This commit is contained in:
KiritsuguTG
2022-02-14 13:43:02 +08:00
commit 5c46d84ca4
264 changed files with 245671 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type="all" source="register.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Texture
id="heroIconGril"
File="heroIconGril.tga"
OutputFormat="A8R8G8B8"
GenerateMipMaps="false"/>
<PackedTextureImage
id="heroIconGril"
Texture="heroIconGril"
Rotated="false">
<Dimensions x="32" y="25"/>
<Coords x="0" y="0"/>
<TextureDimensions x="32" y="25"/>
</PackedTextureImage>
<UnitTypeIcon id="heroIconGril" Image="heroIconGril">
<Offset x="0" y="0"/>
</UnitTypeIcon>
<Texture
id="heroIconMahojin"
File="heroIconMahojin.tga"
OutputFormat="A8R8G8B8"
GenerateMipMaps="false"/>
<PackedTextureImage
id="heroIconMahojin"
Texture="heroIconMahojin"
Rotated="false">
<Dimensions x="32" y="25"/>
<Coords x="0" y="0"/>
<TextureDimensions x="32" y="25"/>
</PackedTextureImage>
<UnitTypeIcon id="heroIconMahojin" Image="heroIconMahojin">
<Offset x="0" y="0"/>
</UnitTypeIcon>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<!--AC part -->
<AttributeModifier
id="AttributeModifier_Upgrade_AC_VETERAN"
Duration="1s"
ModelConditionsSet="RIDER6"/>
<AttributeModifier
id="AttributeModifier_Upgrade_AC_ELITE"
Duration="1s"
ModelConditionsSet="RIDER7"/>
<AttributeModifier
id="AttributeModifier_Upgrade_AC_HEROIC"
Duration="1s"
ModelConditionsSet="RIDER8"/>
<AttributeModifier
id="AttributeModifier_ACUnit_Begining"
Duration="3.3s"
ObjectStatusToSet="UNSELECTABLE"
ModelConditionsSet="RIDER5">
<Modifier Type="HEALTH_MULT" Value="1%"/>
<Modifier Type="SPEED" Value="0%"/>
<Modifier Type="RATE_OF_FIRE" Value="10%"/>
</AttributeModifier>
<!--SM Part-->
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes/>
<HealthBarTemplate
id="Short"
Length="20"/>
<HealthBarTemplate
id="Medium"
Length="40"/>
<HealthBarTemplate
id="Long"
Length="70"/>
<HealthBarTemplate
id="LargeUnit"
Length="90"/>
<HealthBarTemplate
id="VeryLargeUnit"
Length="160"/>
<HealthBarTemplate
id="Structure"
Length="140"/>
<HealthBarSettings
id="HealthBarSettings"
DefaultHealthBar="Medium">
<ObjectMapping
HealthBar="Short">
<ObjectFilter Rule="ANY" Include="INFANTRY"/>
</ObjectMapping>
<ObjectMapping
HealthBar="Medium">
<ObjectFilter
Rule="ANY" Include="FS_BASE_DEFENSE">
<IncludeThing>AlliedWallPiece</IncludeThing>
<IncludeThing>AlliedWallSegmentPiece</IncludeThing>
<IncludeThing>SovietWallPiece</IncludeThing>
<IncludeThing>SovietWallSegmentPiece</IncludeThing>
<IncludeThing>JapanWallPiece</IncludeThing>
<IncludeThing>JapanWallSegmentPiece</IncludeThing>
<IncludeThing>SovietBunker</IncludeThing>
<IncludeThing>SMBunker</IncludeThing>
</ObjectFilter>
</ObjectMapping>
<ObjectMapping
HealthBar="Long">
<ObjectFilter
Rule="ANY">
<IncludeThing>SovietAntiVehicleVehicleTech3</IncludeThing>
<IncludeThing>SovietMCV</IncludeThing>
<IncludeThing>SovietAntiStructureShip</IncludeThing>
<IncludeThing>SovietBomberAircraft</IncludeThing>
<IncludeThing>SovietBomberAircraft_Special</IncludeThing>
<IncludeThing>SovietAntiNavyShipTech2</IncludeThing>
<IncludeThing>AlliedMCV</IncludeThing>
<IncludeThing>AlliedBomberAircraft</IncludeThing>
<IncludeThing>AlliedAntiStructureShip</IncludeThing>
<IncludeThing>AlliedAntiStructureVehicle</IncludeThing>
<IncludeThing>AlliedAntiNavyShipTech1</IncludeThing>
<IncludeThing>JapanMCV</IncludeThing>
<IncludeThing>JapanAntiVehicleVehicleTech3</IncludeThing>
<IncludeThing>JapanAntiStructureVehicle</IncludeThing>
<IncludeThing>JapanAntiStructureShip</IncludeThing>
<IncludeThing>JapanAntiVehicleShip</IncludeThing>
<IncludeThing>JapanEmperorMecha</IncludeThing>
