PN_Base_PnLindustry 추가
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								1.3/Defs/TraderKindDefs/TraderKinds_Base.xml
									
									
									
									
									
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								1.3/Defs/TraderKindDefs/TraderKinds_Base.xml
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <TraderKindDef>
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    <defName>PN_Base_PnLindustry</defName>
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    <stockGenerators>
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      <!-- Resources -->
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Silver</thingDef>
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        <countRange>800~3000</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>ComponentIndustrial</thingDef>
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        <countRange>20~70</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>ComponentSpacer</thingDef>
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        <countRange>1~6</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Steel</thingDef>
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        <countRange>500~800</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>WoodLog</thingDef>
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        <countRange>400~700</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Plasteel</thingDef>
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        <countRange>100~250</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Uranium</thingDef>
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        <countRange>40~200</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Cloth</thingDef>
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        <countRange>400~600</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Gold</thingDef>
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        <countRange>100~200</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Neutroamine</thingDef>
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        <countRange>50~200</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Chemfuel</thingDef>
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        <countRange>300~500</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Chocolate</thingDef>
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        <countRange>-30~70</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Beer</thingDef>
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        <countRange>-40~100</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>MedicineIndustrial</thingDef>
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        <countRange>25~50</countRange>
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      </li>
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      <li Class="StockGenerator_ReinforcedBarrels">
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        <countRange>1~4</countRange>
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      </li>
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      <li Class="StockGenerator_Tag">
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        <tradeTag>MortarShell</tradeTag>
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        <thingDefCountRange>1~2</thingDefCountRange>
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        <countRange>20~40</countRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>Textiles</categoryDef>
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        <thingDefCountRange>1~2</thingDefCountRange>
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        <totalPriceRange>400~800</totalPriceRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>ResourcesRaw</categoryDef>
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        <thingDefCountRange>2~4</thingDefCountRange>
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        <totalPriceRange>400~800</totalPriceRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>FoodRaw</categoryDef>
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        <excludedCategories>
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          <li>EggsFertilized</li>
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        </excludedCategories>
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        <thingDefCountRange>2~4</thingDefCountRange>
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        <totalPriceRange>400~800</totalPriceRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>FoodMeals</categoryDef>
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        <thingDefCountRange>1~2</thingDefCountRange>
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        <countRange>12~50</countRange>
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      </li>
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      <li Class="StockGenerator_MultiDef">
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        <thingDefs>
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          <li>Kibble</li>
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          <li>Pemmican</li>
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        </thingDefs>
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      </li>
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      <!-- Drugs -->
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      <li Class="StockGenerator_Category">
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        <categoryDef>Drugs</categoryDef>
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        <thingDefCountRange>3~4</thingDefCountRange>
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        <totalPriceRange>700~1500</totalPriceRange>
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      </li>
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      <!-- Techprints -->
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      <li Class="StockGenerator_Techprints">
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        <countChances>
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          <li>
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            <count>2</count>
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            <chance>0.5</chance>
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          </li>
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          <li>
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            <count>3</count>
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            <chance>0.5</chance>
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          </li>
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        </countChances>
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      </li>
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      <!-- Weapons -->
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      <li Class="StockGenerator_WeaponsRanged">
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        <countRange>3~6</countRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>WeaponsMelee</categoryDef>
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        <thingDefCountRange>3~4</thingDefCountRange>
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        <countRange>1~2</countRange>
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      </li>
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      <!-- Apparel -->
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      <li Class="StockGenerator_Clothes">
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        <countRange>10~16</countRange>
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      </li>
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      <li Class="StockGenerator_Armor">
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        <countRange>2~4</countRange>
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      </li>
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      <!-- Implants -->
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      <li Class="StockGenerator_Tag">
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        <tradeTag>TechHediff</tradeTag>
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        <thingDefCountRange>2~4</thingDefCountRange>
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        <countRange>1~1</countRange>
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      </li>
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      <!-- Buildings -->
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      <li Class="StockGenerator_Category">
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        <categoryDef>BuildingsFurniture</categoryDef>
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        <thingDefCountRange>3~4</thingDefCountRange>
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        <countRange>1~2</countRange>
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      </li>
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      <li Class="StockGenerator_Art">
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        <countRange>5~10</countRange>
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      </li>
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      <li Class="StockGenerator_Tag">
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        <tradeTag>Television</tradeTag>
