팩션 폰카인드 생성
This commit is contained in:
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commit
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@ -201,34 +201,6 @@
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<Town_Councilman>10</Town_Councilman>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Miners</kindDef>
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<commonality>1</commonality>
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<options>
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<Miner>1</Miner>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Hunters</kindDef>
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<commonality>1</commonality>
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<options>
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<Hunter>1</Hunter>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Loggers</kindDef>
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<commonality>1</commonality>
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<options>
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<Logger>1</Logger>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">
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<kindDef>Farmers</kindDef>
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<commonality>1</commonality>
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<options>
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<Farmer>1</Farmer>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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</FactionDef>
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@ -30,44 +30,11 @@
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</apparelTags>
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</PawnKindDef>
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<!--템플릿
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<PawnKindDef ParentName="PanielBasePawnKind">
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<defName>PN_</defName>
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<label>Paniel </label>
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<combatPower>50</combatPower>
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<isFighter>false</isFighter>
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<itemQuality>Normal</itemQuality>
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<apparelTags>
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<li></li>
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</apparelTags>
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<gearHealthRange>0.2~2.0</gearHealthRange>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li></li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelMoney>200~400</apparelMoney>
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<weaponTags>
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<li>Gun</li>
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<li>MedievalMeleeBasic</li>
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</weaponTags>
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<weaponMoney>65~250</weaponMoney>
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<techHediffsChance>0.06</techHediffsChance>
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<techHediffsMoney>50~600</techHediffsMoney>
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<techHediffsTags>
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<li>simple</li>
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</techHediffsTags>
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</PawnKindDef>
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-->
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<!--Employee-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_EmployeeH</defName>
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<label>PnL employee</label>
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<label>employee</label>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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@ -91,9 +58,9 @@
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_Engineer</defName>
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<label>PnL property</label>
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<combatPower>50</combatPower>
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<defName>PN_EmployeeP_EngineerA</defName>
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<label>employee unit</label>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>0.2~2.0</gearHealthRange>
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@ -118,6 +85,8 @@
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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@ -126,9 +95,47 @@
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_Domestic</defName>
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<label>PnL property</label>
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<combatPower>50</combatPower>
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<defName>PN_EmployeeP_EngineerB</defName>
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<label>employee unit</label>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<weaponTags>
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<li>Gun</li>
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<li>PN_Shovel</li>
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</weaponTags>
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<weaponMoney>125~250</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelBasic</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Basic</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Good</li>
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<li>Paniel_Story_ApprenticeB</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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<li>Tough</li>
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</disallowedTraits>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_EmployeeP_DomesticA</defName>
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<label>employee unit</label>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>0.2~2.0</gearHealthRange>
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@ -153,6 +160,8 @@
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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@ -161,70 +170,418 @@
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</disallowedTraits>
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</PawnKindDef>
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<!--Guard-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_GuardH</defName>
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<label>PnL guard</label>
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<combatPower>60</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.6~2</gearHealthRange>
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<apparelTags>
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<li>IndustrialMilitaryBasic</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<weaponTags>
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<li>Gun</li>
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<li>PN_Revolver</li>
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</weaponTags>
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<weaponMoney>250~400</weaponMoney>
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<techHediffsChance>0.04</techHediffsChance>
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<techHediffsMoney>200~700</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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<li>Simple</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_GuardP</defName>
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<label>PnL property</label>
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<combatPower>60</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.6~2</gearHealthRange>
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<defName>PN_EmployeeP_DomesticB</defName>
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<label>employee unit</label>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<weaponTags>
