description 수정
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<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
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<AlienRace.ThingDef_AlienRace ParentName="BasePawn">
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<defName>Paniel_Race</defName>
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<defName>Paniel_Race</defName>
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<label>Paniel</label>
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<label>Paniel</label>
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<description>Paniel the Automata</description>
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<description>This pawn is automaton designed by pnl.</description>
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<!--하이퍼링크
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<!--하이퍼링크
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<descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef></ThingDef>
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<ThingDef></ThingDef>
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@ -11,8 +11,8 @@
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<FactionDef ParentName="Paniel_PlayerBase">
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<FactionDef ParentName="Paniel_PlayerBase">
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<defName>Paniel_testPlayerFaction</defName>
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<defName>Paniel_testPlayerFaction</defName>
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<label>Left Automata</label>
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<label>PnL test site</label>
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<description>...</description>
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<description>This settlement is being used for PnL Industry's experiments.</description>
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<isPlayer>true</isPlayer>
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<isPlayer>true</isPlayer>
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<basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용-->
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<basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용-->
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<pawnSingular>colonist</pawnSingular>
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<pawnSingular>colonist</pawnSingular>
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@ -4,7 +4,7 @@
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<HediffDef>
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<HediffDef>
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<defName>PN_Immune_System</defName>
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<defName>PN_Immune_System</defName>
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<label>Automaton immune module</label>
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<label>Automaton immune module</label>
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<description>...</description>
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<description>Automaton immune module</description>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<scenarioCanAdd>false</scenarioCanAdd>
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@ -103,7 +103,7 @@
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<HediffDef>
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<HediffDef>
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<defName>PN_OilLoss</defName>
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<defName>PN_OilLoss</defName>
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<label>oil loss</label>
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<label>oil loss</label>
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<description>...</description>
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<description>A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.</description>
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<lethalSeverity>1</lethalSeverity>
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<lethalSeverity>1</lethalSeverity>
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<stages>
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<stages>
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<li>
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<li>
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@ -4,7 +4,7 @@
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<RecipeDef>
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<RecipeDef>
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<defName>PN_upgrade_SelfRepairKit</defName>
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<defName>PN_upgrade_SelfRepairKit</defName>
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<label>upgrade automaton repair kit</label>
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<label>upgrade automaton repair kit</label>
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<description>...</description>
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<description>upgrade automaton repair kit</description>
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<jobString>Upgrading automaton repair kit.</jobString>
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<jobString>Upgrading automaton repair kit.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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@ -51,7 +51,7 @@
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<RecipeDef>
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<RecipeDef>
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<defName>PN_Make_Leather_Automaton</defName>
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<defName>PN_Make_Leather_Automaton</defName>
