밸런스 수정
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				@ -194,7 +194,7 @@
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    </thingSetMakerTags>
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		||||
    <statBases>
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		||||
      <WorkToMake>8000</WorkToMake>
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		||||
      <Mass>2</Mass>
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		||||
      <Mass>1.2</Mass>
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		||||
    </statBases>
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		||||
    <equippedAngleOffset>-65</equippedAngleOffset>
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		||||
    <stuffCategories>
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		||||
@ -236,6 +236,11 @@
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		||||
        <li>FueledSmithy</li>
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		||||
      </recipeUsers>
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		||||
    </recipeMaker>
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		||||
    <equippedStatOffsets>
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		||||
      <MiningSpeed>0.15</MiningSpeed>
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		||||
      <PlantWorkSpeed>0.15</PlantWorkSpeed>
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		||||
      <ConstructionSpeed>0.15</ConstructionSpeed>
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		||||
    </equippedStatOffsets>
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		||||
  </ThingDef>
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		||||
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		||||
  <!--==================================== 체인소드 ====================================-->
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		||||
@ -299,6 +304,95 @@
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        <Crafting>5</Crafting>
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		||||
      </skillRequirements>
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		||||
    </recipeMaker>
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		||||
    <equippedStatOffsets>
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		||||
      <PlantWorkSpeed>0.25</PlantWorkSpeed>
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    </equippedStatOffsets>
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		||||
  </ThingDef>
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		||||
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  <!--==================================== 체인 롱소드 ====================================-->
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		||||
  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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		||||
    <defName>PN_Chainlongsword</defName>
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    <label>PnL chain longsword</label>
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    <description>...</description>
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		||||
    <graphicData>
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      <texPath>Things/Weapons/PNSwordLong</texPath>
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		||||
      <graphicClass>Graphic_Single</graphicClass>
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		||||
      <shaderType>CutoutComplex</shaderType>
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		||||
    </graphicData>
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		||||
    <weaponTags>
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      <li>PN_Chainsword</li>
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    </weaponTags>
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		||||
    <costStuffCount>100</costStuffCount>
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		||||
    <thingSetMakerTags>
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		||||
      <li>RewardStandardQualitySuper</li>
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		||||
    </thingSetMakerTags>
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		||||
    <statBases>
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		||||
      <WorkToMake>18000</WorkToMake>
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		||||
      <Mass>4</Mass>
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		||||
    </statBases>
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		||||
    <equippedAngleOffset>45</equippedAngleOffset>
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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		||||
    <costList>
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      <ComponentIndustrial>1</ComponentIndustrial>
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    </costList>
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    <tools>
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      <li>
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        <label>handle</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>12</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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      <li>
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        <label>point</label>
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        <capacities>
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          <li>Stab</li>
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        </capacities>
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        <power>23</power>
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        <cooldownTime>2.4</cooldownTime>
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      </li>
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      <li>
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        <label>edge</label>
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        <capacities>
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          <li>Cut</li>
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        </capacities>
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        <power>23</power>
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        <cooldownTime>2.4</cooldownTime>
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      </li>
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    </tools>
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    <recipeMaker>
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      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>5</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <comps>
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      <li Class="SYS.CompProperties_WeaponExtention">
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        <littleDown>True</littleDown>
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        <northOffset>
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          <position>(0.2,0,0.25)</position>
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          <angle>-45</angle>
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        </northOffset>
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        <southOffset>
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          <position>(-0.25,0.3,0.2)</position>
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          <angle>45</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(0.15,0.3,0.2)</position>
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          <angle>-45</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(-0.15,-0.3,0.2)</position>
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          <angle>45</angle>
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        </westOffset>
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      </li>
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    </comps>
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    <weaponClasses>
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    </weaponClasses>
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  </ThingDef>
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  <!--==================================== 리볼버 ====================================-->
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@ -422,7 +516,7 @@
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      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Steel>60</Steel>
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      <Steel>75</Steel>
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      <ComponentIndustrial>5</ComponentIndustrial>
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    </costList>
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    <comps>
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@ -565,7 +659,7 @@
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    </statBases>
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    <costList>
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      <Steel>150</Steel>
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      <ComponentIndustrial>6</ComponentIndustrial>
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      <ComponentIndustrial>10</ComponentIndustrial>
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    </costList>
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    <comps>
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      <li Class="SYS.CompProperties_Sheath">
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@ -680,7 +774,7 @@
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    </statBases>
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    <costList>
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      <Steel>150</Steel>
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      <ComponentIndustrial>8</ComponentIndustrial>
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      <ComponentIndustrial>10</ComponentIndustrial>
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    </costList>
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    <comps>
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      <li>
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@ -817,92 +911,6 @@
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    <defaultDamage>50</defaultDamage>
