빨간줄 수정

This commit is contained in:
Cocopomel 2022-11-05 23:55:31 +09:00
parent 1fd7a5b460
commit 1b75fab233
10 changed files with 158 additions and 161 deletions

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@ -50,8 +50,9 @@
</li> </li>
<li Class="CompProperties_Biocodable"/> <li Class="CompProperties_Biocodable"/>
</comps> </comps>
<smeltable>true</smeltable> <smeltable>false</smeltable>
<burnableByRecipe>true</burnableByRecipe> <burnableByRecipe>true</burnableByRecipe>
<notifyMapRemoved>true</notifyMapRemoved>
<thingCategories> <thingCategories>
<li>PN_WeaponsMelee</li> <li>PN_WeaponsMelee</li>
</thingCategories> </thingCategories>
@ -86,7 +87,7 @@
</li> </li>
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
</comps> </comps>
<smeltable>true</smeltable> <smeltable>false</smeltable>
<burnableByRecipe>true</burnableByRecipe> <burnableByRecipe>true</burnableByRecipe>
<thingCategories> <thingCategories>
<li>PN_WeaponsMeleeBladelink</li> <li>PN_WeaponsMeleeBladelink</li>

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@ -145,7 +145,7 @@
<li>PNHead6</li> <li>PNHead6</li>
<li>PNHead7</li> <li>PNHead7</li>
<li>PNHead8</li>--> <li>PNHead8</li>-->
<li>HeadsAverageNormal</li> <li>PN_HeadsAverageNormal</li>
</headTypes> </headTypes>
<bodyTypes> <bodyTypes>
<li>Female</li> <li>Female</li>
@ -328,7 +328,7 @@
<li> <li>
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Ear/PanielLeftEar</path> <path>Paniel/Ear/PanielLeftEar</path>
<bodyPart>left hearing sensor</bodyPart> <bodyPartLabel>left hearing sensor</bodyPartLabel>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
@ -364,7 +364,7 @@
<li> <li>
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Ear/PanielRightEar</path> <path>Paniel/Ear/PanielRightEar</path>
<bodyPart>right hearing sensor</bodyPart> <bodyPartLabel>right hearing sensor</bodyPartLabel>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
@ -400,7 +400,7 @@
<li> <li>
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Tail/PanielTail</path> <path>Paniel/Tail/PanielTail</path>
<bodyPart>tail</bodyPart> <bodyPartLabel>tail</bodyPartLabel>
<shaderType>CutoutComplex</shaderType> <shaderType>CutoutComplex</shaderType>
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
@ -438,13 +438,6 @@
<graphicPaths> <graphicPaths>
<body>Paniel/Body/</body> <body>Paniel/Body/</body>
<head>Paniel/Heads/</head> <head>Paniel/Heads/</head>
<!--<head>
<path>Paniel/Heads/</path>
<headtypeGraphics>
<Male_AverageNormal>Path/To/Custom/Textures/Male_Custom</Male_AverageNormal>
<Female_AverageNormal>Path/To/Custom/Textures/Female_Custom</Female_AverageNormal>
</headtypeGraphics>
</head>-->
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton> <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</graphicPaths> </graphicPaths>
<styleSettings> <styleSettings>
@ -533,9 +526,9 @@
</li> </li>
<!--이데올로기--> <!--이데올로기-->
<li MayRequire="Ludeon.RimWorld.Ideology"> <!--<li MayRequire="Ludeon.RimWorld.Ideology">
<original>PN_OfficerCommandThought</original> <original>PN_OfficerCommandThought</original>
</li> </li>-->
</replacerList> </replacerList>
<cannotReceiveThoughts> <cannotReceiveThoughts>
<!--<li></li>--> <!--<li></li>-->
@ -651,8 +644,8 @@
<li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li> <li MayRequire="Ludeon.RimWorld.Ideology">LookChangeDesired</li>
<!--Misc--> <!--Misc-->
<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li> <!--<li MayRequire="Ludeon.RimWorld.Ideology">PN_OfficerCommandThought</li>
<li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdviceThought</li> <li MayRequire="Ludeon.RimWorld.Ideology">PN_MeisterAdviceThought</li>-->
</cannotReceiveThoughts> </cannotReceiveThoughts>
</thoughtSettings> </thoughtSettings>
<raceRestriction> <raceRestriction>
@ -781,12 +774,11 @@
<ComfyTemperatureMax>38</ComfyTemperatureMax> <ComfyTemperatureMax>38</ComfyTemperatureMax>
<ComfyTemperatureMin>4</ComfyTemperatureMin> <ComfyTemperatureMin>4</ComfyTemperatureMin>
<RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율--> <RestRateMultiplier>1.00</RestRateMultiplier> <!--수면효율-->
<HungerRateMultiplier>0.25</HungerRateMultiplier>
<EatingSpeed>1</EatingSpeed> <EatingSpeed>1</EatingSpeed>
<ImmunityGainSpeed>1.20</ImmunityGainSpeed> <ImmunityGainSpeed>1.20</ImmunityGainSpeed>
<CarryingCapacity>100</CarryingCapacity> <CarryingCapacity>100</CarryingCapacity>
<PainShockThreshold>0.99</PainShockThreshold> <PainShockThreshold>0.99</PainShockThreshold>
<ToxicSensitivity>0.2</ToxicSensitivity> <ToxicResistance>0.8</ToxicResistance>
<PsychicSensitivity>0.6</PsychicSensitivity> <PsychicSensitivity>0.6</PsychicSensitivity>