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<label>make automaton skin x10</label>
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<label>make automaton skin x10</label>
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<description>...</description>
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<description>make automaton skin x10</description>
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<jobString>Making automaton skin.</jobString>
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<jobString>Making automaton skin.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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<RecipeDef>
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<RecipeDef>
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<defName>PN_Drum_Subdivision</defName>
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<defName>PN_Drum_Subdivision</defName>
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<label>subdivide drum can</label>
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<label>subdivide drum can</label>
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<description>...</description>
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<description>subdivide drum can</description>
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<jobString>Subdividing drum can.</jobString>
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<jobString>Subdividing drum can.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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<RecipeDef>
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<RecipeDef>
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<defName>PN_Disassemble_AutomatonPackage</defName>
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<defName>PN_Disassemble_AutomatonPackage</defName>
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<label>disassemble automaton package</label>
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<label>disassemble automaton package</label>
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<description>...</description>
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<description>disassemble automaton package</description>
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<jobString>disassembling package.</jobString>
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<jobString>disassembling package.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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<CustomizableRecipe.CustomizableRecipeDef>
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<CustomizableRecipe.CustomizableRecipeDef>
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<defName>PN_Make_Automaton</defName>
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<defName>PN_Make_Automaton</defName>
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<label>make automaton</label>
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<label>make automaton</label>
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<description>...</description>
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<description>make automaton</description>
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<jobString>Making automaton.</jobString>
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<jobString>Making automaton.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_Production</defName>
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<defName>PNRP_Production</defName>
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<label>automaton production</label>
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<label>automaton production</label>
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<description>...</description>
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<description>Research how to craft an automaton.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>1000</baseCost>
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<baseCost>1000</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_Brain</defName>
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<defName>PNRP_Brain</defName>
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<label>core analysis</label>
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<label>core analysis</label>
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<description>...</description>
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<description>Researching methods of extracting the central nervous system to make automatons.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_BrainCasing</defName>
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<defName>PNRP_BrainCasing</defName>
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<label>core casing</label>
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<label>core casing</label>
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<description>...</description>
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<description>Researching methods of long-term storage of the central nervous system.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_SelfRepairKit</defName>
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<defName>PNRP_SelfRepairKit</defName>
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<label>self repair kit</label>
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<label>self repair kit</label>
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<description>...</description>
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<description>Research how to combine healer mech serum with repair kits.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_ResurrectModule</defName>
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<defName>PNRP_ResurrectModule</defName>
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<label>resurrect module</label>
