밸런스 수정
This commit is contained in:
parent
ad090b251f
commit
03cf0de0c3
@ -194,7 +194,7 @@
|
|||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>8000</WorkToMake>
|
<WorkToMake>8000</WorkToMake>
|
||||||
<Mass>2</Mass>
|
<Mass>1.2</Mass>
|
||||||
</statBases>
|
</statBases>
|
||||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||||
<stuffCategories>
|
<stuffCategories>
|
||||||
@ -236,6 +236,11 @@
|
|||||||
<li>FueledSmithy</li>
|
<li>FueledSmithy</li>
|
||||||
</recipeUsers>
|
</recipeUsers>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
|
<equippedStatOffsets>
|
||||||
|
<MiningSpeed>0.15</MiningSpeed>
|
||||||
|
<PlantWorkSpeed>0.15</PlantWorkSpeed>
|
||||||
|
<ConstructionSpeed>0.15</ConstructionSpeed>
|
||||||
|
</equippedStatOffsets>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--==================================== 체인소드 ====================================-->
|
<!--==================================== 체인소드 ====================================-->
|
||||||
@ -299,6 +304,95 @@
|
|||||||
<Crafting>5</Crafting>
|
<Crafting>5</Crafting>
|
||||||
</skillRequirements>
|
</skillRequirements>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
|
<equippedStatOffsets>
|
||||||
|
<PlantWorkSpeed>0.25</PlantWorkSpeed>
|
||||||
|
</equippedStatOffsets>
|
||||||
|
</ThingDef>
|
||||||
|
|
||||||
|
<!--==================================== 체인 롱소드 ====================================-->
|
||||||
|
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||||
|
<defName>PN_Chainlongsword</defName>
|
||||||
|
<label>PnL chain longsword</label>
|
||||||
|
<description>...</description>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Weapons/PNSwordLong</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutComplex</shaderType>
|
||||||
|
</graphicData>
|
||||||
|
<weaponTags>
|
||||||
|
<li>PN_Chainsword</li>
|
||||||
|
</weaponTags>
|
||||||
|
<costStuffCount>100</costStuffCount>
|
||||||
|
<thingSetMakerTags>
|
||||||
|
<li>RewardStandardQualitySuper</li>
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>18000</WorkToMake>
|
||||||
|
<Mass>4</Mass>
|
||||||
|
</statBases>
|
||||||
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
|
<stuffCategories>
|
||||||
|
<li>Metallic</li>
|
||||||
|
</stuffCategories>
|
||||||
|
<costList>
|
||||||
|
<ComponentIndustrial>1</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>handle</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>12</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>point</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>23</power>
|
||||||
|
<cooldownTime>2.4</cooldownTime>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>edge</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Cut</li>
|
||||||
|
</capacities>
|
||||||
|
<power>23</power>
|
||||||
|
<cooldownTime>2.4</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<recipeMaker>
|
||||||
|
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>5</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<comps>
|
||||||
|
<li Class="SYS.CompProperties_WeaponExtention">
|
||||||
|
<littleDown>True</littleDown>
|
||||||
|
<northOffset>
|
||||||
|
<position>(0.2,0,0.25)</position>
|
||||||
|
<angle>-45</angle>
|
||||||
|
</northOffset>
|
||||||
|
<southOffset>
|
||||||
|
<position>(-0.25,0.3,0.2)</position>
|
||||||
|
<angle>45</angle>
|
||||||
|
</southOffset>
|
||||||
|
<eastOffset>
|
||||||
|
<position>(0.15,0.3,0.2)</position>
|
||||||
|
<angle>-45</angle>
|
||||||
|
</eastOffset>
|
||||||
|
<westOffset>
|
||||||
|
<position>(-0.15,-0.3,0.2)</position>
|
||||||
|
<angle>45</angle>
|
||||||
|
</westOffset>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
<weaponClasses>
|
||||||
|
|
||||||
|
</weaponClasses>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--==================================== 리볼버 ====================================-->
|
<!--==================================== 리볼버 ====================================-->
|
||||||
@ -422,7 +516,7 @@
|
|||||||
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>60</Steel>
|
<Steel>75</Steel>
|
||||||
<ComponentIndustrial>5</ComponentIndustrial>
|
<ComponentIndustrial>5</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
@ -565,7 +659,7 @@