<GlobalLearningFactor>0.00</GlobalLearningFactor> <GlobalLearningFactor>0.00</GlobalLearningFactor>
<FoodPoisonChance>0.0</FoodPoisonChance> <FoodPoisonChance>0.0</FoodPoisonChance>
@ -949,4 +941,10 @@
</comps> </comps>
<modExtensions></modExtensions> <modExtensions></modExtensions>
</AlienRace.ThingDef_AlienRace> </AlienRace.ThingDef_AlienRace>
<HeadTypeDef ParentName="AverageBase">
<defName>PN_HeadsAverageNormal</defName>
<graphicPath>Paniel/Heads/HeadsAverage_Normal</graphicPath>
<gender>None</gender>
</HeadTypeDef>
</Defs> </Defs>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--==================================== 베이스 ====================================--> <!--==================================== 베이스 ====================================-->
<AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory"> <AlienRace.AlienBackstoryDef Abstract="True" Name="BasePanielBackStory">
<bodyTypeMale>Female</bodyTypeMale> <bodyTypeMale>Female</bodyTypeMale>
<bodyTypeFemale>Female</bodyTypeFemale> <bodyTypeFemale>Female</bodyTypeFemale>
<forcedHediffs> <forcedHediffs>
@ -12,10 +12,10 @@
<spawnCategories> <spawnCategories>
<li>PN_storys</li> <li>PN_storys</li>
</spawnCategories> </spawnCategories>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--템플릿 <!--템플릿
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Backstory</defName> <defName>Paniel_Backstory</defName>
<title>name</title> <title>name</title>
<titleShort>name</titleShort> <titleShort>name</titleShort>
@ -85,17 +85,17 @@
<chance>100</chance> <chance>100</chance>
</li> </li>
</forcedTraits> </forcedTraits>
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defname>Bloodlust</defname> <defname>Bloodlust</defname>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
--> -->
<!--==================================== 유년기 ====================================--> <!--==================================== 유년기 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Awful_Backstory</defName> <defName>Paniel_Awful_Backstory</defName>
<title>Automaton (awful)</title> <title>Automaton (awful)</title>
<titleShort>Automaton (awfl)</titleShort> <titleShort>Automaton (awfl)</titleShort>
@ -113,9 +113,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Poor_Backstory</defName> <defName>Paniel_Poor_Backstory</defName>
<title>Automaton (poor)</title> <title>Automaton (poor)</title>
<titleShort>Automaton (poor)</titleShort> <titleShort>Automaton (poor)</titleShort>
@ -132,9 +132,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Normal_Backstory</defName> <defName>Paniel_Normal_Backstory</defName>
<title>Automaton (normal)</title> <title>Automaton (normal)</title>
<titleShort>Automaton (norm)</titleShort> <titleShort>Automaton (norm)</titleShort>
@ -152,9 +152,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Good_Backstory</defName> <defName>Paniel_Good_Backstory</defName>
<title>Automaton (good)</title> <title>Automaton (good)</title>
<titleShort>Automaton (good)</titleShort> <titleShort>Automaton (good)</titleShort>
@ -172,9 +172,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Excellent_Backstory</defName> <defName>Paniel_Excellent_Backstory</defName>
<title>Automaton (excellent)</title> <title>Automaton (excellent)</title>
<titleShort>Automaton (exc)</titleShort> <titleShort>Automaton (exc)</titleShort>
@ -191,9 +191,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Masterwork_Backstory</defName> <defName>Paniel_Masterwork_Backstory</defName>
<title>Automaton (masterwork)</title> <title>Automaton (masterwork)</title>
<titleShort>Automaton (mast)</titleShort> <titleShort>Automaton (mast)</titleShort>
@ -210,9 +210,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Legendary_Backstory</defName> <defName>Paniel_Legendary_Backstory</defName>
<title>Automaton (legendary)</title> <title>Automaton (legendary)</title>
<titleShort>Automaton (legd)</titleShort> <titleShort>Automaton (legd)</titleShort>
@ -230,10 +230,10 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 성년기 ====================================--> <!--==================================== 성년기 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Automaton_Backstory</defName> <defName>Paniel_Automaton_Backstory</defName>
<title>Automaton</title> <title>Automaton</title>
<titleShort>Automaton</titleShort> <titleShort>Automaton</titleShort>
@ -252,9 +252,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_AutomatonB_Backstory</defName> <defName>Paniel_AutomatonB_Backstory</defName>
<title>Automaton for Noble</title> <title>Automaton for Noble</title>
<titleShort>Noble Automaton</titleShort> <titleShort>Noble Automaton</titleShort>
@ -274,9 +274,9 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Royalmaiden_Backstory</defName> <defName>Paniel_Royalmaiden_Backstory</defName>
