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/**
* End-to-end live-path test.
*
* Starts a real local HTTP live server (the same module the extension runs),
* registers it exactly the way the extension does (per-project endpoint +
* instance file + merged manifest), and then drives it through the shared
* `LiveClient` that both the MCP server and the CLI use.
*
* This is the in-process equivalent of "start the extension, then query it
* from the CLI/MCP", so it covers the transport, project pinning, project
* resolution and cross-project refusal without needing to spawn anything.
*/
import { test } from "node:test";
import assert from "node:assert/strict";
import { mkdtempSync, rmSync } from "node:fs";
import { tmpdir } from "node:os";
import { join } from "node:path";
import { startLocalServer } from "../out/agent/localServer.js";
import {
clearInstance,
readManifest,
pruneInstances,
writeInstance,
writeManifest,
} from "../out/agent/instances.js";
import { writeEndpointForProject } from "../out/agent/endpoint.js";
import { LiveClient, findEndpoint } from "../out/agent/liveClient.js";
import { parseLoadedXml } from "../out/agent/forwardRefs.js";
const PROJECT_A = "D:/Mods/Alpha";
const PROJECT_B = "D:/Mods/Beta";
function def(type, id, file, line) {
return { type, id, file, line, origin: "project", stream: "static" };
}
const UNIT_FILE = `${PROJECT_A}/Data/AthenaCannon.xml`;
const BASE_FILE = `${PROJECT_A}/Data/BaseCannon.xml`;
const UNIT = def("GameObject", "AthenaCannon", UNIT_FILE, 2);
const BASE = def("GameObject", "BaseCannon", BASE_FILE, 2);
const WEAPON = def("WeaponTemplate", "AthenaCannonWeapon", `${PROJECT_A}/Data/Weapon.xml`, 88);
const ATHENA_XML = `<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<GameObject id="AthenaCannon" inheritFrom="BaseCannon">
<CreateObjectDie><CreateObject>AthenaCannon_Die</CreateObject></CreateObjectDie>
</GameObject>
</AssetDeclaration>`;
const BASE_XML = `<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<GameObject id="BaseCannon">
<WeaponSetUpdate><WeaponSlotHardpoint><Weapon Template="AthenaCannonWeapon" /></WeaponSlotHardpoint></WeaponSetUpdate>
</GameObject>
</AssetDeclaration>`;
const XML_FILES = {
[UNIT_FILE]: ATHENA_XML,
[BASE_FILE]: BASE_XML,
};
function makeIndex(projectDir) {
const assets = new Map([
["GameObject", new Map([["athenacannon", [UNIT]], ["basecannon", [BASE]]])],
["WeaponTemplate", new Map([["athenacannonweapon", [WEAPON]]])],
]);
return {
projectDir,
sdkDir: "",
complete: true,
phase: "art",
stale: false,
assets,
assetsById: new Map([
["athenacannon", [UNIT]],
["basecannon", [BASE]],
["athenacannonweapon", [WEAPON]],
]),
defines: new Map([
["d", [{ name: "D", value: "1", file: UNIT_FILE, line: 1, origin: "project" }]],
]),
files: new Map(),
streams: [
{
name: "static",
entry: `${projectDir}/Data/Mod.xml`,
files: new Set([UNIT_FILE.toLowerCase().replace(/\\/g, "/")]),
},
],
manifests: new Map(),
sourceCandidates: [],
diagnostics: [],
references: new Map([
[
`GameObject\u0000athenacannon\u0000${UNIT_FILE}\u00002`,
[{ file: `${projectDir}/Data/Other.xml`, line: 3, start: 1, end: 2, kind: "attr" }],
],
]),
recordsHashes: new Map(),
stats: {
projectDir, sdkDir: "", phase: "art", complete: true,
indexedFiles: 2, parsedFiles: 2, shallowScannedFiles: 0, deferredArtFiles: 0,
shallowCacheHits: 0, recordsCacheHits: 0, resolveCacheHits: 0, resolveCalls: 0,
snapshotHits: 0, snapshotFallbacks: 0, candidatesMs: 0, walkMs: 0, artScanMs: 0,
assetCount: 3, referenceCount: 1, defineCount: 1, manifestFiles: 0,
manifestAssetCount: 0, streams: 1, sourceCandidates: 0, elapsedMs: 1,
},
};
}
/** Boots a live server + registration files, and returns a cleanup handle. */
async function bootLive() {
const agentHome = mkdtempSync(join(tmpdir(), "ra3-e2e-"));
const handle = await startLocalServer({
getIndex: (projectDir) =>
!projectDir || projectDir === PROJECT_A ? makeIndex(PROJECT_A) : null,
listProjects: () => [PROJECT_A, PROJECT_B],
loadFile: async (file) => {
const text = XML_FILES[file];
return text ? parseLoadedXml(text) : null;
},
});
const endpoint = {
instanceId: "e2e-1",
url: `http://127.0.0.1:${handle.port}`,
token: handle.token,
projectDir: PROJECT_A,
projects: [PROJECT_A, PROJECT_B],
processId: process.pid,
updatedAt: new Date().toISOString(),
};
await writeEndpointForProject(PROJECT_A, { ...endpoint, projectDir: PROJECT_A }, agentHome);
await writeInstance(endpoint, agentHome);
await writeManifest([endpoint], agentHome);
return {
agentHome,
endpoint,
async close() {
await handle.close();
rmSync(agentHome, { recursive: true, force: true });
},
};
}
test("LiveClient reaches a real live server and answers every snapshot tool", async () => {
const live = await bootLive();
try {
