폰카인드 수정
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				@ -256,50 +256,37 @@
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      <!--Combat-->
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      <!--Mercenary team-->
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      <li>
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        <kindDef>Combat</kindDef>
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        <commonality>100</commonality>
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        <options>
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          <Drifter>10</Drifter>
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          <Thrasher>3</Thrasher>
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          <Scavenger>10</Scavenger>
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          <Pirate>10</Pirate>
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          <Grenadier_EMP>0.25</Grenadier_EMP>
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          <Grenadier_Smoke>0.25</Grenadier_Smoke>
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          <Grenadier_Destructive>2</Grenadier_Destructive>
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          <Mercenary_Gunner>10</Mercenary_Gunner>
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          <Mercenary_Heavy>6</Mercenary_Heavy>
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          <Mercenary_Slasher>3</Mercenary_Slasher>
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          <Mercenary_Sniper>7</Mercenary_Sniper>
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          <Mercenary_Elite>10</Mercenary_Elite>
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          <PN_Director>1</PN_Director>
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        </options>
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      </li>
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          <PN_SecurityGuardH>6</PN_SecurityGuardH>
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          <PN_SecurityUnit>4</PN_SecurityUnit>
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      <!--Paniel security team-->
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      <li>
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        <kindDef>Combat</kindDef>
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        <commonality>60</commonality>
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        <options>
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          <PN_SecurityUnit>8</PN_SecurityUnit>
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          <PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
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          <PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
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          <PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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          <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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          <Mercenary_Gunner>6</Mercenary_Gunner>
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          <Mercenary_Slasher>2</Mercenary_Slasher>
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          <PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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          <PN_EliteCloseUnit>1</PN_EliteCloseUnit>
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          <PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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          <Mercenary_Heavy>2</Mercenary_Heavy>
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          <Mercenary_Sniper>2</Mercenary_Sniper>
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          <Mercenary_Elite>6</Mercenary_Elite>
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          <PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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          <PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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          <PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
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          <PN_EliteCannonUnit>1</PN_EliteCannonUnit>
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          <PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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          <PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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          <PN_Director>1</PN_Director>
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        </options>
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      </li>
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    </pawnGroupMakers>
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    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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  </FactionDef>
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@ -246,7 +246,7 @@
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_ManageUnit_Enginer</defName>
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		<label>manage unit</label>
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		<combatPower>60</combatPower>
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		<combatPower>65</combatPower>
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		<itemQuality>Normal</itemQuality>
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		<isFighter>false</isFighter>
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		<gearHealthRange>1~1</gearHealthRange>
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@ -285,7 +285,7 @@
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_ManageUnit_Domestic</defName>
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		<label>manage unit</label>
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		<combatPower>75</combatPower>
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		<combatPower>65</combatPower>
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		<trader>true</trader>
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		<itemQuality>Normal</itemQuality>
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		<isFighter>false</isFighter>
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@ -322,45 +322,84 @@
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		</disallowedTraits>
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	</PawnKindDef>
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	<PawnKindDef ParentName="OutlanderBase">
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	<PawnKindDef ParentName="PN_HumanBasePawnKind">
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		<defName>PN_Director</defName>
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		<label>PnL director</label>
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		<labelPlural>PnL directors</labelPlural>
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		<combatPower>75</combatPower>
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		<combatPower>130</combatPower>
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		<factionLeader>true</factionLeader>
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		<minGenerationAge>30</minGenerationAge>
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		<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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		<isFighter>false</isFighter>
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		<gearHealthRange>1~1</gearHealthRange>
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		<itemQuality>Good</itemQuality>
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		<weaponMoney>200~200</weaponMoney>
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		<apparelMoney>2500~3500</apparelMoney>
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		<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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		<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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		<weaponMoney>500~1400</weaponMoney>
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		<weaponTags>
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			<li>Gun</li>
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			<li>IndustrialGunAdvanced</li>
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		</weaponTags>
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		<apparelMoney>700~1200</apparelMoney>
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		<apparelTags>
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			<li>IndustrialBasic</li>
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			<li>IndustrialAdvanced</li>
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			<li>IndustrialMilitaryBasic</li>
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			<li>IndustrialMilitaryAdvanced</li>
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			<li>SpacerMilitary</li>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<apparelRequired>
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			<li>Apparel_BowlerHat</li>
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		</apparelRequired>
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		<techHediffsChance>0.15</techHediffsChance>
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		<techHediffsMoney>600~1500</techHediffsMoney>
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		<techHediffsMoney>1000~1200</techHediffsMoney>
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		<techHediffsTags>
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			<li>Simple</li>
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			<li>Advanced</li>
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			<li>ImplantEmpireCommon</li>
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		</techHediffsTags>
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		<inventoryOptions>
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      <skipChance>0.9</skipChance>
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      <subOptionsChooseOne>
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        <li>
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          <thingDef>MedicineIndustrial</thingDef>
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          <countRange>1</countRange>
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        </li>
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      </subOptionsChooseOne>
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    </inventoryOptions>
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		<techHediffsChance>0.35</techHediffsChance>
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		<initialWillRange>3~5</initialWillRange>
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		<initialResistanceRange>7~11</initialResistanceRange>
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		<initialResistanceRange>17~27</initialResistanceRange>
