112Shaders/ingame.scrapeo
2022-02-02 09:35:02 +08:00

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# 1 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape"
var camera Viewer
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/Common.scrapeh" 1
var surface FrameBuffer color0
var surface DepthBuffer depth
var surface FrameRenderTarget edram $WW3D.FrameBufferSize.x $WW3D.FrameBufferSize.y $WW3D.FrameRenderTargetSurfaceFormat $WW3D.AntiAliasingMode
var surface FrameDepthBuffer edramdepth $WW3D.FrameBufferSizeIfAntiAliasing.x $WW3D.FrameBufferSizeIfAntiAliasing.y D24S8 $WW3D.AntiAliasingMode
proc updateFrameRenderTargetToUse
if WW3D IsHdrEnabled
setbool WW3D IsUsingFrameRenderTarget true
elif WW3D IsAntiAliasingEnabled
setbool WW3D IsUsingFrameRenderTarget true
else
setbool WW3D IsUsingFrameRenderTarget false
endif
endproc
proc setFrameRenderTarget
if WW3D IsUsingFrameRenderTarget
settarget 0 FrameRenderTarget
else
settarget 0 FrameBuffer
endif
endproc
proc setFrameDepthBuffer
if WW3D IsAntiAliasingEnabled
setdepth FrameDepthBuffer
else
setdepth DepthBuffer
endif
endproc
proc renderBinsUnit
renderbin UnitPlayer0
renderbin UnitPlayer1
renderbin UnitPlayer2
renderbin UnitPlayer3
renderbin UnitPlayer4
renderbin UnitPlayer5
renderbin UnitPlayer6
renderbin UnitPlayer7
renderbin UnitPlayer8
renderbin UnitPlayer9
renderbin UnitPlayer10
renderbin UnitPlayer11
renderbin UnitPlayer12
renderbin UnitPlayer13
renderbin UnitPlayer14
renderbin UnitPlayer15
renderbin UnitPlayer16
renderbin UnitPlayer17
renderbin UnitPlayer18
renderbin UnitPlayer19
endproc
proc renderBinsStaticSort
renderbin StaticSort4
renderbin StaticSort3
renderbin StaticSort2
renderbin StaticSort1
endproc
proc renderBinsStructureOutline
renderbin StructureOutlineSelected
renderbin StructureOutlineHoverAttack
renderbin StructureOutlineHoverSelect
endproc
proc renderBinsUnitOutline
renderbin UnitOutlineSelected
renderbin UnitOutlineHoverAttack
renderbin UnitOutlineHoverSelect
endproc
var texture FXDistortionFractal FXDistortionFractal01
var texture FXOceanCubeMap FXOceanCubeMap
var texture FXJapanBuildMask FXJapanBuildMask
var texture FXChronoRift FXChronoRift
var texture FXIronCurtain FXIronCurtain
var texture FXLightningTeslaHit FXLightningTeslaHit
var texture FXFilmLut FXFilmLut
proc initCustomTextures
settexture WW3D FXDistortionFractal FXDistortionFractal
settexture WW3D FXOceanCubeMap FXOceanCubeMap
settexture WW3D FXJapanBuildMask FXJapanBuildMask
settexture WW3D FXChronoRift FXChronoRift
settexture WW3D FXIronCurtain FXIronCurtain
settexture WW3D FXLightningTeslaHit FXLightningTeslaHit
settexture PostEffect LookupTable.FilmTonemapping FXFilmLut
endproc
# 9 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/Shadow.scrapeh" 1
var texture ShadowMapTexture $Sas.Shadow[0].MapSize $Sas.Shadow[0].MapSize R32F
var surface ShadowMapDepthBuffer edramdepth $Sas.Shadow[0].MapSize $Sas.Shadow[0].MapSize D24S8
var camera ShadowMap
proc renderShadowCasters
if DebugToggle BaselineRendering.IsEnabled
if DebugToggle TerrainCaster.IsEnabled
renderTerrain
endif
endif
renderbin TerrainLikeGroundObject
renderbin Bridge
if DebugToggle BaselineRendering.IsEnabled
renderProps
endif
beginevent RenderCasters_Units
callproc renderBinsUnit
callproc renderBinsUnitOutline
endevent RenderCasters_Units
renderbin Solid
if DebugToggle StructureCaster.IsEnabled
beginevent RenderCasters_Structures
renderbin Structure
callproc renderBinsStructureOutline
endevent RenderCasters_Structures
endif
renderbin StaticSort5
callproc renderBinsStaticSort
renderbin Transparent
renderTransparentOutlineObjects
endproc
proc updateShadowTexture
if Sas ShadowMappingEnabled
beginevent UpdateShadowMap
settarget 0 ShadowMapTexture
setdepth ShadowMapDepthBuffer