const client = new LiveClient({ projectDir: PROJECT_A, agentHome: live.agentHome });
const status = await client.query("get_status");
assert.equal(status?.mismatched, false);
assert.equal(status.payload.state, "ready");
assert.equal(status.payload.projectDir, PROJECT_A);
const found = await client.query("find_asset", { id: "AthenaCannon", type: "GameObject" });
assert.equal(found.payload.data.length, 1);
const refs = await client.query("find_references", { id: "AthenaCannon" });
assert.equal(refs.payload.data.length, 1);
const active = await client.query("is_file_active", { path: UNIT_FILE });
assert.equal(active.payload.data.active, true);
const define = await client.query("find_define", { name: "D" });
assert.equal(define.payload.data.length, 1);
const list = await client.query("list_assets_by_type", { type: "GameObject" });
assert.equal(list.payload.data.length, 2);
} finally {
await live.close();
}
});
test("the live path answers get_asset_references with element provenance", async () => {
const live = await bootLive();
try {
const client = new LiveClient({ projectDir: PROJECT_A, agentHome: live.agentHome });
const result = await client.query("get_asset_references", {
id: "AthenaCannon",
type: "GameObject",
targetTypes: ["WeaponTemplate"],
});
const data = result.payload.data;
assert.ok(data, "expected edge data");
// The weapon is written in BaseCannon's XML, reached through inheritFrom.
const weapon = data.edges.find((e) => e.to?.id === "AthenaCannonWeapon");
assert.ok(weapon, "expected the inherited weapon edge");
assert.equal(weapon.via.element, "Weapon");
assert.equal(weapon.via.parent, "WeaponSlotHardpoint");
assert.equal(weapon.definedIn.id, "BaseCannon");
assert.equal(weapon.source.file, BASE_FILE);
} finally {
await live.close();
}
});
test("list_projects reports the live project roots", async () => {
const live = await bootLive();
try {
const client = new LiveClient({ projectDir: PROJECT_A, agentHome: live.agentHome });
const result = await client.query("list_projects");
assert.deepEqual(result.payload.data, [PROJECT_A, PROJECT_B]);
} finally {
await live.close();
}
});
test("a client for an unknown project cannot use another project's answer", async () => {
const live = await bootLive();
try {
// The registered instance only serves PROJECT_A/PROJECT_B, so a client
// pinned to a third project must find nothing at all rather than fall
// back to PROJECT_A's data.
const outsider = new LiveClient({
projectDir: "D:/Mods/Unrelated",
agentHome: live.agentHome,
});
assert.equal(await outsider.query("find_asset", { id: "AthenaCannon" }), null);
} finally {
await live.close();
}
});
test("discovery works through the instance file alone (no per-project endpoint)", async () => {
const live = await bootLive();
try {
// Simulate a window that registered its instance but whose per-project
// endpoint has not been written yet.
rmSync(join(live.agentHome, "endpoints"), { recursive: true, force: true });
const endpoint = await findEndpoint({
projectDir: PROJECT_A,
agentHome: live.agentHome,
});
assert.equal(endpoint?.instanceId, "e2e-1");
} finally {
await live.close();
}
});
test("the merged manifest lists projects for discovery", async () => {
const live = await bootLive();
try {
const manifest = await readManifest(live.agentHome);
assert.ok(manifest);
assert.deepEqual(new Set(manifest.projects), new Set([PROJECT_A, PROJECT_B]));
assert.equal(manifest.instances.length, 1);
} finally {
await live.close();
}
});
test("a crashed instance is pruned by a later instance and then unreachable", async () => {
const live = await bootLive();
try {
// Add a second instance that looks crashed.
await writeInstance(
{
instanceId: "dead-window",
url: "http://127.0.0.1:1",
token: "t",
projects: [PROJECT_A],
processId: 0x7fffffff,
},
live.agentHome,
);
const pruned = await pruneInstances(live.agentHome);
assert.ok(pruned.removed.includes("dead-window"));
// The surviving instance still works after the prune.
const client = new LiveClient({ projectDir: PROJECT_A, agentHome: live.agentHome });
const status = await client.query("get_status");
assert.equal(status.payload.state, "ready");
} finally {
await live.close();
}
});
test("clearing this window's instance leaves other windows untouched", async () => {
const live = await bootLive();
try {
await writeInstance(
{
instanceId: "other-window",
url: "http://127.0.0.1:9999",
token: "t2",
projects: [PROJECT_A],
processId: process.pid,
},
live.agentHome,
);
await clearInstance("e2e-1", live.agentHome);
const { readInstances } = await import("../out/agent/instances.js");
const ids = (await readInstances(live.agentHome)).map((i) => i.instanceId);
assert.deepEqual(ids, ["other-window"]);
} finally {
await live.close();
}
});