전용 생각 수정
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				@ -544,6 +544,12 @@
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            <replacer>PN_AteFineMeal</replacer>
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          </li>
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          <!--메카클러스터-->
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          <li>
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            <original>DefeatedMechCluster</original>
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            <replacer>PN_DefeatedMechCluster</replacer>
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          </li>
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          <!--이데올로기-->
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          <li MayRequire="Ludeon.RimWorld.Ideology">
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            <original>PN_OfficerCommandThought</original>
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@ -68,74 +68,6 @@
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    </stages>
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  </ThoughtDef>
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		||||
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  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
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		||||
  <ThoughtDef>
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    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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		||||
    <nullifyingTraits>
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      <li>Psychopath</li>
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		||||
      <li>Bloodlust</li>
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		||||
    </nullifyingTraits>
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		||||
    <stages>
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		||||
      <li>
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        <label>our automaton destroyed</label>
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        <description>My colleague was destroyed. Did she fulfill her duties?</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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		||||
    </stages>
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		||||
  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
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    <durationDays>20</durationDays>
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    <stackLimit>5</stackLimit>
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		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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		||||
    <nullifyingTraits>
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      <li>Psychopath</li>
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		||||
    </nullifyingTraits>
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		||||
    <stages>
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      <li>
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        <label>my friend {0} destroyed</label>
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		||||
        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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		||||
      </li>
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		||||
    </stages>
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		||||
  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
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		||||
    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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		||||
    <stages>
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      <li>
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        <label>my rival {0} destroyed</label>
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        <description>That scrap was finally destroyed.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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		||||
    </stages>
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		||||
  </ThoughtDef>
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		||||
  <ThoughtDef>
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		||||
    <defName>PN_WitnessedDestroyedAllyforPN</defName>
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		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
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    <showBubble>true</showBubble>
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		||||
    <durationDays>2</durationDays>
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		||||
    <stackLimit>5</stackLimit>
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		||||
    <nullifyingTraits>
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      <li>Psychopath</li>
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      <li>Bloodlust</li>
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    </nullifyingTraits>
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		||||
    <stages>
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      <li>
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        <label>witnessed ally's destroyed</label>
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        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 실종 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatonLost</defName>
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@ -185,55 +117,6 @@
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
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		||||
  <ThoughtDef>
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    <defName>PN_ColonyAutomatonLostforPN</defName>
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    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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		||||
    <stages>
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      <li>
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        <label>our automaton lost</label>
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        <description>My colleague was lost. Did she do her duty?</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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		||||
    <stages>
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      <li>
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        <label>my friend {0} lost</label>
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		||||
        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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		||||
    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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		||||
    <stages>
 | 
			
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      <li>
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        <label>my rival {0} lost</label>
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		||||
        <description>That scrap was finally disappeared.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 분해 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatondisassemble</defName>
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@ -283,57 +166,7 @@
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 분해 for 파니엘 ====================================-->
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  <ThoughtDef>
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    <defName>PN_ColonyAutomatondisassembleforPN</defName>
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		||||
    <durationDays>6</durationDays>
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    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>our automaton disassembled</label>
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        <description>My colleague was disassembled. Did she do her duty?</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
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		||||
    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>my friend {0} disassemble</label>
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        <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
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        <baseMoodEffect>-5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef ParentName="LostMemory">
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    <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
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    <durationDays>10</durationDays>
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    <stackLimit>5</stackLimit>
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    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <stages>
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      <li>
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        <label>my rival {0} disassemble</label>
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        <description>That scrap was finally disassembled.</description>
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        <baseMoodEffect>5</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <!--==================================== 파니엘 추방 ====================================-->
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  <ThoughtDef>
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    <defName>PN_AutomatonBanished</defName>
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    <durationDays>6</durationDays>
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@ -367,40 +200,4 @@
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      </li>
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		||||
    </stages>
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		||||
  </ThoughtDef>
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  <!--==================================== 파니엘 추방 for 파니엘 ====================================-->
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		||||
  <ThoughtDef>
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		||||
    <defName>PN_AutomatonBanishedforPN</defName>
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		||||
    <durationDays>6</durationDays>
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		||||
    <stackLimit>5</stackLimit>
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		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
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      <li>Psychopath</li>
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		||||
    </nullifyingTraits>
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		||||
    <stages>
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		||||
      <li>
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        <label>automaton banished</label>
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		||||
        <description>We just banished colleague. I hope they can meet their new master.</description>
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        <baseMoodEffect>-2</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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  <ThoughtDef>
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    <defName>PN_AutomatonBanishedToDieforPN</defName>
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		||||
    <durationDays>6</durationDays>
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		||||
    <stackLimit>5</stackLimit>
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    <showBubble>true</showBubble>
 | 
			
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    <nullifyingTraits>
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages>
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      <li>
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        <label>automaton banished to destroy</label>
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        <description>We banished colleague in such a way that there's almost no way they'll survive.</description>
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        <baseMoodEffect>-3</baseMoodEffect>
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      </li>
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    </stages>
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  </ThoughtDef>
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</Defs>
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@ -1,13 +1,214 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
 | 
			
		||||
  <!--==================================== Food ====================================-->
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  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
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		||||
      <li>
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		||||
        <label>our automaton destroyed</label>
 | 
			
		||||
        <description>My colleague was destroyed. Did she fulfill her duties?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
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		||||
      </li>
 | 
			
		||||
    </stages>
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		||||
  </ThoughtDef>
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		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>20</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} destroyed</label>
 | 
			
		||||
        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} destroyed</label>
 | 
			
		||||
        <description>That scrap was finally destroyed.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_WitnessedDestroyedAllyforPN</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>witnessed ally's destroyed</label>
 | 
			
		||||
        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatonLostforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton lost</label>
 | 
			
		||||
        <description>My colleague was lost. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} lost</label>
 | 
			
		||||
        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} lost</label>
 | 
			
		||||
        <description>That scrap was finally disappeared.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 분해 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>our automaton disassembled</label>
 | 
			
		||||
        <description>My colleague was disassembled. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpiniondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my friend {0} disassemble</label>
 | 
			
		||||
        <description>My friend was disassemble. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpiniondisassembleforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>my rival {0} disassemble</label>
 | 
			
		||||
        <description>That scrap was finally disassembled.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 파니엘 추방 for 파니엘 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanishedforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished</label>
 | 
			
		||||
        <description>We just banished colleague. I hope they can meet their new master.</description>
 | 
			
		||||
        <baseMoodEffect>-2</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonBanishedToDieforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>automaton banished to destroy</label>
 | 
			
		||||
        <description>We banished colleague in such a way that there's almost no way they'll survive.</description>
 | 
			
		||||
        <baseMoodEffect>-3</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 음식 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AteLavishMeal</defName>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate lavish meal</label>
 | 
			
		||||
        <description>That lavish meal was amazing. It nourished my body and my soul.</description>
 | 
			
		||||
        <description>I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good!</description>
 | 
			
		||||
        <baseMoodEffect>12</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
@ -19,9 +220,25 @@
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>ate fine meal</label>
 | 
			
		||||
        <description>I ate a really tasty fine meal. Yum!</description>
 | 
			
		||||
        <description>I heard that fine meal is delicious. Yum?</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--==================================== 메카클러스터 ====================================-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_DefeatedMechCluster</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>defeated mech cluster</label>
 | 
			
		||||
        <description>Stupid murder cans who know neither duty nor honor!</description>
 | 
			
		||||
        <baseMoodEffect>4</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user