177 lines
2.8 KiB
Plaintext
177 lines
2.8 KiB
Plaintext
rg_create_fallen_empire_reinforcements = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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while = {
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count = 4
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create_fallen_empire_large_ship = yes
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}
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while = {
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count = 8
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create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 45
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 75
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angle = random
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}
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}
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}
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}
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}
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}
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rg_create_fallen_empire_fleet = {
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owner = {
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create_leader = {
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class = commander
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species = owner_main_species
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name = random
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skill = 10
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leader_age_min = 25
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leader_age_max = 45
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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while = {
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count = 8
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create_fallen_empire_large_ship = yes
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}
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while = {
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count = 18
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create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 45
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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25 = {
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set_location = {
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target = prev
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distance = 75
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angle = random
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}
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}
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}
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}
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}
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last_created_fleet = { assign_leader = last_created_leader }
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}
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rg_create_fallen_empire_starting_navy = {
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create_fallen_empire_fleet = yes
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create_fallen_empire_fleet = yes
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random = {
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chance = 33
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create_fallen_empire_fleet = yes
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}
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if = {
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limit = {
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host_has_dlc = "Apocalypse"
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}
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random = {
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chance = 10
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_colossus = yes
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set_location = {
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target = prev
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distance = 30
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angle = random
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}
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}
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}
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}
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}
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random = {
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chance = 25
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_titan = yes
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set_location = {
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target = prev
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distance = 20
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angle = random
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}
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 60
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angle = random
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 80
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angle = random
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}
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}
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}
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 100
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angle = random
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}
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}
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}
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} |