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<label>resurrect module</label>
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<description>...</description>
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<description>Research how to embed the resurrector mech serum into the Automaton.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_TierA_Apparel</defName>
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<defName>PNRP_TierA_Apparel</defName>
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<label>militia apparel</label>
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<label>militia apparel</label>
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<description>...</description>
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<description>Research how to craft a militia uniform.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_TierB_Apparel</defName>
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<defName>PNRP_TierB_Apparel</defName>
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<label>spelcialization apparel</label>
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<label>spelcialization apparel</label>
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<description>...</description>
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<description>Research how to make specialized uniforms.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>2000</baseCost>
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<baseCost>2000</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_TierC_Apparel</defName>
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<defName>PNRP_TierC_Apparel</defName>
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<label>royal apparel</label>
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<label>royal apparel</label>
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<description>...</description>
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<description>Research how to craft royal uniforms.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>6500</baseCost>
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<baseCost>6500</baseCost>
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<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_AutomatonWeapons</defName>
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<defName>PNRP_AutomatonWeapons</defName>
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<label>PnL weapons</label>
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<label>PnL weapons</label>
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<description>...</description>
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<description>Research how to craft basic PnL weapons.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_MachineGun</defName>
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<defName>PNRP_MachineGun</defName>
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<label>machine gun</label>
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<label>machine gun</label>
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<description>...</description>
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<description>Research how to craft basic PnL machine gun.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_Cannon</defName>
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<defName>PNRP_Cannon</defName>
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<label>portable cannon</label>
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<label>portable cannon</label>
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<description>...</description>
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<description>Research how to craft basic PnL portable cannon.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_AutoArtillery</defName>
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<defName>PNRP_AutoArtillery</defName>
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<label>PnL artillery</label>
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<label>PnL artillery</label>
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<description>...</description>
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<description>Research how to craft basic PnL artillery.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>1500</baseCost>
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<baseCost>1500</baseCost>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<ResearchProjectDef>
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<ResearchProjectDef>
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<defName>PNRP_RoyalWeapons</defName>
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<defName>PNRP_RoyalWeapons</defName>
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<label>advanced weapons</label>
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<label>advanced weapons</label>
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<description>...</description>
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<description>Research how to craft Royal PnL weapons.</description>
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<tab>PN_technology</tab>
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<tab>PN_technology</tab>
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<baseCost>500</baseCost>
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<baseCost>500</baseCost>
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<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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<defName>PN_ApparelBasic</defName>
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<label>PnL basic shirt and boots</label>
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<label>PnL basic shirt and boots</label>