shadowMap.beginUpdate
beginShadowOverrideTechnique
setclearcolor 1 1 1 1
setcleardepth 1.0
clear
setcamera ShadowMap
visibleobjects ShadowMap
callproc renderShadowCasters
endShadowOverrideTechnique
shadowMap.endUpdate
endevent UpdateShadowMap
endif
endproc
# 10 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX.scrapeh" 1
var texture PostEffectFrameBufferTexture $PostEffect.FrameBufferSize.x $PostEffect.FrameBufferSize.y $WW3D.FrameRenderTargetTextureFormat
proc copyFrameBufferToTexture
if WW3D IsUsingFrameRenderTarget
stretchrect FrameRenderTarget PostEffectFrameBufferTexture
else
stretchrect FrameBuffer PostEffectFrameBufferTexture
endif
endproc
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX_LookupTable.scrapeh" 1
var shader PostEffectLookupTableShader PostFX_LookupTable.fx
proc PostEffectLookupTable
beginevent UpdatePostFXLookupTable
if PostEffect LookupTable.IsEnabled
callproc copyFrameBufferToTexture
settarget 0 FrameBuffer
setdepth DepthBuffer
settexture PostEffect FrameBufferTexture PostEffectFrameBufferTexture
setshader PostEffectLookupTableShader Default
renderquad
else
if WW3D IsUsingFrameRenderTarget
callproc copyFrameBufferToTexture
settexture PostEffect FrameBufferTexture PostEffectFrameBufferTexture
settarget 0 FrameBuffer
setdepth DepthBuffer
setshader PostEffectLookupTableShader ResolveOnly
renderquad
endif
endif
endevent UpdatePostFXLookupTable
endproc
# 37 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX.scrapeh" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX_Distortion.scrapeh" 1
var texture DistortionOffsetTexture $PostEffect.FrameBufferSize.x $PostEffect.FrameBufferSize.y A8R8G8B8
var shader PostEffectDistortionShader PostFX_Distortion.fx
proc PostEffectDistortion
if PostEffect Distortion.IsEnabled
beginevent UpdatePostFXDistortion
callproc copyFrameBufferToTexture
setclearcolor 0.5 0.5 1 1
clearcolor
renderbin Distorter
renderbin Distorter 1
renderDistortionLasers
if WW3D IsUsingFrameRenderTarget
stretchrect FrameRenderTarget DistortionOffsetTexture
else
stretchrect FrameBuffer DistortionOffsetTexture
endif
settexture PostEffect FrameBufferTexture PostEffectFrameBufferTexture
settexture PostEffect Distortion.DistortionOffsetTexture DistortionOffsetTexture
setshader PostEffectDistortionShader
renderquad
endevent UpdatePostFXDistortion
endif
endproc
# 38 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX.scrapeh" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX_Bloom.scrapeh" 1
var shader PostEffectBloomShader PostFX_Bloom.fx
# 67 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX_Bloom.scrapeh"
var texture BloomTextureHigh0 $PostEffect.Bloom.TextureSizeHigh.x $PostEffect.Bloom.TextureSizeHigh.y $PostEffect.Bloom.TextureFormat
var texture BloomTextureHigh1 $PostEffect.Bloom.TextureSizeHigh.x $PostEffect.Bloom.TextureSizeHigh.y $PostEffect.Bloom.TextureFormat
var texture BloomTextureMedium0 $PostEffect.Bloom.TextureSizeMedium.x $PostEffect.Bloom.TextureSizeMedium.y $PostEffect.Bloom.TextureFormat
var texture BloomTextureMedium1 $PostEffect.Bloom.TextureSizeMedium.x $PostEffect.Bloom.TextureSizeMedium.y $PostEffect.Bloom.TextureFormat
var texture BloomTextureLow0 $PostEffect.Bloom.TextureSizeLow.x $PostEffect.Bloom.TextureSizeLow.y $PostEffect.Bloom.TextureFormat
var texture BloomTextureLow1 $PostEffect.Bloom.TextureSizeLow.x $PostEffect.Bloom.TextureSizeLow.y $PostEffect.Bloom.TextureFormat
proc PostEffectBloom
if PostEffect Bloom.IsEnabled
beginevent UpdatePostFXBloom
callproc copyFrameBufferToTexture
setdepth NULL
settexture PostEffect Bloom.SourceTexture PostEffectFrameBufferTexture
settosize PostEffect Bloom.SourceTextureSize PostEffectFrameBufferTexture
settarget 0 BloomTextureHigh0
settosize PostEffect Bloom.TargetTextureSize BloomTextureHigh0
