find asset
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@@ -86,6 +86,14 @@ Catch common modding mistakes while you edit.
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The extension can analyze the entire workspace rather than only the file currently open.
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**Find asset** searches the index for an asset by `Type:Id`, by exact id, or by a partial id — typed directly into the picker, with results updating as you type. The result list shows each asset's type, origin (project / SDK / manifest), reference count and defining file; accepting a result jumps to its definition. When the same `type:id` exists in several places (for example a mod override of a vanilla asset), a second picker asks which definition to open.
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Run:
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`RA3 Mod XML: Find asset (id or Type:Id)…`
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You can also select an id in the editor and use the context menu entry to search for it.
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**Find unreferenced assets** lists project assets that are not referenced anywhere in the workspace, helping identify obsolete or accidentally unused definitions.
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Run:
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@@ -153,6 +161,7 @@ to an empty string opts out of SDK features permanently.
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* `RA3 Mod XML: Clear caches and rebuild`
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* `RA3 Mod XML: Configure SDK path…`
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* `RA3 Mod XML: Show cache report`
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* `RA3 Mod XML: Find asset (id or Type:Id)…`
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* `RA3 Mod XML: Find unreferenced assets…`
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* `RA3 Mod XML: Find unreferenced assets of this type`
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* `RA3 Mod XML: Enable AI Agent access…`
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