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<description>...</description>
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<description>This is a basic paniel costume. It consists of a shirt and boots.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNBasic1</texPath>
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<texPath>Things/Apparel/PNBasic1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelBasicHat</defName>
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<defName>PN_ApparelBasicHat</defName>
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<label>PnL basic hat</label>
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<label>PnL basic hat</label>
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<description>...</description>
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<description>This is a basic paniel hat.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/hats/PNbasichat1</texPath>
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<texPath>Things/Apparel/hats/PNbasichat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<!--==================================== 케이프 ====================================-->
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<!--==================================== 케이프 ====================================-->
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<ThingDef ParentName="ApparelMakeableBase">
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>PN_ApparelCape</defName>
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<defName>PN_ApparelCape</defName>
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<description>...</description>
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<description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
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<label>PnL cape</label>
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<label>PnL cape</label>
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<recipeMaker>
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<recipeMaker>
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<researchPrerequisite>ComplexClothing</researchPrerequisite>
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<researchPrerequisite>ComplexClothing</researchPrerequisite>
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelMilitia</defName>
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<defName>PN_ApparelMilitia</defName>
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<label>PnL militia uniform</label>
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<label>PnL militia uniform</label>
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<description>...</description>
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<description>A uniform worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNMilitia1</texPath>
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<texPath>Things/Apparel/PNMilitia1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelMilitiaHat</defName>
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<defName>PN_ApparelMilitiaHat</defName>
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<label>PnL militia goggles</label>
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<label>PnL militia goggles</label>
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<description>...</description>
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<description>A goggles worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
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<texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelSoldier</defName>
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<defName>PN_ApparelSoldier</defName>
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<label>PnL soldier uniform</label>
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<label>PnL soldier uniform</label>
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<description>...</description>
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<description>This is the uniform worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Apparel/PNSoldier1</texPath>
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<texPath>Things/Apparel/PNSoldier1</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatBase">
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<defName>PN_ApparelSoldierHat</defName>
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<defName>PN_ApparelSoldierHat</defName>
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<label>PnL soldier side cap</label>
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<label>PnL soldier side cap</label>
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<description>...</description>
|
<description>This is the hat worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
|
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -551,7 +551,7 @@
|
|||||||
<ThingDef ParentName="PN_ApparelBase">
|
<ThingDef ParentName="PN_ApparelBase">
|
||||||
<defName>PN_ApparelWorker</defName>
|
<defName>PN_ApparelWorker</defName>
|
||||||
<label>PnL engineer uniform</label>
|
<label>PnL engineer uniform</label>
|
||||||
<description>...</description>
|
<description>This is the uniform worn by the Automaton at the factory. The built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/PNWorker1</texPath>
|
<texPath>Things/Apparel/PNWorker1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -633,7 +633,7 @@
|
|||||||
<ThingDef ParentName="PN_HatBase">
|
<ThingDef ParentName="PN_HatBase">
|
||||||
<defName>PN_ApparelWorkerHat</defName>
|
<defName>PN_ApparelWorkerHat</defName>
|
||||||
<label>PnL Engineer newsie cap</label>
|
<label>PnL Engineer newsie cap</label>
|
||||||
<description>...</description>
|
<description>This is the hat worn by the Automaton at the factory. The built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -710,7 +710,7 @@
|
