忘记补patch

This commit is contained in:
2025-11-02 02:55:33 +08:00
parent 7ec0fb64db
commit 468cb96789
3 changed files with 45 additions and 0 deletions

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@@ -327,6 +327,7 @@
<Compile Include="Buildings\Building_CatastropheMissileSilo\Building_CatastropheMissileSilo.cs" />
<Compile Include="Buildings\Building_CatastropheMissileSilo\WorldObject_CatastropheMissile.cs" />
<Compile Include="HarmonyPatches\Patch_ForceTargetable.cs" />
<Compile Include="HarmonyPatches\Projectile_Launch_Patch.cs" />
<Compile Include="Building_Comps\CompForceTargetable.cs" />
<Compile Include="PowerArmor\ARA_PowerArmor.cs" />
<Compile Include="PowerArmor\CompPowerArmorStation.cs" />

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@@ -0,0 +1,44 @@
using HarmonyLib;
using RimWorld;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Verse;
namespace ArachnaeSwarm.HarmonyPatches
{
[HarmonyPatch(typeof(Projectile), "CheckForFreeInterceptBetween")]
public static class Projectile_CheckForFreeInterceptBetween_Patch
{
private static readonly MethodInfo ImpactMethod = AccessTools.Method(typeof(Projectile), "Impact");
public static bool Prefix(Projectile __instance, Vector3 lastExactPos, Vector3 newExactPos)
{
if (__instance.Map == null || __instance.Destroyed) return true;
foreach (Pawn pawn in __instance.Map.mapPawns.AllPawnsSpawned)
{
if (pawn.apparel != null)
{
foreach (Apparel apparel in pawn.apparel.WornApparel)
{
if (apparel.TryGetComp<CompApparelInterceptor>(out var interceptor))
{
if (interceptor.TryIntercept(__instance, lastExactPos, newExactPos))
{
// Directly destroy the projectile instead of calling Impact via reflection.
// This is cleaner and avoids the NRE that happens when the game engine
// continues to process a projectile that was destroyed mid-tick.
__instance.Destroy(DestroyMode.Vanish);
return false; // Prevent original method from running.
}
}
}
}
}
return true;
}
}
}