origin
This commit is contained in:
BIN
data/GlobalData/ART/ICON - 副本.PSD
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BIN
data/GlobalData/ART/ICON - 副本.PSD
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BIN
data/GlobalData/ART/ICON.PSD
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BIN
data/GlobalData/ART/ICON.PSD
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BIN
data/GlobalData/ART/heroIconGril.tga
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data/GlobalData/ART/heroIconGril.tga
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data/GlobalData/ART/heroIconMahojin.tga
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data/GlobalData/ART/heroIconMahojin.tga
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9
data/GlobalData/ART/index.xml
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9
data/GlobalData/ART/index.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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<Include type="all" source="register.xml"/>
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</Includes>
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</AssetDeclaration>
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38
data/GlobalData/ART/register.xml
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38
data/GlobalData/ART/register.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Texture
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id="heroIconGril"
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File="heroIconGril.tga"
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OutputFormat="A8R8G8B8"
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GenerateMipMaps="false"/>
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<PackedTextureImage
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id="heroIconGril"
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Texture="heroIconGril"
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Rotated="false">
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<Dimensions x="32" y="25"/>
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<Coords x="0" y="0"/>
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<TextureDimensions x="32" y="25"/>
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</PackedTextureImage>
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<UnitTypeIcon id="heroIconGril" Image="heroIconGril">
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<Offset x="0" y="0"/>
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</UnitTypeIcon>
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<Texture
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id="heroIconMahojin"
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File="heroIconMahojin.tga"
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OutputFormat="A8R8G8B8"
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GenerateMipMaps="false"/>
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<PackedTextureImage
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id="heroIconMahojin"
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Texture="heroIconMahojin"
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Rotated="false">
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<Dimensions x="32" y="25"/>
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<Coords x="0" y="0"/>
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<TextureDimensions x="32" y="25"/>
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</PackedTextureImage>
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<UnitTypeIcon id="heroIconMahojin" Image="heroIconMahojin">
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<Offset x="0" y="0"/>
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</UnitTypeIcon>
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</AssetDeclaration>
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BIN
data/GlobalData/ART/timg.PSD
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BIN
data/GlobalData/ART/timg.PSD
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27
data/GlobalData/AttributeModifier.xml
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27
data/GlobalData/AttributeModifier.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<!--AC part -->
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<AttributeModifier
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id="AttributeModifier_Upgrade_AC_VETERAN"
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Duration="1s"
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ModelConditionsSet="RIDER6"/>
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<AttributeModifier
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id="AttributeModifier_Upgrade_AC_ELITE"
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Duration="1s"
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ModelConditionsSet="RIDER7"/>
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<AttributeModifier
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id="AttributeModifier_Upgrade_AC_HEROIC"
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Duration="1s"
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ModelConditionsSet="RIDER8"/>
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<AttributeModifier
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id="AttributeModifier_ACUnit_Begining"
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Duration="3.3s"
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ObjectStatusToSet="UNSELECTABLE"
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ModelConditionsSet="RIDER5">
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<Modifier Type="HEALTH_MULT" Value="1%"/>
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<Modifier Type="SPEED" Value="0%"/>
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<Modifier Type="RATE_OF_FIRE" Value="10%"/>
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</AttributeModifier>
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<!--SM Part-->
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</AssetDeclaration>
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94
data/GlobalData/HealthBarTemplates.xml
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94
data/GlobalData/HealthBarTemplates.xml
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<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<Tags />
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<Includes/>
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<HealthBarTemplate
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id="Short"
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Length="20"/>
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<HealthBarTemplate
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id="Medium"
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Length="40"/>
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<HealthBarTemplate
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id="Long"
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Length="70"/>
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<HealthBarTemplate
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id="LargeUnit"
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Length="90"/>
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<HealthBarTemplate
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id="VeryLargeUnit"
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Length="160"/>
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<HealthBarTemplate
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id="Structure"
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Length="140"/>
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<HealthBarSettings
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id="HealthBarSettings"