|||||||
<ThingDef ParentName="PN_ApparelBase">
|
<ThingDef ParentName="PN_ApparelBase">
|
||||||
<defName>PN_ApparelMaid</defName>
|
<defName>PN_ApparelMaid</defName>
|
||||||
<label>PnL housekeeper uniform</label>
|
<label>PnL housekeeper uniform</label>
|
||||||
<description>...</description>
|
<description>This is the uniform worn by the automaton in the noble mansion. The built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/PNHousekeeper1</texPath>
|
<texPath>Things/Apparel/PNHousekeeper1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -794,7 +794,7 @@
|
|||||||
<ThingDef ParentName="PN_HatBase">
|
<ThingDef ParentName="PN_HatBase">
|
||||||
<defName>PN_ApparelMaidHat</defName>
|
<defName>PN_ApparelMaidHat</defName>
|
||||||
<label>PnL housekeeper hat</label>
|
<label>PnL housekeeper hat</label>
|
||||||
<description>...</description>
|
<description>This is the hat worn by the automaton in the noble mansion. The built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
|
<texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -907,7 +907,7 @@
|
|||||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||||
<defName>PN_ApparelRoyalguard</defName>
|
<defName>PN_ApparelRoyalguard</defName>
|
||||||
<label>PnL royal guard uniform</label>
|
<label>PnL royal guard uniform</label>
|
||||||
<description>...</description>
|
<description>A uniform worn by the royal guards on Automaton. Built-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/PNRoyalguard1</texPath>
|
<texPath>Things/Apparel/PNRoyalguard1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -991,7 +991,7 @@
|
|||||||
<ThingDef ParentName="PN_RoyalHatBase">
|
<ThingDef ParentName="PN_RoyalHatBase">
|
||||||
<defName>PN_ApparelRoyalguardHat</defName>
|
<defName>PN_ApparelRoyalguardHat</defName>
|
||||||
<label>PnL royal guard beret</label>
|
<label>PnL royal guard beret</label>
|
||||||
<description>...</description>
|
<description>A hat worn by the royal guards on Automaton. Built-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
|
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -1069,7 +1069,7 @@
|
|||||||
<ThingDef ParentName="PN_RoyalApparelBase">
|
<ThingDef ParentName="PN_RoyalApparelBase">
|
||||||
<defName>PN_ApparelRoyalmaid</defName>
|
<defName>PN_ApparelRoyalmaid</defName>
|
||||||
<label>PnL royal maid uniform</label>
|
<label>PnL royal maid uniform</label>
|
||||||
<description>...</description>
|
<description>This is the uniform worn by the automaton in the royal palace. The built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/PNRoyalmaid1</texPath>
|
<texPath>Things/Apparel/PNRoyalmaid1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -1161,7 +1161,7 @@
|
|||||||
<ThingDef ParentName="PN_RoyalHatBase">
|
<ThingDef ParentName="PN_RoyalHatBase">
|
||||||
<defName>PN_ApparelRoyalmaidHat</defName>
|
<defName>PN_ApparelRoyalmaidHat</defName>
|
||||||
<label>PnL royal maid headband</label>
|
<label>PnL royal maid headband</label>
|
||||||
<description>...</description>
|
<description>This is the hat worn by the automaton in the royal palace. The built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
|
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
<ThingDef ParentName="BenchBase">
|
<ThingDef ParentName="BenchBase">
|
||||||
<defName>PN_AutomatonBench</defName>
|
<defName>PN_AutomatonBench</defName>
|
||||||
<label>automaton fabrication bench</label>
|
<label>automaton fabrication bench</label>
|
||||||
<description>...</description>
|
<description>automaton fabrication bench</description>
|
||||||
<thingClass>Building_WorkTable</thingClass>
|
<thingClass>Building_WorkTable</thingClass>
|
||||||
<altitudeLayer>Building</altitudeLayer>
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
<passability>PassThroughOnly</passability>
|
<passability>PassThroughOnly</passability>
|
||||||
|
@ -61,7 +61,7 @@
|
|||||||
<ThingDef ParentName="BodyPartBase">
|
<ThingDef ParentName="BodyPartBase">
|
||||||
<defName>PN_BrainEmpty</defName>
|
<defName>PN_BrainEmpty</defName>
|
||||||
<label>Empty case</label>
|
<label>Empty case</label>
|
||||||
<description>...</description>
|
<description>A case specially designed to contain the central nervous system.</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNCentralnervous_empty</texPath>
|
<texPath>Things/Item/PNCentralnervous_empty</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -110,7 +110,7 @@
|
|||||||
<ThingDef ParentName="BodyPartBase">
|
<ThingDef ParentName="BodyPartBase">
|
||||||
<defName>PN_Brain</defName>
|
<defName>PN_Brain</defName>
|
||||||
<label>central nervous</label>
|
<label>central nervous</label>
|
||||||
<description>A biological human central nervous.</description>
|
<description>A biological human central nervous. It doesn't look like it can be stored for long.</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNCentralnervous</texPath>
|
<texPath>Things/Item/PNCentralnervous</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -141,7 +141,7 @@
|
|||||||
<ThingDef ParentName="BodyPartBase">
|
<ThingDef ParentName="BodyPartBase">
|
||||||
<defName>PN_BrainCasing</defName>
|
<defName>PN_BrainCasing</defName>
|
||||||
<label>Automaton brain core</label>
|
<label>Automaton brain core</label>
|
||||||
<description>...</description>
|
<description>A brain core used to make automatons.</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNBrainCore</texPath>
|
<texPath>Things/Item/PNBrainCore</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -196,7 +196,7 @@
|
|||||||
<ThingDef ParentName="ResourceBase">
|
<ThingDef ParentName="ResourceBase">
|
||||||
<defName>PN_RepairKit</defName>
|
<defName>PN_RepairKit</defName>
|
||||||
<label>automaton repair kit</label>
|
<label>automaton repair kit</label>
|
||||||
<description>test repair kit</description>
|
<description>A kit containing various materials to repair the automaton.</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNRepairkit</texPath>
