레일건 수정 / 텍스쳐 추가 / 디스크럽션 추가
This commit is contained in:
@@ -186,6 +186,66 @@
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="BodyPartBase">
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<defName>PN_BrainCasingAntigrain</defName>
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<label>Antigrain core</label>
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<description>A brain core used to Railgun.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNAntigrainCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<isTechHediff>false</isTechHediff>
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<thingCategories Inherit="false">
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<li>PN_BrainCoreCatagory</li>
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</thingCategories>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<statBases>
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<Mass>1</Mass>
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<WorkToMake>13000</WorkToMake>
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<Flammability>0.7</Flammability>
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</statBases>
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<costList>
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<PN_BrainCasing>1</PN_BrainCasing>
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<PN_Component>2</PN_Component>
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<ComponentSpacer>2</ComponentSpacer>
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<Steel>15</Steel>
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<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
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</costList>
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<tradeTags Inherit="false">
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<tickerType>Normal</tickerType>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>14.9</explosiveRadius>
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<explosiveDamageType>BombSuper</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<chanceToStartFire>0.22</chanceToStartFire>
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<damageFalloff>true</damageFalloff>
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<explosionEffect>GiantExplosion</explosionEffect>
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<explosionSound>Explosion_GiantBomb</explosionSound>
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<wickTicks>60~120</wickTicks>
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</li>
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</comps>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_Railgun</researchPrerequisite>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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</ThingDef>
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<!--==================================== 수리키트 ====================================-->
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<ThingCategoryDef>
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<defName>PNKit</defName>
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@@ -431,9 +491,9 @@
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<ThingDef ParentName="ResourceBase">
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<defName>PN_OTPCard</defName>
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<label>PnL OTP card</label>
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<description>...</description>
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<description>A disposable OTP card used to connect to a secure line in the PnL industry.</description>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<texPath>Things/Item/PNOTPCard</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>50</stackLimit>
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@@ -37,6 +37,7 @@
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<PN_Component>2</PN_Component>
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<PN_BrainCasing>1</PN_BrainCasing>
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</costList>
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<inspectorTabs>
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@@ -149,7 +150,6 @@
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<filter>
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<thingDefs>
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<li>PN_Shell_HE</li>
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<li>PN_Shell_AP</li>
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<li>PN_Shell_CI</li>
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<li>PN_Shell_EMP</li>
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<li>PN_Shell_FF</li>
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@@ -164,7 +164,6 @@
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<li>PN_Shell</li>
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</categories>
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<disallowedThingDefs>
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<li>PN_Shell_AP</li>
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<li>PN_Shell_EMP</li>
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<li>PN_Shell_FF</li>
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<li>PN_Shell_Smoke</li>
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@@ -179,7 +178,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>PN_Railgun_Base_Core</defName>
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<label>PnL Railgun</label>
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<description>Railgun designed by PnL Industry.</description>
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<description>Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.</description>
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<!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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@@ -211,8 +210,9 @@
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<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
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<costList>
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<Steel>150</Steel>
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<ComponentSpacer>12</ComponentSpacer>
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<PN_BrainCasing>1</PN_BrainCasing>
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<PN_Component>6</PN_Component>
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<ComponentSpacer>6</ComponentSpacer>
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<PN_BrainCasingAntigrain>1</PN_BrainCasingAntigrain>
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</costList>
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<inspectorTabs>
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<li>ITab_Shells</li>
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@@ -224,35 +224,36 @@
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<li Class="CompProperties_Mannable">
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<manWorkType>Violent</manWorkType>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>3600</basePowerConsumption>
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</li>
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<li Class="CompProperties_Explosive">
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<wickTicks>240</wickTicks>
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<explosiveRadius>14.9</explosiveRadius>
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<explosiveDamageType>EMP</explosiveDamageType>
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<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
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<explosiveDamageType>BombSuper</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<chanceToStartFire>0.22</chanceToStartFire>
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<damageFalloff>true</damageFalloff>
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<explosionEffect>GiantExplosion</explosionEffect>
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<explosionSound>Explosion_GiantBomb</explosionSound>
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<wickTicks>60~120</wickTicks>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelLabel>Shots until core overload</fuelLabel>
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<fuelLabel>Shots until antigrain core overload</fuelLabel>
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<fuelGizmoLabel>Core overload</fuelGizmoLabel>
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<outOfFuelMessage>Cannot shoot: Needs new core</outOfFuelMessage>
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<outOfFuelMessage>Cannot shoot: Needs new antigrain core</outOfFuelMessage>
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<fuelFilter>
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<thingDefs>
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<li>PN_BrainCasing</li>
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<li>PN_BrainCasingAntigrain</li>
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</thingDefs>
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</fuelFilter>
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<fuelIsMortarBarrel>true</fuelIsMortarBarrel>
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<fuelCapacity>100</fuelCapacity>
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<fuelMultiplier>100</fuelMultiplier>
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<initialFuelPercent>100</initialFuelPercent>