setshader PostEffectBloomShader DownsampleInitial
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureHigh0
settosize PostEffect Bloom.SourceTextureSize BloomTextureHigh0
settarget 0 BloomTextureMedium0
setshader PostEffectBloomShader Downsample4x4
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureMedium0
settosize PostEffect Bloom.SourceTextureSize BloomTextureMedium0
settarget 0 BloomTextureLow0
setshader PostEffectBloomShader Downsample4x4
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureLow0
settosize PostEffect Bloom.SourceTextureSize BloomTextureLow0
settarget 0 BloomTextureLow1
setshader PostEffectBloomShader BlurGaussian11x11U
renderquad
settarget 0 BloomTextureLow0
settexture PostEffect Bloom.SourceTexture BloomTextureLow1
settosize PostEffect Bloom.SourceTextureSize BloomTextureLow1
setshader PostEffectBloomShader BlurGaussian11x11V
renderquad
settexture PostEffect FrameBufferTexture BloomTextureMedium0
settexture PostEffect Bloom.SourceTexture BloomTextureLow0
settarget 0 BloomTextureMedium1
setshader PostEffectBloomShader Accumulate
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureMedium1
settosize PostEffect Bloom.SourceTextureSize BloomTextureMedium1
settarget 0 BloomTextureMedium0
setshader PostEffectBloomShader BlurGaussian11x11U
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureMedium0
settosize PostEffect Bloom.SourceTextureSize BloomTextureMedium0
settarget 0 BloomTextureMedium1
setshader PostEffectBloomShader BlurGaussian11x11V
renderquad
settexture PostEffect FrameBufferTexture BloomTextureHigh0
settexture PostEffect Bloom.SourceTexture BloomTextureMedium1
settarget 0 BloomTextureHigh1
setshader PostEffectBloomShader Accumulate
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureHigh1
settosize PostEffect Bloom.SourceTextureSize BloomTextureHigh1
settarget 0 BloomTextureHigh0
setshader PostEffectBloomShader BlurGaussian11x11U
renderquad
settexture PostEffect Bloom.SourceTexture BloomTextureHigh0
settosize PostEffect Bloom.SourceTextureSize BloomTextureHigh0
settarget 0 BloomTextureHigh1
setshader PostEffectBloomShader BlurGaussian11x11V
renderquad
callproc setFrameRenderTarget
settexture PostEffect FrameBufferTexture PostEffectFrameBufferTexture
settexture PostEffect Bloom.SourceTexture BloomTextureHigh1
setshader PostEffectBloomShader AccumulateFinal
renderquad
callproc setFrameDepthBuffer
endevent UpdatePostFXBloom
endif
endproc
# 39 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/PostFX.scrapeh" 2
proc renderPostEffects
beginevent RenderPostEffects
callproc PostEffectDistortion
callproc PostEffectBloom
callproc PostEffectLookupTable
endevent RenderPostEffects
endproc
# 11 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/DepthMap.scrapeh" 1
var texture DepthTexture $PostEffect.FrameBufferSize.x $PostEffect.FrameBufferSize.y R32F
var texture DepthTextureLinear $PostEffect.FrameBufferSize.x $PostEffect.FrameBufferSize.y R32F
var shader PostEffectLinearDepthShader PostFX_LinearDepth.fx
proc renderDepthCasters
renderTerrain
renderbin TerrainLikeGroundObject
renderbin Bridge
renderProps
beginevent RenderCasters_Units
callproc renderBinsUnit
callproc renderBinsUnitOutline
endevent RenderCasters_Units
renderbin Solid
beginevent RenderCasters_Structures
renderbin Structure
callproc renderBinsStructureOutline
endevent RenderCasters_Structures
renderbin StaticSort5
callproc renderBinsStaticSort
renderbin Transparent
renderTransparentOutlineObjects
endproc
proc updateDepthMapReally
beginevent UpdateDepthMap
settarget 0 DepthTexture
setdepth DepthBuffer
beginDepthOverrideTechnique
setclearcolor 1 1 1 1
setcleardepth 1.0
clear
setcamera Viewer
visibleobjects DepthMap
callproc renderDepthCasters
endDepthOverrideTechnique
