폰카인드 수정
This commit is contained in:
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b86a78de52
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@ -256,50 +256,37 @@
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<!--Combat-->
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<!--Combat-->
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<!--Mercenary team-->
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<li>
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<li>
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<kindDef>Combat</kindDef>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<commonality>100</commonality>
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<options>
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<options>
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<Drifter>10</Drifter>
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<PN_SecurityGuardH>6</PN_SecurityGuardH>
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<Thrasher>3</Thrasher>
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<PN_SecurityUnit>4</PN_SecurityUnit>
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<Scavenger>10</Scavenger>
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<Pirate>10</Pirate>
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<Grenadier_EMP>0.25</Grenadier_EMP>
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<Grenadier_Smoke>0.25</Grenadier_Smoke>
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<Grenadier_Destructive>2</Grenadier_Destructive>
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<Mercenary_Gunner>10</Mercenary_Gunner>
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<Mercenary_Heavy>6</Mercenary_Heavy>
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<Mercenary_Slasher>3</Mercenary_Slasher>
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<Mercenary_Sniper>7</Mercenary_Sniper>
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<Mercenary_Elite>10</Mercenary_Elite>
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<PN_Director>1</PN_Director>
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</options>
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</li>
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<!--Paniel security team-->
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<li>
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<kindDef>Combat</kindDef>
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<commonality>60</commonality>
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<options>
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<PN_SecurityUnit>8</PN_SecurityUnit>
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<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
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<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
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<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
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<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
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<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
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<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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<Mercenary_Gunner>6</Mercenary_Gunner>
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<Mercenary_Slasher>2</Mercenary_Slasher>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
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<PN_EliteCloseUnit>1</PN_EliteCloseUnit>
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<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
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<Mercenary_Heavy>2</Mercenary_Heavy>
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<Mercenary_Sniper>2</Mercenary_Sniper>
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<Mercenary_Elite>6</Mercenary_Elite>
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<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
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<PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
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<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
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<PN_EliteCannonUnit>1</PN_EliteCannonUnit>
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<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
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<PN_Director>1</PN_Director>
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<PN_Director>1</PN_Director>
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</options>
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</options>
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</li>
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</li>
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</pawnGroupMakers>
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</pawnGroupMakers>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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</FactionDef>
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</FactionDef>
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@ -246,7 +246,7 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Enginer</defName>
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<defName>PN_ManageUnit_Enginer</defName>
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<label>manage unit</label>
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<label>manage unit</label>
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<combatPower>60</combatPower>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<gearHealthRange>1~1</gearHealthRange>
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@ -285,7 +285,7 @@
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Domestic</defName>
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<defName>PN_ManageUnit_Domestic</defName>
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<label>manage unit</label>
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<label>manage unit</label>
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<combatPower>75</combatPower>
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<combatPower>65</combatPower>
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<trader>true</trader>
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<trader>true</trader>
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<itemQuality>Normal</itemQuality>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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@ -322,45 +322,84 @@
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</disallowedTraits>
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</disallowedTraits>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="OutlanderBase">
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_Director</defName>
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<defName>PN_Director</defName>
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<label>PnL director</label>
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<label>PnL director</label>
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<labelPlural>PnL directors</labelPlural>
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<labelPlural>PnL directors</labelPlural>
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<combatPower>75</combatPower>
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<combatPower>130</combatPower>
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<factionLeader>true</factionLeader>
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<factionLeader>true</factionLeader>
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<minGenerationAge>30</minGenerationAge>
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<minGenerationAge>30</minGenerationAge>
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<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
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<isFighter>false</isFighter>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<itemQuality>Good</itemQuality>
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<weaponMoney>200~200</weaponMoney>
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<apparelMoney>2500~3500</apparelMoney>
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<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