|
<texPath>Things/Item/PNRepairkit</texPath>
|
||||||
<graphicClass>Graphic_StackCount</graphicClass>
|
<graphicClass>Graphic_StackCount</graphicClass>
|
||||||
@ -244,7 +244,7 @@
|
|||||||
<!--==================================== 자가 수리 키트 ====================================-->
|
<!--==================================== 자가 수리 키트 ====================================-->
|
||||||
<ThingDef ParentName="MechSerumBase">
|
<ThingDef ParentName="MechSerumBase">
|
||||||
<defName>PN_SelfRepairKit</defName>
|
<defName>PN_SelfRepairKit</defName>
|
||||||
<label>automaton self repair kit</label>
|
<label>Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.</label>
|
||||||
<description>test repair kit</description>
|
<description>test repair kit</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNSelfRepairkit</texPath>
|
<texPath>Things/Item/PNSelfRepairkit</texPath>
|
||||||
@ -338,7 +338,7 @@
|
|||||||
<ThingDef ParentName="ResourceBase">
|
<ThingDef ParentName="ResourceBase">
|
||||||
<defName>PN_Fueldrumcan</defName>
|
<defName>PN_Fueldrumcan</defName>
|
||||||
<label>PnL fuel drum can</label>
|
<label>PnL fuel drum can</label>
|
||||||
<description>...</description>
|
<description>A drum for efficient and safe PnL fuel storage. It has high durability and low flammability.</description>
|
||||||
<graphicData Inherit="false">
|
<graphicData Inherit="false">
|
||||||
<texPath>Things/Item/PNFuleDrum</texPath>
|
<texPath>Things/Item/PNFuleDrum</texPath>
|
||||||
<graphicClass>Graphic_StackCount</graphicClass>
|
<graphicClass>Graphic_StackCount</graphicClass>
|
||||||
@ -397,7 +397,7 @@
|
|||||||
<ThingDef ParentName="ResourceBase">
|
<ThingDef ParentName="ResourceBase">
|
||||||
<defName>PN_ComponentRoyal</defName>
|
<defName>PN_ComponentRoyal</defName>
|
||||||
<label>PnL component</label>
|
<label>PnL component</label>
|
||||||
<description>...</description>
|
<description>This is a component used in special products of PnL. It's tightly sealed, so reverse engineering looks difficult.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNComponentRoyal</texPath>
|
<texPath>Things/Item/PNComponentRoyal</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
@ -88,7 +88,7 @@
|
|||||||
<ThingDef ParentName="BasePackagedAutomaton">
|
<ThingDef ParentName="BasePackagedAutomaton">
|
||||||
<defName>Packaged_NormalAutomatonSoldier</defName>
|
<defName>Packaged_NormalAutomatonSoldier</defName>
|
||||||
<label>PnL automaton™ (Combat)</label>
|
<label>PnL automaton™ (Combat)</label>
|
||||||
<description>test item</description>
|
<description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
|
||||||
</statBases>
|
</statBases>
|
||||||
@ -135,7 +135,7 @@
|
|||||||
<ThingDef ParentName="BasePackagedAutomaton">
|
<ThingDef ParentName="BasePackagedAutomaton">
|
||||||
<defName>Packaged_NormalAutomatonWorker</defName>
|
<defName>Packaged_NormalAutomatonWorker</defName>
|
||||||
<label>PnL automaton™ (Engineer)</label>
|
<label>PnL automaton™ (Engineer)</label>
|
||||||
<description>test item</description>
|
<description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
|
||||||
</statBases>
|
</statBases>
|
||||||
@ -182,7 +182,7 @@
|
|||||||
<ThingDef ParentName="BasePackagedAutomaton">
|
<ThingDef ParentName="BasePackagedAutomaton">
|
||||||
<defName>Packaged_NormalAutomatonMaid</defName>
|
<defName>Packaged_NormalAutomatonMaid</defName>
|
||||||
<label>PnL automaton™ (Domestic)</label>
|
<label>PnL automaton™ (Domestic)</label>
|
||||||
<description>test item</description>
|
<description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
|
||||||
<statBases>
|
<statBases>
|
||||||
|
|
||||||
</statBases>
|
</statBases>
|
||||||
|
@ -103,7 +103,7 @@
|
|||||||
<ThingDef ParentName="BaseWeaponTurret">
|
<ThingDef ParentName="BaseWeaponTurret">
|
||||||
<defName>PN_Artillery_Turret</defName>
|
<defName>PN_Artillery_Turret</defName>
|
||||||
<label>PnL Artillery Turret</label>
|
<label>PnL Artillery Turret</label>
|
||||||
<description>...</description>
|
<description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Building/PN_Artillery_Turret</texPath>
|
<texPath>Things/Building/PN_Artillery_Turret</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -159,7 +159,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseArtilleryBuilding">
|
<ThingDef ParentName="PN_BaseArtilleryBuilding">
|
||||||
<defName>PN_Artillery_Base_Core</defName>
|
<defName>PN_Artillery_Base_Core</defName>
|
||||||
<label>PnL Artillery cannon</label>
|
<label>PnL Artillery cannon</label>
|
||||||
<description>...</description>
|
<description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
|
||||||
<costList>
|
<costList>
|
||||||
<PN_BrainCasing>1</PN_BrainCasing>
|
<PN_BrainCasing>1</PN_BrainCasing>
|
||||||
</costList>
|
</costList>
|
||||||
|
@ -79,7 +79,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_HE</defName>
|
<defName>PN_Shell_HE</defName>
|
||||||
<label>PnL cluster HE shell</label>
|
<label>PnL cluster HE shell</label>
|
||||||
<description>...</description>
|
<description>A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellHE</texPath>
|
<texPath>Things/Item/PNShell/PNShellHE</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -154,7 +154,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_AP</defName>
|
<defName>PN_Shell_AP</defName>
|
||||||
<label>PnL AP shell</label>
|
<label>PnL AP shell</label>
|
||||||
<description>...</description>
|
<description>A special shell that hits a single target with great force. Difficult to hit against moving enemies. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellAP</texPath>
|
<texPath>Things/Item/PNShell/PNShellAP</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -230,7 +230,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_CI</defName>
|
<defName>PN_Shell_CI</defName>
|
||||||