<title>Automaton for Royal</title> <title>Automaton for Royal</title>
<titleShort>Royal Automaton</titleShort> <titleShort>Royal Automaton</titleShort>
@ -293,10 +293,10 @@
<forcedHediffs> <forcedHediffs>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 꽝 ====================================--> <!--==================================== 꽝 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_FailureA_Backstory</defName> <defName>Paniel_FailureA_Backstory</defName>
<title>Automaton Failure</title> <title>Automaton Failure</title>
<titleShort>Failure</titleShort> <titleShort>Failure</titleShort>
@ -326,9 +326,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Awful_Failure</li> <li>PN_Give_Awful_Failure</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_FailureB_Backstory</defName> <defName>Paniel_FailureB_Backstory</defName>
<title>Automaton Failure</title> <title>Automaton Failure</title>
<titleShort>Failure</titleShort> <titleShort>Failure</titleShort>
@ -348,11 +348,11 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Poor_Failure</li> <li>PN_Give_Poor_Failure</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 전투형 ====================================--> <!--==================================== 전투형 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Industriousness</defName> <defName>Industriousness</defName>
<chance>100</chance> <chance>100</chance>
@ -361,7 +361,7 @@
<defName>TorturedArtist</defName> <defName>TorturedArtist</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
<workDisables> <workDisables>
<li>Artistic</li> <li>Artistic</li>
<li>Social</li> <li>Social</li>
@ -370,10 +370,10 @@
<li>Crafting</li> <li>Crafting</li>
<li>PlantWork</li> <li>PlantWork</li>
</workDisables> </workDisables>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStoryH" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStoryH" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>TooSmart</defName> <defName>TooSmart</defName>
</li> </li>
@ -383,10 +383,10 @@
<li> <li>
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_MilitiaA_Backstory</defName> <defName>Paniel_MilitiaA_Backstory</defName>
<title>Automaton Militia</title> <title>Automaton Militia</title>
<titleShort>Militia</titleShort> <titleShort>Militia</titleShort>
@ -413,9 +413,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Combat</li> <li>PN_Give_Normal_Combat</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_MilitiaB_Backstory</defName> <defName>Paniel_MilitiaB_Backstory</defName>
<title>Automaton Militia</title> <title>Automaton Militia</title>
<titleShort>Militia</titleShort> <titleShort>Militia</titleShort>
@ -445,9 +445,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Combat</li> <li>PN_Give_Good_Combat</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStoryH">
<defName>Paniel_SoldierA_Backstory</defName> <defName>Paniel_SoldierA_Backstory</defName>
<title>Automaton Soldier</title> <title>Automaton Soldier</title>
<titleShort>Soldier</titleShort> <titleShort>Soldier</titleShort>
@ -477,9 +477,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Combat</li> <li>PN_Give_Excellent_Combat</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStoryH">
<defName>Paniel_SoldierB_Backstory</defName> <defName>Paniel_SoldierB_Backstory</defName>
<title>Automaton Soldier</title> <title>Automaton Soldier</title>
<titleShort>Soldier</titleShort> <titleShort>Soldier</titleShort>
@ -509,9 +509,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Combat</li> <li>PN_Give_Masterwork_Combat</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStoryH">
<defName>Paniel_Royalguard_Backstory</defName> <defName>Paniel_Royalguard_Backstory</defName>
<title>Automaton Royal guard</title> <title>Automaton Royal guard</title>
<titleShort>Royal guard</titleShort> <titleShort>Royal guard</titleShort>
@ -541,16 +541,16 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Combat</li> <li>PN_Give_Legendary_Combat</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 제작형 ====================================--> <!--==================================== 제작형 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Brawler</defName> <defName>Brawler</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
<workDisables> <workDisables>
<li>Animals</li> <li>Animals</li>
<li>Social</li> <li>Social</li>
@ -558,10 +558,10 @@
<li>Caring</li> <li>Caring</li>
<li>PlantWork</li> <li>PlantWork</li>
</workDisables> </workDisables>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStoryH" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStoryH" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>TooSmart</defName> <defName>TooSmart</defName>