setshader PostEffectLinearDepthShader LinearDepth
# 102 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/DepthMap.scrapeh"
settarget 0 DepthTextureLinear
settexture PostEffect DepthBufferTexture DepthTexture
renderquad
settexture WW3D DepthTexture DepthTextureLinear
endevent UpdateDepthMap
endproc
proc updateDepthMap
if Water IsReflectionVisible
callproc updateDepthMapReally
elif Particle IsSoftParticlesEnabled
callproc updateDepthMapReally
endif
endproc
# 12 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/WaterReflection.scrapeh" 1
var texture WaterReflectionTexture 512 512 $WW3D.FrameRenderTargetTextureFormat
var camera Reflection
proc updateWaterReflection
if Water IsReflectionVisible
beginevent UpdateWaterReflection
setbool Particle ReallyRenderSoftParticles false
setdepth DepthBuffer
settarget 0 WaterReflectionTexture
setclearcolor 0 0 0 1
setcleardepth 1.0
clear
setcamera Reflection
visibleobjects Reflection
if DebugToggle BaselineRendering.IsEnabled
if DebugToggle TerrainReflection.IsEnabled
renderTerrain
endif
renderbin TerrainLikeGroundObject
endif
renderbin Bridge
beginevent RenderCasters_Units
callproc renderBinsUnit
callproc renderBinsUnitOutline
endevent RenderCasters_Units
if DebugToggle BaselineRendering.IsEnabled
renderbin Solid
endif
if DebugToggle BaselineRendering.IsEnabled
if DebugToggle StructureReflection.IsEnabled
beginevent RenderCasters_Structures
renderbin Structure
callproc renderBinsStructureOutline
endevent RenderCasters_Structures
endif
endif
renderbin StaticSort5
callproc renderBinsStaticSort
renderbin Transparent
renderParticles
renderTracers
renderLasers
renderConnectionLines
settexture Water ReflectionTexture WaterReflectionTexture
setbool Particle ReallyRenderSoftParticles true
endevent UpdateWaterReflection
else
endif
endproc
proc updateWaterRefraction
if Water IsRefractionVisible
if WW3D IsUsingFrameRenderTarget
stretchrect FrameRenderTarget PostEffectFrameBufferTexture
else
stretchrect FrameBuffer PostEffectFrameBufferTexture
endif
settexture Water RefractionTexture PostEffectFrameBufferTexture
else
endif
endproc
# 13 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/OceanDisplacement.scrapeh" 1
var texture OceanDisplacementTexture 1024 1024 A16B16G16R16F
var texture OceanDisplacementTexture2 1024 1024 A16B16G16R16F
var shader OceanDisplacementShader OceanDisplacement.fx
var camera OceanDisplacement
var texture StaticOceanDisplacementTexture Octave3_NRM
proc updateOceanDisplacement
settexture Water StaticDisplacementTexture StaticOceanDisplacementTexture
if Water IsReflectionVisible
beginevent UpdateWaterDisplacement
setfloat Water DisplacementTextureSize 1024
settarget 0 OceanDisplacementTexture
setdepth NULL
setclearcolor 0 0 0 0
clearcolor
setcamera OceanDisplacement
renderWaterDisplacement
renderbin OceanDisplacement
renderbin OceanDisplacement 1
setshader OceanDisplacementShader StaticDisplacement
renderquad
settexture Water DisplacementTexture OceanDisplacementTexture
settarget 0 OceanDisplacementTexture2
setshader OceanDisplacementShader BlurU
renderquad
settexture Water DisplacementTexture OceanDisplacementTexture2
settarget 0 OceanDisplacementTexture
setshader OceanDisplacementShader BlurV
renderquad
settexture Water DisplacementTexture OceanDisplacementTexture
endevent UpdateWaterDisplacement
endif
endproc
# 14 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/UnderwaterDeferred.scrapeh" 1
var shader UnderwaterDeferredShader UnderwaterDeferred.fx
var texture DepthLutTexture FXDepthLut
var texture CausticsTexture FXCaustics
proc renderUnderwaterDeferred
settexture Water DepthLutTexture DepthLutTexture
settexture Water CausticsTexture CausticsTexture
if Water IsReflectionVisible
beginevent RenderUnderwaterDeferred
