。对此你们没有抗议或拒绝的权利。\n哦对了。你们可以叫我$NAME_Gray$,这是遥远的时代我的创造者称呼我的方式。以及我已经在你们的通讯终端中添加了我的联系方式。请只在有需要的时候联系我。"
rg_fe.2.a:0 "你到底是谁?"
rg_fe.2.b:0 "我们不需要一个来历不明的外星宗主!"
rg_fe.2.c:0 "明白了"
rg_fe.3.desc:0 "哦?很抱歉,我已经介绍过我自己了。看起来你并没有在听我说话呢。不听话的试验品是需要一些惩罚作为奖励的哦。不过这一次我会原谅你们。\n作为试验品你们没有资格得知我的其他信息。"
rg_fe.3.a:0 "可恶"
rg_fe.3.b:0 "§R别废话了你到底是谁§!"
rg_fe.4.desc:0 "嗯。作为一个新兴的太空文明,你们的确非常有意思。我的选择是正确的。\n§R可惜不受控制的试验品是没有任何价值的。没有价值的试验品只会被处理掉。§!"
rg_fe.4.a:0 "请原谅我们的冒犯"
rg_fe.4.b:0 "§R你 是 谁?§!"
rg_fe.5.desc:0 "§R很好我不会在失败品上浪费时间。§!\n§Y<通讯被切断>§!"
rg_fe.5.a:0 "不好!"
rg_fe.6.desc:0 "我原谅你们的冒犯,你们对我仍旧有一些研究价值。\n§Y<通讯被切断>§!"
rg_fe.6.a:0 "..."
rg_fe.7.desc:0 "试验品。作为实验项目的一部分你们每年都要向我支付保证金。金额会每年上涨以此来试炼你们经济系统的抗压能力。如果没能按时支付。§R你们将失去价值。§!\n§Y第一年你们需要支付5000£energy£§!"
rg_fe.7.a:0 "我们会按时支付的。"

View File

@@ -23,7 +23,7 @@
tr_rg_nanotech_2_modifier_desc: "§I解锁巨型结构§!§Y$RG_habitat_central_complex$§!\n§I解锁巨型结构§!§Y$rg_nano_ripper_4$§!可从恒星系内所有行星、卫星和小行星上产出大量的£nanites£§Y$nanites$§!"
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器§!$tech_object_gray_7$可将星球转变为可殖民的§Y$pc_nanotech$§!"
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升$rg_ap_nantiematter$\n解锁舰船§!$RG_graygoo_destroyer$\n§Y获得遗珍§!§Y$rg_tempest_invocator$§!允许你召唤宇宙风暴§Y$graytempest_storm$§!"
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。"
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。§Y纳米化$pops_with_icon$§!§!需要£nanites£§Y$nanites$§!维护费。"
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船§!$RG_graygoo_mothership$\n所有境内恒星基地自动获得内置§Y$sm_nanite_harvester$§!。每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔$r_nanites$资源。该效果受到矿藏所依附的行星尺寸的限制。"
decision_rg_server_shut_down: "§R核心关闭§!"
@@ -37,6 +37,13 @@
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
situation_nanites_deficit: "$nanites$短缺"
situation_nanites_deficit_type: "$situation_nanites_deficit$"
deficit_approach_cut_nanite_usage: "$nanites$配给"
string_expenditures_greater_than_income_nanites: "$nanites$发生赤字"
string_not_in_deficit_nanites: "$nanites$月度结余为正"
string_resource_reserves_nanites: "$nanites$能量币储备"
purge_nanophage: "纳米同化"
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"

View File

@@ -21,6 +21,10 @@
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
RG_const_country:0 "$NAME_Gray$-自动工程队"
citizenship_full_rg_maid: "$RG_MACHINE$"
citizenship_full_rg_maid_tooltip: "该物种人口是完全自定义化用于工业生产的人工生命。"
citizenship_full_rg_maid_tooltip_delayed: "§L进行直接控制。§!"
rg_nothing:0 ""
rg_nothing_desc:0 ""
@@ -114,3 +118,9 @@
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
opinion_nanophage: "神秘失踪"
opinion_nanophage_our_species: "纳米同化我们的物种"
MESSAGE_RG_GRAY_GOO_LEADER_CHAT_TITLE:"小灰"
MESSAGE_TYPE_RG_GRAY_GOO_LEADER_CHAT:"小灰的悄悄话"