</li> </li>
@ -571,10 +571,10 @@
<li> <li>
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_ApprenticeA_Backstory</defName> <defName>Paniel_ApprenticeA_Backstory</defName>
<title>Automaton Apprentice</title> <title>Automaton Apprentice</title>
<titleShort>Apprentice</titleShort> <titleShort>Apprentice</titleShort>
@ -601,9 +601,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Engineer</li> <li>PN_Give_Normal_Engineer</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_ApprenticeB_Backstory</defName> <defName>Paniel_ApprenticeB_Backstory</defName>
<title>Automaton Apprentice</title> <title>Automaton Apprentice</title>
<titleShort>Apprentice</titleShort> <titleShort>Apprentice</titleShort>
@ -633,9 +633,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Engineer</li> <li>PN_Give_Good_Engineer</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStoryH">
<defName>Paniel_JourneymanA_Backstory</defName> <defName>Paniel_JourneymanA_Backstory</defName>
<title>Automaton journeyman</title> <title>Automaton journeyman</title>
<titleShort>Journeyman</titleShort> <titleShort>Journeyman</titleShort>
@ -665,9 +665,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Engineer</li> <li>PN_Give_Excellent_Engineer</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStoryH">
<defName>Paniel_JourneymanB_Backstory</defName> <defName>Paniel_JourneymanB_Backstory</defName>
<title>Automaton journeyman</title> <title>Automaton journeyman</title>
<titleShort>Journeyman</titleShort> <titleShort>Journeyman</titleShort>
@ -697,9 +697,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Engineer</li> <li>PN_Give_Masterwork_Engineer</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStoryH">
<defName>Paniel_Meister_Backstory</defName> <defName>Paniel_Meister_Backstory</defName>
<title>Automaton Meister</title> <title>Automaton Meister</title>
<titleShort>Meister</titleShort> <titleShort>Meister</titleShort>
@ -729,11 +729,11 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Engineer</li> <li>PN_Give_Legendary_Engineer</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 가정형 ====================================--> <!--==================================== 가정형 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Brawler</defName> <defName>Brawler</defName>
<chance>100</chance> <chance>100</chance>
@ -742,16 +742,16 @@
<defName>TorturedArtist</defName> <defName>TorturedArtist</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
<workDisables> <workDisables>
<li>Animals</li> <li>Animals</li>
<li>Mining</li> <li>Mining</li>
<li>Intellectual</li> <li>Intellectual</li>
</workDisables> </workDisables>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStoryH" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStoryH" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>TooSmart</defName> <defName>TooSmart</defName>
</li> </li>
@ -761,10 +761,10 @@
<li> <li>
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_MaidA_Backstory</defName> <defName>Paniel_MaidA_Backstory</defName>
<title>Automaton Maid</title> <title>Automaton Maid</title>
<titleShort>Maid</titleShort> <titleShort>Maid</titleShort>
@ -791,9 +791,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Domestic</li> <li>PN_Give_Normal_Domestic</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_MaidB_Backstory</defName> <defName>Paniel_MaidB_Backstory</defName>
<title>Automaton Maid</title> <title>Automaton Maid</title>
<titleShort>Maid</titleShort> <titleShort>Maid</titleShort>
@ -823,9 +823,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Domestic</li> <li>PN_Give_Good_Domestic</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStoryH">
<defName>Paniel_HousemaidA_Backstory</defName> <defName>Paniel_HousemaidA_Backstory</defName>
<title>Automaton Housekeeper maid</title> <title>Automaton Housekeeper maid</title>
<titleShort>Housekeeper Maid</titleShort> <titleShort>Housekeeper Maid</titleShort>
@ -855,9 +855,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Domestic</li> <li>PN_Give_Excellent_Domestic</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStoryH">
<defName>Paniel_HousemaidB_Backstory</defName> <defName>Paniel_HousemaidB_Backstory</defName>
<title>Automaton Housekeeper maid</title> <title>Automaton Housekeeper maid</title>
<titleShort>Housekeeper</titleShort> <titleShort>Housekeeper</titleShort>
@ -887,9 +887,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Domestic</li> <li>PN_Give_Masterwork_Domestic</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStoryH"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStoryH">