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  </DamageDef>
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  <!--==================================== 체인 롱소드 ====================================-->
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  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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    <defName>PN_Chainlongsword</defName>
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    <label>PnL chain longsword</label>
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    <description>...</description>
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    <graphicData>
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      <texPath>Things/Weapons/PNSwordLong</texPath>
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      <graphicClass>Graphic_Single</graphicClass>
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      <shaderType>CutoutComplex</shaderType>
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    </graphicData>
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    <weaponTags>
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      <li>PN_Chainsword</li>
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    </weaponTags>
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    <costStuffCount>100</costStuffCount>
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    <thingSetMakerTags>
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      <li>RewardStandardQualitySuper</li>
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    </thingSetMakerTags>
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		||||
    <statBases>
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      <WorkToMake>18000</WorkToMake>
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      <Mass>2</Mass>
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    </statBases>
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    <equippedAngleOffset>45</equippedAngleOffset>
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    <stuffCategories>
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      <li>Metallic</li>
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    </stuffCategories>
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    <costList>
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      <ComponentIndustrial>1</ComponentIndustrial>
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    </costList>
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    <tools>
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      <li>
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        <label>handle</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>12</power>
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        <cooldownTime>1.6</cooldownTime>
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      </li>
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      <li>
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        <label>point</label>
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        <capacities>
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          <li>Stab</li>
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        </capacities>
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        <power>23</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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      <li>
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        <label>edge</label>
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        <capacities>
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          <li>Cut</li>
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        </capacities>
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        <power>23</power>
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        <cooldownTime>2</cooldownTime>
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      </li>
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    </tools>
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    <recipeMaker>
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      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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      <skillRequirements>
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        <Crafting>5</Crafting>
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      </skillRequirements>
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    </recipeMaker>
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    <comps>
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      <li Class="SYS.CompProperties_WeaponExtention">
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        <littleDown>True</littleDown>
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        <northOffset>
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          <position>(0.2,0,0.25)</position>
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          <angle>-45</angle>
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        </northOffset>
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        <southOffset>
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          <position>(-0.25,0.3,0.2)</position>
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          <angle>45</angle>
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        </southOffset>
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        <eastOffset>
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          <position>(0.15,0.3,0.2)</position>
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          <angle>-45</angle>
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        </eastOffset>
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        <westOffset>
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          <position>(-0.15,-0.3,0.2)</position>
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          <angle>45</angle>
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        </westOffset>
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      </li>
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    </comps>
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    <weaponClasses>
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    </weaponClasses>
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  </ThingDef>
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  <!--==================================== 로열 트윈 피스톨 ====================================-->
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_TwinPistol</defName>
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@ -934,7 +942,7 @@
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      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Plasteel>50</Plasteel>
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      <Plasteel>75</Plasteel>
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      <ComponentSpacer>2</ComponentSpacer>
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    </costList>
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    <verbs>
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@ -956,7 +964,7 @@
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      <li>PN_RoyalRifle</li>
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    </weaponTags>
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    <tools>
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       <li>
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      <li>
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        <label>grip</label>
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        <capacities>
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          <li>Blunt</li>
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@ -977,8 +985,9 @@
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        <capacities>
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          <li>Poke</li>
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        </capacities>
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        <power>21</power>
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        <power>20</power>
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        <cooldownTime>2</cooldownTime>
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        <armorPenetration>0.09</armorPenetration>
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      </li>
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    </tools>
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    <weaponClasses>
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@ -1034,7 +1043,7 @@
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      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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    </statBases>
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    <costList>
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      <Plasteel>50</Plasteel>
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      <Plasteel>75</Plasteel>
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      <ComponentSpacer>2</ComponentSpacer>
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    </costList>
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    <comps>
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@ -1149,12 +1158,12 @@
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    </graphicData>
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  </ThingDef>
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  <!--==================================== 로열 LSW ====================================-->
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  <!--==================================== 로열 LSW (멀티런쳐) ====================================-->
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  <ThingDef ParentName="PN_BaseMakeableGun">
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    <defName>PN_RoyalLSW</defName>
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    <label>PnL royal LSW</label>
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    <description>Light Support Weapon</description>
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    <label>PnL multiple launcher</label>
 | 
			