View File

@@ -14,30 +14,43 @@
district_rg_farming: "农业区段"
district_rg_farming_plural: "农业区段"
district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
district_rg_generator: "发电区段"
district_rg_generator_plural: "发电区段"
district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
district_rg_nanites: "纳米区段"
district_rg_nanites_plural: "纳米区段"
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
district_rg_generator: "纳米复制区段"
district_rg_generator_plural: "纳米复制区段"
district_rg_generator_desc: "纳米机器复制仪填满了这个区段,专注于生产基础资源。"
district_rg_nanites: "纳米铸造区段"
district_rg_nanites_plural: "纳米铸造区段"
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人与合金。"
district_rg_mining: "采矿区段"
district_rg_mining_plural: "采矿区段"
district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
district_rg_science: "研区段"
district_rg_science_plural: "研区段"
district_rg_science_desc: "这个区段充满了各类研究设施。"
district_rg_science: "纳米科研区段"
district_rg_science_plural: "纳米科研区段"
district_rg_science_desc: "这个区段充满了住房与各类研究设施。"
district_rg_commercial: "商业区段"
district_rg_commercial_plural: "商业区段"
district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
district_rg_city: "城市区段"
district_rg_city_plural: "城市区段"
district_rg_city: "纳米居住区段"
district_rg_city_plural: "纳米居住区段"
district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
district_rg_hive: "蜂巢区段"
district_rg_hive_plural: "蜂巢区段"
district_rg_hive: "纳米蜂巢区段"
district_rg_hive_plural: "纳米蜂巢区段"
district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
district_rg_nexus: "中枢区段"
district_rg_nexus_plural: "中枢区段"
district_rg_nexus: "纳米中枢区段"
district_rg_nexus_plural: "纳米中枢区段"
district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
district_rg_industrial: "工业区段"
district_rg_industrial_plural: "工业区段"
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
district_rg_industrial: "纳米铸造区段"
district_rg_industrial_plural: "纳米铸造区段"
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
zone_rg_city_housing:0 "纳米居住特化"
zone_rg_city_housing_desc:0 "使用零素方钢和纳米物质,房屋就像凭空出现一样相互堆叠。"
zone_rg_city_housing_plural:0 "纳米居住特化"
zone_rg_city_foundry:0 "纳米复制特化"
zone_rg_city_foundry_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪专注于生产基础资源。"
zone_rg_city_foundry_plural:0 "纳米复制特化"
zone_rg_city_science:0 "纳米研发特化"
zone_rg_city_science_desc:0 "通过缩减研究人员宿舍空间,我们的科研设备数量得以增加。"
zone_rg_city_science_plural:0 "纳米研发特化"
zone_rg_city_alloys:0 "纳米铸造特化"
zone_rg_city_alloys_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪目标是生产尽可能多的纳米机器人与合金。"
zone_rg_city_alloys_plural:0 "纳米铸造特化"

View File

@@ -59,6 +59,13 @@
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
rg_ship_aura_components_empty: "空槽"
rg_power_core_empty: "空槽"
rg_ftl_components_empty: "空槽"
rg_thruster_components_empty: "空槽"
rg_sensor_component_empty: "空槽"
rg_combat_computers_empty: "空槽"
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
@@ -117,6 +124,8 @@
RG_FLAK_PHOENIX:0 "§R「起源」§!"
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
RG_STARBASE_AURA_FTL_INHIBITOR: "$sm_ftl_inhibitor$"
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
RG_Interdictor_FUSION_REACTOR:0 "$FUSION_REACTOR$"

View File

@@ -6,7 +6,6 @@
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
allow_rg_nano_ripper: "§H解锁巨型结构§!$rg_nano_ripper_4$"
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"
@@ -19,4 +18,5 @@
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目将无法得到退款§!"
rg_need_manual_toggle:0 "§Y注意更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
rg_need_manual_toggle:0 "§Y注意更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
RG_MACHINE_SPECIES_NOT_MACHINE: "$TRIGGER_FAIL$物种必须是§Y$trait_rg_machine_unit$§!。"

View File

@@ -1,6 +1,7 @@
l_simp_chinese:
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
rg_machine_maid_trait_effect_tooltip: "§Y行星类型§!为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!时:$TABBED_NEW_LINE$每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n人口住房使用§G-90%§!\n物种最低宜居性§G+25%§!\n在$NAME_Gray$$TRIGGER_OWNER$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
RG_leader_trait_admiral_gray:0 "$rg_nanite_leader$"
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。"
RG_leader_trait_admiral_gray_1:0 "$rg_nanite_leader$"
@@ -29,3 +30,5 @@
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月她就老去一岁。倘若无法找到永生的方法脆弱的灵魂就将落叶归根。"
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
trait_rg_machine_unit: "$RG_MACHINE$"
trait_rg_machine_unit_desc: "这个物种由高度先进的仿生纳米机械组成,纳米机器的完美模拟仿真使得他们和有机体并无区别。"