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<fuelCapacity>10</fuelCapacity>
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<fuelMultiplier>10</fuelMultiplier>
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<initialFuelPercent>1</initialFuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<minimumFueledThreshold>1</minimumFueledThreshold>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<initialAllowAutoRefuel>true</initialAllowAutoRefuel>
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<autoRefuelPercent>0</autoRefuelPercent>
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<fuelIconPath>Things/Building/PN_cannoncore</fuelIconPath>
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<fuelIconPath>Things/Building/PN_cannonAGcore</fuelIconPath>
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</li>
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</comps>
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<statBases>
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@@ -268,7 +269,7 @@
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
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<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>14.0</turretBurstCooldownTime>
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<buildingTags Inherit="false">
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</buildingTags>
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</building>
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@@ -296,12 +297,6 @@
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<weaponTags Inherit="false">
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</weaponTags>
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<!--<statBases>
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<AccuracyTouch>0.20</AccuracyTouch>
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<AccuracyShort>0.85</AccuracyShort>
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<AccuracyMedium>0.98</AccuracyMedium>
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<AccuracyLong>0.80</AccuracyLong>
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</statBases>-->
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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@@ -153,74 +153,6 @@
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<!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
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</DamageDef>
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<!--관통탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_AP</defName>
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<label>PnL AP shell</label>
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<description>A special shell that hits a single target with huge damaged. Difficult to hit against moving enemies. Explodes when damaged.</description>
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<graphicData>
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<texPath>Things/Item/PNShell/PNShellAP</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_AP</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Uranium>15</Uranium>
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<Steel>25</Steel>
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<Chemfuel>30</Chemfuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_AP</defName>
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<label>AP shell</label>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_APbomb</damageDef>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_APbomb</defName>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<armorCategory>Sharp</armorCategory>
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<defaultDamage>125</defaultDamage>
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<minDamageToFragment>200</minDamageToFragment>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.20</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.2</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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</DamageDef>
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<!--확산 소이탄-->
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<ThingDef ParentName="PN_ShellBase">
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@@ -606,12 +538,12 @@
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</projectile>
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</ThingDef>
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<!--레일건-->
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<!--레일건탄-->
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_RG</defName>
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<label>PnL Railgun shell</label>
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<description>...</description>
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<description>A special shell used in railgun.</description>
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<graphicData>
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<texPath>Things/Item/PNShell/PNShellAP</texPath>
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</graphicData>
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@@ -619,7 +551,7 @@
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<Flammability>0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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@@ -628,6 +560,10 @@
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<costList>
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<Uranium>30</Uranium>
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<Steel>50</Steel>
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<PN_Component>1</PN_Component>
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</costList>
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<researchPrerequisites Inherit="false">
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<li>PNRP_Railgun</li>
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</researchPrerequisites>
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</ThingDef>
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</Defs>
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@@ -941,17 +941,24 @@
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_BombRG</damageDef>
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<speed>410</speed>
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<speed>615</speed>
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<explosionRadius>1.9</explosionRadius>
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</projectile>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<defName>PN_BombRG</defName>
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<workerClass>DamageWorker_Blunt</workerClass>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<armorCategory>Sharp</armorCategory>
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<defaultDamage>550</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
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<minDamageToFragment>700</minDamageToFragment>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>2.00</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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</DamageDef>
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</Defs>
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@@ -90,7 +90,7 @@
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<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
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<defName>PN_WarHammer</defName>
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<label>PnL warhammer</label>
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<description>[caution] : Automaton exclusive weapon.\n\n...</description>
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<description>[caution] : Automaton exclusive weapon.\n\nA luxurious war hammer made by PnL industry. There is no special function.</description>
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<graphicData>
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<texPath>Things/Weapons/PNWarHammer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -405,7 +405,7 @@
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalHeavySlug</defName>
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<label>PnL royal heavy slug rifle</label>
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<description>[caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry.</description>
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<description>[caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry.</description>
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<techLevel>Spacer</techLevel>
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<relicChance>1</relicChance>
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<graphicData>
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@@ -527,7 +527,7 @@
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_RoyalMachinegun</defName>
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<label>PnL royal machine gun</label>
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<description>...</description>
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<description>[caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry.</description>
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<techLevel>Spacer</techLevel>
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<relicChance>1</relicChance>
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<graphicData>
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