<label>PnL cluster incendiary shell</label>
|
<label>PnL cluster incendiary shell</label>
|
||||||
<description>Cluster Incendiary</description>
|
<description>A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellIN</texPath>
|
<texPath>Things/Item/PNShell/PNShellIN</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -302,7 +302,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_EMP</defName>
|
<defName>PN_Shell_EMP</defName>
|
||||||
<label>PnL cluster EMP shell</label>
|
<label>PnL cluster EMP shell</label>
|
||||||
<description>Cluster EMP</description>
|
<description>A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellEM</texPath>
|
<texPath>Things/Item/PNShell/PNShellEM</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -377,7 +377,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_FF</defName>
|
<defName>PN_Shell_FF</defName>
|
||||||
<label>PnL cluster Firefoam shell</label>
|
<label>PnL cluster Firefoam shell</label>
|
||||||
<description>Cluster Firefoam</description>
|
<description>A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellFF</texPath>
|
<texPath>Things/Item/PNShell/PNShellFF</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -461,7 +461,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_Smoke</defName>
|
<defName>PN_Shell_Smoke</defName>
|
||||||
<label>PnL cluster smoke shell</label>
|
<label>PnL cluster smoke shell</label>
|
||||||
<description>Cluster Incendiary</description>
|
<description>A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellSM</texPath>
|
<texPath>Things/Item/PNShell/PNShellSM</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@ -538,7 +538,7 @@
|
|||||||
<ThingDef ParentName="PN_ShellBase">
|
<ThingDef ParentName="PN_ShellBase">
|
||||||
<defName>PN_Shell_AG</defName>
|
<defName>PN_Shell_AG</defName>
|
||||||
<label>PnL antigrain shell</label>
|
<label>PnL antigrain shell</label>
|
||||||
<description>...</description>
|
<description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellAG</texPath>
|
<texPath>Things/Item/PNShell/PNShellAG</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
|
@ -179,7 +179,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
|
<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
|
||||||
<defName>PN_Shovel</defName>
|
<defName>PN_Shovel</defName>
|
||||||
<label>PnL shovel</label>
|
<label>PnL shovel</label>
|
||||||
<description>...</description>
|
<description>It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNShovel</texPath>
|
<texPath>Things/Weapons/PNShovel</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -247,7 +247,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||||
<defName>PN_Chainsword</defName>
|
<defName>PN_Chainsword</defName>
|
||||||
<label>PnL chainsword</label>
|
<label>PnL chainsword</label>
|
||||||
<description>...</description>
|
<description>caution : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNSword</texPath>
|
<texPath>Things/Weapons/PNSword</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -313,7 +313,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
|
||||||
<defName>PN_Chainlongsword</defName>
|
<defName>PN_Chainlongsword</defName>
|
||||||
<label>PnL chain longsword</label>
|
<label>PnL chain longsword</label>
|
||||||
<description>...</description>
|
<description>caution : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNSwordLong</texPath>
|
<texPath>Things/Weapons/PNSwordLong</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -399,7 +399,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_Revolver</defName>
|
<defName>PN_Revolver</defName>
|
||||||
<label>PnL revolver</label>
|
<label>PnL revolver</label>
|
||||||
<description>...</description>
|
<description>caution : Automaton exclusive weapon.\n\nA revolver similar to a shotgun that fires from six barrels at once. It can be loaded quickly by linking with the automaton.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNRevolver</texPath>
|
<texPath>Things/Weapons/PNRevolver</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -491,7 +491,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_Rifle</defName>
|
<defName>PN_Rifle</defName>
|
||||||
<label>PnL rifle</label>
|
<label>PnL rifle</label>
|
||||||
<description>...</description>
|
<description>Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNRifle</texPath>
|
<texPath>Things/Weapons/PNRifle</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -562,8 +562,8 @@
|
|||||||
<soundCast>PNRifleSound</soundCast>
|
<soundCast>PNRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>It fires quickly, but has a low accuracy and range.</desc>
|
||||||
<label>quick shot</label>
|
<label>rapid fire</label>
|
||||||
<texPath>UI/Commands/Pew</texPath>
|
<texPath>UI/Commands/Pew</texPath>
|
||||||
<accuracyTouch>0.0</accuracyTouch>
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
<accuracyShort>0.0</accuracyShort>
|
<accuracyShort>0.0</accuracyShort>
|
||||||
@ -579,8 +579,8 @@
|
|||||||
<soundCast>PNRifleSound</soundCast>
|
<soundCast>PNRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>It fires slowly, but has a high accuracy and range.</desc>
|
||||||
<label>accurate shot</label>
|
<label>accurate fire</label>
|
||||||
<texPath>UI/Commands/Snipe</texPath>
|
<texPath>UI/Commands/Snipe</texPath>
|
||||||
<accuracyTouch>0.0</accuracyTouch>
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
<accuracyShort>0.25</accuracyShort>
|
<accuracyShort>0.25</accuracyShort>
|
||||||
@ -632,7 +632,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_Machinegun</defName>
|
<defName>PN_Machinegun</defName>
|
||||||
<label>PnL machine gun</label>
|
<label>PnL machine gun</label>
|
||||||
<description>...</description>
|
<description>Machine gin produced by PnL industry.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNMachinegun</texPath>
|
<texPath>Things/Weapons/PNMachinegun</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -748,7 +748,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_Cannon</defName>