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<li>Gun</li>
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<li>PN_Revolver</li>
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<li>PN_Shovel</li>
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</weaponTags>
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<weaponMoney>250~400</weaponMoney>
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<weaponMoney>125~250</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelMilitia</li>
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<li>PN_ApparelBasic</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Militia</li>
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<li>BeltDefensePop</li>
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<li>Paniel_Basic</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Normal</li>
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<li>Paniel_Story_ApprenticeA</li>
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<li>Paniel_Story_MaidA</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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<li>TorturedArtist</li>
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<li>Tough</li>
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</disallowedTraits>
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</PawnKindDef>
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<!--Manager, Director-->
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<PawnKindDef ParentName="PN_HumanBasePawnKind">
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<defName>PN_ManagerH</defName>
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<label>PnL Manager</label>
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<trader>true</trader>
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<combatPower>45</combatPower>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Normal</itemQuality>
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<weaponTags>
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<li>Gun</li>
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</weaponTags>
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<weaponMoney>200~200</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelTags>
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<li>IndustrialMilitaryBasic</li>
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<li>IndustrialMilitaryAdvanced</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>Apparel_BowlerHat</li>
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</apparelRequired>
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<techHediffsChance>0.15</techHediffsChance>
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<techHediffsMoney>600~1500</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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<li>Simple</li>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>12~20</initialResistanceRange>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Enginer</defName>
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<label>manage unit</label>
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<combatPower>60</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<weaponTags>
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<li>Gun</li>
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<li>PN_Shovel</li>
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</weaponTags>
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<weaponMoney>200~200</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelWorker</li>
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<li>PN_ApparelWorkerHat</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Engineer</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Excellent</li>
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<li>Paniel_Story_journeymanA</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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<li>TorturedArtist</li>
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<li>Tough</li>
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</disallowedTraits>
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</PawnKindDef>
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_ManageUnit_Domestic</defName>
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<label>manage unit</label>
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<combatPower>75</combatPower>
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<itemQuality>Normal</itemQuality>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<weaponTags>
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<li>Gun</li>
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<li>PN_Shovel</li>
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</weaponTags>
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<weaponMoney>200~200</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelMaid</li>
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<li>PN_ApparelMaidHat</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Housekeeper</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Excellent</li>
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<li>Paniel_Story_HousemaidA</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>11~14</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>ShootingAccuracy</li>
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<li>Brawler</li>
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<li>TorturedArtist</li>
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<li>Tough</li>
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</disallowedTraits>
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</PawnKindDef>
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<PawnKindDef ParentName="OutlanderBase">
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<defName>PN_Director</defName>
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<label>PnL director</label>
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<labelPlural>PnL directors</labelPlural>
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<combatPower>75</combatPower>
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<factionLeader>true</factionLeader>
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<minGenerationAge>30</minGenerationAge>
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<isFighter>false</isFighter>
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<gearHealthRange>1~1</gearHealthRange>
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<itemQuality>Good</itemQuality>
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<weaponMoney>200~200</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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</weaponTags>
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<apparelMoney>700~1200</apparelMoney>
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<apparelTags>
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<li>IndustrialMilitaryBasic</li>
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<li>BeltDefensePop</li>
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</apparelTags>
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<apparelRequired>
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<li>Apparel_BowlerHat</li>
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</apparelRequired>
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<techHediffsChance>0.15</techHediffsChance>
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<techHediffsMoney>600~1500</techHediffsMoney>
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<techHediffsTags>
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<li>Simple</li>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>7~11</initialResistanceRange>
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</PawnKindDef>
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<!--security-->
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<PawnKindDef ParentName="PN_PanielBasePawnKind">
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<defName>PN_SecurityUnit</defName>
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<label>security unit</label>