<defName>Paniel_Ladysmaid_Backstory</defName> <defName>Paniel_Ladysmaid_Backstory</defName>
<title>Automaton Lady's maid</title> <title>Automaton Lady's maid</title>
<titleShort>Lady's maid</titleShort> <titleShort>Lady's maid</titleShort>
@ -919,5 +919,5 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Domestic</li> <li>PN_Give_Legendary_Domestic</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
</Defs> </Defs>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!--==================================== 전투형 ====================================--> <!--==================================== 전투형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStory_PA" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory" Name="PanielSoldierBackStory_PA" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Pyromaniac</defName> <defName>Pyromaniac</defName>
<chance>100</chance> <chance>100</chance>
@ -19,10 +19,10 @@
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory_PA">
<defName>Paniel_MilitiaA_Backstory_PA</defName> <defName>Paniel_MilitiaA_Backstory_PA</defName>
<title>Automaton Militia (PA)</title> <title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort> <titleShort>Militia</titleShort>
@ -48,9 +48,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Combat_PA</li> <li>PN_Give_Normal_Combat_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory_PA">
<defName>Paniel_MilitiaB_Backstory_PA</defName> <defName>Paniel_MilitiaB_Backstory_PA</defName>
<title>Automaton Militia (PA)</title> <title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort> <titleShort>Militia</titleShort>
@ -80,9 +80,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Combat_PA</li> <li>PN_Give_Good_Combat_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory_PA">
<defName>Paniel_SoldierA_Backstory_PA</defName> <defName>Paniel_SoldierA_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title> <title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort> <titleShort>Soldier</titleShort>
@ -112,9 +112,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Combat_PA</li> <li>PN_Give_Excellent_Combat_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory_PA">
<defName>Paniel_SoldierB_Backstory_PA</defName> <defName>Paniel_SoldierB_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title> <title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort> <titleShort>Soldier</titleShort>
@ -144,9 +144,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Combat_PA</li> <li>PN_Give_Masterwork_Combat_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielSoldierBackStory_PA">
<defName>Paniel_Royalguard_Backstory_PA</defName> <defName>Paniel_Royalguard_Backstory_PA</defName>
<title>Automaton Royal guard (PA)</title> <title>Automaton Royal guard (PA)</title>
<titleShort>Royal guard</titleShort> <titleShort>Royal guard</titleShort>
@ -176,11 +176,11 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Combat_PA</li> <li>PN_Give_Legendary_Combat_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 제작형 ====================================--> <!--==================================== 제작형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStory_PA" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory" Name="PanielWorkerBackStory_PA" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Pyromaniac</defName> <defName>Pyromaniac</defName>
<chance>100</chance> <chance>100</chance>
@ -197,10 +197,10 @@
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory_PA">
<defName>Paniel_ApprenticeA_Backstory_PA</defName> <defName>Paniel_ApprenticeA_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title> <title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort> <titleShort>Apprentice</titleShort>
@ -226,9 +226,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Engineer_PA</li> <li>PN_Give_Normal_Engineer_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory_PA">
<defName>Paniel_ApprenticeB_Backstory_PA</defName> <defName>Paniel_ApprenticeB_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title> <title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort> <titleShort>Apprentice</titleShort>
@ -258,9 +258,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Engineer_PA</li> <li>PN_Give_Good_Engineer_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory_PA">
<defName>Paniel_JourneymanA_Backstory_PA</defName> <defName>Paniel_JourneymanA_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title> <title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort> <titleShort>Journeyman</titleShort>
@ -290,9 +290,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Engineer_PA</li> <li>PN_Give_Excellent_Engineer_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory_PA">