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    <description>launcher</description>
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    <techLevel>Spacer</techLevel>
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		||||
    <graphicData>
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		||||
      <texPath>Things/Weapons/PNRoyalLSW</texPath>
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		||||
@ -1173,12 +1182,12 @@
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    </thingSetMakerTags>
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    <statBases>
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		||||
      <WorkToMake>45000</WorkToMake>
 | 
			
		||||
      <Mass>4.6</Mass>
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		||||
      <Mass>7</Mass>
 | 
			
		||||
      <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
    <costList>
 | 
			
		||||
      <Plasteel>75</Plasteel>
 | 
			
		||||
      <ComponentSpacer>4</ComponentSpacer>
 | 
			
		||||
      <Plasteel>100</Plasteel>
 | 
			
		||||
      <ComponentSpacer>5</ComponentSpacer>
 | 
			
		||||
    </costList>
 | 
			
		||||
    <comps>
 | 
			
		||||
      <li>
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		||||
@ -1357,7 +1366,7 @@
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>Bomb</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <ai_IsIncendiary>true</ai_IsIncendiary>
 | 
			
		||||
@ -1375,7 +1384,7 @@
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>Flame</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
 | 
			
		||||
@ -1395,7 +1404,7 @@
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <explosionRadius>1.9</explosionRadius>
 | 
			
		||||
      <damageDef>EMP</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
@ -1412,7 +1421,7 @@
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Smoke</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
 | 
			
		||||
@ -1432,7 +1441,7 @@
 | 
			
		||||
    <label>PnL LSW bullet</label>
 | 
			
		||||
    <thingClass>Projectile_Explosive</thingClass>
 | 
			
		||||
    <projectile>
 | 
			
		||||
      <explosionRadius>3.5</explosionRadius>
 | 
			
		||||
      <explosionRadius>2.4</explosionRadius>
 | 
			
		||||
      <damageDef>Extinguish</damageDef>
 | 
			
		||||
      <speed>40</speed>
 | 
			
		||||
      <arcHeightFactor>0.2</arcHeightFactor>
 | 
			
		||||
@ -1460,7 +1469,7 @@
 | 
			
		||||
      <graphicClass>Graphic_Single</graphicClass>
 | 
			
		||||
    </graphicData>
 | 
			
		||||
    <statBases>
 | 
			
		||||
      <MarketValue>1000</MarketValue>
 | 
			
		||||
      <MarketValue>1250</MarketValue>
 | 
			
		||||
      <Mass>8</Mass>
 | 
			
		||||
      <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
 | 
			
		||||
    </statBases>
 | 
			
		||||
@ -1552,7 +1561,6 @@
 | 
			
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    <thingClass>Projectile_Explosive</thingClass>
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    <projectile>
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      <damageDef>BombSuper</damageDef>
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      <!-- damage amount is the damage def default -->
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      <speed>205</speed>
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      <explosionRadius>1.9</explosionRadius>
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    </projectile>
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