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        <thingDefCountRange>1~2</thingDefCountRange>
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        <countRange>1~2</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Telescope</thingDef>
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        <countRange>0~1</countRange>
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      </li>
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      <!-- Exotic -->
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      <li Class="StockGenerator_Tag">
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        <tradeTag>Artifact</tradeTag>
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        <thingDefCountRange>1~4</thingDefCountRange>
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        <countRange>1~1</countRange>
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      </li>
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      <li Class="StockGenerator_Tag">
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        <tradeTag>ExoticMisc</tradeTag>
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        <thingDefCountRange>1~4</thingDefCountRange>
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        <countRange>1~2</countRange>
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        <excludedThingDefs>
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          <li>Luciferium</li>          <!-- already handled by drugs -->
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          <li>ComponentSpacer</li>          <!-- already handled by single def -->
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        </excludedThingDefs>
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        <customCountRanges>
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          <MedicineUltratech>2~15</MedicineUltratech>
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          <Hyperweave>50~200</Hyperweave>
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        </customCountRanges>
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      </li>
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      <!-- Slaves -->
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      <li Class="StockGenerator_Slaves">
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        <respectPopulationIntent>true</respectPopulationIntent>
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        <countRange>-1~2</countRange>
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      </li>
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      <!-- Animals -->
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      <li Class="StockGenerator_Animals">
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        <tradeTagsSell>
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          <li>AnimalFarm</li>
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          <li>AnimalPet</li>
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        </tradeTagsSell>
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        <tradeTagsBuy>
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          <li>AnimalUncommon</li>
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          <li>AnimalExotic</li>
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        </tradeTagsBuy>
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        <kindCountRange>2~4</kindCountRange>
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        <countRange>3~8</countRange>
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        <createMatingPair>
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          <li>AnimalFarm</li>
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        </createMatingPair>
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      </li>
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      <!-- Buying -->
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      <li Class="StockGenerator_BuyExpensiveSimple" />
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      <li Class="StockGenerator_BuyTradeTag">
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        <tag>Art</tag>
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      </li>
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      <li Class="StockGenerator_BuyTradeTag">
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        <tag>ImplantEmpireCommon</tag>
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      </li>
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      <li Class="StockGenerator_BuyTradeTag">
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        <tag>ImplantEmpireRoyal</tag>
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      </li>
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      <li Class="StockGenerator_BuyTradeTag">
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        <tag>MusicalInstrument</tag>
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      </li>
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      <!-- PnL -->
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Hyperweave</thingDef>
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        <countRange>10~15</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>DevilstrandCloth</thingDef>
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        <countRange>20~30</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_AutomatonFuel</thingDef>
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        <countRange>200~300</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_antibiotics</thingDef>
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        <countRange>2~6</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_RepairKit</thingDef>
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        <countRange>10~20</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_SelfRepairKit</thingDef>
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        <countRange>0~1</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_BrainCasing</thingDef>
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        <countRange>4~6</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>Leather_Automaton</thingDef>
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        <countRange>50~200</countRange>
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      </li>
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      <li Class="StockGenerator_SingleDef">
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        <thingDef>PN_ComponentRoyal</thingDef>
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        <countRange>3~8</countRange>
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      </li>
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      <li Class="StockGenerator_Category">
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        <categoryDef>PN_TMPackagedCatagory</categoryDef>
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        <thingDefCountRange>1~2</thingDefCountRange>
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        <totalPriceRange>3000~4000</totalPriceRange>
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      </li>
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    </stockGenerators>
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  </TraderKindDef>
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</Defs>
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@ -1,23 +1,30 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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  <Operation Class="PatchOperationAdd">
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    <xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
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    <value>
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      <li>PN_AutomatonBench</li>
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    </value>
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  </Operation>
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  <Operation Class="PatchOperationAdd">
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    <xpath>Defs/FactionDef[defName = "OutlanderCivil"]</xpath>
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    <value>
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      <caravanTraderKinds>
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        <li>PN_Caravan_PnLindustry</li>
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      </caravanTraderKinds>
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      <baseTraderKinds>
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        <li>PN_Base_PnLindustry</li>
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      </baseTraderKinds>
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    </value>
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  </Operation>
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  <!--<Operation Class="PatchOperationAdd">
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    <xpath>*/FactionDef[defName="OutlanderRough"]/caravanTraderKinds</xpath>
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    <value>
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        <li>PN_Caravan_PnLindustry</li>
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    </value>
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  </Operation>-->
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</Patch>
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