<defName>Paniel_JourneymanB_Backstory_PA</defName> <defName>Paniel_JourneymanB_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title> <title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort> <titleShort>Journeyman</titleShort>
@ -322,9 +322,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Engineer_PA</li> <li>PN_Give_Masterwork_Engineer_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielWorkerBackStory_PA">
<defName>Paniel_Meister_Backstory_PA</defName> <defName>Paniel_Meister_Backstory_PA</defName>
<title>Automaton Meister (PA)</title> <title>Automaton Meister (PA)</title>
<titleShort>Meister</titleShort> <titleShort>Meister</titleShort>
@ -354,11 +354,11 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Engineer_PA</li> <li>PN_Give_Legendary_Engineer_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 가정형 ====================================--> <!--==================================== 가정형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStory_PA" Abstract="True"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory" Name="PanielMaidBackStory_PA" Abstract="True">
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>Pyromaniac</defName> <defName>Pyromaniac</defName>
<chance>100</chance> <chance>100</chance>
@ -375,10 +375,10 @@
<defName>SlowLearner</defName> <defName>SlowLearner</defName>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory_PA">
<defName>Paniel_MaidA_Backstory_PA</defName> <defName>Paniel_MaidA_Backstory_PA</defName>
<title>Automaton Maid (PA)</title> <title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort> <titleShort>Maid</titleShort>
@ -404,9 +404,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Normal_Domestic_PA</li> <li>PN_Give_Normal_Domestic_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory_PA">
<defName>Paniel_MaidB_Backstory_PA</defName> <defName>Paniel_MaidB_Backstory_PA</defName>
<title>Automaton Maid (PA)</title> <title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort> <titleShort>Maid</titleShort>
@ -436,9 +436,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Good_Domestic_PA</li> <li>PN_Give_Good_Domestic_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory_PA">
<defName>Paniel_HousemaidA_Backstory_PA</defName> <defName>Paniel_HousemaidA_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title> <title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper Maid</titleShort> <titleShort>Housekeeper Maid</titleShort>
@ -468,9 +468,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Excellent_Domestic_PA</li> <li>PN_Give_Excellent_Domestic_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory_PA">
<defName>Paniel_HousemaidB_Backstory_PA</defName> <defName>Paniel_HousemaidB_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title> <title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper</titleShort> <titleShort>Housekeeper</titleShort>
@ -500,9 +500,9 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Masterwork_Domestic_PA</li> <li>PN_Give_Masterwork_Domestic_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory_PA"> <AlienRace.AlienBackstoryDef ParentName="PanielMaidBackStory_PA">
<defName>Paniel_Ladysmaid_Backstory_PA</defName> <defName>Paniel_Ladysmaid_Backstory_PA</defName>
<title>Automaton Lady's maid (PA)</title> <title>Automaton Lady's maid (PA)</title>
<titleShort>Lady's maid</titleShort> <titleShort>Lady's maid</titleShort>
@ -532,11 +532,11 @@
<forcedHediffs> <forcedHediffs>
<li>PN_Give_Legendary_Domestic_PA</li> <li>PN_Give_Legendary_Domestic_PA</li>
</forcedHediffs> </forcedHediffs>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
<!--==================================== 실험체 ====================================--> <!--==================================== 실험체 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.AlienBackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Testsubject_Backstory</defName> <defName>Paniel_Testsubject_Backstory</defName>
<title>Automaton Test subject (PA)</title> <title>Automaton Test subject (PA)</title>
<titleShort>Test subject</titleShort> <titleShort>Test subject</titleShort>
@ -586,7 +586,7 @@
<defName></defName> <defName></defName>
</li>--> </li>-->
</forcedTraits> </forcedTraits>
<disallowedTraits> <disallowedTraitsChance>
<li> <li>
<defName>NaturalMood</defName> <defName>NaturalMood</defName>
<degree>2</degree> <degree>2</degree>
@ -617,6 +617,6 @@
<degree>-2</degree> <degree>-2</degree>
<chance>100</chance> <chance>100</chance>
</li> </li>
</disallowedTraits> </disallowedTraitsChance>
</AlienRace.BackstoryDef> </AlienRace.AlienBackstoryDef>
</Defs> </Defs>