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	</PawnKindDef>
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	<!--security-->
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	<PawnKindDef ParentName="PN_HumanBasePawnKind">
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		<defName>PN_SecurityGuardH</defName>
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		<label>security guard</label>
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		<combatPower>60</combatPower>
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		<isFighter>true</isFighter>
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		<gearHealthRange>0.6~2</gearHealthRange>
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		<apparelTags>
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			<li>IndustrialMilitaryBasic</li>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<apparelMoney>400~600</apparelMoney>
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		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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		<weaponTags>
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			<li>Gun</li>
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		</weaponTags>
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		<weaponMoney>250~400</weaponMoney>
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		<techHediffsChance>0.04</techHediffsChance>
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		<techHediffsMoney>200~700</techHediffsMoney>
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		<techHediffsTags>
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			<li>Poor</li>
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			<li>Simple</li>
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			<li>ImplantEmpireCommon</li>
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		</techHediffsTags>
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		<initialWillRange>1~3</initialWillRange>
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		<initialResistanceRange>15~24</initialResistanceRange>
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	</PawnKindDef>
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	<PawnKindDef ParentName="PN_PanielBasePawnKind">
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		<defName>PN_SecurityUnit</defName>
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		<label>security unit</label>
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		<combatPower>75</combatPower>
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		<combatPower>70</combatPower>
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		<isFighter>true</isFighter>
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		<gearHealthRange>0.7~3.2</gearHealthRange>
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		<weaponTags>
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@ -374,6 +413,7 @@
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		</apparelRequired>
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		<apparelTags>
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			<li>Paniel_Basic</li>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<backstoryFiltersOverride>
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			<li>
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@ -436,7 +476,7 @@
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	<PawnKindDef ParentName="PN_GrenadePBase">
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		<defName>PN_GrenadeUnit_Destructive</defName>
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		<combatPower>85</combatPower>
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		<combatPower>80</combatPower>
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		<canBeSapper>true</canBeSapper>
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		<isGoodBreacher>true</isGoodBreacher>
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		<weaponTags>
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@ -447,7 +487,7 @@
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	<PawnKindDef ParentName="PN_GrenadePBase">
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		<defName>PN_GrenadeUnit_EMP</defName>
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		<label>EMP grenade unit</label>
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		<combatPower>70</combatPower>
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		<combatPower>65</combatPower>
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		<weaponTags>
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			<li>GrenadeEMP</li>
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		</weaponTags>
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@ -456,7 +496,7 @@
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	<PawnKindDef ParentName="PN_GrenadePBase">
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		<defName>PN_GrenadeUnit_Smoke</defName>
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		<label>smoke grenade unit</label>
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		<combatPower>70</combatPower>
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		<combatPower>65</combatPower>
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		<weaponTags>
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			<li>GrenadeSmoke</li>
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		</weaponTags>
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@ -468,7 +508,7 @@
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		<defName>PN_Mid_ClosetUnit</defName>
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		<label>close combat unit</label>
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		<canBeSapper>true</canBeSapper>
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		<combatPower>155</combatPower>
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		<combatPower>150</combatPower>
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		<weaponTags>
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			<li>MedievalMeleeDecent</li>
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			<li>MedievalMeleeAdvanced</li>
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@ -487,7 +527,7 @@
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	<PawnKindDef ParentName="PN_MidUnitBase">
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		<defName>PN_Mid_RangeUnit</defName>
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		<label>range combat unit</label>
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		<combatPower>100</combatPower>
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		<combatPower>95</combatPower>
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		<weaponTags>
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			<li>Gun</li>
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			<li>PN_Rifle</li>
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@ -495,6 +535,9 @@
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		</weaponTags>
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		<weaponMoney>450~650</weaponMoney>
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		<apparelMoney>1000~1500</apparelMoney>
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		<apparelTags>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<disallowedTraits>
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			<li>Brawler</li>
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		</disallowedTraits>
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@ -534,7 +577,7 @@
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	<PawnKindDef ParentName="PN_EliteUnitBase">
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		<defName>PN_EliteCloseUnit</defName>
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		<label>elite close unit</label>
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		<combatPower>195</combatPower>
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		<combatPower>190</combatPower>
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		<weaponTags>
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			<li>PN_Chainsword</li>
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		</weaponTags>
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@ -550,10 +593,13 @@
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	<PawnKindDef ParentName="PN_EliteUnitBase">
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		<defName>PN_EliteRangeUnit</defName>
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		<label>elite range unit</label>
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		<combatPower>150</combatPower>
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		<combatPower>145</combatPower>
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		<weaponTags>
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			<li>PN_Rifle</li>
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		</weaponTags>
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		<apparelTags>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<weaponMoney>500~1400</weaponMoney>
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		<disallowedTraits>
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			<li>Brawler</li>
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@ -563,10 +609,13 @@
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	<PawnKindDef ParentName="PN_EliteUnitBase">
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		<defName>PN_EliteHeavyUnit</defName>
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		<label>elite heavy unit</label>
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		<combatPower>195</combatPower>
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		<combatPower>190</combatPower>
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		<weaponTags>
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			<li>PN_Machinegun</li>
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		</weaponTags>
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		<apparelTags>
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			<li>BeltDefensePop</li>
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		</apparelTags>
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		<weaponMoney>850~1400</weaponMoney>
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		<disallowedTraits>
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			<li>Brawler</li>
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@ -576,7 +625,7 @@
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	<PawnKindDef ParentName="PN_EliteUnitBase">
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		<defName>PN_EliteCannonUnit</defName>
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		<label>elite cannon unit</label>
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		<combatPower>175</combatPower>
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		<combatPower>170</combatPower>
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		<weaponTags>
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			<li>PN_Cannon</li>
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		</weaponTags>
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