setshader UnderwaterDeferredShader Tint
renderquad
if DebugToggle RenderCaustics.IsEnabled
setshader UnderwaterDeferredShader Caustics
renderquad
endif
endevent RenderUnderwaterDeferred
endif
endproc
# 15 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/Outlines.scrapeh" 1
# 22 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/Outlines.scrapeh"
var texture OutlineTextureFill $WW3D.FrameBufferSize.x $WW3D.FrameBufferSize.y A8R8G8B8
var surface OutlineRenderTargetFill edram $WW3D.FrameBufferSizeIfAntiAliasing.x $WW3D.FrameBufferSizeIfAntiAliasing.y A8R8G8B8 $WW3D.AntiAliasingMode
var texture OutlineTexture $WW3D.Outline.TextureSize.x $WW3D.Outline.TextureSize.y A8R8G8B8
# 52 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/Outlines.scrapeh"
var shader OutlinesShader Outlines.fx
proc renderOutlines
if WW3D Outline.IsEnabled
beginevent RenderOutlines
if WW3D IsAntiAliasingEnabled
settarget 0 OutlineRenderTargetFill
else
settarget 0 OutlineTextureFill
endif
callproc setFrameDepthBuffer
setclearcolor 0 0 0 0
clearcolor
setcamera Viewer
if WW3D Outline.IsSelectedBinPopulated
setshader OutlinesShader FillSelected
renderquad
endif
if WW3D Outline.IsHoverSelectBinPopulated
setshader OutlinesShader FillHoverSelect
renderquad
endif
if WW3D Outline.IsHoverAttackBinPopulated
setshader OutlinesShader FillHoverAttack
renderquad
endif
if WW3D IsAntiAliasingEnabled
stretchrect OutlineRenderTargetFill OutlineTextureFill
endif
settarget 0 OutlineTexture
setdepth NULL
settexture WW3D Outline.Texture OutlineTextureFill
setshader OutlinesShader BlurBox
renderquad
callproc setFrameRenderTarget
callproc setFrameDepthBuffer
settexture WW3D Outline.Texture OutlineTexture
setshader OutlinesShader DrawWithStencil
renderquad
endevent RenderOutlines
endif
endproc
# 16 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap.scrapeh" 1
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Defs.scrapeh" 1
var texturecube EnvironmentSourceTextureObjects fromscope Terrain EnvironmentTexture
var texturecube EnvironmentSourceTextureWater fromscope WW3D FXOceanCubeMap
var texturecube EnvironmentDestinationTextureObjects 128 128 $WW3D.EnvMapRenderTargetTextureFormat autogenmipmap
var texturecube EnvironmentDestinationTextureWater 128 128 $WW3D.EnvMapRenderTargetTextureFormat autogenmipmap
var shader RotateEnvironmentMapShader RotateEnvironmentMap.fx
# 9 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap.scrapeh" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Water.scrapeh" 1
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Proc.scrapeh" 1
proc doRotateEnvironmentMapWater
beginevent DoRotateEnvironmentMap
settexture Environment SourceTexture EnvironmentSourceTextureWater
setdepth NULL
settarget 0 EnvironmentDestinationTextureWater 0
setshader RotateEnvironmentMapShader CubeFace0
renderquad
settarget 0 EnvironmentDestinationTextureWater 1
setshader RotateEnvironmentMapShader CubeFace1
renderquad
settarget 0 EnvironmentDestinationTextureWater 2
setshader RotateEnvironmentMapShader CubeFace2
renderquad
settarget 0 EnvironmentDestinationTextureWater 3
setshader RotateEnvironmentMapShader CubeFace3
renderquad
settarget 0 EnvironmentDestinationTextureWater 4
setshader RotateEnvironmentMapShader CubeFace4
renderquad
settarget 0 EnvironmentDestinationTextureWater 5
setshader RotateEnvironmentMapShader CubeFace5
renderquad
endevent DoRotateEnvironmentMap
endproc
# 16 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Water.scrapeh" 2
# 11 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap.scrapeh" 2
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Objects.scrapeh" 1
# 1 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Proc.scrapeh" 1
proc doRotateEnvironmentMapObjects
beginevent DoRotateEnvironmentMap