|
|||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>150</Steel>
|
<Steel>150</Steel>
|
||||||
<ComponentIndustrial>6</ComponentIndustrial>
|
<ComponentIndustrial>10</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="SYS.CompProperties_Sheath">
|
<li Class="SYS.CompProperties_Sheath">
|
||||||
@ -680,7 +774,7 @@
|
|||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Steel>150</Steel>
|
<Steel>150</Steel>
|
||||||
<ComponentIndustrial>8</ComponentIndustrial>
|
<ComponentIndustrial>10</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
<li>
|
<li>
|
||||||
@ -817,92 +911,6 @@
|
|||||||
<defaultDamage>50</defaultDamage>
|
<defaultDamage>50</defaultDamage>
|
||||||
</DamageDef>
|
</DamageDef>
|
||||||
|
|
||||||
<!--==================================== 체인 롱소드 ====================================-->
|
|
||||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
|
||||||
<defName>PN_Chainlongsword</defName>
|
|
||||||
<label>PnL chain longsword</label>
|
|
||||||
<description>...</description>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Things/Weapons/PNSwordLong</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<shaderType>CutoutComplex</shaderType>
|
|
||||||
</graphicData>
|
|
||||||
<weaponTags>
|
|
||||||
<li>PN_Chainsword</li>
|
|
||||||
</weaponTags>
|
|
||||||
<costStuffCount>100</costStuffCount>
|
|
||||||
<thingSetMakerTags>
|
|
||||||
<li>RewardStandardQualitySuper</li>
|
|
||||||
</thingSetMakerTags>
|
|
||||||
<statBases>
|
|
||||||
<WorkToMake>18000</WorkToMake>
|
|
||||||
<Mass>2</Mass>
|
|
||||||
</statBases>
|
|
||||||
<equippedAngleOffset>45</equippedAngleOffset>
|
|
||||||
<stuffCategories>
|
|
||||||
<li>Metallic</li>
|
|
||||||
</stuffCategories>
|
|
||||||
<costList>
|
|
||||||
<ComponentIndustrial>1</ComponentIndustrial>
|
|
||||||
</costList>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>handle</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
</capacities>
|
|
||||||
<power>12</power>
|
|
||||||
<cooldownTime>1.6</cooldownTime>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<label>point</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Stab</li>
|
|
||||||
</capacities>
|
|
||||||
<power>23</power>
|
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<label>edge</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Cut</li>
|
|
||||||
</capacities>
|
|
||||||
<power>23</power>
|
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
<recipeMaker>
|
|
||||||
<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
|
|
||||||
<skillRequirements>
|
|
||||||
<Crafting>5</Crafting>
|
|
||||||
</skillRequirements>
|
|
||||||
</recipeMaker>
|
|
||||||
<comps>
|
|
||||||
<li Class="SYS.CompProperties_WeaponExtention">
|
|
||||||
<littleDown>True</littleDown>
|
|
||||||
<northOffset>
|
|
||||||
<position>(0.2,0,0.25)</position>
|
|
||||||
<angle>-45</angle>
|
|
||||||
</northOffset>
|
|
||||||
<southOffset>
|
|
||||||
<position>(-0.25,0.3,0.2)</position>
|
|
||||||
<angle>45</angle>
|
|
||||||
</southOffset>
|
|
||||||
<eastOffset>
|
|
||||||
<position>(0.15,0.3,0.2)</position>
|
|
||||||
<angle>-45</angle>
|
|
||||||
</eastOffset>
|
|
||||||
<westOffset>
|
|
||||||
<position>(-0.15,-0.3,0.2)</position>
|
|
||||||
<angle>45</angle>
|
|
||||||
</westOffset>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
<weaponClasses>
|
|
||||||
|
|
||||||
</weaponClasses>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
<!--==================================== 로열 트윈 피스톨 ====================================-->
|
<!--==================================== 로열 트윈 피스톨 ====================================-->
|
||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_TwinPistol</defName>
|
<defName>PN_TwinPistol</defName>
|
||||||
@ -934,7 +942,7 @@
|
|||||||
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Plasteel>50</Plasteel>
|
<Plasteel>75</Plasteel>
|
||||||
<ComponentSpacer>2</ComponentSpacer>
|
<ComponentSpacer>2</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
<verbs>
|
<verbs>
|
||||||
@ -977,8 +985,9 @@
|
|||||||
<capacities>
|
<capacities>
|
||||||
<li>Poke</li>
|
<li>Poke</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>21</power>
|
<power>20</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
