밸런스 수정
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@ -194,7 +194,7 @@
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>8000</WorkToMake>
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<Mass>2</Mass>
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<Mass>1.2</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<stuffCategories>
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@ -236,6 +236,11 @@
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<li>FueledSmithy</li>
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</recipeUsers>
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</recipeMaker>
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<equippedStatOffsets>
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<MiningSpeed>0.15</MiningSpeed>
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<PlantWorkSpeed>0.15</PlantWorkSpeed>
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<ConstructionSpeed>0.15</ConstructionSpeed>
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</equippedStatOffsets>
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</ThingDef>
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<!--==================================== 체인소드 ====================================-->
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@ -299,6 +304,95 @@
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<equippedStatOffsets>
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<PlantWorkSpeed>0.25</PlantWorkSpeed>
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</equippedStatOffsets>
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</ThingDef>
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<!--==================================== 체인 롱소드 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_Chainlongsword</defName>
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<label>PnL chain longsword</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Weapons/PNSwordLong</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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<costStuffCount>100</costStuffCount>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>4</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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<li Class="SYS.CompProperties_WeaponExtention">
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<littleDown>True</littleDown>
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<northOffset>
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<position>(0.2,0,0.25)</position>
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<angle>-45</angle>
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</northOffset>
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<southOffset>
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<position>(-0.25,0.3,0.2)</position>
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<angle>45</angle>
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</southOffset>
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<eastOffset>
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<position>(0.15,0.3,0.2)</position>
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<angle>-45</angle>
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</eastOffset>
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<westOffset>
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<position>(-0.15,-0.3,0.2)</position>
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<angle>45</angle>
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</westOffset>
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</li>
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</comps>
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<weaponClasses>
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</weaponClasses>
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</ThingDef>
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<!--==================================== 리볼버 ====================================-->
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@ -422,7 +516,7 @@
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>60</Steel>
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<Steel>75</Steel>
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<ComponentIndustrial>5</ComponentIndustrial>
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</costList>
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<comps>
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@ -565,7 +659,7 @@
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</statBases>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="SYS.CompProperties_Sheath">
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@ -680,7 +774,7 @@
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</statBases>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<comps>
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<li>
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@ -817,92 +911,6 @@
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<defaultDamage>50</defaultDamage>
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</DamageDef>
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<!--==================================== 체인 롱소드 ====================================-->
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_Chainlongsword</defName>
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<label>PnL chain longsword</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Weapons/PNSwordLong</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<weaponTags>
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<li>PN_Chainsword</li>
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</weaponTags>
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<costStuffCount>100</costStuffCount>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>18000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<equippedAngleOffset>45</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>23</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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<li Class="SYS.CompProperties_WeaponExtention">
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<littleDown>True</littleDown>
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<northOffset>
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<position>(0.2,0,0.25)</position>
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<angle>-45</angle>
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</northOffset>
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<southOffset>
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<position>(-0.25,0.3,0.2)</position>
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<angle>45</angle>
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</southOffset>
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<eastOffset>
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<position>(0.15,0.3,0.2)</position>
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<angle>-45</angle>
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</eastOffset>
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<westOffset>
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<position>(-0.15,-0.3,0.2)</position>
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<angle>45</angle>
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</westOffset>
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</li>
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</comps>
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<weaponClasses>
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</weaponClasses>
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</ThingDef>
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<!--==================================== 로열 트윈 피스톨 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_TwinPistol</defName>
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@ -934,7 +942,7 @@
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>50</Plasteel>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<verbs>
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@ -956,7 +964,7 @@
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<li>PN_RoyalRifle</li>
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</weaponTags>
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<tools>
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<li>
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<li>
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<label>grip</label>
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<capacities>
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<li>Blunt</li>
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@ -977,8 +985,9 @@
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>21</power>
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<power>20</power>
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<cooldownTime>2</cooldownTime>
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<armorPenetration>0.09</armorPenetration>
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</li>
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</tools>
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<weaponClasses>
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@ -1034,7 +1043,7 @@
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>50</Plasteel>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<comps>
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@ -1149,12 +1158,12 @@
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</graphicData>
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</ThingDef>
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<!--==================================== 로열 LSW ====================================-->
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<!--==================================== 로열 LSW (멀티런쳐) ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalLSW</defName>
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<label>PnL royal LSW</label>
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<description>Light Support Weapon</description>
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<label>PnL multiple launcher</label>
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<description>launcher</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Things/Weapons/PNRoyalLSW</texPath>
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@ -1173,12 +1182,12 @@
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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<Mass>4.6</Mass>
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<Mass>7</Mass>
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<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>75</Plasteel>
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<ComponentSpacer>4</ComponentSpacer>
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<Plasteel>100</Plasteel>
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<ComponentSpacer>5</ComponentSpacer>
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</costList>
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<comps>
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<li>
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@ -1357,7 +1366,7 @@
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<label>PnL LSW bullet</label>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<explosionRadius>2.4</explosionRadius>
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<explosionRadius>1.9</explosionRadius>
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<damageDef>Bomb</damageDef>
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<speed>40</speed>
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<ai_IsIncendiary>true</ai_IsIncendiary>
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@ -1375,7 +1384,7 @@
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<label>PnL LSW bullet</label>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<explosionRadius>2.4</explosionRadius>
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<explosionRadius>1.9</explosionRadius>
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<damageDef>Flame</damageDef>
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<speed>40</speed>
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<preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
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@ -1395,7 +1404,7 @@
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<label>PnL LSW bullet</label>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<explosionRadius>3.5</explosionRadius>
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<explosionRadius>1.9</explosionRadius>
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<damageDef>EMP</damageDef>
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<speed>40</speed>
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<arcHeightFactor>0.2</arcHeightFactor>
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@ -1412,7 +1421,7 @@
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<label>PnL LSW bullet</label>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<explosionRadius>3.5</explosionRadius>
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<explosionRadius>2.4</explosionRadius>
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<damageDef>Smoke</damageDef>
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<speed>40</speed>
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<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef>
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@ -1432,7 +1441,7 @@
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<label>PnL LSW bullet</label>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<explosionRadius>3.5</explosionRadius>
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<explosionRadius>2.4</explosionRadius>
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<damageDef>Extinguish</damageDef>
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<speed>40</speed>
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<arcHeightFactor>0.2</arcHeightFactor>
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@ -1460,7 +1469,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<MarketValue>1000</MarketValue>
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<MarketValue>1250</MarketValue>
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<Mass>8</Mass>
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<RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
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</statBases>
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@ -1552,7 +1561,6 @@
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>BombSuper</damageDef>
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<!-- damage amount is the damage def default -->
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<speed>205</speed>
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<explosionRadius>1.9</explosionRadius>
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</projectile>
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