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<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
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<weaponMoney>500~1400</weaponMoney>
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<weaponTags>
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<weaponTags>
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<li>Gun</li>
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<li>IndustrialGunAdvanced</li>
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</weaponTags>
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</weaponTags>
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<apparelMoney>700~1200</apparelMoney>
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<apparelTags>
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<apparelTags>
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<li>IndustrialBasic</li>
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<li>IndustrialAdvanced</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>SpacerMilitary</li>
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<li>BeltDefensePop</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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</apparelTags>
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<apparelRequired>
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<techHediffsMoney>1000~1200</techHediffsMoney>
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<li>Apparel_BowlerHat</li>
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</apparelRequired>
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<techHediffsChance>0.15</techHediffsChance>
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<techHediffsMoney>600~1500</techHediffsMoney>
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<techHediffsTags>
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<techHediffsTags>
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<li>Simple</li>
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<li>Advanced</li>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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</techHediffsTags>
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<inventoryOptions>
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<skipChance>0.9</skipChance>
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<subOptionsChooseOne>
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<li>
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>1</countRange>
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</li>
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</subOptionsChooseOne>
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</inventoryOptions>
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<techHediffsChance>0.35</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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<initialResistanceRange>17~27</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<!--security-->
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<!--security-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_SecurityGuardH</defName>
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<label>security guard</label>
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<combatPower>60</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelTags>
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<li>IndustrialMilitaryBasic</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<weaponTags>
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<li>Gun</li>
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</weaponTags>
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<weaponMoney>250~400</weaponMoney>
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<techHediffsChance>0.04</techHediffsChance>
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<techHediffsMoney>200~700</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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<li>Simple</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_SecurityUnit</defName>
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<defName>PN_SecurityUnit</defName>
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<label>security unit</label>
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<label>security unit</label>
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<combatPower>75</combatPower>
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<combatPower>70</combatPower>
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<isFighter>true</isFighter>
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<isFighter>true</isFighter>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<weaponTags>
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<weaponTags>
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@ -374,6 +413,7 @@
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</apparelRequired>
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</apparelRequired>
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<apparelTags>
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<apparelTags>
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<li>Paniel_Basic</li>
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<li>Paniel_Basic</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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</apparelTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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@ -436,7 +476,7 @@
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<PawnKindDef ParentName="PN_GrenadePBase">
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<PawnKindDef ParentName="PN_GrenadePBase">
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<defName>PN_GrenadeUnit_Destructive</defName>
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<defName>PN_GrenadeUnit_Destructive</defName>
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<combatPower>85</combatPower>
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<combatPower>80</combatPower>
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<canBeSapper>true</canBeSapper>
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<canBeSapper>true</canBeSapper>
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<isGoodBreacher>true</isGoodBreacher>
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<isGoodBreacher>true</isGoodBreacher>
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<weaponTags>
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<weaponTags>
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@ -447,7 +487,7 @@
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<PawnKindDef ParentName="PN_GrenadePBase">
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<PawnKindDef ParentName="PN_GrenadePBase">
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<defName>PN_GrenadeUnit_EMP</defName>
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<defName>PN_GrenadeUnit_EMP</defName>
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<label>EMP grenade unit</label>
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<label>EMP grenade unit</label>
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<combatPower>70</combatPower>
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<combatPower>65</combatPower>
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<weaponTags>
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<weaponTags>
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<li>GrenadeEMP</li>
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<li>GrenadeEMP</li>
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</weaponTags>
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</weaponTags>
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<PawnKindDef ParentName="PN_GrenadePBase">
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<PawnKindDef ParentName="PN_GrenadePBase">
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<defName>PN_GrenadeUnit_Smoke</defName>
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<defName>PN_GrenadeUnit_Smoke</defName>
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<label>smoke grenade unit</label>
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<label>smoke grenade unit</label>
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<combatPower>70</combatPower>
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<combatPower>65</combatPower>
