폰카인드 수정

This commit is contained in:
Cocopomel 2022-06-27 21:42:36 +09:00
parent b86a78de52
commit 9b8322e0ef
2 changed files with 89 additions and 53 deletions

View File

@ -256,50 +256,37 @@
<!--Combat-->
<!--Mercenary team-->
<li>
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Drifter>10</Drifter>
<Thrasher>3</Thrasher>
<Scavenger>10</Scavenger>
<Pirate>10</Pirate>
<Grenadier_EMP>0.25</Grenadier_EMP>
<Grenadier_Smoke>0.25</Grenadier_Smoke>
<Grenadier_Destructive>2</Grenadier_Destructive>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Heavy>6</Mercenary_Heavy>
<Mercenary_Slasher>3</Mercenary_Slasher>
<Mercenary_Sniper>7</Mercenary_Sniper>
<Mercenary_Elite>10</Mercenary_Elite>
<PN_Director>1</PN_Director>
</options>
</li>
<PN_SecurityGuardH>6</PN_SecurityGuardH>
<PN_SecurityUnit>4</PN_SecurityUnit>
<!--Paniel security team-->
<li>
<kindDef>Combat</kindDef>
<commonality>60</commonality>
<options>
<PN_SecurityUnit>8</PN_SecurityUnit>
<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<Mercenary_Gunner>6</Mercenary_Gunner>
<Mercenary_Slasher>2</Mercenary_Slasher>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<PN_EliteCloseUnit>1</PN_EliteCloseUnit>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<Mercenary_Heavy>2</Mercenary_Heavy>
<Mercenary_Sniper>2</Mercenary_Sniper>
<Mercenary_Elite>6</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
<PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>1</PN_EliteCannonUnit>
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
<PN_Director>1</PN_Director>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
</FactionDef>

View File

@ -246,7 +246,7 @@
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_ManageUnit_Enginer</defName>
<label>manage unit</label>
<combatPower>60</combatPower>
<combatPower>65</combatPower>
<itemQuality>Normal</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange>
@ -285,7 +285,7 @@
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_ManageUnit_Domestic</defName>
<label>manage unit</label>
<combatPower>75</combatPower>
<combatPower>65</combatPower>
<trader>true</trader>
<itemQuality>Normal</itemQuality>
<isFighter>false</isFighter>
@ -322,45 +322,84 @@
</disallowedTraits>
</PawnKindDef>
<PawnKindDef ParentName="OutlanderBase">
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_Director</defName>
<label>PnL director</label>
<labelPlural>PnL directors</labelPlural>
<combatPower>75</combatPower>
<combatPower>130</combatPower>
<factionLeader>true</factionLeader>
<minGenerationAge>30</minGenerationAge>
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange>
<itemQuality>Good</itemQuality>
<weaponMoney>200~200</weaponMoney>
<apparelMoney>2500~3500</apparelMoney>
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
<weaponMoney>500~1400</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>IndustrialGunAdvanced</li>
</weaponTags>
<apparelMoney>700~1200</apparelMoney>
<apparelTags>
<li>IndustrialBasic</li>
<li>IndustrialAdvanced</li>
<li>IndustrialMilitaryBasic</li>
<li>IndustrialMilitaryAdvanced</li>
<li>SpacerMilitary</li>
<li>BeltDefensePop</li>
</apparelTags>
<apparelRequired>
<li>Apparel_BowlerHat</li>
</apparelRequired>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsMoney>1000~1200</techHediffsMoney>
<techHediffsTags>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.9</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<techHediffsChance>0.35</techHediffsChance>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
<initialResistanceRange>17~27</initialResistanceRange>
</PawnKindDef>
<!--security-->
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_SecurityGuardH</defName>
<label>security guard</label>
<combatPower>60</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelTags>
<li>IndustrialMilitaryBasic</li>
<li>BeltDefensePop</li>
</apparelTags>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Gun</li>
</weaponTags>
<weaponMoney>250~400</weaponMoney>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_SecurityUnit</defName>
<label>security unit</label>
<combatPower>75</combatPower>
<combatPower>70</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.7~3.2</gearHealthRange>
<weaponTags>
@ -374,6 +413,7 @@
</apparelRequired>
<apparelTags>
<li>Paniel_Basic</li>
<li>BeltDefensePop</li>
</apparelTags>
<backstoryFiltersOverride>
<li>
@ -436,7 +476,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_Destructive</defName>
<combatPower>85</combatPower>
<combatPower>80</combatPower>
<canBeSapper>true</canBeSapper>
<isGoodBreacher>true</isGoodBreacher>
<weaponTags>
@ -447,7 +487,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_EMP</defName>
<label>EMP grenade unit</label>
<combatPower>70</combatPower>
<combatPower>65</combatPower>
<weaponTags>
<li>GrenadeEMP</li>
</weaponTags>
@ -456,7 +496,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_Smoke</defName>
<label>smoke grenade unit</label>
<combatPower>70</combatPower>
<combatPower>65</combatPower>
<weaponTags>
<li>GrenadeSmoke</li>
</weaponTags>
@ -468,7 +508,7 @@
<defName>PN_Mid_ClosetUnit</defName>
<label>close combat unit</label>
<canBeSapper>true</canBeSapper>
<combatPower>155</combatPower>
<combatPower>150</combatPower>
<weaponTags>
<li>MedievalMeleeDecent</li>
<li>MedievalMeleeAdvanced</li>
@ -487,7 +527,7 @@
<PawnKindDef ParentName="PN_MidUnitBase">
<defName>PN_Mid_RangeUnit</defName>
<label>range combat unit</label>
<combatPower>100</combatPower>
<combatPower>95</combatPower>
<weaponTags>
<li>Gun</li>
<li>PN_Rifle</li>
@ -495,6 +535,9 @@
</weaponTags>
<weaponMoney>450~650</weaponMoney>
<apparelMoney>1000~1500</apparelMoney>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
@ -534,7 +577,7 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteCloseUnit</defName>
<label>elite close unit</label>
<combatPower>195</combatPower>
<combatPower>190</combatPower>
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
@ -550,10 +593,13 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteRangeUnit</defName>
<label>elite range unit</label>
<combatPower>150</combatPower>
<combatPower>145</combatPower>
<weaponTags>
<li>PN_Rifle</li>
</weaponTags>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<weaponMoney>500~1400</weaponMoney>
<disallowedTraits>
<li>Brawler</li>
@ -563,10 +609,13 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteHeavyUnit</defName>
<label>elite heavy unit</label>
<combatPower>195</combatPower>
<combatPower>190</combatPower>
<weaponTags>
<li>PN_Machinegun</li>
</weaponTags>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<weaponMoney>850~1400</weaponMoney>
<disallowedTraits>
<li>Brawler</li>
@ -576,7 +625,7 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteCannonUnit</defName>
<label>elite cannon unit</label>
<combatPower>175</combatPower>
<combatPower>170</combatPower>
<weaponTags>
<li>PN_Cannon</li>
</weaponTags>