realgray-stellaris-mod/localisation/simp_chinese/RG_technology_I_simp_chines...

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l_simp_chinese:
REQUIRES_lgate_or_gray: "$TRIGGER_FAIL$已发现§Y$NAME_Gray$§!或拥有科技§Y$tech_lgate_activation$§!"
requires_RG_habitat_central_complex: "$TRIGGER_FAIL$§R需要恒星系中存在一座$habitat_central_complex$§!"
requires_not_RG_habitat_central_complex: "$TRIGGER_FAIL$§R恒星系内已存在$habitat_central_complex$,无法建造。§!"
gray_become_ruler: "$NAME_Gray$不能是统治者"
rg_requires_no_nano_ripper: "$TRIGGER_FAIL$无法与现存的§Y$rg_nano_ripper_4$§!在同一个恒星系建造"
rg_requires_no_nano_ripper_construction: "$TRIGGER_FAIL$无法与§Y在建的$rg_nano_ripper_4$§!在同一星系建造"
allow_rg_nano_ripper: "§H解锁巨型结构§!$rg_nano_ripper_4$"
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"
concept_rg_gray_desc: "$gray_backstory$"
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"