<IncludeThing>KR_ArtilleryDome</IncludeThing>
<IncludeThing>ACPacifier</IncludeThing>
<IncludeThing>ACAntiStructureShip</IncludeThing>
<IncludeThing>SMBomberAircraft</IncludeThing>
<IncludeThing>SMAntiVehicleVehicleTech3</IncludeThing>
<IncludeThing>SMAntiStructureVehicle</IncludeThing>
<IncludeThing>ACAntiNavyShipTech1</IncludeThing>
</ObjectFilter>
</ObjectMapping>
<ObjectMapping
HealthBar="Structure">
<ObjectFilter
Rule="ANY" Include="STRUCTURE">
<IncludeThing>JapanMechaKing</IncludeThing>
<IncludeThing>ST_ShuttleDisguiseBuilding</IncludeThing>
</ObjectFilter>
</ObjectMapping>
</HealthBarSettings>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<LogicCommandSet
id="UseLessCommandSet">
<Cmd>Command_AttackMove</Cmd>
<Cmd>Command_MoveToPositionAndCollect</Cmd>
</LogicCommandSet>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes />
<ShaderOverride
id="ShaderOverride_ObjectsIC"
Priority="10">
<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="BuildingsGenericDamageFill.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="MuzzleFlash.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="FXLightning.fx" ReplaceTechniqueName="Default" />
<Rule ReplaceShaderName="DefaultW3D.fx" ReplaceTechniqueName="Default" />
</ShaderOverride>
<ShaderOverride
id="ShaderOverride_blink"
Priority="5">
<Rule IfOriginalShaderIs="Infantry.fx" ReplaceShaderName="blink.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="Lightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
<Rule ReplaceShaderName="ObjectsChronoRift.fx" ReplaceTechniqueName="Default" />
</ShaderOverride>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<SpecialPowerTemplate
id="SpecialPower_ACUnit_Begining"
ReloadTime="30s"
TargetType="NONE"
WaypointModeTerminal="false"
/>
<SpecialPowerTemplate
id="SpecialPowerUpgrade_AI"
Flags="IS_PLAYER_POWER"
TargetType="NONE"
ReloadTime="0s">
</SpecialPowerTemplate>
</AssetDeclaration>

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data/GlobalData/armor.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes>
</Includes>
<ArmorTemplate
id="base_hero_armor"
SideDamageScalar="110"
RearDamageScalar="130">
<Armor
Damage="SNIPER"
Percent="60" />
<Armor
Damage="CANNON"
Percent="100" />
<Armor
Damage="ROCKET"
Percent="100" />
<Armor
Damage="FLAK"
Percent="100" />
<Armor
Damage="PRISM"
Percent="100" />
<Armor
Damage="GUN"
Percent="100" />
<Armor
Damage="AUTO_CANNON"
Percent="100" />
<Armor
Damage="MELEE"
Percent="150" />
<Armor
Damage="TESLA"
Percent="100" />
<Armor
Damage="EXPLOSIVE"
Percent="100" />
<Armor
Damage="RADIATION"
Percent="35" />
<Armor
Damage="MAGIC"
Percent="100" />
</ArmorTemplate>
</AssetDeclaration>

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data/GlobalData/index.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type="all" source="armor.xml"/>
<Include type="all" source="AttributeModifier.xml"/>
<Include type="all" source="HealthBarTemplates.xml"/>
<Include type="all" source="LogicCommandSet.xml"/>
<Include type="all" source="PlayerSpellBook.xml"/>
<Include type="all" source="ShaderOverrides.xml"/>
<Include type="all" source="SpecialPowerTemplates.xml"/>
<Include type="all" source="upgrade.xml"/>
<Include type="all" source="ART/index.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<UpgradeTemplate
id="Upgrade_AC_VETERAN"
Type="OBJECT"
/>
<UpgradeTemplate
id="Upgrade_AC_ELITE"
Type="OBJECT"
/>
<UpgradeTemplate
id="Upgrade_AC_HEROIC"
Type="OBJECT"
/>
<UpgradeTemplate
id="Upgrade_PeopleIn"
Type="OBJECT"
/>
<UpgradeTemplate id="Upgrade_AI"
Type="OBJECT"
Options="DO_NOT_TRANSFER" />
</AssetDeclaration>