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DefaultHealthBar="Medium">
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<ObjectMapping
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HealthBar="Short">
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<ObjectFilter Rule="ANY" Include="INFANTRY"/>
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</ObjectMapping>
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<ObjectMapping
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HealthBar="Medium">
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<ObjectFilter
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Rule="ANY" Include="FS_BASE_DEFENSE">
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<IncludeThing>AlliedWallPiece</IncludeThing>
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<IncludeThing>AlliedWallSegmentPiece</IncludeThing>
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<IncludeThing>SovietWallPiece</IncludeThing>
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<IncludeThing>SovietWallSegmentPiece</IncludeThing>
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<IncludeThing>JapanWallPiece</IncludeThing>
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<IncludeThing>JapanWallSegmentPiece</IncludeThing>
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<IncludeThing>SovietBunker</IncludeThing>
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<IncludeThing>SMBunker</IncludeThing>
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</ObjectFilter>
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</ObjectMapping>
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<ObjectMapping
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HealthBar="Long">
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<ObjectFilter
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Rule="ANY">
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<IncludeThing>SovietAntiVehicleVehicleTech3</IncludeThing>
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<IncludeThing>SovietMCV</IncludeThing>
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<IncludeThing>SovietAntiStructureShip</IncludeThing>
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<IncludeThing>SovietBomberAircraft</IncludeThing>
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<IncludeThing>SovietBomberAircraft_Special</IncludeThing>
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<IncludeThing>SovietAntiNavyShipTech2</IncludeThing>
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<IncludeThing>AlliedMCV</IncludeThing>
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<IncludeThing>AlliedBomberAircraft</IncludeThing>
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<IncludeThing>AlliedAntiStructureShip</IncludeThing>
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<IncludeThing>AlliedAntiStructureVehicle</IncludeThing>
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<IncludeThing>AlliedAntiNavyShipTech1</IncludeThing>
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<IncludeThing>JapanMCV</IncludeThing>
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<IncludeThing>JapanAntiVehicleVehicleTech3</IncludeThing>
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<IncludeThing>JapanAntiStructureVehicle</IncludeThing>
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<IncludeThing>JapanAntiStructureShip</IncludeThing>
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<IncludeThing>JapanAntiVehicleShip</IncludeThing>
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<IncludeThing>JapanEmperorMecha</IncludeThing>
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<IncludeThing>KR_ArtilleryDome</IncludeThing>
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<IncludeThing>ACPacifier</IncludeThing>
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<IncludeThing>ACAntiStructureShip</IncludeThing>
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<IncludeThing>SMBomberAircraft</IncludeThing>
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<IncludeThing>SMAntiVehicleVehicleTech3</IncludeThing>
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<IncludeThing>SMAntiStructureVehicle</IncludeThing>
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<IncludeThing>ACAntiNavyShipTech1</IncludeThing>
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</ObjectFilter>
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</ObjectMapping>
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<ObjectMapping
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HealthBar="Structure">
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<ObjectFilter
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Rule="ANY" Include="STRUCTURE">
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<IncludeThing>JapanMechaKing</IncludeThing>
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<IncludeThing>ST_ShuttleDisguiseBuilding</IncludeThing>
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</ObjectFilter>
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</ObjectMapping>
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</HealthBarSettings>
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</AssetDeclaration>
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10
data/GlobalData/LogicCommandSet.xml
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10
data/GlobalData/LogicCommandSet.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<LogicCommandSet
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id="UseLessCommandSet">
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<Cmd>Command_AttackMove</Cmd>
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<Cmd>Command_MoveToPositionAndCollect</Cmd>
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</LogicCommandSet>
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</AssetDeclaration>
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1171
data/GlobalData/PlayerSpellBook.xml
Normal file
1171
data/GlobalData/PlayerSpellBook.xml
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File diff suppressed because it is too large
Load Diff
26
data/GlobalData/ShaderOverrides.xml
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26
data/GlobalData/ShaderOverrides.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<Tags />
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<Includes />
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<ShaderOverride
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id="ShaderOverride_ObjectsIC"
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Priority="10">
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<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="BuildingsGenericDamageFill.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="MuzzleFlash.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="FXLightning.fx" ReplaceTechniqueName="Default" />
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<Rule ReplaceShaderName="DefaultW3D.fx" ReplaceTechniqueName="Default" />
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</ShaderOverride>
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<ShaderOverride
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id="ShaderOverride_blink"
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Priority="5">
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<Rule IfOriginalShaderIs="Infantry.fx" ReplaceShaderName="blink.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="DefaultW3D.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="FXLightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="Lightning.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule IfOriginalShaderIs="MuzzleFlash.fx" ReplaceShaderName="Null.fx" ReplaceTechniqueName="Default" />