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<combatPower>75</combatPower>
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<isFighter>true</isFighter>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<weaponTags>
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<li>Gun</li>
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</weaponTags>
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<weaponMoney>250~400</weaponMoney>
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<apparelMoney>400~600</apparelMoney>
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<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelBasic</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Basic</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Normal</li>
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<li>Paniel_Story_MilitiaA</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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<initialWillRange>15~18</initialWillRange>
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<initialResistanceRange>38~58</initialResistanceRange>
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<disallowedTraits>
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<li>Industriousness</li>
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<li>TorturedArtist</li>
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<li>Brawler</li>
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</disallowedTraits>
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</PawnKindDef>
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<!--Mid Unit Base-->
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<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_MidUnitBase" Abstract="True">
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<isFighter>true</isFighter>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.7~3.2</gearHealthRange>
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<biocodeWeaponChance>0.2</biocodeWeaponChance>
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<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
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<apparelRequired>
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<li>PN_ApparelMilitia</li>
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</apparelRequired>
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<apparelTags>
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<li>Paniel_Militia</li>
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</apparelTags>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Paniel_Story_Good</li>
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<li>Paniel_Story_MilitiaB</li>
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||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
</disallowedTraits>
|
||||
<initialWillRange>14~17</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Granade Unit-->
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase" Name="PN_GrenadePBase" Abstract="True">
|
||||
<label>grenade unit</label>
|
||||
<weaponMoney>500~500</weaponMoney>
|
||||
<apparelMoney>400~700</apparelMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_Destructive</defName>
|
||||
<combatPower>85</combatPower>
|
||||
<canBeSapper>true</canBeSapper>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
<weaponTags>
|
||||
<li>GrenadeDestructive</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_EMP</defName>
|
||||
<label>EMP grenade unit</label>
|
||||
<combatPower>70</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeEMP</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_GrenadePBase">
|
||||
<defName>PN_GrenadeUnit_Smoke</defName>
|
||||
<label>smoke grenade unit</label>
|
||||
<combatPower>70</combatPower>
|
||||
<weaponTags>
|
||||
<li>GrenadeSmoke</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Mid tier Combat Unit-->
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase">
|
||||
<defName>PN_Mid_ClosetUnit</defName>
|
||||
<label>close combat unit</label>
|
||||
<canBeSapper>true</canBeSapper>
|
||||
<combatPower>155</combatPower>
|
||||
<weaponTags>
|
||||
<li>MedievalMeleeDecent</li>
|
||||
<li>MedievalMeleeAdvanced</li>
|
||||
<li>PN_Shovel</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>200~500</weaponMoney>
|
||||
<apparelMoney>300~1400</apparelMoney>
|
||||
<apparelRequired>
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
</apparelRequired>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_MidUnitBase">
|
||||
<defName>PN_Mid_RangeUnit</defName>
|
||||
<label>range combat unit</label>
|
||||
<combatPower>100</combatPower>
|
||||
<weaponTags>
|
||||
<li>Gun</li>
|
||||
<li>PN_Rifle</li>
|
||||
<li>PN_Revolver</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>450~650</weaponMoney>
|
||||
<apparelMoney>1000~1500</apparelMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<!--Elite Unit Base-->
|
||||
|
||||
<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_EliteUnitBase" Abstract="True">
|
||||
<isFighter>true</isFighter>
|
||||
<itemQuality>Good</itemQuality>
|
||||
<gearHealthRange>1~1</gearHealthRange>
|
||||
<biocodeWeaponChance>0.3</biocodeWeaponChance>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelMoney>2600~3500</apparelMoney>
|
||||
<apparelRequired>
|
||||
|
||||
</apparelRequired>
|
||||
<apparelTags>
|
||||
<li>Paniel_EliteSecurity</li>
|
||||
</apparelTags>
|
||||
<backstoryFiltersOverride>
|
||||
<li>
|
||||
<categories>
|
||||
<li>Paniel_Story_Excellent</li>
|
||||
<li>Paniel_Story_SoldierA</li>
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<disallowedTraits>
|
||||
<li>Industriousness</li>
|
||||
<li>TorturedArtist</li>
|
||||
</disallowedTraits>
|
||||
<initialWillRange>15~18</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteCloseUnit</defName>
|
||||
<label>elite close unit</label>
|
||||
<combatPower>195</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Chainsword</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>750~1000</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>ShootingAccuracy</li>
|
||||
</disallowedTraits>
|
||||
<apparelRequired>
|
||||
<li>Apparel_ShieldBelt</li>
|
||||
</apparelRequired>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteRangeUnit</defName>
|
||||
<label>elite range unit</label>
|
||||
<combatPower>150</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Rifle</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>500~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteHeavyUnit</defName>
|
||||
<label>elite heavy unit</label>
|
||||
<combatPower>195</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Machinegun</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>850~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PN_EliteUnitBase">
|
||||
<defName>PN_EliteCannonUnit</defName>
|
||||
<label>elite cannon unit</label>
|
||||
<combatPower>175</combatPower>
|
||||
<weaponTags>
|
||||
<li>PN_Cannon</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>850~1400</weaponMoney>
|
||||
<disallowedTraits>
|
||||
<li>Brawler</li>
|
||||
</disallowedTraits>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
@ -112,8 +112,8 @@
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>12~15</initialWillRange>
|
||||
<initialResistanceRange>25~39</initialResistanceRange>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
|
||||
@ -204,8 +204,8 @@
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>12~15</initialWillRange>
|
||||
<initialResistanceRange>25~39</initialResistanceRange>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
|
||||
@ -297,8 +297,8 @@
|
||||
</categories>
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
<initialWillRange>12~15</initialWillRange>
|
||||
<initialResistanceRange>25~39</initialResistanceRange>
|
||||
<initialWillRange>11~14</initialWillRange>
|
||||
<initialResistanceRange>38~58</initialResistanceRange>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="PanielMaidBasePawnKind">
|
||||
|
@ -11,7 +11,7 @@
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>PN_Chainsword</li>
|
||||
<li>PN_RoyalChainsword</li>
|
||||
</weaponTags>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<thingSetMakerTags>
|
||||
|
Loading…
x
Reference in New Issue
Block a user