View File

@ -27,7 +27,6 @@
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker> <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
<factionNameMaker>NamerFactionOutlander</factionNameMaker> <factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker> <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<geneticVariance>1</geneticVariance>
<startingResearchTags> <startingResearchTags>
<li>ClassicStart</li> <li>ClassicStart</li>
</startingResearchTags> </startingResearchTags>

View File

@ -94,7 +94,6 @@
<backstoryCategories> <backstoryCategories>
<li>Offworld</li> <li>Offworld</li>
</backstoryCategories> </backstoryCategories>
<geneticVariance>0.8</geneticVariance>
<caravanTraderKinds> <caravanTraderKinds>
<li>PN_Caravan_PnLindustry</li> <li>PN_Caravan_PnLindustry</li>
</caravanTraderKinds> </caravanTraderKinds>

View File

@ -81,6 +81,7 @@
<painFactor>0</painFactor> <painFactor>0</painFactor>
<foodPoisoningChanceFactor>0</foodPoisoningChanceFactor> <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
<naturalHealingFactor>0</naturalHealingFactor> <naturalHealingFactor>0</naturalHealingFactor>
<hungerRateFactorOffset>-0.75</hungerRateFactorOffset>
<statFactors> <statFactors>
<InjuryHealingFactor>0</InjuryHealingFactor> <InjuryHealingFactor>0</InjuryHealingFactor>
</statFactors> </statFactors>

View File

@ -418,9 +418,7 @@
<li Class="CompProperties_Explosive"> <li Class="CompProperties_Explosive">
<explosiveDamageType>Smoke</explosiveDamageType> <explosiveDamageType>Smoke</explosiveDamageType>
<explosiveRadius>11</explosiveRadius> <explosiveRadius>11</explosiveRadius>
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef> <postExplosionGasType>BlindSmoke</postExplosionGasType>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<wickTicks>30~60</wickTicks> <wickTicks>30~60</wickTicks>
</li> </li>
</comps> </comps>
@ -474,8 +472,7 @@
<soundExplode>Explosion_Smoke</soundExplode> <soundExplode>Explosion_Smoke</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate> <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient> <soundAmbient>MortarRound_Ambient</soundAmbient>
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef> <postExplosionGasType>BlindSmoke</postExplosionGasType>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
</projectile> </projectile>
</ThingDef> </ThingDef>

View File

@ -846,6 +846,7 @@
<description>An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.</description> <description>An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.</description>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<smeltable>false</smeltable>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNPrototypeRailGun</texPath> <texPath>Things/Weapons/PNPrototypeRailGun</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>

View File

@ -902,14 +902,15 @@
<label>PnL LSW bullet</label> <label>PnL LSW bullet</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<explosionRadius>2.4</explosionRadius>
<damageDef>Smoke</damageDef>
<speed>40</speed> <speed>40</speed>
<postExplosionSpawnThingDef>Gas_Smoke</postExplosionSpawnThingDef> <damageDef>Smoke</damageDef>
<postExplosionSpawnChance>1</postExplosionSpawnChance> <!-- Use default damage from explosion def -->
<explosionRadius>2.4</explosionRadius>
<postExplosionGasType>BlindSmoke</postExplosionGasType>
<ai_IsIncendiary>true</ai_IsIncendiary>
<arcHeightFactor>0.2</arcHeightFactor> <arcHeightFactor>0.2</arcHeightFactor>
<shadowSize>0.6</shadowSize> <shadowSize>0.6</shadowSize>
<ai_IsIncendiary>true</ai_IsIncendiary> <screenShakeFactor>0.5</screenShakeFactor>
</projectile> </projectile>
<graphicData> <graphicData>
<texPath>Things/Projectile/LauncherShot</texPath> <texPath>Things/Projectile/LauncherShot</texPath>