|
<armorPenetration>0.09</armorPenetration>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<weaponClasses>
|
<weaponClasses>
|
||||||
@ -1034,7 +1043,7 @@
|
|||||||
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Plasteel>50</Plasteel>
|
<Plasteel>75</Plasteel>
|
||||||
<ComponentSpacer>2</ComponentSpacer>
|
<ComponentSpacer>2</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
@ -1149,12 +1158,12 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--==================================== 로열 LSW ====================================-->
|
<!--==================================== 로열 LSW (멀티런쳐) ====================================-->
|
||||||
|
|
||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_RoyalLSW</defName>
|
<defName>PN_RoyalLSW</defName>
|
||||||
<label>PnL royal LSW</label>
|
<label>PnL multiple launcher</label>
|
||||||
<description>Light Support Weapon</description>
|
<description>launcher</description>
|
||||||
<techLevel>Spacer</techLevel>
|
<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
||||||
@ -1173,12 +1182,12 @@
|
|||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>45000</WorkToMake>
|
<WorkToMake>45000</WorkToMake>
|
||||||
<Mass>4.6</Mass>
|
<Mass>7</Mass>
|
||||||
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList>
|
<costList>
|
||||||
<Plasteel>75</Plasteel>
|
<Plasteel>100</Plasteel>
|
||||||
<ComponentSpacer>4</ComponentSpacer>
|
<ComponentSpacer>5</ComponentSpacer>
|
||||||
</costList>
|
</costList>
|
||||||
<comps>
|
<comps>
|
||||||
<li>
|
<li>
|
||||||
@ -1357,7 +1366,7 @@
|
|||||||
<label>PnL LSW bullet</label>
|
<label>PnL LSW bullet</label>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<explosionRadius>2.4</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>Bomb</damageDef>
|
||||||
<speed>40</speed>
|
<speed>40</speed>
|
||||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||||
@ -1375,7 +1384,7 @@
|
|||||||
<label>PnL LSW bullet</label>
|
<label>PnL LSW bullet</label>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<explosionRadius>2.4</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
<damageDef>Flame</damageDef>
|
<damageDef>Flame</damageDef>
|
||||||
<speed>40</speed>
|
<speed>40</speed>
|
||||||
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
|
||||||
@ -1395,7 +1404,7 @@
|
|||||||
<label>PnL LSW bullet</label>
|
<label>PnL LSW bullet</label>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<explosionRadius>3.5</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
<damageDef>EMP</damageDef>
|
<damageDef>EMP</damageDef>
|
||||||
<speed>40</speed>
|
<speed>40</speed>
|
||||||
<arcHeightFactor>0.2</arcHeightFactor>
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
@ -1412,7 +1421,7 @@
|
|||||||
<label>PnL LSW bullet</label>
|
<label>PnL LSW bullet</label>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<explosionRadius>3.5</explosionRadius>
|
<explosionRadius>2.4</explosionRadius>
|
||||||
<damageDef>Smoke</damageDef>
|
<damageDef>Smoke</damageDef>
|
||||||
<speed>40</speed>
|
<speed>40</speed>
|
||||||
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
|
||||||
@ -1432,7 +1441,7 @@
|
|||||||
<label>PnL LSW bullet</label>
|
<label>PnL LSW bullet</label>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<explosionRadius>3.5</explosionRadius>
|
<explosionRadius>2.4</explosionRadius>
|
||||||
<damageDef>Extinguish</damageDef>
|
<damageDef>Extinguish</damageDef>
|
||||||
<speed>40</speed>
|
<speed>40</speed>
|
||||||
<arcHeightFactor>0.2</arcHeightFactor>
|
<arcHeightFactor>0.2</arcHeightFactor>
|
||||||
@ -1460,7 +1469,7 @@
|
|||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<statBases>
|
<statBases>
|
||||||
<MarketValue>1000</MarketValue>
|
<MarketValue>1250</MarketValue>
|
||||||
<Mass>8</Mass>
|
<Mass>8</Mass>
|
||||||
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
@ -1552,7 +1561,6 @@
|
|||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>BombSuper</damageDef>
|
<damageDef>BombSuper</damageDef>
|
||||||
<!-- damage amount is the damage def default -->
|
|
||||||
<speed>205</speed>
|
<speed>205</speed>
|
||||||
<explosionRadius>1.9</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user