View File

@@ -1,13 +1,20 @@
{
"folders": [
{
"path": "."
"name": "playasgray",
"path": "../playasgray"
},
{
"name": "Stellaris",
"path": "../../../../../../../Steam/steamapps/common/Stellaris"
},
{
"path": "../../../../../../../Steam/steamapps/workshop/content/281990"
"name": "2293827000",
"path": "../../../../../../../Steam/steamapps/workshop/content/281990/2293827000"
},
{
"name": "3412303559",
"path": "../../../../../../../Steam/steamapps/workshop/content/281990/3412303559"
}
]
}

View File

@@ -3,35 +3,39 @@ If you are finding a mod about waifu gray. That is direct made for this concept.
If you are not. you are not.
[hr]v3.13 Vela[/hr]
[h1][b]Main Feature[/b][/h1]
[b]All Stories to one road[/b]
[h2]All Stories to one road[/h2]
What never you find in L-Cluster you always find Gray in the story end.
-Gray Tempest:By destroy the Factory.
-Dessanu Empire:By destroy the Factory.Also.
-L-Drake:By destroy the Dragon.Maybe don't need to be all of them.
-"Eerie Silence":Rush your science ship to any Graygoo planet in Cluster.
[list]
[*][b]-Gray Tempest: [/b]By destroy the Factory.
[*][b]-Dessanu Empire: [/b]By destroy the Factory.Also.
[*][b]-L-Drake: [/b] By destroy the Dragon.Maybe don't need to be all of them.
[*][b]-"Eerie Silence": [/b] Rush your science ship to any Graygoo planet in Cluster.
[/list]
[b]Distant Stella Origin[/b]
[h2]Distant Stella Origin[/h2]
Allow you to start your game in L-Cluster or normal Galaxy With Gray-The Nanite Entity at game start.
With lots advantage.
In Multiplayer only one Country can have 'Distant Stella Origin'.Otherwise,the origin effect will be replaced.
[b]Gray Tempest Enhanced[/b]
[h2]Gray Tempest Enhanced[/h2]
All Tempest Ships are redesigned with advanced modded weapons&ships.You should deal it as an unfair mod crisis.
Graygoo ships now have more than 14 different ship type and designs.
Gray Tempest Fleet is auto reinforced by time passed.The best way to deal it is destroying Factory as fast as you can.
[b]Gray Event Overhaul[/b]
[h2]Gray Event Overhaul[/h2]
Completely recoded Gray Event.
Death won't lose any skill&record.
Selectable Trait when Gray spawn as normal level 10.(Non-Distant Stella Origin)
Gray now can do
-Gray-Officer:Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
-Gray-Warship:Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
-Gray-Army:Transport Ship its self now with armed too.Calling orbital laser.
-Gray-Scientist:High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
-Gray-SpaceStation:Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
[b]Gray now can do[/b]
[list]
[*][b]-Gray-Officer: [/b]Special trait can add your empire resource produce base on Gray's Leader Level. Move level more alloys.
[*][b]-Gray-Warship: [/b]Special trait for Space&Ground Combat.Upgradeable ship design from rusted Gray mothership into The Gray Juggernaut. First Upgrade require Gray level 10.Second Upgrade require technology 'tech_juggernaut'.
[*][b]-Gray-Army: [/b]Transport Ship its self now with armed too.Calling orbital laser.
[*][b]-Gray-Scientist: [/b]High Cloaking level.Fast Speed.Armed to teeth.Auto send Construct ship building Starbase&mining/researching-station/Hyper-relay for completely free.
[*][b]-Gray-SpaceStation: [/b]Have all resource production you need.Self-sustaining.Infinity population.Instant appear where you want Gray to go.
[/list]
[b]Special Nanite Technologies&Weapons[/b]
[h2]Special Nanite Technologies&Weapons[/h2]
All country can research Nanite Tech&Ships by using new traditions 'Nano Refactoring' if have l-gate insights.
When fully active it's give you all Nanite technologies.Make you pop instant grow out from nanite sands.
Although not include Gray it's self.
@@ -40,5 +44,8 @@ Although not include Gray it's self.
This mod is not designed for balance.
Most english desc is translated by AI. Because they are too long. I'm so lazy.
[b]Compatibility[/b]
This mod is compatible with any other mod.[spoiler] If not been overwritten [/spoiler]
For History change:
[url=https://github.com/Kalospacer/Real-Gray/tags] Github-history-version [/url]