|
<defName>PN_Cannon</defName>
|
||||||
<label>PnL portable cannon</label>
|
<label>PnL portable cannon</label>
|
||||||
<description>...</description>
|
<description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNCannon</texPath>
|
<texPath>Things/Weapons/PNCannon</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@ -819,7 +819,7 @@
|
|||||||
<soundCast>PNCannonSound</soundCast>
|
<soundCast>PNCannonSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>Single target bullet with high penetration.</desc>
|
||||||
<label>AP</label>
|
<label>AP</label>
|
||||||
<texPath>UI/Commands/AP</texPath>
|
<texPath>UI/Commands/AP</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -841,7 +841,7 @@
|
|||||||
<canTargetLocations>true</canTargetLocations>
|
<canTargetLocations>true</canTargetLocations>
|
||||||
</targetParams>
|
</targetParams>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>Creates a small explosion on hit.</desc>
|
||||||
<label>HE</label>
|
<label>HE</label>
|
||||||
<texPath>UI/Commands/HE</texPath>
|
<texPath>UI/Commands/HE</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -915,7 +915,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_TwinPistol</defName>
|
<defName>PN_TwinPistol</defName>
|
||||||
<label>PnL twin pistol</label>
|
<label>PnL twin pistol</label>
|
||||||
<description>...</description>
|
<description>caution : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description>
|
||||||
<techLevel>Spacer</techLevel>
|
<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNTwinpistol</texPath>
|
<texPath>Things/Weapons/PNTwinpistol</texPath>
|
||||||
@ -1016,7 +1016,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_RoyalRifle</defName>
|
<defName>PN_RoyalRifle</defName>
|
||||||
<label>PnL royal rifle</label>
|
<label>PnL royal rifle</label>
|
||||||
<description>...</description>
|
<description>royla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
|
||||||
<techLevel>Spacer</techLevel>
|
<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNRoyalRifle</texPath>
|
<texPath>Things/Weapons/PNRoyalRifle</texPath>
|
||||||
@ -1088,8 +1088,8 @@
|
|||||||
<soundCast>PNRoyalRifleSound</soundCast>
|
<soundCast>PNRoyalRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>It fires quickly, but has a low accuracy and range.</desc>
|
||||||
<label>quick shot</label>
|
<label>rapid fire</label>
|
||||||
<texPath>UI/Commands/Pew</texPath>
|
<texPath>UI/Commands/Pew</texPath>
|
||||||
<accuracyTouch>0.0</accuracyTouch>
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
<accuracyShort>0.0</accuracyShort>
|
<accuracyShort>0.0</accuracyShort>
|
||||||
@ -1105,8 +1105,8 @@
|
|||||||
<soundCast>PNRoyalRifleSound</soundCast>
|
<soundCast>PNRoyalRifleSound</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
<desc>It fires slowly, but has a high accuracy and range.</desc>
|
||||||
<label>accurate shot</label>
|
<label>accurate fire</label>
|
||||||
<texPath>UI/Commands/Snipe</texPath>
|
<texPath>UI/Commands/Snipe</texPath>
|
||||||
<accuracyTouch>0.0</accuracyTouch>
|
<accuracyTouch>0.0</accuracyTouch>
|
||||||
<accuracyShort>0.25</accuracyShort>
|
<accuracyShort>0.25</accuracyShort>
|
||||||
@ -1163,7 +1163,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseMakeableGun">
|
<ThingDef ParentName="PN_BaseMakeableGun">
|
||||||
<defName>PN_RoyalLSW</defName>
|
<defName>PN_RoyalLSW</defName>
|
||||||
<label>PnL multiple launcher</label>
|
<label>PnL multiple launcher</label>
|
||||||
<description>launcher</description>
|
<description>A launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.</description>
|
||||||
<techLevel>Spacer</techLevel>
|
<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
<texPath>Things/Weapons/PNRoyalLSW</texPath>
|
||||||
@ -1233,7 +1233,6 @@
|
|||||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
|
||||||
<label>Frag</label>
|
<label>Frag</label>
|
||||||
<texPath>UI/Commands/HE</texPath>
|
<texPath>UI/Commands/HE</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -1255,7 +1254,6 @@
|
|||||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
|
||||||
<label>Incendiary</label>
|
<label>Incendiary</label>
|
||||||
<texPath>UI/Commands/Flame</texPath>
|
<texPath>UI/Commands/Flame</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -1277,7 +1275,6 @@
|
|||||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
|
||||||
<label>EMP</label>
|
<label>EMP</label>
|
||||||
<texPath>UI/Commands/EMP</texPath>
|
<texPath>UI/Commands/EMP</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -1299,7 +1296,6 @@
|
|||||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
|
||||||
<label>Smoke</label>
|
<label>Smoke</label>
|
||||||
<texPath>UI/Commands/Smoke</texPath>
|
<texPath>UI/Commands/Smoke</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -1321,7 +1317,6 @@
|
|||||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
<muzzleFlashScale>14</muzzleFlashScale>
|
<muzzleFlashScale>14</muzzleFlashScale>
|
||||||
<desc>...</desc>
|
|
||||||
<label>Firefoam</label>
|
<label>Firefoam</label>
|
||||||
<texPath>UI/Commands/FF</texPath>
|
<texPath>UI/Commands/FF</texPath>
|
||||||
<accuracyTouch>0</accuracyTouch>
|
<accuracyTouch>0</accuracyTouch>
|
||||||
@ -1461,7 +1456,7 @@
|
|||||||
<ThingDef ParentName="PN_BaseGun">
|
<ThingDef ParentName="PN_BaseGun">
|
||||||
<defName>PN_PrototypeRailGun</defName>
|
<defName>PN_PrototypeRailGun</defName>
|
||||||
<label>PnL prototype rail gun</label>
|
<label>PnL prototype rail gun</label>
|
||||||
<description>...</description>
|
<description>caution : Automaton exclusive weapon.\n\nAn experimental railgun that fires powerful explosions in a narrow area.</description>
|
||||||
<tickerType>Normal</tickerType>
|
<tickerType>Normal</tickerType>
|
||||||
<techLevel>Spacer</techLevel>
|
<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user