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<weaponTags>
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<weaponTags>
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<li>GrenadeSmoke</li>
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<li>GrenadeSmoke</li>
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</weaponTags>
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</weaponTags>
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<defName>PN_Mid_ClosetUnit</defName>
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<defName>PN_Mid_ClosetUnit</defName>
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<label>close combat unit</label>
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<label>close combat unit</label>
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<canBeSapper>true</canBeSapper>
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<canBeSapper>true</canBeSapper>
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<combatPower>155</combatPower>
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<combatPower>150</combatPower>
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<weaponTags>
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<weaponTags>
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<li>MedievalMeleeDecent</li>
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<li>MedievalMeleeDecent</li>
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<li>MedievalMeleeAdvanced</li>
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<li>MedievalMeleeAdvanced</li>
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<PawnKindDef ParentName="PN_MidUnitBase">
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<PawnKindDef ParentName="PN_MidUnitBase">
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<defName>PN_Mid_RangeUnit</defName>
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<defName>PN_Mid_RangeUnit</defName>
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<label>range combat unit</label>
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<label>range combat unit</label>
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<combatPower>100</combatPower>
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<combatPower>95</combatPower>
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<weaponTags>
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<weaponTags>
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<li>Gun</li>
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<li>Gun</li>
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<li>PN_Rifle</li>
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<li>PN_Rifle</li>
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</weaponTags>
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</weaponTags>
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<weaponMoney>450~650</weaponMoney>
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<weaponMoney>450~650</weaponMoney>
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<apparelMoney>1000~1500</apparelMoney>
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<apparelMoney>1000~1500</apparelMoney>
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<disallowedTraits>
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<disallowedTraits>
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<li>Brawler</li>
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<li>Brawler</li>
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</disallowedTraits>
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</disallowedTraits>
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<defName>PN_EliteCloseUnit</defName>
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<defName>PN_EliteCloseUnit</defName>
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<label>elite close unit</label>
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<label>elite close unit</label>
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<combatPower>195</combatPower>
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<combatPower>190</combatPower>
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<weaponTags>
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<weaponTags>
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<li>PN_Chainsword</li>
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<li>PN_Chainsword</li>
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</weaponTags>
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</weaponTags>
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<defName>PN_EliteRangeUnit</defName>
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<defName>PN_EliteRangeUnit</defName>
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<label>elite range unit</label>
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<label>elite range unit</label>
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<combatPower>150</combatPower>
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<combatPower>145</combatPower>
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<weaponTags>
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<weaponTags>
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<li>PN_Rifle</li>
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<li>PN_Rifle</li>
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</weaponTags>
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</weaponTags>
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<weaponMoney>500~1400</weaponMoney>
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<weaponMoney>500~1400</weaponMoney>
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<disallowedTraits>
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<disallowedTraits>
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<li>Brawler</li>
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<li>Brawler</li>
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<defName>PN_EliteHeavyUnit</defName>
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<defName>PN_EliteHeavyUnit</defName>
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<label>elite heavy unit</label>
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<label>elite heavy unit</label>
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<combatPower>195</combatPower>
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<combatPower>190</combatPower>
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<weaponTags>
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<weaponTags>
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<li>PN_Machinegun</li>
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<li>PN_Machinegun</li>
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</weaponTags>
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</weaponTags>
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<apparelTags>
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<li>BeltDefensePop</li>
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</apparelTags>
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<weaponMoney>850~1400</weaponMoney>
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<weaponMoney>850~1400</weaponMoney>
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<disallowedTraits>
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<disallowedTraits>
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<li>Brawler</li>
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<li>Brawler</li>
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<PawnKindDef ParentName="PN_EliteUnitBase">
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<defName>PN_EliteCannonUnit</defName>
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<defName>PN_EliteCannonUnit</defName>
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<label>elite cannon unit</label>
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<label>elite cannon unit</label>
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<combatPower>175</combatPower>
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<combatPower>170</combatPower>
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<weaponTags>
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<weaponTags>
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<li>PN_Cannon</li>
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<li>PN_Cannon</li>
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</weaponTags>
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</weaponTags>
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