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<Rule ReplaceShaderName="ObjectsChronoRift.fx" ReplaceTechniqueName="Default" />
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</ShaderOverride>
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</AssetDeclaration>
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17
data/GlobalData/SpecialPowerTemplates.xml
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17
data/GlobalData/SpecialPowerTemplates.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<SpecialPowerTemplate
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id="SpecialPower_ACUnit_Begining"
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ReloadTime="30s"
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TargetType="NONE"
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WaypointModeTerminal="false"
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/>
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<SpecialPowerTemplate
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id="SpecialPowerUpgrade_AI"
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Flags="IS_PLAYER_POWER"
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TargetType="NONE"
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ReloadTime="0s">
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</SpecialPowerTemplate>
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</AssetDeclaration>
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52
data/GlobalData/armor.xml
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52
data/GlobalData/armor.xml
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@@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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<Tags />
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||||
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<Includes>
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</Includes>
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<ArmorTemplate
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id="base_hero_armor"
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SideDamageScalar="110"
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RearDamageScalar="130">
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<Armor
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Damage="SNIPER"
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Percent="60" />
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<Armor
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Damage="CANNON"
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Percent="100" />
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<Armor
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Damage="ROCKET"
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Percent="100" />
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<Armor
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Damage="FLAK"
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Percent="100" />
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<Armor
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Damage="PRISM"
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Percent="100" />
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<Armor
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Damage="GUN"
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Percent="100" />
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<Armor
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Damage="AUTO_CANNON"
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Percent="100" />
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<Armor
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Damage="MELEE"
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Percent="150" />
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<Armor
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Damage="TESLA"
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Percent="100" />
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<Armor
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Damage="EXPLOSIVE"
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Percent="100" />
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<Armor
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Damage="RADIATION"
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Percent="35" />
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<Armor
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Damage="MAGIC"
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Percent="100" />
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</ArmorTemplate>
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</AssetDeclaration>
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17
data/GlobalData/index.xml
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17
data/GlobalData/index.xml
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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||||
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<Include type="all" source="armor.xml"/>
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<Include type="all" source="AttributeModifier.xml"/>
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<Include type="all" source="HealthBarTemplates.xml"/>
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<Include type="all" source="LogicCommandSet.xml"/>
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<Include type="all" source="PlayerSpellBook.xml"/>
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<Include type="all" source="ShaderOverrides.xml"/>
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<Include type="all" source="SpecialPowerTemplates.xml"/>
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<Include type="all" source="upgrade.xml"/>
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||||
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<Include type="all" source="ART/index.xml"/>
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</Includes>
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</AssetDeclaration>
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24
data/GlobalData/upgrade.xml
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24
data/GlobalData/upgrade.xml
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset">
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||||
<UpgradeTemplate
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id="Upgrade_AC_VETERAN"
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Type="OBJECT"
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/>
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<UpgradeTemplate
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id="Upgrade_AC_ELITE"
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Type="OBJECT"
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/>
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<UpgradeTemplate
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id="Upgrade_AC_HEROIC"
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Type="OBJECT"
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/>
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<UpgradeTemplate
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id="Upgrade_PeopleIn"
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Type="OBJECT"
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/>
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<UpgradeTemplate id="Upgrade_AI"
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Type="OBJECT"
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||||
Options="DO_NOT_TRANSFER" />
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||||
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||||
</AssetDeclaration>
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||||
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