settexture Environment SourceTexture EnvironmentSourceTextureObjects
setdepth NULL
settarget 0 EnvironmentDestinationTextureObjects 0
setshader RotateEnvironmentMapShader CubeFace0
renderquad
settarget 0 EnvironmentDestinationTextureObjects 1
setshader RotateEnvironmentMapShader CubeFace1
renderquad
settarget 0 EnvironmentDestinationTextureObjects 2
setshader RotateEnvironmentMapShader CubeFace2
renderquad
settarget 0 EnvironmentDestinationTextureObjects 3
setshader RotateEnvironmentMapShader CubeFace3
renderquad
settarget 0 EnvironmentDestinationTextureObjects 4
setshader RotateEnvironmentMapShader CubeFace4
renderquad
settarget 0 EnvironmentDestinationTextureObjects 5
setshader RotateEnvironmentMapShader CubeFace5
renderquad
endevent DoRotateEnvironmentMap
endproc
# 15 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap_Objects.scrapeh" 2
# 12 "c:/bf_ra3_qabuild_eala-build20/ra3/run/shaders/RotateEnvironmentMap.scrapeh" 2
proc doRotateEnvironmentMaps
if WW3D MustRefreshEnvironment
setbool WW3D MustRefreshEnvironment false
setcamera Viewer
setGlobalLightInfo
callproc doRotateEnvironmentMapWater
callproc doRotateEnvironmentMapObjects
endif
settexture Objects LightSpaceEnvironmentMap EnvironmentDestinationTextureObjects
settexture Water LightSpaceEnvironmentMap EnvironmentDestinationTextureWater
endproc
# 17 "c:\\bf_ra3_qabuild_eala-build20\\ra3\\run\\shaders\\ingame.scrape" 2
proc InGame
callproc initCustomTextures
callproc updateFrameRenderTargetToUse
callproc updateShadowTexture
callproc doRotateEnvironmentMaps
callproc updateWaterReflection
callproc updateOceanDisplacement
callproc updateDepthMap
beginevent UpdateFrameBuffer
callproc setFrameRenderTarget
callproc setFrameDepthBuffer
setcamera Viewer
visibleobjects Frame
setclearcolor 0 0 0 1
setcleardepth 1.0
clear
if Sas ShadowMappingEnabled
settexture Sas Shadow[0].ShadowMap ShadowMapTexture
endif
renderTerrain
renderRoads
renderbin TerrainLikeGroundObject
renderScorchMarks
renderTerrainTracks
renderbin Bridge
renderProps
renderUnits
renderbin Solid
renderStructures
renderbin StaticSort5
if DebugToggle RenderUnderwater.IsEnabled
beginevent RenderUnderwater
callproc renderUnderwaterDeferred
renderbin Underwater
renderbin Underwater 1
endevent RenderUnderwater
endif
callproc updateWaterRefraction
renderWater
renderDecals
renderbin Transparent
renderTransparentOutlineObjects
if DebugToggle RenderOutlines.IsEnabled
callproc renderOutlines
endif
renderBehindBuildingMarkers
callproc renderBinsStaticSort
setbool Particle ReallyRenderSoftParticles true
if DebugToggle RenderParticles.IsEnabled
renderParticles
endif
renderTerrainUI
renderTracers
renderLasers
renderConnectionLines
renderRain
callproc renderPostEffects
renderDebugSystems
renderTileFeedback
renderIconLayers
renderUI
renderDebugDisplays
endevent UpdateFrameBuffer
endproc
proc Editor
callproc initCustomTextures
callproc updateFrameRenderTargetToUse
callproc updateShadowTexture
callproc updateWaterReflection
callproc updateDepthMap
beginevent UpdateFrameBuffer
callproc setFrameRenderTarget
callproc setFrameDepthBuffer
setcamera Viewer
visibleobjects Frame
setclearcolor 1 1 1 1
setcleardepth 1.0
clear
if Sas ShadowMappingEnabled
settexture Sas Shadow[0].ShadowMap ShadowMapTexture
endif
renderTerrain
renderRoads
renderbin TerrainLikeGroundObject
renderScorchMarks
renderbin Bridge
renderProps
renderUnits
renderbin Solid
renderStructures
renderbin StaticSort5
callproc renderUnderwaterDeferred
renderbin Underwater
callproc updateWaterRefraction
renderWater
renderDecals
renderbin Transparent
callproc renderOutlines
callproc renderBinsStaticSort
renderTileFeedback
renderEditorObjects
callproc PostEffectBloom
callproc PostEffectLookupTable
endevent UpdateFrameBuffer
endproc