ABU/data/yukitsuki/weapon/yukitsuki_KamikazeBlade/prop/Object_Shana_DamningnessSource.xml
KiritsuguTG 5c46d84ca4 origin
2022-02-14 13:43:02 +08:00

103 lines
2.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- temp Magnetic Bomb -->
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:FXNodTankShell.w3x" />
</Includes>
<!--发射源-->
<GameObject
id="Object_Shana_DamningnessSource"
Side="SOVIET"
EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
EditorName="Object_shana_swing_judgeDamage">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="" />
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="ParticleSystem_shana_Damningness_FireOnGround"
FollowBone="true" />
<!-- -->
</ModelConditionState>
</ScriptedModelDraw>
</Draws>
<Behaviors>
<LifetimeUpdate
id="ModuleTag_LifetimeUpdate"
MinLifetime="7s"
MaxLifetime="7s" />
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_NONE" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<FireWeaponUpdate
id="ModuleTag_FireWeaponUpdate"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningness_FireOnCenter"
OneShot="true"
FireDelay="0.8s"/>
</FireWeaponUpdate>
<!-- 这里需要一个燃烧效果-->
<SpawnBehavior
id="ModuleTag_SpawnRepairDrones"
SpawnNumberData="1"
InitialBurst="0"
SpawnReplaceDelayData="0.1s"
SpawnedRequireSpawner="true"
KillSpawnsOnCaptured="true"
SpawnInsideBuilding="false"
KillSpawnsOnDisabled="true">
<Die
DeathTypes="ALL" />
<SpawnTemplate>Object_Shana_DamningnessSourceDamage</SpawnTemplate>
</SpawnBehavior>
</Behaviors>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>